• Title/Summary/Keyword: Application Scenario

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Scenario Usefulness and Avatar Realism in an Augmented Reality-based Classroom Simulation for Preservice Teacher Training

  • Kukhyeon KIM;Sanghoon PARK;Jeeheon RYU;Taehyeong LIM
    • Educational Technology International
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    • v.24 no.1
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    • pp.1-27
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    • 2023
  • This study aimed to examine an augmented reality-based teaching simulation in a mobile application. We examined how AR-enabled interactions affect users' perceived scenario usefulness and avatar realism. The participants were forty-six undergraduate students. We randomly grouped them into two conditions: AR and Non-interactive video groups with equal sample sizes. This study employed an experimental design approach with a one-way multivariate analysis of variance with repeated measures. The independent variable is the presence/absence of AR interaction with a mobile application. The dependent variables were avatar realism and scenario usefulness. The measures explored how the student avatar's emotional intensity in a scenario influences user perception. The results showed that participants in the AR-interaction group perceived avatar realism significantly higher than those in the non-interactive video group. Also, participants perceived the high emotional intensity scenario (aggression toward peers) to be significantly higher usefulness than the low emotional intensity scenario (classroom disruption).

A Study on Scenario-based Web Application Security Education Method

  • Gilja So
    • International Journal of Internet, Broadcasting and Communication
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    • v.15 no.3
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    • pp.149-159
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    • 2023
  • Web application security education that can provide practical experience is needed to reduce damage caused by the recent increase in web application vulnerabilities and to strengthen security. In this paper, we proposed a scenario-based web application education method, applied the proposed method to classes, and analyzed the results. In order to increase the effectiveness of scenario-based education, a real-life practice environment to perform scenarios and instructions to be performed by learners are needed. As an example of the proposed method, instructions to be performed by learners from the viewpoint of the attacker and the victim were shown in a practice environment to teach XSS and SQL injection vulnerabilities. After applying the proposed method to the class for students majoring in cyber security, when the lecture evaluation results were analyzed, it was shown that the learner's interest, understanding, and major ability all improved.

Application of Fuzzy Logic in Scenario Based Language, Learning (시나리오 기반 언어 학습에서 퍼지논리 적용에 관한 연구)

  • Lee, Sang-Hyun;Moon, Kyung-Il;Lee, Sang-Joon
    • Journal of Digital Convergence
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    • v.11 no.2
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    • pp.221-228
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    • 2013
  • A number of research studies focus on the efficacy of using such as scenario based learning. However, desirable methods have not been introduced to assess the scenario based learning. This article is to suggest a fuzzy logic based framework for scenario base learning in which more reasonable learning effects are measured. It can be solved uncertain problems of linguistic variables. Also, we suggest three measures of accuracy, comprehensibility and completeness in order to evaluate accurate effects of scenario based learning. This assessment provides the scenario to the learner in which the scenario is presented in an authentic context, and enable the learner to reach an outcome through an adequate sequence and choices. This approach enables the system to present new scenarios and outcomes based on what a user selects. In particular, the application of fuzzy logic in scenario based learning can be easily pursued certain successful path or wrong path all the way through to reach major outcome in real situation.

Effects of computer and demonstration scenario simulation using smart fire evacuation guidance on evacuation induction and time (스마트 화재대피 유도 컴퓨터 및 실증 시나리오 시뮬레이션이 피난 유도와 시간에 미치는 영향)

  • Shin, Dong-Min;Cho, Byung-Jun
    • Journal of Convergence for Information Technology
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    • v.11 no.12
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    • pp.244-253
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    • 2021
  • This study examined how the fire evacuation induction service system using a smartphone navigation application in the event of a fire affects the fire evacuation time, and the following conclusions were drawn. 1. The evacuation time was reduced by 22 seconds when the navigation application was used in computer scenario simulation. Even in the demonstration simulation, the evacuation time was reduced by 40 seconds when the navigation application was used. This indicates that the navigation application is effective in shortening the evacuation time in case of fire. 2. As a result of the demonstration scenario simulation, the time until the end of evacuation was 39 seconds faster in the case of evacuation guidance than in the case where it was not conducted. 3. No bottlenecks occurred in the evacuation route during the demonstration scenario simulation. As a result, there was a difference in the time required to complete the evacuation between the computer scenario simulation and the demonstration scenario simulation.

Implementation of Visualization for USN Application Scenario based on Web (웹 기반에서의 USN 응용 시나리오 시각화 구현)

  • Ahn, Byeong-Tae;Han, Jae-Il;Kim, Min-Sun
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.11 no.5
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    • pp.1873-1880
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    • 2010
  • Recently, the world's Information Society, already central to humankind, is rapidly changing towards a fully ubiquitous computing society through the development of USN technology. USN application web services provide convenience through environment recognition as well as automatic recognition of specific situations all through the use of USN technology. It has been proven that it can also enable the safety of human life by providing an optimal service through real-time management. Therefore, USN application web services using such technology can be applied to various aspects of life. In this paper, we have implemented a scenario of with a specific user requirement regarding collected meta-data and sensing data based USN technology. We have implemented a visualization of the solutions suitable for each scenario.

