• 제목/요약/키워드: Apps

검색결과 711건 처리시간 0.027초

Design and Implementation of a Low-Code/No-Code System

  • Hyun, Chang Young
    • International journal of advanced smart convergence
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    • 제8권4호
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    • pp.188-193
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    • 2019
  • This paper is about environment-based low-code and no-code execution platform and execution method that combines hybrid and native apps. In detail, this paper describes the Low-Code/No-Code execution structure that combines the advantages of hybrid and native apps. It supports the iPhone and Android phones simultaneously, supports various templates, and avoids developer-oriented development methods based on the production process of coding-free apps and the produced apps play the role of Java virtual machine (VM). The Low-Code /No-Code (LCNC) development platform is a visual integrated development environment that allows non-technical developers to drag and drop application components to develop mobile or web applications. It provides the functions to manage dependencies that are packaged into small modules such as widgets and dynamically loads when needed, to apply model-view-controller (MVC) pattern, and to handle document object model (DOM). In the Low-Code/No-Code system, the widget calls the AppOS API provided by the UCMS platform to deliver the necessary requests to AppOS. The AppOS API provides authentication/authorization, online to offline (O2O), commerce, messaging, social publishing, and vision. It includes providing the functionality of vision.

모바일 쇼핑 활성화를 위한 스마트폰 패션 어플리케이션에 대한 탐색적 연구 (An Exploratory Study of Smartphone Fashion Application to Promote Mobile Shopping)

  • 성희원
    • 한국의류산업학회지
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    • 제14권6호
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    • pp.941-951
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    • 2012
  • As smartphones permeate the consumer lifestyle, branded application and mobile shopping have also received increased attention as an important marketing channel. This study identifies the general information about the use of smartphones, attitudes toward fashion applications, and mobile shopping intentions for smartphone users. Focus group interviews were conducted and 22 interviewees participated. The age of the participants ranged from 21 to 45 years old (55% were females). When examining the motivation to adopt a smartphone, respondents presented the comparable characteristics of early adopters and late adopters according to the time of adoption. Most respondents over the age of 30 showed some troubles to use a smartphone; however, participants in their 20s tended to enjoy exploring the new technology. More than half of respondents were aware of fashion applications, but were dissatisfied with fashion apps and used them infrequently. Respondents pointed out that fashion related apps were not too practical because they were not updated regularly, provided only limited information, and focused on brand promotions. In order to increase the intention to adopt mobile shopping, the price and payment security system needs to be considered. This was an exploratory study to identify the possibility of fashion branded apps as a major distribution channel. The findings of this study provide fundamental information to formulate marketing strategies for fashion businesses that have developed fashion apps.

안드로이드 스마트폰 암호 사용 앱 보안 분석 및 대응 (On Security of Android Smartphone Apps Employing Cryptography)

  • 박상호;김현진;권태경
    • 정보보호학회논문지
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    • 제23권6호
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    • pp.1049-1055
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    • 2013
  • 스마트폰은 사용자가 필요한 응용프로그램(이하 앱)을 선택하여 설치할 수 있어서 그 활용도가 점차 확대되고 있다. 앱에 따라서 계정정보, 금융정보 등 민감한 정보가 저장되며, 반드시 안전하게 암호화되어야 한다. 안드로이드는 리눅스 커널 기반으로 메모리와 스토리지에 대한 보안을 수행하지만 루팅 공격으로 인하여 보안이 무력화될 수 있다. 본 논문에서는 안드로이드에 사용되는 보안 기법을 분석하여 문제점을 지적하였다. 문제점을 바탕으로 상용 앱 분석을 통해 취약점을 보인 후, 대응 방안을 제시한다.

