• Title/Summary/Keyword: Architecture Description Language

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The Cultural Landscapes of Wuyi-Gugok of China as seen from the 「Landscape of the Jiuqu River in the Wuyi Mountain」 in British Library (대영도서관 소장 「무이산구곡계전도(武夷山九曲溪全圖)」로 본 중국 무이구곡의 문화경관상)

  • Cheng, Zhao-Xia;Rho, Jae-Hyun;Jiang, Cheng
    • Journal of the Korean Institute of Traditional Landscape Architecture
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    • v.37 no.4
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    • pp.11-31
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    • 2019
  • Taking the painting, 「Landscape of the Jiuqu River in the Wuyi Mountain」 as the study object, which was produced in the middle of Qing Dinasty and collected by the British Library, this paper analyzes the scenery names recorded in the painting, and describes the landscape of the mountain, port and ships, architectural elements, civil elements, character, stone inscription and other scenery in the painting. The investigation results of the cultural landscape properties of each Gok are as follows: According to statistics, there are 28 architectural elements in the painting, including 7 pavilions (25%), 4 temples (14.3%), 3 Colleges and Taoist temple (10.7%), 2 Dowon(道院) and villages (7.1%); 29 civil elements, including 9 holes (31%), 6 Historical Sites (20.7%), 3 Stations(臺) (10.3%), 2 Ferries, 2 Bridges, and 2 Ponds (6.9%), 1 Garden, 1 Gate, 1 Mine(坑), 1 Well and 1 Remains(3.4%). These physical factors and civil factors are the important relics reflected the cultural landscape attributes of Wuyi-Gugok in the middle of the 18th century. Among the shape element in each Gok, the 1st Gok have 12 shape elements(21.1%), the 5th Gok 11(19.3%), the 4th Gok 9(15.8%), the 9th Gok 8(14%), the 3rd Gok 7(12.3%), the 6th Gok 4(7%), the 2nd Gok 3(5.3%), the 7th Gok 2(3.5%), and the 8th Gok 1(2%). Through collation, it is found that the 1st Gok, 5th Gok and 4th Gok have more prominent cultural landscape characteristics. In addition, according to the description of scenic spot types in 『Muisanji(武夷山志)』, there are 38 types of scenery description in the painting, of which, the three scenery of big rock, peak, small rock occupy the vast majority. This reflects the Danxia(丹霞) landform characteristics of Wuyi-Gugok. The cultural connotation of Wuyi Mountain expressed and contained in the painting is analyzed and interpreted, and it is found that the Jiuqu(九曲) River in the Wuyi Mountain has Neo-confucianism culture, Taoism culture, Buddhism culture, Tea culture and so on. In addition, among the 171 scenery names shown in the painting, there are altogether 7 stone inscriptions that are consistent with or have the same meaning as the rock inscriptions site, including 3 for inscriptions praising the landscape, 3 for philosophical inscription and 1 for auspicious language inscription, which is considered as the important basis for the mutual textuality between the pictures and the stone inscriptions.

Variable Cut-off Frequency and Variable Sample Rate Small-Area Multi-Channel Digital Filter for Telemetry System (텔레메트리 시스템을 위한 가변 컷 오프 주파수 및 가변 샘플 레이트 저면적 다채널 디지털 필터 설계)

  • Kim, Ho-keun;Kim, Jong-guk;Kim, Bok-ki;Lee, Nam-sik
    • Journal of Advanced Navigation Technology
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    • v.25 no.5
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    • pp.363-369
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    • 2021
  • In this paper, We propose variable cut-off frequency and variable sample rate small-area multi-channel digital filter for telemetry system. Proposed digital filter reduced hardware area by implementing filter banks that can variably use cut-off frequency and sample rate without additional filter banks for an arbitrary cut ratio. In addition, We propose the architecture in which sample rate can variably be selected according to the number of filters that pass through the multiplexer control. By using time division multiplexing (TDM) supported by the finite impulse response (FIR) intellectual property (IP) of Quartus, the proposed digital filter can greatly reduce digital signal processing (DSP) blocks from 80 to 1 compared without TDM. Proposed digital filter calculated order and coefficients using Kaiser window function in Matlab, and implemented using very high speed integrated circuits hardware descryption language (VHDL). After applying to the telemetry system, we confirmed that the proposed digital filter was operating through the experimental results in the test environment.