Multimedia Synchronization Scenario Method for Synchronization Anomaly (동기이상을 위한 멀티미디어 동기시나리오방법)

  • 전병호;김태균
    • Journal of the Korean Institute of Telematics and Electronics A
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    • v.31A no.9
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    • pp.44-52
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    • 1994
  • When a constructed multimedia application system transfers a various media of which quality of service is different, a previously constituted synchronization at source site generates the synchronization anomaly that the synchronization relation is broken by a delay or a data loss at destination. To solve the synchronization anomaly, we propose the “Multimedia synchronization scenario method : MSSM” which defines as one(1) event all objects generated at multimedia application and creates the optimal scenario of multimedia presentation under temporal constraints. The characteristics of MSSM can minimize the delay effect, guarantee the media stream continuity for preventing the media stretch, and provide the synchronization information to a user and/or a system. After deciding a synchronization possibility. MSSM confirm user its information. If there is a synchronization possibility. MSSM products optimal multimedia presentation scenario, and can present multimedia adaptively.

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Design of OpenScenario Structure for Content Creation Service Based on User Defined Story (사용자 정의 스토리 기반 콘텐츠 제작 서비스를 위한 오픈 시나리오 언어 구조 설계)

  • Lee, Hyejoo;Kwon, Ki-Ryong;Lee, Suk-Hwan;Park, Yun-Kyong;Moon, Kyong Deok
    • Journal of Korea Multimedia Society
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    • v.19 no.2
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    • pp.170-179
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    • 2016
  • It is a story-based content creation service that provides any user with some proper contents based on a story written by the user in order to utilize a lot of contents accumulated on Internet. For this service, the story has to be described in computer-readable representation. In this paper, analyzing the structure of scenario, as known as screenplay or scripts, a structure of story representation, which is referred to as OpenScenario, is defined. We intend users to produce their own contents by using massive contents on Internet by the proposed method. The proposed method's OpenScenario consists two main parts, OSD (OpenScenario Descriptors) which is a set of descriptors to describe various objects of shots such as visual, aural and textual objects and OSS (OpenScenario Scripts) which is a set of scripts to add some effects such as image, caption, transition between shots, and background music. As an usecase of proposed method, we describe how to create new content using OpenScenario and discuss some required technologies to apply the proposed method effectively.

Automated Scenario Generation for Model Checking Trampoline Operating System

  • Chowdhury, Nahida Sultana;Choi, Yunja
    • Proceedings of the Korea Information Processing Society Conference
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    • 2011.11a
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    • pp.1342-1345
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    • 2011
  • A valid scenario generation is essential for model checking software. This paper suggests an automated scenario generation technique through the analysis of function called-by graphs and call graphs of the program source code. We provide the verification process including the scenario generation and show application results on the Trampoline operating system using CBMC as a back-end model checker.

A GUI Testing Method base on Scenario for Mobile Application Software (시나리오 기반의 모바일 어플리케이션 소프트웨어 GUI 테스트 방법)

  • Hwang, Sun-Myung;Kim, Jung-Jong
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.9 no.3
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    • pp.681-689
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    • 2008
  • Graphic User Interface(GUI) of mobile application is the working environment exchanging informations and almost functions on mobile are operated by it. In order to increase the productivity and to develop reliable mobile software, GUI test is absolutely needed. In this paper, we introduce the scenario based GUI test method and automatic tool(MoGuT). The MoGuT can detect the functional faults using scenarios and operate in SKVM environment.

A Study of IT Environment Scenario through the Application of Cross Impact Analysis (교차영향분석의 작용을 통한 국내 IT 환경 시나리오에 대한 연구)

  • Kim Jin-han;Kim Sung-hong
    • Korean Management Science Review
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    • v.21 no.3
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    • pp.129-147
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    • 2004
  • Scenario analysis for strategic planning, unlike most forecasting methods, provides a qualitative, contextual description of how the present will evolve into the future. It normally tries to identify a set of possible futures, each of whose occurrence is plausible but not assured. In this paper, we propose the use of Cross Impact Analysis(CIA) approach for scenario generation about the future of Korean IT environments. In this analysis, we classified IT environments into technical, social, legislative, and economic factor. And various variables and events were defined in each factor. From the survey collected from IT related experts, we acquire probability of occurrence and compatibility estimates of every possible pairs of events as input. Then 2 phase analysis is used in order to choice events with high probability of occurrence and generate scenario. Finally, after CIA using Monte Carlo simulation, a detail scenario for 2010 was developed. These scenario drawn from the CIA approach is a result considered by cross impacts of various events.