• Title/Summary/Keyword: Application Stores

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An exploratory analysis and usability evaluation of fashion mobile applications - Focus on Korea and U.S. App stores -

  • Ju, Na-An;Lee, Davin;Jeon, Hyung Min;Lee, Kyu-Hye
    • The Research Journal of the Costume Culture
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    • v.21 no.2
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    • pp.287-300
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    • 2013
  • The aim of this study was to find typology of fashion-related mobile applications through exploratory investigation and to investigate differences in Korea and U.S. App stores. And then, through the qualitative evaluation about fashion mobile applications, this study proposes fashion mobile application's design and contents which can be preferred by users. By conducting keyword search in each store, 122 Korean applications and 150 US applications were analyzed. Empirical findings revealed that there were seven major types of fashion mobile applications: brand, magazine, information, SNS, game, shopping and coordination. Information type applications took up the largest portion, and SNS and game type applications showed higher ranking among customers. There were more game Apps in US and more shopping Apps in Korean stores. More free Apps were found in Korean App stores, whereas relatively more paid Apps were found in US App stores especially in game, magazine and information type applications. And as a result of usability evaluation of fashion mobile application, users prefer SNS and information category application to shopping and brand category. Also users want continuous improvement and new contents for fashion mobile application.

Two App Stores in One Smartphone : A Comparative Study on Mobile Application Stores between Google Play and T-Store (사용자 관점의 모바일 앱 스토어 비교연구 : 구글 플레이와 T 스토어를 중심으로)

  • Rosa, Andrew Dela;Lee, Hong Joo
    • Journal of Information Technology Services
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    • v.12 no.2
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    • pp.269-289
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    • 2013
  • The tremendous advancement of technology sparked a lot of opportunities for developers and consumers to pave way to a dynamic application market in smartphones. This study focuses on the users' perspective, that is, the preference between two application markets that varies in many perspectives of its features. Hence, the purpose of this study is to provide a comparative study on two mobile application stores in smartphones; Google Play and T-Store. A survey was conducted to compare the markets, and the results showed the different influencing factors on choosing and using each application store. In addition, the results somehow revealed the harmony of co-existence in smartphones.

Application Plan of Column-Family Stores in the Big Data Environment (빅데이터환경에서의 칼럼-패밀리 저장소 활용방안)

  • Park, Sungbum;Lee, Sangwon;Ahn, Hyunsup;Jung, In-Hwan
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2013.10a
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    • pp.237-239
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    • 2013
  • Data so as to meet key values are preserved at Column-Family Stores such as Cassandra, HBase, Hypertable, and Amazon Simple DB in the Big Data environment. In this paper, with referring to Cassandra, we define column-family data stores and its structure. And then, we check out their characteristics such as consistency, transaction, availability, retrieval function (basic queries and advance queries) with CQL (Cassandra Query Language), and expandability. Also, we appropriate or inappropriate subjects for application of column-family stores.

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The Effect of Service Quality of Convenience Stores on Customer Loyalty Through the Emotional Response of Customers - Focusing on GS Convenience Stores-

  • Yeong-Ae, Ku
    • International Journal of Internet, Broadcasting and Communication
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    • v.15 no.1
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    • pp.40-55
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    • 2023
  • Currently, convenience stores, which are naturally located within a 1-minute walk, are easily accessible, so customers can easily purchase the items they need, and now they are indispensable places for people. In line with modern society that focuses on buying and selling goods quickly and easily, such as 'convenience' and 'quickness', convenience stores also have been changing by marketing such as home-delivery service and storage of fresh products, not just simply selling goods. In addition, by utilizing application software, we can use everything with one smartphone that we use a lot, in order to provide reservation delivery, pickup, and subscription services. In this study, we conducted experiments focusing on the factors of convenience store service quality and users using convenience stores, and examined how these experiments affect behavioral intentions of customers through their emotional responses. As a result, it was confirmed that empathy had a positive (+) effect on the pleasure of customers, and reliability had a negative (-) effect on arousal. In addition, it was found that empathy had a positive (+) effect on arousal, and responsiveness and empathy had a positive (+) effect on dominance. Finally, it was found that pleasure and dominance had a positive (+) effect on the loyalty of customers. In this study, we intend to provide basic data on existing or future convenience stores.

Antecedents of Continuous Use and Purchase Intention: In the Context of Mobile Application Store

  • Kim, Yoo-Jung;Han, Jin-Young
    • Journal of the Korea Society of Computer and Information
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    • v.20 no.7
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    • pp.65-76
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    • 2015
  • This study investigates predictors of continuance intention and purchase intention in mobile application(App) stores. This study identifies the structural relationships among app store quality, user habit, switching costs, user loyalty, continuance intention, and purchase intention in mobile application stores. The results indicate that user loyalty increases continuance intention and purchase intention and that user habit positively affects perceived switching costs and user loyalty. App store quality is a formative construct including quality of content, ease of use, and security. App store quality affects user habit positively. This study theoretically and practically contributes to the integration of influential factors for continuance intention as well as purchase intention.

