• Title/Summary/Keyword: Appearance modeling

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Gender Differences in the Influence of Sex Roles on Appearance Satisfaction and Self Esteem (성역할 정체성 및 성역할 불일치가 여성과 남성의 외모만족도와 자아존중감에 미치는 영향 비교)

  • Lee Yoon-Jung
    • Journal of the Korean Society of Clothing and Textiles
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    • v.30 no.3 s.151
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    • pp.436-446
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    • 2006
  • The purpose of this study was to compare the influences of men's and women's sex role identities and sex role discrepancies on their appearance satisfaction and self esteem. Congruency theory, androgyny theory, masculinity theory and self discrepancy theory were used to explore the influence of sex roles on appearance satisfaction and self esteem. Theories suggest that the influence would be different by gender. Data were collected from a convenience sample of 125 men and 197 women aged between 20 and 40 years living in the Seoul metropolitan area. Structural equation modeling was employed to analyze the data. For men, both appearance satisfaction and self esteem were influenced only by their perceived masculinity. For women, however, perceived femininity, femininity discrepancy and masculinity discrepancy had an influence on appearance satisfaction. All the four sex role variables had an influence on women's self esteem. BMI had a negative effect on self esteem for women, but no effect for men. According to the results, unlike men, whose appearance satisfaction and self esteem are only determined by how masculine they are, the women's levels of appearance satisfaction and self esteem are influenced not only by how feminine they are, but also by how masculine and feminine they want to be. The results of this study have implications for body image counselors or practitioners who try to help young women increase their self esteem and satisfaction to their appearance.

The Relevances of the Ease and the Appearance by Changing the Sleeve Cap Height Using Virtual Garment System (가상봉제에 의한 소매산 높이의 변화가 봉합여유량 및 외관에 미치는 영향)

  • Han, Mi-Ran;Kim, Yeo-Sook
    • The Korean Journal of Community Living Science
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    • v.23 no.2
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    • pp.189-198
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    • 2012
  • This study aim was to understand the effects of the change of the sleeve cap height on the sleeve cap line and the sleeve appearance by making nine different sleeve cap height patterns. When a subject sews the virtual and real garments with this, it provides data base through which she can make the suitable sleeve by conducting a comparative analysis of the appearance and cross-sectional diagram and grasping the relation between the sleeve cap line ease and the shape of the sleeve. As a result of the analysis of the image of 3D virtual garment, the shape of the armscye and the position of the bust line and sleeve baseline, the sleeve cap height and the sewing ease of the sleeve cap line affect on the shape of the sleeve and the armscye. Although the real garment is slightly different from the virtual garment they have shown similar tendency. Therefore, if the 3D virtual clothing system is used appropriately, it is possible to expect various study results in the apparel field without making real garments.

Face Landmark Detection Using Local Component Model (국부적 요소 모델을 이용한 얼굴 특징점 추출)

  • Kim, Dae-Hwan;Jeon, Seung-Seon;O, Du-Sik;Jo, Seong-Won;Kim, Jae-Min;Kim, Sang-Hun;Jeong, Seon-Tae
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 2007.04a
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    • pp.143-146
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    • 2007
  • 객체의 특징점을 추출할 때, 일반적으로 모델 기반 접근을 사용한다. 본 논문에서는 이러한 모델 기반 특징점 추출 알고리즘으로 PCA를 근간으로 하는 Active Appearance Model을 이용하는데, 기존의 AAM 알고리즘은 모든 특징점을 하나의 군집으로 기준하여 PCA를 수행하지만 본 논문에서는 이것을 각 주요 부위별 학습 모델로 분리하여 수행한다. 그리고 이러한 모델에서 특징점을 찾을 때, 발산하는 문제에 빠지지 않기 위한 방법을 제시한다. 제시한 방법의 모델을 이용하여 실험 할 경우의 결과와 이를 통한 개별 모델의 특성에 대하여 파악한 결과를 제시한다.

