• Title/Summary/Keyword: Application Ability

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Verification of the Difference in Project Completing Abilities Depending on a Learning Style using an Educational Programming Language (교육용 프로그래밍 언어를 활용한 학습에서 학습양식에 따른 프로젝트 완성 능력의 차이 검증)

  • Jang, Yun-Jae;Kim, Ja-Mee;Lee, Won-Gyu
    • The Journal of Korean Association of Computer Education
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    • v.14 no.1
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    • pp.1-12
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    • 2011
  • Educational Programming Language has been reported to expand thinking ability and to give help in creative problem solving ability by numerous researches. Researchers are verifying the educational effects of EPL by applying it to various area, but researches in effective application of EPL is yet incomplete. Thus, for effective application of EPL, this research has verified the project completing ability depending on studying style targeted to college senior students. As results of verification, first, the results showed significant differences in project completing abilities depending on information processing methods, and learners who preferred self-reflecting introspection showed high scores. Second, in learning style the divergers showed the highest scores. This research suggested the necessity of guidance and detailed planning of self-reflecting introspective activity in ideas that would be realized by learners through searching for factors that could enhance the degree of project completion in programming learning using EPL.

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The development of social studies teaching-learning system for ICT using and self-directed learning ability Improvement (ICT 활용과 자기 주도적 학습력 신장을 위한 사회과 교수-학습 시스템 개발)

  • Choi, Yong-Hun;Hwang, Sun-Young;Goh, Byung-Oh
    • Journal of The Korean Association of Information Education
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    • v.7 no.2
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    • pp.207-217
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    • 2003
  • Individual studying that compose knowledge and improve efficiency of studying through collection of information by various class strategy which takes advantage of web, and Cooperative learning that can elevate sense of responsibility and solve the problem through communication with another person have been developed actively. But, individuation tutoring materials that is developed present doesn't fit of causing learner's interest, and stimulating curiosity about problem because mostly studying is gone in presentation form. Also, cooperative learning materials are lacking connection with actual course of education, application is difficult in real class spot. So, this research has applied self-directed learning, centered with interested operation activity, aimed at improvement in various thought. Also, we have developed social studies tuition-learning system, purpose to the management is possible with on-line project studying which could improve mind-decision ability and ICT application ability. This system is developed for flexible management could be possible in various class circumstance, and level learning could be done through accomplishment-test and the result could be applied by feedback process.

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Effect of the Virtual Reality Cognitive Rehabilitation Program on Cognition Ability and Activities of Daily Living in Patients with Mild Cognitive Impairment (가상현실 인지재활 프로그램이 경도인지장애 환자의 인지능력과 일상생활동작에 미치는 영향)

  • Kang, Hyeok-Jun;Kim, Sang-Ryul;Kim, Jeong-Heon;Song, Dae-Heon;Yang, Ji-Eun;Chu, Mi-Ran;Lee, Hyun-Min
    • Journal of the Korean Society of Physical Medicine
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    • v.15 no.4
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    • pp.155-161
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    • 2020
  • PURPOSE: This study investigated the effect of a head-mounted display (HMD) based virtual reality (VR) cognitive rehabilitation program on the cognitive ability and activities of daily living in patients with mild cognitive impairment. METHODS: This study enrolled 5 mild cognitive impairment patients at the G welfare center in Gwangju metropolitan city. Patients were examined using the MMSEDS (Mini mental state examination-dementia screening). The VR cognitive rehabilitation program was applied twice a week for four weeks. The functional independence measure (FIM) and Loewenstein occupational therapy cognitive assessment-geriatric population (LOTCA-G) were compared before and after applying the VR cognitive rehabilitation program. RESULTS: Subsequent of application of the VR cognitive rehabilitation program, significant increase was observed in the LOTCA-G score. The FIM score was also perceived to increase, after the intervention, but was not statistically significant. CONCLUSION: Application of the VR cognitive rehabilitation program as a therapy is effective in improving the visual perception, and upper extremity executive ability, especially orientation, thinking organization, attention, and concentration.

