• Title/Summary/Keyword: Arduino model

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1D-CNN-LSTM Hybrid-Model-Based Pet Behavior Recognition through Wearable Sensor Data Augmentation

  • Hyungju Kim;Nammee Moon
    • Journal of Information Processing Systems
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    • v.20 no.2
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    • pp.159-172
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    • 2024
  • The number of healthcare products available for pets has increased in recent times, which has prompted active research into wearable devices for pets. However, the data collected through such devices are limited by outliers and missing values owing to the anomalous and irregular characteristics of pets. Hence, we propose pet behavior recognition based on a hybrid one-dimensional convolutional neural network (CNN) and long short- term memory (LSTM) model using pet wearable devices. An Arduino-based pet wearable device was first fabricated to collect data for behavior recognition, where gyroscope and accelerometer values were collected using the device. Then, data augmentation was performed after replacing any missing values and outliers via preprocessing. At this time, the behaviors were classified into five types. To prevent bias from specific actions in the data augmentation, the number of datasets was compared and balanced, and CNN-LSTM-based deep learning was performed. The five subdivided behaviors and overall performance were then evaluated, and the overall accuracy of behavior recognition was found to be about 88.76%.

Acoustic Event Detection and Matlab/Simulink Interoperation for Individualized Things-Human Interaction (사물-사람 간 개인화된 상호작용을 위한 음향신호 이벤트 감지 및 Matlab/Simulink 연동환경)

  • Lee, Sanghyun;Kim, Tag Gon;Cho, Jeonghun;Park, Daejin
    • IEMEK Journal of Embedded Systems and Applications
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    • v.10 no.4
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    • pp.189-198
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    • 2015
  • Most IoT-related approaches have tried to establish the relation by connecting the network between things. The proposed research will present how the pervasive interaction of eco-system formed by touching the objects between humans and things can be recognized on purpose. By collecting and sharing the detected patterns among all kinds of things, we can construct the environment which enables individualized interactions of different objects. To perform the aforementioned, we are going to utilize technical procedures such as event-driven signal processing, pattern matching for signal recognition, and hardware in the loop simulation. We will also aim to implement the prototype of sensor processor based on Arduino MCU, which can be integrated with system using Arduino-Matlab/Simulink hybrid-interoperation environment. In the experiment, we use piezo transducer to detect the vibration or vibrates the surface using acoustic wave, which has specific frequency spectrum and individualized signal shape in terms of time axis. The signal distortion in time and frequency domain is recorded into memory tracer within sensor processor to extract the meaningful pattern by comparing the stored with lookup table(LUT). In this paper, we will contribute the initial prototypes for the acoustic touch processor by using off-the-shelf MCU and the integrated framework based on Matlab/Simulink model to provide the individualization of the touch-sensing for the user on purpose.

Smart Affect Jewelry based on Multi-modal (멀티 모달 기반의 스마트 감성 주얼리)

  • Kang, Yun-Jeong
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.20 no.7
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    • pp.1317-1324
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    • 2016
  • Utilizing the Arduino platform to express the emotions that reflect the colors expressed the jewelry. Emotional color expression utilizes Plutchik's Wheel of Emotions model was applied to the similarity of emotions and colors. It receives the recognized value from the temperature, lighting, sound, pulse sensor and gyro sensor of a smart jewelery that can be easily accessible from your smartphone processes that recognize and process the emotion applied the rules of inference based on ontology. The emotional feelings color depending on the color looking for the emotion seen in context and applied to the smart LED jewelry. The emotion and the color combination of contextual information extracted from the recognition sensors are reflected in the built-in smart LED Jewelry depending on the emotions of the wearer. Take a light plus the emotion in a smart jewelery can represent the emotions of the situation, the doctor will be able to be a tool of representation.

Locker Management System using Smartphone and Arduino (스마트폰과 아두이노를 이용한 사물함 개폐 관리 시스템)

  • Lee, Seungjun;Jun, Hyunwook;An, Beongku
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.16 no.1
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    • pp.89-95
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    • 2016
  • In this paper, we propose a locker system that can remotely control and manage locker. The main features of the proposed system are follows. First, connect the locker with server and then open the locker after passing through the certification process in server. Second, locker manager can more systematically manage a locker by using locker management system based on smart phone. Third, provide an instant locker for temporary using lockers to increase the ease of use. Fourth, unlike traditional analog locker, can support better security by using authentication process and log data. Performance evaluation is performed via simulation by making the dummy model. The results of performance evaluation show the proposed system can support efficiently the locker management.

Design of Embedded Security Controller Based on Client Authentication Utilizing User Movement Information (사용자의 이동정보를 활용한 클라이언트 인증 기반의 임베디드 보안 컨트롤러 설계)

  • Hong, Suk-Won
    • Journal of Digital Convergence
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    • v.18 no.3
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    • pp.163-169
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    • 2020
  • A smart key has been used in a variety of embedded environments and there also have been attacks from a remote place by amplifying signals at a location of a user. Existing studies on defence techniques suggest multiple sensors and hash functions to improve authentication speed; these, however, increase the electricity usage and the probability of type 1 error. For these reasons, I suggest an embedded security controller based on client authentication and user movement information improving the authentication method between a controller and a host device. I applied encryption algorithm to the suggested model for communication using an Arduino board, GPS, and Bluetooth and performed authentication through path analysis utilizing user movement information for the authentication. I found that the change in usability was nonsignificant when performing actions using the suggested model by evaluating the time to encode and decode. The embedded security controller in the model can be applied to the system of a remote controller for a two-wheeled vehicle or a mobile and stationary host device; in the process of studying, I found that encryption and decryption could take less then 100ms. The later study may deal with protocols to speed up the data communication including encryption and decryption and the path data management.