The Case Studies on the interiors constituent of the Optical Store for adept VMD (VMD 적용을 위한 안경점의 실내 공간구성에 대한 사례연구)

  • Kim, Chang-Han;Kim, Yong-Rhip
    • Proceedings of the Korean Institute of Interior Design Conference
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    • 2005.05a
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    • pp.122-125
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    • 2005
  • The results analyzing the interior space of optician's store for application of VMD are as follows. The optician's stores tend to utilize their space not just for one function, but for multiple purposes. It is becoming bigger in size and is showing that it is spending more space for marketing purposes. In the future, optical store needs to provide convenience for the customers and as a Semi-Medical space, in order to receive trust, it needs to have Test-area, Work-area, improvement in environment, and of course, a comfortable space where the customers can sit back and relax. Taking a look at the features of design, the colors and the use of materials in domestic areas has been somewhat restricted. But international areas has been using diverse colors and materials for bright and comfortable atmosphere. Now, the optician's stores has to produce various atmosphere through different and brilliant colors and materials from other stores to be more efficient and to be highly competitive.

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A Study on POPs Application Cases in ISM(In-Store Merchandising) for Cosmetics (화장품 ISM(In-Store Merchandising)에 있어서의 POP 활용사례 연구)

  • 권혜숙;홍병숙;김선화
    • Journal of the Korean Society of Costume
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    • v.52 no.6
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    • pp.127-137
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    • 2002
  • The purposes of this study were to compare and analyze application cases of POP(Point of Purchase) in each ISM(In Store Merchandising) for domestic and imported cosmetics. to present basic data for setting up effective marketing strategies according to types of ISM. The results were as follows : 1. In the Department Stores, counselling comers for customers were located at all domestic and imported cosmetics. A small quantify of new release cosmetic items were displayed in order to elevate those added value in most cosmetics floors excepts Estee Lauder. 2. In the Discount Stores, most cosmetic items were displayed in category or in color for customers to choose those easily. 3. In the Cosmetics Specialties. display for show case couldn't be accessible by customers and cosmetic items were disordered because too many itmes from various companies were displayed

The Effects of Shopping Value on the Usage Intention of Unmanned Fashion Stores -Application of Technology Acceptance Model- (쇼핑가치에 따른 무인패션점포 이용의도 -기술수용모형의 적용-)

  • Seo, Sangwoo
    • Journal of Fashion Business
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    • v.23 no.2
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    • pp.140-155
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    • 2019
  • The objective of this study was to verify the usage intention of unmanned fashion stores through the technology acceptance model and to verify the extended technology acceptance model including the shopping value as consumers' characteristic. An online survey, consisting of 626 consumers as participants, was conducted from March 13 to 19. Results of the study were as follows: This study used exploratory and confirmatory factor analysis. Furthermore, a covariance structure analysis using the maximum likelihood was conducted for hypothesis testing. According to the results, perceived ease of use affects perceived usefulness, which thereby affects the usage intention of unmanned fashion stores through attitude. Moreover, the analysis of the extended technology acceptance model including the shopping value as the intrinsic motivation of the consumers showed that the hedonic shopping value had a significant effect on the perceived ease of use and perceived usefulness, and perceived usefulness influenced the usage intention of unmanned fashion stores through attitude.

Design and Implementation of DSLAM Management Application Using SNMP (SNMP를 이용한 VDSL DSLAM 관리 Application의 설계 및 구현)

  • 정광모;임승옥;최철웅;이권순;김성은
    • Proceedings of the IEEK Conference
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    • 2001.06c
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    • pp.67-70
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    • 2001
  • This paper has analyzed an SNMP architecture, Structure of Management Information, Management Information Base, Also in this paper, the Design of GUI environment necessary for the implementation of SNMP Manager Application, Software Module related to the boards of DSLAM system, and MIB that stores management informations are defined and implemented in this paper

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Development of Operational Flight Program for Stores Management Computer (무장관리컴퓨터 탑재소프트웨어 개발)

  • Lee, Sang Cheol;Kim, In Gyu;Kim, Yeong Il
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.31 no.5
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    • pp.124-133
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    • 2003
  • We propose an application of the Object-Oriented design methodology to develop operational flight program(OFP) for stores management computer(SMC) which manages and controls stores inventory, stores activation, launch for missiles, and release of the conventional weapons. For the development of SMC, a military version of PowerPC 603e is used as a central processing unit board and VxWorks real-time operating system is used. The Tornado software development environment(SDE) and the programming language Ada95 are used for OFP development. We design three layerd in the OFP for the independency of the software modules. An avionics system computer(ASC) simulator and a test bench are developed for the SMC integration test and verification test. And the tests are rigorously and successfully conducted.