• 제목/요약/키워드: Art Activity

검색결과 542건 처리시간 0.025초

뷰티 자원 봉사활동에 관한 실태 조사 (A Study on Volunteerism for Beauty Services)

  • 지정훈;최근희
    • 한국패션뷰티학회지
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    • 제4권4호
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    • pp.75-80
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    • 2006
  • There are three goals of college students volunteerism. First, to act up to community needs. Second, to strengthen the academic ability and social responsibility, required skill as a citizen. Third, to provide opportunity for students quantitatively as well as qualitatively. We have many social backgrounds why we need beauty volunteerism but, if we summarize, things going like this, 1. An advanced age has come, and most of the elderly citizens are suffering from financial difficulties. 2. They have strong desire for youth regardless their physical mental aging. 3. The elderly citizens: living in solitude, the disabled, war veteran's family and low-income family. 4. The coverage of beauty is getting various and has many services areas. Up to present, beauty services are just limited to hair but skin and make-up have the various ways. This study final aims are how to do effective healthy volunteer activity and develop a program to fit according to each person's major, improve the curriculum in order to have effective volunteerism.

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초등학생을 위한 기후변화대응 환경디자인 STEAM 교육프로그램 개발 연구 (A Study on the Development of Environment Design STEAM Program in Coping with Climate Change for Elementary School Students)

  • 이윤희;이명아;한혜련;반자연
    • 한국실내디자인학회논문집
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    • 제25권6호
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    • pp.15-22
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    • 2016
  • Recent changes in the Korean education policies are promoting the advances in science and technology and cultivating people of convergence talent. STEAM (science, technology, engineering, art and math) educational program is Korean styled convergence program for creative competent human resources. Therefore, Therefore the aim of this study is developing convergence hand-on educational program coping with climate change for elementary school students. For development of the program, we investigated the curriculum of the elementary school about the climate change, and allocated in the creative learning standard frame. Also, we selected themes related the climate change in the curriculum and learning activity. For more effective program to build the convergence competency, we analyzed the program based on creative problem based learning process and 4 core competency(creativity, communication, convergence, caring) elements. In conclusion, the STEAM program needs to develop by school curriculum and leaner's ability. For elementary school students, the STEAM program consists with creative problem based learning process. And the convergence educational program would analyze by the creative PBL process and convergence competency elements. So, this developing program has brought the promotion of the creative convergence competent talented person for the future global environment.

가청화를 이용한 G예술회관의 대공연장 음향 성능평가에 관한 연구 (A Study on Valuation about Acoustic Performance utilizing Auditory-Evocation for Grand Performance Hall of G Art Hall)

  • 김남돈;윤재현;김재수
    • 한국소음진동공학회:학술대회논문집
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    • 한국소음진동공학회 2007년도 춘계학술대회논문집
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    • pp.623-627
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    • 2007
  • In case of the Grand Performance Hall, in view of its distinctiveness, since various Assembly Activity as well as Lecture together with the use for Music are important besides the purpose of Performance itself, the consideration with regard to the sound environment which enables to minimize the acoustic defect has appeared on the stage as an essential factor. On this viewpoint, this Study has attempted to examine the acoustic satisfaction degree and its response regarding to the grand performance hall by means of the measurement and valuation about the psychological volume of human-being using the auditory-evoked technology that possible to experience the Virtual Sound Field at the designing stage, after practice of the optimized acoustic design for the object of the grand performance hall on the step of construction. As the result of auditory-evocation, it was known that the valuation about the acoustic performance after reformation has been improved affirmatively than before reformation. It is considered that such outcome of the study could be utilized as the useful material that enables to improve the curtailment effect of construction cost and the acoustic performance, by means of the presupposition control about the acoustic problem from the stage of design, for the occasion when the similar Performance Hall is planning to build, hereafter.