Development and Application of the Simulator of Lighting Devices for Automotive Technical Education (차량 정비 기능 교육을 위한 등화장치 시뮬레이터 개발 및 활용)

  • Chae, Soo
    • Journal of Practical Engineering Education
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    • v.8 no.2
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    • pp.91-94
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    • 2016
  • This study is focused on the development and application of automotive lighting system simulator device to help understanding of the repair and overhaul, electrical instrumentation and automotive circuit checks the contents of the automotive electrical system. The purpose of this study is to define the circuit numeracy, circuit repair preparation skills, detachable power, circuit analysis capabilities, inspection and measurement capability, and repair (problem solving) skills, through the cultivation of clean ability to increase the understanding of electrical equipment maintenance circuitry to verify the improvement of the repair. Automotive electrical device requires understanding of the invisible parts, and understanding of the various symbols and complex circuitry to measure the basic checks and repair are indispensable. This paper would likely contribute to help students to gain more interest in the fields that they feel difficult such as basic skills which necessary to cultivate a variety of electrical equipment fault diagnosis of the basic knowledge needed for electric cars practical.

Effects on the Application by Finding Errors in the Learning of Figure (도형 학습에서의 오류 찾기 활동의 적용 효과)

  • Lim, Ji-Hyun;Choi, Chang Woo
    • Education of Primary School Mathematics
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    • v.19 no.1
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    • pp.31-45
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    • 2016
  • In this study, the case of error became the object of learning, and the investigator applied these cases to an actual class and established three study problems in order to achieve the purpose of this study. The results of analysis of students' errors in figure based on before achievement test are shown as follows: First, the most errors occurred in the figure was the ones from deficient mastery of prerequisite concepts and definitions. Specially, the errors from deficient mastery of prerequisite concepts and definitions have the majority. it is very high ratio even if it considers an influence of an evaluation question item. so, I think it is necessary to teach concept related figure above all. Second, as the results of application 'finding errors' to a class, there is a meaningful difference in the mathematical achievement and reasoning ability within significance level 5%. This means 'finding errors' is one of the teaching method that it develops the mathematical achievement and reasoning ability.

Development and Application of Unplugged Activity-centered Robot for Improving Creative Problem Solving Ability (창의적 문제해결력 신장을 위한 언플러그드 활동 중심 로봇 개발 및 적용)

  • Hong, Jiyeon;Kim, Yungsik
    • Journal of The Korean Association of Information Education
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    • v.23 no.5
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    • pp.441-449
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    • 2019
  • With the introduction of the 2015 revised curriculum, software education became mandatory in elementary school. The practical subject in the content for the software education consists of information ethics, algorithms, programming, and computer science. Especially, elementary school encourages the unplugged activities. Unplugged activities are preferred among the teachers in the education field as a teaching-learning method. However, those teachers pointed out that the lack of suitable unplugged activity materials was the biggest challenge. In addition, it was pointed out that the existing materials were not suitable for achievement standards, and there are many simple playing-oriented educations that are not linked to computing activities. In this study, we developed an unplugged activity-oriented robot that can be used for the elementary students to learn the basic control structure suggested in the achievement criteria SW education and to develop creative problem solving ability through various activities using sensors. The effectiveness was verified through the software class using the developed robot in this study.

Effects of Floss Band on Ankle Joint functional Range of Motion and gait ability (발목관절에 플로스밴드 적용이 기능적 관절가동범위와 보행능력에 미치는 영향)

  • Moon, Byoung-Hyoun;Kim, Ji-Won
    • Journal of the Korea Convergence Society
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    • v.12 no.12
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    • pp.419-425
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    • 2021
  • The objective of this study is to verify the effects of the application of flossband to the ankles of healthy adults on the functional range of ankle and walking ability. Total 20 people participated in the experiment, and through the randomization, one foot was set up as experimental side while the other foot was set up as control side. To analyze the two factors(before/after intervention/experimental side and control side), the two way-repeated ANOVA was conducted. The significance level was set up as 0.05. In the results of this study, compared to the control side, the experimental side showed significant increase in WBLT and heel strike(p=.05). In the test before/after intervention, the experimental side showed significant increase in WBLT, heel strike, and toe off(p=.05). The control side showed significant increase in toe off(p=.05). Thus, the application of floss band on ankle joint performed in this study would be helpful for improving the functional range and walking ability in the sports & rehabilitation field.

