• Title/Summary/Keyword: Architectural Image

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A Study on the Convergence Contents of Projection Mapping in China (중국에서 프로젝션 맵핑을 활용한 융합콘텐츠 사례 연구)

  • Shi, Yu;Chung, Jean-Hun
    • Journal of Digital Convergence
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    • v.16 no.1
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    • pp.311-316
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    • 2018
  • Projection mapping is one of the convergence contents combined with digital technology. After entering the Chinese market, with its fantastic shock of visual impact, it becomes China's most shocking, most popular, and most commercial value of marketing means, to be widely used in advertising, construction, tourism and other fields. But in China, the lack of projection mapping professionals and professional will affect the development of the entire industry. The study analysed the case of projection mapping in China, and discovered the future direction development of projection mapping. Projection mapping will keep going based on local cultural environment, and combined with other intelligent technologies, and spreading to daily life, also expanding the using area, creating the manifestation pattern then contributing greatly to the entertainment content industry.

The Cultural Identity Found in Contemporary T-Shirts and the Development of Design (현대 티셔츠에 나타난 문화정체성과 디자인 개발)

  • Lee, Min-Sun;Ahn, Ga-Young;Kim, Min-Ja
    • Journal of the Korean Society of Costume
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    • v.61 no.10
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    • pp.42-54
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    • 2011
  • The study was focused on surveying the cultural identity and the origin of T-shirts, and examining their functions. Six cities were selected to categorize the design motifs of cultural identity appearing in the design of contemporary T-shirts. These cities include a city in France, United Kingdom, Italy, United States and Japan where collections are currently presented at, and also a city in China that has shown a high economic growth as one of the most popular sightseeing cities. Cultural identity was presented in the T-shirts that were examined in this study through diversified design motifs. Motifs used in T-shirt designs to reflect cultural identity included national flags, notable places, letters, names of geographic places, and individuals. A national flag is a motif that signifies national identity and it was used in the front of T-shirts as it is or was just partially used. Also, many world-renowned structures or architectural buildings were applied to T-shirt design. Noted places such as the White House, the Statue of Liberty in the U.S., Tienanmen Square in China and the Eiffel Tower in France were used. The unique characters of language, such as Hangeul in Korea were used as design elements to reflect the structural characteristics of letters. Names of geographic places were used as design elements through the disclosure of the name of a symbolic city or a tourist site in each country. In terms of figures, not only the historical figures or celebrities from each country were used, but the image of bodies and faces that represent each culture were used as well. In addition, this study was used to develop T-shirt designs that reveal the cultural identity of Korea.

Design and Evaluation of Intelligent Helmet Display System (지능형 헬멧시현시스템 설계 및 시험평가)

  • Hwang, Sang-Hyun
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.45 no.5
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    • pp.417-428
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    • 2017
  • In this paper, we describe the architectural design, unit component hardware design and core software design(Helmet Pose Tracking Software and Terrain Elevation Data Correction Software) of IHDS(Intelligent Helmet Display System), and describe the results of unit test and integration test. According to the trend of the latest helmet display system, the specifications which includes 3D map display, FLIR(Forward Looking Infra-Red) display, hybrid helmet pose tracking, visor reflection type of binocular optical system, NVC(Night Vision Camera) display, lightweight composite helmet shell were applied to the design. Especially, we proposed unique design concepts such as the automatic correction of altitude error of 3D map data, high precision image registration, multi-color lighting optical system, transmissive image emitting surface using diffraction optical element, tracking camera minimizing latency time of helmet pose estimation and air pockets for helmet fixation on head. After completing the prototype of all system components, unit tests and system integration tests were performed to verify the functions and performance.

A Study on Current State and Typology of Korea Company Gallery since 1990 (1990년대 이후 한국 기업미술관의 현황 및 유형에 관한 연구)

  • Kim, Hyeok-Ki
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.15 no.5
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    • pp.3203-3212
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    • 2014
  • Company. s support for culture and arts started from mecenat activities. After then, it played a role as a tool of the company to satisfy consumers. cultural desires and improve the company. s image. As time goes by, it became a culture marketing which encourages business activities. Therefore, many companies try to develop their culture marketing activities in various fields. Especially art marketing has increased consumers. expectation and interest about art activities. Also, art marketing has become important as it has helped consumers to have critical view about products and improve their standard of life. As a way of art marketing, a company provides diverse exhibitions, sponsors and education programs related to art in either a specific space of the company building or a separate place. It can be said that this example of art marketing is a kind of an image marketing and public welfare at the same time. This article presents the concept of culture marketing and current condition of company. s support for culture and arts. In addition, the article depicts the concept and classification of art marketing. Furthermore, through analysis of company exhibition space and programs, the article illustrates the features and typology of art galleries managed by companies.