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에도시대 정인(町人) 남자복식에 관한 고찰 (A Study on the Men's Costume of $Ch{\check{o}}nin$ in Edo Period)

  • 박옥련
    • 한국생활과학회지
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    • 제11권2호
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    • pp.177-188
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    • 2002
  • The purpose of this study was to appreciate Japanese clothing and ornament of the men's costume that showed a unique style of Japan as well as a mixture of foreign civilization in Edo period. The data related clothing, ornament and art of Japan were collected from books and slide films that had been studied in Japan, because the data studied in Korea were not enough. The results were as follows: First characteristic is. the dualism. The dualism was shown in the social class, estheticism and originality. In terms of the social class, the feudalism remained through their heraldry or mark of organization even though it was broken down. In terms of estheticism, it showed the coexistence of gorgeousness and plainness. In terms of the originality, it showed the coexistence of original Kosode and Kappa under the influence of Southern barbarians' mode. Second characteristic is the utility. $Ch{\check{o}}nin$ was needed to the functional clothing because of Its social position that had much activity. Therefore, the utility was shown in a simple silhouette of Haori and Hanten and in its way of wearing.

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고등학생의 교복변형과 패션 액세서리 착용행동 (School Uniform Modification and Fashion Accessory Wearing Behavior of High School Students)

  • 김용숙;전채령
    • 한국생활과학회지
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    • 제16권3호
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    • pp.587-599
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    • 2007
  • There are many students who modify their uniforms and wear fashion accessories to pursue their individualities. The objectives of this research were to identify school uniform modification and fashion accessory wearing behavior of high school students. The results were as follows; 1. High school students considered that the uniform was desirable because the uniform showed identity best, but many students complained that the uniform was uncomfortable in activity. The most accessory used for the uniform was the cellular phone handle. 2. The uniform modification behavior was highly distinguishable at the coeducational school, the vocational school, and the art or physical school. They modified their uniform to pursuit slim and individuality. The uniform modification was for the beauty aspect more rather than practical aspect of uniform, and was proportional to the degree of the appearance, and in case of pants, the length and width of the pants showed increasing trend compared to the past. They considered accessory wearing as a compensational expression of the most of students who were not actively behaving on the uniform modification.

프로세싱에서 삼각함수 공식을 응용한 장식적 타입페이스 제안 (Voice Activity Detection Algorithm using Wavelet Band Entropy Ensemble Analysis in Car Noisy Environments)

  • 전혜연
    • 한국멀티미디어학회논문지
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    • 제20권12호
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    • pp.1992-1999
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    • 2017
  • This study proposes a decorative typeface which is produced through the concept of trigonometric functions in an open-source programming language known as Processing. First, the theoretical background of Processing and trigonometric functions as well as previous research in this area are analyzed. Second, basic modules of 'V', 'I', 'O', and 'M' were created for use as the final alphabet typeface with the concept of a trigonometric function. Third, a decorative parabolic curve that encircles the base module was created. Finally, the modules created on Processing were edited in Adobe Illustrator to create a typeface set with characters from A to Z. Various artworks using Programming can produce an infinite number of different versions by modifying only some of the variables and codes, and this method can include multimedia features such as text, images, videos, interactive art and various forms of content and media. Therefore, with regard to expression, the possibilities are endless. In this study, I attempt to expand the field of visual culture using programming and computational methodologies. In contrast to the digital typeface production method, which relies on existing graphic tools, this study is meaningful because it expands the range of use of decorative typefaces.

문화할동을 통한 지역활성화: 일본 시가현(滋賀縣) 나가하마(長浜市) 이야기 (Economic Growth by Arts Activities Case Study on Nagahama Story in Shiga Pregecture, Japan)

  • 신동호
    • 한국경제지리학회지
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    • 제9권3호
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    • pp.431-440
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    • 2006
  • 최근 세계적으로 지역경제의 활성화 정책에 문화예술활동을 도입하는 사례가 크게 늘어나고 있다. 일본의 경우에는 이미 수십, 수 백년 전부터 여러 지역에서 마을만들기 운동, 즉 "마치즈쿠리(まちづくり)"를 통해 지역 정체성을 강화하는 한편, 침체된 지방의 경제를 활성화하고 있다. 일본 시가현의 나가하마(長浜市)의 경우에는 1980년대 중반부터 마찌쯔꾸리운동을 통해 지역부존자원이 빈약한 인구 5만의 소도시가 전국적으로 알려지게 되었다. 나가하마는 문화활동의 활성화로 관광객을 유치하고, 지역 특산물을 홍보하여 지역경제의 활성화에 기여하는 한편, 그러한 성과에 기초하여 전문대학의 유치, 실내야구장의 건설 등과 같은 사업을 추진하여 지역주민들의 자긍심을 제고하는데 성공하였다.