Re-approach to the Concept of Data Literacy and Its Application to Library Information Services (데이터 리터러시 개념에 대한 재접근 및 도서관 정보서비스에의 적용)

  • Lee, Jeong-Mee
    • Journal of the Korean Society for Library and Information Science
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    • v.53 no.1
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    • pp.159-179
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    • 2019
  • The purpose of this study is to re-approach the concept of data literacy, to describe the differences with other literacies along with the redefined concept of data literacy. Also, it is tried to find out why and how to use data literacy for library and information services. Research has shown that data literacy plays a central role in interacting with other literacy concepts, and should be understood as a data-driven problem-solving ability that is essential for the future human society. Based on these concept definitions, we propose the application of data literacy to library information service in terms of education service and research support service. In this study, data literacy is defined as the ability to utilize data needed by users in a data - based society, is to explain why data literacy is the ability to utilize data for users in modern society by distinguishing differences from other literacy. This concludes with a discussion and proposal on what library information services can be implemented.

Effectiveness Analysis and Development of ICT Electromagnetic Waves Textbooks for Elementary and Secondary Teacher Training Using Action Learning (액션러닝을 활용한 ICT 전파 교육 교원연수 교재개발 및 효과 분석)

  • Choi, Eunsun;Park, Namje
    • Journal of The Korean Association of Information Education
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    • v.25 no.3
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    • pp.501-510
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    • 2021
  • This paper was described to assess the possibility of field application of the developed textbooks by developing a textbook using action learning to conduct ICT electromagnetic waves training education for elementary and middle school teachers and applying it on a pilot basis. To this end, it was organized to be used in conjunction with classes in several subjects and provided various teaching materials to facilitate teachers' convenience to use the textbook. Also, the textbook was composed of a content structure of 10 sessions. As for the proposed textbook, the overall understanding of ICT electromagnetic waves was improved through pilot application in teacher training, and problem-solving ability, cooperative learning ability, democratic citizenship, and knowledge information processing ability were improved through action learning. It can be said that it contributed to improving the understanding of ICT electromagnetic waves and teachers' competencies.

Qualitative evaluation of dental hygiene students following the application of the Capstone Design in dental hygiene theory and practice (일부 치위생학과 캡스톤 디자인 기반의 임상치위생학 수업 경험에 관한 질적 연구: 성찰일지 분석을 중심으로)

  • Choi, Yong-Keum;Jeon, Hyun-Sun;Park, Hyang-Ah
    • Journal of Korean Dental Hygiene Science
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    • v.4 no.2
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    • pp.77-88
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    • 2021
  • Background: In this study, the Capstone Design was applied to the clinical dental hygiene course of the Department of Dental Hygiene, and its effect was confirmed by qualitatively evaluating the students' reflection on the capstone design class experience. Methods: This study was conducted for the "Clinical Dental Hygiene and Practice III" course, in which third year students develop the ability to judge and plan dental hygiene based on problem-solving ability and critical thinking. By applying the Capstone Design within the core curriculum of the class, the students analyzed problems based on their major knowledge of dental hygiene in order to improve their ability to manipulate periodontal instruments, and focusedon the process of developing the contents of periodontal instruments by using them. Results: The application of Capstone Design on clinical dental hygiene and practice III classes increased students' active class participation, and through the problem-solving process, students' learning and confidence improved. Conclusion: The Capstone Design can be viewed as a teaching method that promotes the participation of students in the dental hygiene department and can effectively help their learning and confidence through a problem-solving process.