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Color gamut mapping using fictive 3-D CIELAB equidistance sample (가상의 3차원 CIELAB 등거리 색표본을 이용한 색역사상)

  • 곽한봉;오현수;이철희;서봉우;안석출
    • Proceedings of the Korean Printing Society Conference
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    • 2000.12a
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    • pp.0.3-0
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    • 2000
  • Gamut mapping is a technique that acts on cross-media reproduction to transform a color between devices for the purpose of enhancing the appearance or preserving the appearance of an image. Gamut mapping essentially produces color conversion error which depends the gamut mapping method, source and destination devices, and sample points for gamut modeling. For color space conversion between monitor colors and printer colors, empirical representation using sample measurements is currently widely utilized. Color samples are uniformly selected in the device space such as CMY or RGB, represented as color patches, and then measured. However, in the case of printer, these color samples are not evenly distributed inside the printer gamut and the color conversion error is increased. Accordingly, this paper introduces a equally distributed color sampling method in CIELAB space, a device-independent color space, to reduce color conversion error, and the performance is analyzed via color space conversion experiments using tetrahedral interpolation.

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Shape and Appearance Repair for Incomplete Point Surfaces (결함이 있는 점집합 곡면의 형상 및 외관 수정)

  • Park, Se-Youn;Guo, Xiaohu;Shin, Ha-Yong;Qin, Hong
    • Korean Journal of Computational Design and Engineering
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    • v.12 no.5
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    • pp.330-343
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    • 2007
  • In this paper, we present a new surface content completion system that can effectively repair both shape and appearance from scanned, incomplete point set inputs. First, geometric holes can be robustly identified from noisy and defective data sets without the need for any normal or orientation information. The geometry and texture information of the holes can then be determined either automatically from the models' context, or manually from users' selection. After identifying the patch that most resembles each hole region, the geometry and texture information can be completed by warping the candidate region and gluing it onto the hole area. The displacement vector field for the exact alignment process is computed by solving a Poisson equation with boundary conditions. Out experiments show that the unified framework, founded upon the techniques of deformable models and PDE modeling, can provide a robust and elegant solution for content completion of defective, complex point surfaces.

Color gamut mapping using fictive 3-D CIELAB equidistance sample (가상의 3차원 CIELAB 등거리 색표본을 이용한 색역사상)

  • 오현수;곽한봉;이철희;서봉우;안석출
    • Journal of the Korean Graphic Arts Communication Society
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    • v.19 no.2
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    • pp.58-67
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    • 2001
  • Gamut mapping is a technique that acts on cross-media color reproduction to transform a color between devices for the purpose of enhancing the appearance or preserving the appearance of an image. Gamut mapping essentially produces color conversion error which depends the gamut mapping method, source and destination devices, and sample points for gamut modeling. For color space conversion between monitor colors and printer colors, empirical representation using sample measurements is currently widely utilized. Color samples are uniformly selected in the device space such as CMY or RGB, represented as color patches, and then measured. However, in the case of printer, these color samples are not evenly distributed inside the printer gamut and the color conversion error is increased. Accordingly, this paper introduces a equally distributed color sampling method in CIELAB space, a device- independent color space, to reduce color conversion error, and the performance is analyzed via color space conversion experiments using tetrahedral interpolation.

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Development of Simulator with Cluster System for Towing Fisheries

  • Park Myeong-Chul;Ha Seok-Wun
    • Journal of information and communication convergence engineering
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    • v.3 no.2
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    • pp.84-89
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    • 2005
  • Goal of this study is to implement 3-dimensional underwater appearance graphical display, fishery measured information display, sonar data representation and display, and 3-dimensional underwater appearance animation based on coefficient data of chaos behavior and fishing modeling of fishing gears from PC cluster system. In order to accomplish the goals of this study, it is essential to compose user interfacing and realistic description of image scenes in the towing-net fishery simulator, and techniques to describe sand cloud effects under water using particle systems are necessary. In this study, we implemented graphical representations and animations of the simulator by using OpenGL together with C routines.