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SWRO 해수담수화 플랜트 기술 관련 특허 동향 분석 (Patents Review on the Seawater Desalination Plant and Technology Using Reverse Osmosis Membrane Process)

  • 조진우;한지희;이석헌;손진식;양정석;김동하
    • 상하수도학회지
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    • 제22권3호
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    • pp.343-350
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    • 2008
  • Many reports have warned of insufficient water supply in most countries in future and prospected providing safe and clean water become more difficult by lack of access to sustainable drinking water resources. Several facts and figures explained the impact by natural climate change and human activity results in the water scarcity and deterioration. Among many scientific solutions, the seawater desalination using a reverse osmosis membrane, so called SWRO (Seawater Reverse Osmosis) process, has been recognized as one of the most promising alternatives because of its stability and efficiency in producing large amount of drinking water from seawater through desalination by membrane filtration. Recently, in Korea, numerous researches are conducted to develop more productive and cost effective SWRO process for its wide implementation. The objective of this paper is to review the patents concerning SWRO technologies involving the plant engineering, maintenance including pretreatment of seawater and fouling control, module design, and mechanical units development for energy saving. The patents in Korea, U.S., Japan, Europe, and PCT were intensively researched and analyzed to provide the state of the art as well as leading edge technology on SWRO. This information can hopefully suggest meaningful guidelines on future research and development.

여가활동프로그램이 농촌여성노인의 우울과 자아존중감에 미치는 효과 (A Study on the Effect that Leisure Programs on Depression and Self-esteem in Elderly Women in Rural Areas)

  • 임정순
    • 한국농촌간호학회지
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    • 제2권2호
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    • pp.120-126
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    • 2007
  • Purpose: The objective of this study was to evaluate the effects of leisure programs over 8 weeks on elderly women 60 and over who lived in a rural area. Did the program affect feelings of depression and self-esteem? Method: The leisure programs in this study included rhythm gymnastics for elderly women, recreation, balloon art, paper folding, viewing movies, shuttle cock game, exhibition and evaluation activity. As a Quasi-Experimental study, the design of this study was a Nonequivalent Control Group Pretest-Posttest Design. Results: It was shown that leisure programs for elderly women for 8 weeks, consisting of rhythm gymnastics, self-introduction, hobby activities and recreation can reduce depression and enhance the feeling of self-esteem in elderly women in the rural area. Conclusion: It is concluded that public health centers in rural areas should conduct leisure programs during the farmers' slack season, and that the community halls for elders can contribute to improving the life quality of elderly women by being more affirmative and positive if they develop as healthy and active cultural centers where elderly women will want to come and participate.

우주 탐사선에서 파일 시스템의 역할 및 응용 기술 연구 (A study on the role and application technology of the space explorer)

  • 구철회;주광혁
    • 항공우주기술
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    • 제12권2호
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    • pp.91-98
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    • 2013
  • LEO (Low Earth Orbit), GEO (Geosynchronous Earth Orbit) 위성을 비롯한 우주 탐사선의 컴퓨팅 환경은 지상의 내장형 시스템(Embedded System)과 동일한 범주로 간주될 수 있으며 개인용, 산업/서버용 컴퓨터와 비교했을 때 비교적 원시적이고 발전 속도도 더뎠다. 특히 개인 컴퓨터 및 서버/워크스테이션에서 필수적으로 사용되고 있는 파일 시스템도 우주 탐사선에는 최근까지 거의 사용되지 않았다. 본 논문에서는 최근에 우주 탐사선에 파일 시스템을 적용하기 위한 유럽 PUS (Packet Utilization Standard)와 CCSDS (Consultative Committee for Space Data Systems) 커뮤니티의 관련 규격 제정 등 국제적 연구 개발 동향 및 우주 탐사선에 적용가능한 응용 기술 분야에 대한 연구 결과를 기술한다.