A study on the Temporality through Haptic Space - Focused on Joh Sung-yong's Seonyudo Park and Kkummaru - (촉지적 공간을 통한 시간성에 관한 연구 - 건축가 조성룡의 선유도 공원과 꿈마루를 중심으로 -)

  • Park, Miyoung
    • Korean Institute of Interior Design Journal
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    • v.22 no.6
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    • pp.68-78
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    • 2013
  • The purpose of this study is to investigate Seonyudo Park and Kkummaru in terms of haptic space. This is an attempt to escape from the limits of optical space that identifies the space with abstract concepts. Haptic perception of the space refers to feeling the space with all the senses through non-hierarchical interactions. Time of the haptic space is revealed by Deleuze's crystalline description and Bergson's pure recollection that is not useful to identify objects. According to two concepts, the running present forks into the past and the future, and the nature of time appears at the point of indiscernibility in which the past, present, and future coexist. Thought on time about the architecture provides a valid point of view to understand the relationship of visitor's sensory experience of space, recollection, and emotion. In this respect, it can be said that Joh sung-yong's two works explored for new areas of architectural experience by building up the potential image of the subject which is placed in the human memory. And then this study shows that two works recover the relationship between the past and the present so that they give an opportunity to consider the meaning of time in the architecture.

Granular Bidirectional and Multidirectional Associative Memories: Towards a Collaborative Buildup of Granular Mappings

  • Pedrycz, Witold
    • Journal of Information Processing Systems
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    • v.13 no.3
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    • pp.435-447
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    • 2017
  • Associative and bidirectional associative memories are examples of associative structures studied intensively in the literature. The underlying idea is to realize associative mapping so that the recall processes (one-directional and bidirectional ones) are realized with minimal recall errors. Associative and fuzzy associative memories have been studied in numerous areas yielding efficient applications for image recall and enhancements and fuzzy controllers, which can be regarded as one-directional associative memories. In this study, we revisit and augment the concept of associative memories by offering some new design insights where the corresponding mappings are realized on the basis of a related collection of landmarks (prototypes) over which an associative mapping becomes spanned. In light of the bidirectional character of mappings, we have developed an augmentation of the existing fuzzy clustering (fuzzy c-means, FCM) in the form of a so-called collaborative fuzzy clustering. Here, an interaction in the formation of prototypes is optimized so that the bidirectional recall errors can be minimized. Furthermore, we generalized the mapping into its granular version in which numeric prototypes that are formed through the clustering process are made granular so that the quality of the recall can be quantified. We propose several scenarios in which the allocation of information granularity is aimed at the optimization of the characteristics of recalled results (information granules) that are quantified in terms of coverage and specificity. We also introduce various architectural augmentations of the associative structures.

A Study on the Grotesque in Modern Fashion - Women's Fashion Collections since 2000 (현대패션에 나타난 그로테스크에 관한 연구: 2000년 이후 컬렉션을 중심으로)

  • Park, Sun Young;Kim, Jeong Mee
    • Fashion & Textile Research Journal
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    • v.16 no.1
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    • pp.13-25
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    • 2014
  • The purpose of this study is to investigate the concept and characteristics of 'grotesque,' examine the aesthetic characteristics of grotesque reflected in arts and dress, and modern fashion. The findings are as follows: 1) Grotesque indicates unnatural, unpleasant, and exaggerated that it upsets or shocks person. The characteristics of grotesque include terror, abnormality, unreality, amusement, disgust. 2) The grotesque art represented terror, abnormality, unreality, amusement, disgust by disordered form, nonnatural things, evil world, unorthodox methods, unrealistic image, strange dreamland. 3) The grotesque dress represented terror, abnormality, unreality, amusement, disgust by exaggerated silhouette, exaggerated adornment, excessive decoration, incroyables, using exaggerated silhouette, crinoline silhouette, bustle silhouette, surrealist style, extraordinary materials, glam rock style, unique silhouette, cyber look. 3) Terror was implied in the punk look suits of Junya Watanabe, and exaggerated outers of Viktor & Rolf. Abnormality was shown in the atypical suit of John Galliano, Junya Watanabe's dress decorated with the extreme ruff, Thom Browne's suit of abnormal proportion. Unreality was reflected in the architectural dress of Gareth Pugh, Mermaid dress of Giles, the surreal suit of Jean-Charles de Castelbajac. Amusement was represented in the amusing suit of Gareth Pugh, John Galliano's dress of sexual perversion. Disgust was reflected in the decadent dress of Thierry Mugler, Undercove's suit, and the ensemble of shocking details.