모바일 애플리케이션 전략: 모바일 쇼핑 앱 사용 효과 실증 연구 (A Mobile App Strategy: An Empirical Study on the Effect of the Mobile Shopping App Usage)

  • 최진선;김승현
    • 지식경영연구
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    • 제20권4호
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    • pp.169-183
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    • 2019
  • The growth of mobile commerce (m-commerce) has been accelerated around the world. Why do e-retailers have to put a great deal of effort for the distribution of their mobile apps? The literature has paid little attention to the influence of the introduction of an e-commerce app on shopping behaviors of consumers. By analyzing the dataset of 2,342 users in Korea, this study aims to broaden our understanding of mobile shopping app usage across competing e-retailers and different channels. We found that a user's prior usage of a specific e-commerce mobile app increases her subsequent usage of its website through a mobile web browser. Thus, mobile apps do not cannibalize the mobile web channel, and there could be a complementary relationship. We also found that a user's usage of competitors' apps is positively associated with her subsequent usage of a specific e-commerce app. Because many consumers search products and compare prices across multiple e-retailers, having a mobile app helps an e-retailer be exposed to more potential consumers. This study is among the first to study the role of mobile apps in e-commerce by showing the dynamics of cross-channel and cross-vendor usage by a user.

A Practical Intent Fuzzing Tool for Robustness of Inter-Component Communication in Android Apps

  • Choi, Kwanghoon;Ko, Myungpil;Chang, Byeong-Mo
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제12권9호
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    • pp.4248-4270
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    • 2018
  • This research aims at a new practical Intent fuzzing tool for detecting Intent vulnerabilities of Android apps causing the robustness problem. We proposed two new ideas. First, we designed an Intent specification language to describe the structure of Intent, which makes our Intent fuzz testing tool flexible. Second, we proposed an automatic tally method classifying unique failures. With the two ideas, we implemented an Intent fuzz testing tool called Hwacha, and evaluated it with 50 commercial Android apps. Our tool offers an arbitrary combination of automatic and manual Intent generators with executors such as ADB and JUnit due to the use of the Intent specification language. The automatic tally method excluded almost 80% of duplicate failures in our experiment, reducing efforts of testers very much in review of failures. The tool uncovered more than 400 unique failures including what is unknown so far. We also measured execution time for Intent fuzz testing, which has been rarely reported before. Our tool is practical because the whole procedure of fuzz testing is fully automatic and the tool is applicable to the large number of Android apps with no human intervention.

Study on the improvement of online food information services

  • Nam, Jae Won;Kim, Sun Nam;Lee, Hwansoo
    • Agribusiness and Information Management
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    • 제7권2호
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    • pp.19-26
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    • 2015
  • Recently, food delivery apps are seeing rapid growth into a market worth 1 trillion won under a simple but unique business model of connecting nearby restaurants with consumers via smartphone. Though basic similarities with social commerce exists in aspects such as mail-order sales intermediaries, startups, types of services and market competition structure, food delivery apps resemble social commerce in many ways in that they use excessive marketing to secure market dominance, causing a spike in consumer complaints. If the excessive marketing and increase in customer complaints are not rectified, the food delivery app could also see rapid decline as it gradually grows distant from consumers, just like social commerce. Accordingly, this study will identify the factors consumers recognize as important for continuous use vis-a-vis social commerce and food delivery apps to perform an empirical analysis on what areas need improvement. After deriving the four upper factors of product, information system and service along with eight sub-factors by referring to existing literature, the areas with opportunity for improvement were derived through satisfaction level and relative importance evaluation. The results of this study present a strategic direction for maintaining customers of social commerce and food delivery apps.

An exploratory analysis and usability evaluation of fashion mobile applications - Focus on Korea and U.S. App stores -

  • Ju, Na-An;Lee, Davin;Jeon, Hyung Min;Lee, Kyu-Hye
    • 복식문화연구
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    • 제21권2호
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    • pp.287-300
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    • 2013
  • The aim of this study was to find typology of fashion-related mobile applications through exploratory investigation and to investigate differences in Korea and U.S. App stores. And then, through the qualitative evaluation about fashion mobile applications, this study proposes fashion mobile application's design and contents which can be preferred by users. By conducting keyword search in each store, 122 Korean applications and 150 US applications were analyzed. Empirical findings revealed that there were seven major types of fashion mobile applications: brand, magazine, information, SNS, game, shopping and coordination. Information type applications took up the largest portion, and SNS and game type applications showed higher ranking among customers. There were more game Apps in US and more shopping Apps in Korean stores. More free Apps were found in Korean App stores, whereas relatively more paid Apps were found in US App stores especially in game, magazine and information type applications. And as a result of usability evaluation of fashion mobile application, users prefer SNS and information category application to shopping and brand category. Also users want continuous improvement and new contents for fashion mobile application.