Low Complexity Channel Preprocessor for Multiple Antenna Communication Systems (다중 안테나 통신 시스템을 위한 저복잡도 채널 전처리 프로세서)

  • Hwang, You-Sun;Jang, Soo-Hyun;Han, Chul-Hee;Choi, Sung-Nam;Jung, Yun-Ho
    • Journal of Advanced Navigation Technology
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    • v.15 no.2
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    • pp.213-220
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    • 2011
  • In this paper, the channel preprocessor with an area-efficient architecture is proposed for the MIMO symbol detector which can support four transmit and receive antennas. The proposed channel preprocessor can shrink the channel dimension to reduce the hardware complexity of the MIMO symbol detector. Also, the proposed channel preprocessor is implemented with very low complexity by using QR decomposition (QRD) and log-number system (LNS). By applying QRD and LNS to the nulling matrix calculation block, the numbers of matrix-multiplications and matrix-divisions are decreased and thus the complexity of the proposed channel preprocessor is significantly reduced. The proposed channel preprocessor was designed in a hardware description language (HDL) and synthesized to gate-level circuits using 0.13um CMOS standard cell library. With the proposed channel preprocessor, the number of logic gates for channel preprocessor is reduced by 20.2% compared with the conventional architecture.

Implementation of WLAN Baseband Processor Based on Space-Frequency OFDM Transmit Diversity Scheme (공간-주파수 OFDM 전송 다이버시티 기법 기반 무선 LAN 기저대역 프로세서의 구현)

  • Jung Yunho;Noh Seungpyo;Yoon Hongil;Kim Jaeseok
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.42 no.5 s.335
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    • pp.55-62
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    • 2005
  • In this paper, we propose an efficient symbol detection algorithm for space-frequency OFDM (SF-OFDM) transmit diversity scheme and present the implementation results of the SF-OFDM WLAN baseband processor with the proposed algorithm. When the number of sub-carriers in SF-OFDM scheme is small, the interference between adjacent sub-carriers may be generated. The proposed algorithm eliminates this interference in a parallel manner and obtains a considerable performance improvement over the conventional detection algorithm. The bit error rate (BER) performance of the proposed detection algorithm is evaluated by the simulation. In the case of 2 transmit and 2 receive antennas, at $BER=10^{-4}$ the proposed algorithm obtains about 3 dB gain over the conventional detection algorithm. The packet error rate (PER), link throughput, and coverage performance of the SF-OFDM WLAN with the proposed detection algorithm are also estimated. For the target throughput at $80\%$ of the peak data rate, the SF-OFDM WLAN achieves the average SNR gain of about 5.95 dB and the average coverage gain of 3.98 meter. The SF-OFDM WLAN baseband processor with the proposed algorithm was designed in a hardware description language and synthesized to gate-level circuits using 0.18um 1.8V CMOS standard cell library. With the division-free architecture, the total logic gate count for the processor is 945K. The real-time operation is verified and evaluated using a FPGA test system.

Design of Real-Time Dead Pixel Detection and Compensation System for Image Quality Enhancement in Mobile Camera (모바일 카메라 화질 개선을 위한 실시간 불량 화소 검출 및 보정 시스템의 설계)

  • Song, Jin-Gun;Ha, Joo-Young;Park, Jung-Hwan;Choi, Won-Tae;Kang, Bong-Soon
    • Journal of the Institute of Convergence Signal Processing
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    • v.8 no.4
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    • pp.237-243
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    • 2007
  • In this paper, we propose the Real-time Dead-Pixel Detection and Compensation System for mobile camera and its hardware architecture. The CMOS image sensors as image input devices are becoming popular due to the demand for miniaturized, low-power and cost-effective imaging systems. However a conventional Dead-Pixel Detection Algorithm is disable to detect neighboring dead pixels and it degrades image quality by wrong detection and compensation. To detect dead pixels the proposed system is classifying dead pixels into Hot pixel and Cold pixel. Also, the proposed algorithm is processing line-detector and $5{\times}5$ window-detector consecutively. The line-detector and window-detector can search dead pixels by using one-dimensional(only horizontal) method in low frequency area and two-dimensional(vertical and diagonal) method in high frequency area, respectively. The experimental result shows that it can detect 99% of dead pixels. It was designed in Verilog hardware description language and total gate count is 23K using TSMC 0.25um ASIC library.

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