Vanity Furniture as A New Type of Furniture in Modern Era - Focused on Patented Art Deco Vanity Furniture in the Cooper-Hewitt National Design Museum -

  • Kim, Seong-Ah
    • Journal of the Korea Furniture Society
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    • v.20 no.6
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    • pp.590-598
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    • 2009
  • The study of Lurelle Van Arsdale Guild (1898-1986)'s vanity table and stool in the Cooper-Hewitt National Design Museum is essential to understand how the stylistic change was made on industrial design in the 1930s caused by economic necessity. The vanity furniture expresses in such relatively inexpensive image transformations that would attract new customers in the Depression. The objects are donated from a collector and became one of CHM's collections in 1997. In curatorial file, other than the designer's and manufacturer's names there is nothing specified for these objects. Therefore, this study is aimed for researching the exact date for these valuable objects for understanding American Art Deco furniture in the 1930s. Moreover, studying social aspect of these objects gives clear vision for the background. Especially, the History of American Standard (Rodengen, 1999) gives great over view to the history of the manufacturer, C. F. Church Company. The record in Fortune of 1934 suggests the designer, Lurelle Guild's position among other industrial designers at that time. And Profoundly, the objects were assigned design patents. Therefore, the vanity furniture set in the CHM was a significant symbol of early modernism rising from functional areas after the Depression.

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Efficient Implementation of Morphological Filters by Structuring Element Decomposition (형태소 분해를 통한 형태학적 필터의 효율적 구현)

    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.24 no.9A
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    • pp.1419-1424
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    • 1999
  • In order to implement morphological filters on image processing systems, the size of structuring element must be small due to the architectural constraints of the systems, which requires the decomposition of structuring element into small elements for the filters with large structuring elements. In this paper, an algorithm for decomposition of structuring element with no restriction on the shape and size is developed which enables sub-optimal implementation of any morphological filter on 3X3 pipeline machine. The given structuring element is first decomposed into the union of elements using sequential search procedure, then each element is further decomposed optimally into 3X3 elements, resulting in final sub-optimal 3$\times$3 hybrid decomposition. The proposed algorithm is applied to some structuring elements and the results close to the optimum are obtained.

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A Study on the Architectural Means of Mo-Jung (모정건축이 갖는 건축적 의미에 관한 연구)

  • 김학삼
    • Journal of the Korean housing association
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    • v.12 no.2
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    • pp.65-76
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    • 2001
  • The study background is that Mo-Jung happens as the produce of the agricultural society but it is not easy to find it beside Ho-nam area. Because of this, it results construction has. The study progress is to understand the happening time, and regional cause the Mo-Jung construction has. The study progress is to understand the happening time of Mo-Jung, constructional meaning, and the meaning of Mo-Jung with the investigation method of literature consideration of the village society, data of the existing study, survey investigation, interview, and question through the process of analyzing the characteristics of differentiation of the village and Dure organization. 1. Mo-Jung construction has the meaning of vernacular construction reflecting the meaning of village community intensively as an element comprising the village, and the territory of Mo-Jung space is revealed as the male space. 2. The economic wealth of the village community and the image reflecting the community sense are stood out. 3. It is the reason why Mo-Jung construction is limited to Ho-nam area and is explained as the life style difference each village community has, the regional characteristic difference Dae-dong play of Yong.Ho-nam areas have, etc. so to speak. 4. It is estimated that the happening time of Mo-Jung is after the 18th century when the agricultural As my suggestion, Mo-Jung construction is the construction phenomenon reflecting the phenomenon of social change directly and it is to suggest the possibility of approaching the regional housing construction as the life style difference the life community of each area has is reflected. production quantity was increased and Dure organization was activated.

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