모듈 방식을 이용한 안드로이드 앱 개발 시스템 (Android App Development System Using Modular Method)

  • 박주연;박성모
    • 한국멀티미디어학회논문지
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    • 제17권5호
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    • pp.601-612
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    • 2014
  • As the more people use smart phones, the interest in the apps gets the higher. Studies such as App Inventor, app generation methods using templates provide app development process with app development methods by substituting programming work. However, the realm of producible apps is limited and there are a lot of set up operations and input informations. Also, there is lack of support for smart phone sensors that are in a high demand of utilization. This paper proposed an android app development method for resolving existing problems, and implemented an accompanying app development tool. When the proposed app development method derived through combination of function modules and sensor modules is used, it's possible to produce apps with minimal user inputs, and to use sensors easily. Also, because it is simple to identify overall flow of app execution, and functions addible to the app are provided for users by units of module, it is possible to develop apps quickly.

iOS 애플리케이션 GUI 테스팅을 위한 영향 관계 기반 커버리지 및 테스트 케이스 생성 (Effect Relation-based Coverage and Test Case Generation for GUI Testing of iOS Applications)

  • 서용진;문대건;김현수
    • 정보처리학회논문지:소프트웨어 및 데이터공학
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    • 제2권3호
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    • pp.151-160
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    • 2013
  • iOS 애플리케이션은 애플에서 개발한 모바일용 운영체제인 iOS 위에서 동작하는 애플리케이션을 말한다. iOS가 터치스크린을 기반으로 하는 그래픽 사용자 인터페이스를 제공하기 때문에, iOS 애플리케이션은 대부분 GUI를 사용자 인터페이스로 제공한다. iOS 애플리케이션에서 GUI의 비중이 높아질수록 GUI 테스트에 대한 중요성도 높아지게 된다. GUI의 기능은 이벤트 핸들러에 의해 수행되기 때문에 이벤트 핸들러 자체에 결함이 존재한다면, 그것은 곧 GUI의 결함을 유발할 수 있다. 이에 본 논문에서는 이벤트 핸들러 자체의 결함을 검출하는 방식으로 iOS 애플리케이션의 GUI 테스트를 수행하고자 한다. 이를 위해서 이벤트 핸들러의 입력 도메인을 재정의하고 이로부터 테스트 케이스를 생성하는 방법을 제안한다.

Continuous Behavior of Using Food Delivery Mobile Applications in Vietnam after Covid-19 Pandemic

  • Ha Thu, LUONG;Nhi Lan, DAO;Trang Thu, NGUYEN;Uyen Thu Thi, LA;Na Thi Le, TRAN;Hoa Thi, DUONG
    • 유통과학연구
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    • 제21권3호
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    • pp.47-60
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    • 2023
  • Purpose: During and after Covid-19 pandemic, technology has emerged as a key factor in supporting the recovery of the economy and the rise of living standards. This study examines seven factors affecting the intention of food delivery apps usage, which include Performance Expectancy, Effort Expectancy, Social Influence, Hedonic Motivation, Price Value, and Habit, and how much influence they have on the customers' behavioral continuance of food delivery apps after Covid-19 Pandemic. Research methodology: This research is a quantitative descriptive research with 473 qualified respondents from 550 respondents collected. Besides using the UTAUT2 model (Venkatesh et al., 2012), Information Quality was added to give a better explanation for the consumers' intention towards continuance behavior using food delivery apps. The collected data is then processed using SPSS 22.0. Results: Habit factors and Information Quality factors have significant positive effects on promoting food delivery apps usage intention, which in turn influences continuance behavior. In addition, Habit factors and Information Quality factors together have an effect of 48.57% on Behavioral Intention. Conclusion: The result proves that positive habits and food information quality can increase the usage intention towards the behavioral continuance of consumers. Higher usage frequency can be improved by increasing these two factors.