• Title/Summary/Keyword: Application Ability

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The Immediate Effect of Functional Massage on Pain, Range of Motion, Balance Ability and Gait Speed in Patients with Total Hip Replacement (기능적 마사지가 엉덩관절 전치환술 환자의 통증, 관절가동범위, 균형능력, 보행속도에 미치는 즉각적인 영향)

  • Park, Si-hyun;Jeong, Eui-young
    • The Journal of Korean Academy of Orthopedic Manual Physical Therapy
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    • v.28 no.1
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    • pp.9-17
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    • 2022
  • Background: Functional massage is a therapeutic massage that incorporates joint motion in non-end-range to reduce pain and improve range of motion (ROM) in patients. This study was aimed at investigating the immediate effect of functional massage on pain, range of motion, balance ability and, gait speed of patients having undergone total hip replacement. Methods: Twenty patients were treated by one participating orthopedic manual physical therapist and randomly assigned to the control group (n=10) or the experimental group (n=10). To treat patients of each group, functional massage and range of motion exercises were used. The experimental group received a functional massage and the control group received range of motion exercise for minutes for one session. The visual analog scale was used for pain assessment. Balance ability was measured using a timed up and go test and a one-leg standing test for patients. The 10-meter walk test was used for the measurement of gait speed assessment of patients. Results: Significant improvements were observed in terms of balance ability (p<.05), gait speed (p<.05), and ROM (p<.05) after functional massage. There was no significant inter-group difference (p>.05). Conclusion: Application of the functional massage showed that statistically significant improvements in ROM, gait speed, and balance ability after a single treatment session. This technique may be a useful treatment in patients having undergone total hip replacement.

Comparison of the Effects of Pelvic Compression Using Instruments on Trunk Muscle Endurance and Balance Ability in Subjects in Their Twenties With or Without Low Back Pain (기구를 이용한 골반 압박이 20대의 요통 경험자와 비경험자의 체간 근지구력과 균형 능력에 미치는 영향 비교)

  • Chung, Suh-young;Kim, Suhn-yeop
    • Physical Therapy Korea
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    • v.29 no.2
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    • pp.156-164
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    • 2022
  • Background: Low back pain (LBP) is a representative disease, and LBP is characterized by muscle dysfunction that provides stability to the lumbar spine. This causes physical functional problems such as decreased posture control ability by reducing the muscular endurance and balance of the lumbar spine. Pelvic compression using instruments, which has been used during recent stabilization exercises, focuses on the anterior superior iliac spine of the pelvis and puts pressure on the sacroiliac joint during exercise, making the pelvis more symmetrical and stable. Currently, research has been actively conducted on the use of pelvic compression belts and non-elastic pelvic belts; however, few studies have conducted research on the application effect of pelvic compression using instruments. Objects: This study aimed to investigate whether there is a difference in trunk muscular endurance and dynamic and static balance ability levels by applying pelvic stabilization through a pelvic compression device between the LBP group and the non-LBP group. Methods: Thirty-nine subjects currently enrolled in Daejeon University were divided into 20 subjects with LBP group and 19 subjects without LBP (NLBP group), and the groups were compared with and without pelvic compression. The trunk muscular endurance test was performed with 4 movements, the dynamic balance test was performed using a Y-balance test, and the static balance test was performed using a Wii balance board. Results: There was a significant difference the LBP group and the NLBP group after pelvic compression was applied to all tests (p < 0.05). In the static and dynamic balance ability test after pelvic compression was applied, there was a significant difference in the LBP group than in the NLBP group (p < 0.05). Conclusion: These results show that pelvic compression using instruments has a positive effect on both those with and without LBP and that it has a greater impact on balance ability when applied to those with LBP.

Effect of Software Education Based on Physical Computing on Elementary School Student' Computational Thinking (피지컬 컴퓨팅 기반 소프트웨어 교육이 초등학생의 컴퓨팅 사고력에 미치는 영향)

  • Kim, SungJoon;Hur, Kyeong
    • 한국정보교육학회:학술대회논문집
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    • 2021.08a
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    • pp.131-139
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    • 2021
  • In the newly revised curriculum, it is aimed to raise student who has creativity and convergence ability with computational thinking. Based on the analysis of revised curriculum including software education in elementary school, this study proposed educational program that can be applied in actual school field, considering various factors. This educational program using Bitbrick was conducted by 50 students in fifth grade that consist of 23 students in Seoul and 27 students in Gyeonggido during five weeks in 17 periods. The purpose of this study is to verify the effect of application of software education program in terms of computational thinking ability and problem solving ability. The effect was verified after comparing the result of pre-test and post-test through T-test. So, this study obtained improvement of computational thinking and problem solving ability.