Development of a Jansen Mechanism for Line Tracing (라인 트레이싱을 위한 얀센 메커니즘 기구의 개발)

  • Gwon, O-Sun;Kim, Min-Su;Kim, U-Eun;Son, Hyeon-U;Im, Gyu-Do;Lee, Chun-Yeol
    • Proceeding of EDISON Challenge
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    • 2017.03a
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    • pp.511-515
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    • 2017
  • Various walking robot platforms have been developed to carry out missions such as explorations, pass of obstacle or inspections of dangerous environments. In this work, a four legs mechanism based on Jansen mechanism is developed, which can trace a certain line. In order to maximize the tracing speed, mechanism design is performed in multiple phases using m.sketch, EdisonDesign and Arduino programs. In design process, control of power path and optimization of the locus of legs(GL/GAC) are found to be most important. A prototype model is constructed and test run to check the validity of the design optimization.

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Development of efficient smart library resource management system based on IoT (IoT 기반의 효율적인 스마트도서관 자원 관리 시스템 개발)

  • Lee, Joohwa;Lee, Myungsuk
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.15 no.2
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    • pp.1-9
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    • 2019
  • In this study, we constructed a system to operating and manage the resources of the Smart Library Reading Room automatically using the Internet of things. The persistent problem of smart library or unattended library is electric energy waste and efficient seat management. The electricity and seat layout management method of the existing library reading room is being treated as concentrated management in the central system. However, this approach results in wasting electricity and seats do not provide a fair opportunity for each user. In this study, IoT sensor was used to turn off electricity and empty seat for about 20 minutes, so that it could be marked as vacant and managed efficiently, so that opportunities for seats were evenly maintained. In the future, we will improve this and construct a model in the reading room of actual village library or school library, and analyze and reflect the result.

Study on Smart Library Model using IoT (IoT를 이용한 스마트도서관 모델 연구)

  • Lee, Ju-Hwa;No, Eun-Sil;Lee, Myung-Suk
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2019.01a
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    • pp.445-447
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    • 2019
  • 4차 산업혁명 시대의 도래에 따라 다양한 사물들과 연결되어 새로운 서비스를 제공하는 사물인터넷 기술이 각광받고 있으며, 실생활에 적용하기 위한 연구들이 지속적으로 진행되고 있다. 본 논문에서는 도서관의 좌석과 좌석에 설치된 조명을 자동으로 관리 및 제어하기 위한 사물인터넷 기술 기반의 스마트 도서관 자동화 모델을 제시한다. 제시된 모델은 좌석과 조명을 자동으로 관리하기 위한 아두이노 보드, 사용자 인터페이스 제공을 위한 모바일 웹 서버, 좌석 상태 관리를 위한 데이터베이스 서버, 그리고 구성요소 간 연동을 위한 게이트웨이로 구성된다. 좌석에 부착된 압력 센서로부터 압력을 감지하여 좌석의 점유 및 비점유 상태를 판단하고, 판단 결과에 따라 조명을 제어하며 사용자에게 잔여 좌석 정보를 제공한다. 이를 통해 사용자에게는 편리함을 제공해주는 것과 동시에 에너지 효율을 극대화하고자 한다.

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Physical Computing Learning Model for Information and Communication Education (정보통신기술 교육을 위한 피지컬 컴퓨팅 학습모델)

  • Lee, Yong-Jin
    • Journal of Internet of Things and Convergence
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    • v.2 no.3
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    • pp.1-6
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    • 2016
  • This paper aims to present the physical computing learning model applicable in teaching the information and communication technology for technology and engineering education. This model is based on the physical computing and deals with the information creation and information transfer in one framework, thus provides students with the total understanding and practice opportunity about information and communication. The proposed learning models are classified into the client-server based model and the web based model. In the implemented learning model, the acquirement and control of information is performed by sketch on Arduino and the communication of information is performed by the Python socket on Raspberry Pi well known as an education platform. Our proposed learning model can be used for teaching students to understand the concept of Internet of Things (IoT), which provides us with world wide control and communication of information.

The Implementation of Day and Night Intruder Motion Detection System using Arduino Kit (아두이노 키트를 이용한 주야간 침입자 움직임 감지 시스템 구현)

  • Young-Oh Han
    • The Journal of the Korea institute of electronic communication sciences
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    • v.18 no.5
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    • pp.919-926
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    • 2023
  • In this paper, we implemented the surveillance camera system capable of day and night shooting. To this end, it is designed to capture clear images even at night using a CMOS image sensor as well as an IR-LED. In addition, a relatively simple motion detection algorithm was proposed through color model separation. Motions can be detected by extracting only the H channel from the color model, dividing the image into blocks, and then applying the block matching method using the average color value between consecutive frames. When motions are detected during filming, an alarm sounds automatically and a day and night motion detection system is implemented that can capture and save the event screen to a PC.