• Title/Summary/Keyword: Art & space experiments

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A study on the Interactive relationship between the public space and the public art - Focused on the Works of Daniel Buren - (현대 공공 공간과 공공미술의 상호 작용에 관한 연구 - 다니엘 뷰렌의 작품을 중심으로 -)

  • Kim, Hyun-Jung
    • Korean Institute of Interior Design Journal
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    • v.16 no.2 s.61
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    • pp.147-154
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    • 2007
  • This study places a great emphasis on the approaches to the space environment we inhabit, which I hope will contribute to generating a number of creative possibilities. Looking into 'site-specificity' which is characteristic by public art in public space method based on Daniel Buren's works 'in situ', this study analyze the relationship between the public space and works of art as a perspective of public art. The characteristics of his 'in situ' works that intervened works exist as space consisting of serial factors not simply art-object, and they suggest 'site Is a work'. The case study of Daniel Buren's public art project represented the results, the site marketing and serves as a guideline for the future of true Art/Space experiments. This study verifies the need for the arts and the space to work together in order to develop more creative and conceptual approaches to innovation and presentation. This cooperation is the continuation of space design by other means.

A Study on Design Characteristics of Artistic Space effected by Light in 'Light and Space Art' (빛과 공간예술에서 빛에 의한 공간의 표현특성에 관한 연구)

  • Suh Jeong-Yeon
    • Korean Institute of Interior Design Journal
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    • v.14 no.4 s.51
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    • pp.35-44
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    • 2005
  • Light is the essential and symbolical entity In architecture. But the meaning of light has been changed as time has passed, and today it has plural meaning and more sophisticated role. Since 1960's 'Light and Space Art' has accomplished many successful experiments through light and space as artistic media, and they have changed the understanding of light from the electrical source to the phenomenological energy and sensual medium. And also the role of space in their works takes the more human-oriented field constituted from the coherent relationship of internal parts including human being. Light could be 'an object' and 'material' under 'Light and Space Art' artists' persistent efforts. They revealed another realm of spatial experiences such as extension-the metaphysical space, heterogeneous relationship-the complex space, and dematerialization-the illusionary space. The secondary and inclusive effects by 'Light and Space Art' can be found In the phenomenological architecture, the post-modern architecture, and the immaterial tendency of contemporary architecture. However, the more close connections between 'Light and Space Art' and the specific architectures are still left as a portion aside for the further research.

The Aesthetic Values of Formalism Art to Wear (형식주의 예술의상의 미적 가치)

  • 서승미;양숙희
    • The Research Journal of the Costume Culture
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    • v.11 no.1
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    • pp.118-134
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    • 2003
  • The first purpose of this study is to take a better look it the background of Formalism art in the cultural society and to examine the aesthetic value of the formative arts of formalism architecture that are ail basically founded upon the study of Formalism. Secondly, it analyzes the aesthetic value of Formalism Art to Wear, Which can be explained as a mixture of art and fashion, by investigate to the features of art history. The results are as follows; First, Formalism Art to Wear of Simultaneity does not represent continuance but simultaneous. In other words. inside the same time and place of dimension, events art visualized without transformation. Secondly, formalism Art to Wear of Geometrical Aesthetics deals with a purely genuine atmosphere that pursues absolute perfection, composed abstract of geometrical shapes. Thirdly, Fomarlism Art to Wear of Deformation breaks analysis from balance and symmetry showing extreme transformation nil new vitality. Fourthly, Formalism Art to Wear of Space Extension experiments with post-corporeality. Post-corporeality centers the human body extension that is open to various boundaries of implosion and electronic technologies, providing us with a new Cyborg of the digital body.

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A Study on the Space Design Characteristics of Scenography in Bauhaus (바우하우스 무대 미술의 공간 조형성에 관한 연구)

  • 김일환;김주연;전흥수
    • Korean Institute of Interior Design Journal
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    • no.29
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    • pp.77-85
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    • 2001
  • The change of society causes the change of art necessarily. The experiments of plastic art which as been done by avant-garde movements at early 20th century have pursued ″Object drama″ consistently as trials of more or less abstract drama. As these plastic arts have used genre or media like circuses, sports, variate, films, screen play, newspapers and a quick method which had not been considered suitable for conventional aesthetic plastic arts, these arts looked provocative and, these provocative plastic arts have ignored universality shown in conventional arts and have caused extreme ″sensation″ accordingly. As a result, abstract art based on style which is against aestheticism and naturalism has been generalized. This style does not deny customary laws of art wholly but it requires new concept. Having ignored traditional styles, a new compositive and responsive way of composition which does not deviate from tradition has been pursued. A new and general understanding of arts which do not deny all conventionally-effective standards extremely has been developed. In this regard, this study analyzes characteristics of Bauhaus Theater which has tried to apply new technology engineering to plastic art as an integrated concept of art and technology amongst the directions of development of provocation, innovation and revolution in case of the plastic art of stage painting, and analyzes how this influences on modern painting in terms of avant-garde arts reviewing the meaning of this theory.