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The Effect of Motion Recognition Occupational Therapy on the Physical Self-efficacy, and Visual-motor Integration, Interactive Peer Play of Children with Neurodevelopmental Disorders (모션 인식 활용 작업치료가 신경발달장애 아동의 신체적 자기효능감 및 시각-운동통합 능력, 놀이기술에 미치는 영향)

  • Kim, Ko-Un;Oh, Hye-Won
    • Journal of The Korean Society of Integrative Medicine
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    • v.10 no.1
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    • pp.119-128
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    • 2022
  • Purpose : The purpose of this study was to examine the effects of applying occupational therapy that uses motion recognition on the physical self-efficacy, visual-motor integration ability, and play skills of children who have neurodevelopmental disorder before and after treatment. Methods : This The study chose 16 children with neurodevelopmental disorder as research subjects who were randomly and evenly allocated into an experimental group and a control group. The experiment followed a pretest-posttest design. As an intervention, the experimental group received motion recognition-based occupational therapy and a separate sensory integration program. The control group only participated in the separate sensory integration program. The eight-week experiment duration included 24 intervention sessions where the a 50-minute session was implemented three times a week for eight weeks. To compare the physical self-efficacy, visual-motor integration ability, and play skills before and after the intervention, measurement tools including the Physical self efficacy, Beery VMI-6, and Penn interactive peer play scale were used. All measured variables were analyzed and expressed as mean, standard deviation and percentage. Results : The motion recognition-based occupational therapy demonstrated a significant effect on improving the physical self-efficacy, visual-motor integration ability, and play skills of the experimental group. The intervention also caused a significant difference between the experimental group and control group in terms of the physical self-efficacy, visual-motor integration ability, and play skills. Conclusion : We confirmed the possibility motion recognition-based occupational therapy could be effective in improving the physical self-efficacy, visual-motor integration ability, and play skills for patients who have neurodevelopmental disorder. Based on the study result, further future studies are expected based on this study result that prove the application effect of the motion recognition-based occupational therapy using disabled and non- disabled children as subjects are expected in the future.

Exploring Potentials of GIS Application in Urban Planning and Design from Interdiscipline Viewpoint

  • Jin-yeu, TSOU;Yucai, XUE
    • Proceedings of the KSRS Conference
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    • 2003.11a
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    • pp.795-797
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    • 2003
  • GIS can supply large quantitiy of useful information about spacial relationship, consequently there exists great potential of GIS support ing for decision making strategies related to urban design and environmental planning. In different discipline areas there exist different information representation methods and considerations having direct or indirect relationship with spacial information, how to use GIS as a tool for facilitating the work in other discipline field, there are two basic questions crucial to the success of these interdiscipline applications. The first one is interoperatability among GIS and other applications, the second is the paradigm difference between GIS and other domain field regarding problem solving. In this paper, we investigate the spatial information of the urban environment provided in the analyses of the urban visual sustain ability, urban daylighting environment and urban wind environment. We also discuss the challenges and opportunities for cross-disciplinary GIS application regarding the aspect of Information Collection, Information Generation, Information Analysis and Information Visualization.

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The effects of congestion cost reduction by the application of Superconducting cable (초전도케이블에 의한 전력계통의 혼잡비용 저감 효과)

  • Kim, Hyun-Houng;Lee, Geun-Jun
    • Proceedings of the KIEE Conference
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    • 2005.07a
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    • pp.66-68
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    • 2005
  • In Korea power system, the transfer capability of transmission line is limited by the voltage stability and it is difficult to construct new iron tower due to incremental interest for environmental problem and construction costs. Recently, HTS cable could be one of the countermeasures to solve the transfer limit because of it is transported to large power with compact size However, the characteristic of HTS cable have a various problem. This paper presents the effects of congestion cost reduction by the application of HTS (High-Temperature Superconducting) cable. In this paper, the transmission ability before and after application of HTS cable are examined in a viewpoint for voltage stability. therefore, the effects of congestion cost reduction by HTS cable.