Design and Implementation of Conversion System from UML Class Diagram to XML DTD (UML 클래스 다이어그램을 XML DTD로의 변환 시스템 설계 및 구현)

  • Hong, Do-Seok;Ha, Yan;Kim, Yong-Sung
    • The Transactions of the Korea Information Processing Society
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    • v.7 no.12
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    • pp.3829-3839
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    • 2000
  • The UML(Unified Modeling Language) Class Diagram which is a part of structure of UML is fit for Object Modeling, and more recently, as the appearance of UXF(UML eXchange Format) UML Class Diagram by itself, can be exchanged in many other different system document. So this paper suggest the conversion system from UML Class Diagram to XML DTD. As this we can easily transformation and saving the UML Class Diagram that is the standard of Modeling Language to XML document which is so reusable. Also it can give a flexible method for the representation to the logical structure of document in various way because of converting XML DTD.

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Practical Vibration Analysis for the Floor of Dwelling Building (공동주택 바닥판에 대한 실용적인 진동해석)

  • Park, Kang-Geun;Kim, Yong-Tae;Choi, Young-Wha
    • Journal of Korean Association for Spatial Structures
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    • v.6 no.1 s.19
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    • pp.65-73
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    • 2006
  • In these days the floor vibration is beginning to make its appearance of the environmental dispute in dwelling building. Standard floor system are suggested for the settlement of this issue by government. The sound of floor impact sound is needed to secure comfortable quality in housing. Also, it is required an accurate analysis and a proper evaluation for floor vibration. Refine model is necessary for the floor system of housing to analyze accurately the floor vibration. But this refine model is not efficient because it is required so much running time for vibration analysis and it is difficult of modeling of standard floor slab. In this paper, new modeling methods of standard floor slab are proposed for the accurate rigidity evaluation. By using the new modeling method, the accurate vibration response can be obtained and can accurately evaluate the rigidity of standard floor system with resilient materials. Therefore the proposed modeling method is of practical use for vibration analysis of floor system of housing.

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The Satisfaction Analysis of Mount Tai Mountaineering Road Sign System Using Fuzzy Comprehensive Evaluation (퍼지 종합 평가를 활용한 태산(泰山)등산로 사인시스템 만족도 분석)

  • Yu, Ying;Jung, Taeyeol
    • Journal of the Korean Institute of Landscape Architecture
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    • v.48 no.3
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    • pp.22-33
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    • 2020
  • Sign system is one of the most widely used guide media in scenic spots. It plays vital role in introducing cultural values of destinations to tourists with better visit experience. The purpose of this study is to derive the influence factors of the sign system of Mount Tai scenic area for tourists, analyze the satisfaction of tourists, and provide suggestions for the sign system of Mount Tai Mountaineering Road to improve tourists' satisfaction in the future. The evaluation items of Mount Tai Mountaineering Road sign system were derived from the previous studies and then subdivided comprehensively. Survey by questionnaires was carried out to obtain the influence factors. In order to understand the satisfaction degree of tourists, fuzzy comprehensive evaluation was implemented. The research results of this study are summarized as follows. First, four influence factors of the sign system on Mountaineering Road of Mount Tai were concluded as the interpretation content, appearance modeling, interpretation methods and layout management. Second, the order of weight values of influence factors was the interpretation content, appearance modeling, interpretation methods and layout management respectively from high to low, which means that tourists paid more attention to practicality and aesthetics. Third, the satisfaction degree of the tourists on the sign system was different. The satisfaction level for the three factors (interpretation content, appearance modeling, layout management) was good, while the satisfaction for interpretation method was medium. The reason was that it failed to deepen the understanding of tourists on the natural and cultural values of Mount Tai Mountaineering Road. These results indicate great significance to provide theoretical basis for the later readjustment and design of the sign system and to improve the overall satisfaction of tourists on tourism experience.