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A Study on Body-Machine-Space Organization based on Digital Network and Spatial Fluidity (디지털 네트워크와 공간적 유동성을 바탕으로 한 신체-기계-공간 조직체에 관한 연구)

  • Kim, Jong-Jin
    • Korean Institute of Interior Design Journal
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    • v.16 no.2 s.61
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    • pp.131-138
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    • 2007
  • Relationship between body and space is fundamental in space design. The perception and concept of human body in each age directly affected the space makings of that time. Thoughts on human body are related to various periodical backgrounds such as culture, art, technology and etc. Body-Space relationship has been changed through different epochs and is being changed in the present time too. In contemporary cities, architectural programs has been fragmented and activities of individuals become more articulated. The rigidity of each architectural program has been forced to be more flexible amalgamation of diverse behaviors by dynamic urban time-space formations and patterns. Based on this current situations, new experimental designs that question the existing preconceived relationship between body and space in different views. These design experiments attempt to overcome the solid physical fixation of architectural buildings and to directly relate human body to intelligent devices, technologies, machines as well as spaces. This research focus on the innovative design projects in which body, machine, space are smartly compound as one organization. The purpose of this study is to examine the new Body-Space relationship as well as some relevant case projects in contemporary fashion, furniture, interior design and architecture.

BOOTSTRAP TESTS FOR THE EQUALITY OF DISTRIBUTIONS

  • Ping, Jing
    • Journal of applied mathematics & informatics
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    • v.7 no.2
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    • pp.467-482
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    • 2000
  • Testing equality of two and k distributions has long been an interesting issue in statistical inference. To overcome the sparseness of data points in high-dimensional space and deal with the general cases, we suggest several projection pursuit type statistics. Some results on the limiting distributions of the statistics are obtained, some properties of Bootstrap approximation are investigated. Furthermore, for computational reasons an approximation for the statistics the based on Number theoretic method is applied. Several simulation experiments are performed.

Estimation of Articulatory Characteristics of Vowels Using 'ArtSim' (Artsim'을 이용한 모음의 조음점 추정에 관한 연구)

  • Kim Dae-Ryun;Cho Cheol-Woo
    • MALSORI
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    • no.35_36
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    • pp.121-129
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    • 1998
  • In this paper, articulatory simulator 'Artsim' is used as a tool for the experiments to examine the articulatory characteristics of 6 different vowels. Each vowels are defined by some articulatory points from their vocal tract area functions and shapes of tongues. Each points are varied systematically to synthesize vowels and the synthesized sound is evaluated by human listners. Finally distributions of each vowels within vowel space is obtained. From the experimental results it is verified that our articulatory simulator can be used effectively to investigate the articulatory characteristics of speech.

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Improving Performance of ART with Iterative Partitioning using Test Case Distribution Management (테스트 케이스 분포 조절을 통한 IP-ART 기법의 성능 향상 정책)

  • Shin, Seung-Hun;Park, Seung-Kyu;Choi, Kyung-Hee
    • Journal of KIISE:Software and Applications
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    • v.36 no.6
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    • pp.451-461
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    • 2009
  • The Adaptive Random Testing(ART) aims to improve the performance of traditional Random Testing(RT) by reducing the number of test cases to find the failure region which is located in the input domain. Such enhancement can be obtained by efficient selection algorithms of test cases. The ART through Iterative Partitioning(IP-ART) is one of ART techniques and it uses an iterative input domain partitioning method to improve the performance of early-versions of ART which have significant drawbacks in computation time. And the IP-ART with Enlarged Input Domain(EIP-ART), an improved version of IP-ART, is known to make additional performance improvement with scalability by expanding to virtual test space beyond real input domain of IP-ART. The EIP-ART algorithm, however, have the drawback of heavy cost of computation time to generate test cases mainly due to the virtual input domain enlargement. For this reason, two algorithms are proposed in this paper to mitigate the computation overhead of the EIP-ART. In the experiments by simulations, the tiling technique of input domain, one of two proposed algorithms, showed significant improvements in terms of computation time and testing performance.

The Estimation of Link Travel Speed Using Hybrid Neuro-Fuzzy Networks (Hybrid Neuro-Fuzzy Network를 이용한 실시간 주행속도 추정)

  • Hwang, In-Shik;Lee, Hong-Chul
    • Journal of Korean Institute of Industrial Engineers
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    • v.26 no.4
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    • pp.306-314
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    • 2000
  • In this paper we present a new approach to estimate link travel speed based on the hybrid neuro-fuzzy network. It combines the fuzzy ART algorithm for structure learning and the backpropagation algorithm for parameter adaptation. At first, the fuzzy ART algorithm partitions the input/output space using the training data set in order to construct initial neuro-fuzzy inference network. After the initial network topology is completed, a backpropagation learning scheme is applied to optimize parameters of fuzzy membership functions. An initial neuro-fuzzy network can be applicable to any other link where the probe car data are available. This can be realized by the network adaptation and add/modify module. In the network adaptation module, a CBR(Case-Based Reasoning) approach is used. Various experiments show that proposed methodology has better performance for estimating link travel speed comparing to the existing method.

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A Novel Multiple Kernel Sparse Representation based Classification for Face Recognition

  • Zheng, Hao;Ye, Qiaolin;Jin, Zhong
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.8 no.4
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    • pp.1463-1480
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    • 2014
  • It is well known that sparse code is effective for feature extraction of face recognition, especially sparse mode can be learned in the kernel space, and obtain better performance. Some recent algorithms made use of single kernel in the sparse mode, but this didn't make full use of the kernel information. The key issue is how to select the suitable kernel weights, and combine the selected kernels. In this paper, we propose a novel multiple kernel sparse representation based classification for face recognition (MKSRC), which performs sparse code and dictionary learning in the multiple kernel space. Initially, several possible kernels are combined and the sparse coefficient is computed, then the kernel weights can be obtained by the sparse coefficient. Finally convergence makes the kernel weights optimal. The experiments results show that our algorithm outperforms other state-of-the-art algorithms and demonstrate the promising performance of the proposed algorithms.