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Implementation of Android-based Mindmap Application for Shared Thinking (안드로이드 기반 사고 공유 마인드맵 애플리케이션 구현)

  • Hyun, Dong-Lim;Kim, Eun-Gil;Kim, Jong-Hoon
    • Journal of Fisheries and Marine Sciences Education
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    • v.23 no.2
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    • pp.234-243
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    • 2011
  • Mindmap is effective method to analyze informations. And, through mindmap, students can be able to grow their ability of logical reconstruction. In Modern society, people have been developing IT technology and variety of portable devices. So, Educational environments have been being changed accordingly, too. In this study, we have implemented mindmap application that based on android to share the group member's thinking. To effective sharing, we have used mindmap technique and photo attachment feature. In this study, expert evaluation has been carried out by elementary current teachers. In result of this expert evaluation, we have obtained positive feedback at sharing function, input technique and information display. Also, teachers have gave feedbacks that they are willing to use this application in class, if classroom environment is possible.

A study on the evaluation of field application for the waterproofing or corrosion proof construction method, as coating high quality filtration plant with ozone resistance paints of phenol degeneration polyamine (페놀 변성 폴리아민계 내오존도료를 이용한 고도정수처리장의 방수$\cdot$방식 공법에 대한 현장 적용성 평가에 관한 연구)

  • Jung Mun-Jung;Kwon Shi-Won;Oh Sang-Keun
    • Proceedings of the Korean Institute of Building Construction Conference
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    • 2005.11a
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    • pp.33-38
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    • 2005
  • It is applied in the high quality equipment construction by introduction of this high duality treating technology (ozone treating, activated carbon treating, high quality oxidation treating, UV treating etc.)waterproofing or corrosion proof method caused secondary economy damage of operation discontinuance and high quality treating equipment for applying existent waterproofing method that corrosion proof ability (ozone resistance performance, chemical resistance etc.) and abrasion resistance performance by comprehension insufficiency of user and designer. Therefor, In this study, we will analyze problem of waterproofing and corrosion material of existing construction application by high quality treating, and measure physical performance change by various condition. It is required to waterproofing and corrosion system and application of the field valuation.

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A Study on Architecture of Event Driven Service System (EDS(Event Driven Service) 시스템 구조에 관한 연구)

  • Song, Kwang-Bin;Cho, Sok-Pal
    • The Journal of Information Technology
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    • v.10 no.4
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    • pp.11-26
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    • 2007
  • EDS is a typical convergence service performing convergence between functions owned by multiple SPs. EDS provides users with the relevant information and the communication by the various personal conditional environment. An alternative terminology for events for net- work related applications is 'triggers'-these are assumed to be included in the present description. Events could be defined as any activities which occur within a service avail ability, signals. Events can be managed, for example, as part of a context-aware application. EDS carry out a procedure for processing user's requested information about mobil network-based entities, such as the combination with various applications, such as a LBS (Location Based Service) and area information. In AS (Application Service) network environments, the user has his customized EDS in the network, the EDS automatically connects the appropriate Terminals consistent with a user profile. EDS can also send the collected information to other requesting users by way of event information and using the procedures of combination with other services. The user can record/retrieve the user-related information to from the information base through EDS.

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An Application of Virtual Reality in E-learning based LEGO-Like Brick Assembling

  • Tran, Van Thanh;Kim, Dongho
    • Proceedings of the Korea Information Processing Society Conference
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    • 2016.04a
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    • pp.783-786
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    • 2016
  • E-learning is a new teaching model nowadays, and Virtual Reality (VR) technology is reported that the use of virtual reality as an education tool can increase student interests, understanding, and creative learning because of encouraging students to learn by exploring and interacting with the information on the virtual environment. Besides that, LEGOs have long been the favorite of many children. LEGOs provide a mechanism to understand and do for many concepts from spatial relationships to robotics platforms. In this paper, we present a virtual reality application based on the assembly of LEGO-Like bricks to increase math and science learning by improving spatial thinking. It not only encourages students to pursue careers in science, technology, engineering, or mathematics but also enhances learner's ability to analyze and solve problems. The application is built by Processing 2.0 as the easier programming language which is a top-down approach to build the 3D interactive program.