• 제목/요약/키워드: AppStore

검색결과 157건 처리시간 0.029초

Involvement of $PLA_2$ Isoforms in Muscarinic Receptor-Mediated sAPP Release and Store-Operated Calcium Entry in SH-SY5Y Cells.

  • Cho, Hye-Won;Kim, Jin-Hyung;Choi, Shin-Kyu;Kim, Hwa-Jung
    • 대한약학회:학술대회논문집
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    • 대한약학회 2003년도 Proceedings of the Convention of the Pharmaceutical Society of Korea Vol.2-2
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    • pp.128.2-129
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    • 2003
  • We previously reported that phospholipase$A_2$ ($PLA_2$)-related pathway and capacitative calcium entry (CCE) via store-operated calcium channel (SOC) were involved in the regulation of muscarinic receptor- mediated sAPP release. We also observed that stimulation of muscarinic receptor associated with the inositol phosphate cascade resulted not only in increase of CCE but also in activation of PLA$_2$ in SH-SY5Y cells. In this study, we further investigated whether the $PLA_2$ isoforms differently regulate the muscarinic receptor-mediated sAPP release, and examined the relationships between activation of $PLA_2$ isoforms and CCE mediated by muscarinic receptors in SH-SY5Y cells. (omitted)

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모바일 앱의 업데이트가 모바일 앱의 순위에 미치는 영향: 앱 스토어의 무료 앱을 대상으로 (Effects of Mobile App Updates on Mobile App Rankings: Free Apps in the App Store)

  • 조희승;임건신
    • 경영정보학연구
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    • 제18권1호
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    • pp.125-140
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    • 2016
  • 스마트폰의 확산에는 모바일 애플리케이션(앱)이 중요한 역할을 하고 있다. 애플사의 통계에 따르면 2008년 모바일 앱 누적 다운로드 건수가 1억 건이었으며, 2009년 1년 만에 10억 건을 돌파하였고, 3년 후인 2012년에는 앱 누적 다운로드 수가 450억 건이 넘었다. 2014년 10월 현재 850억 건의 다운로드가 있었다. 이와 같이 급속히 증가하는 모바일 앱에 대한 관심으로 학계에서도 앱의 다운로드에 영향을 미치는 요인들을 밝히는 연구들이 최근에 많이 진행되었다. 본 연구는 기존 연구들에서는 분석하지 않은 모바일 앱의 업데이트가 모바일 앱의 순위에 미치는 영향을 분석하였다. 이를 위해 애플스토어에 등록된 앱들의 전체 순위, 카테고리 내 순위, 업데이트 내용, 리뷰의 수와 평점 등을 수집하였다. 업데이트 내용은 구매계층모형(buying hierarchy model)에 의해 기능성, 신뢰성, 편리성의 업데이트로 분류하고 각각의 업데이트가 앱의 순위에 미치는 효과를 평가했다. 분석결과, 전체 순위에는 기능성 업데이트가 정의 영향을 미치고, 카테고리 순위에는 신뢰성 업데이트가 정의 영향을 미치는 것을 발견하였다. 본 연구는 모바일 앱 다운로드에 관한 연구 중에서 업데이트 내용을 최초로 분석하였다는 점에서 의의가 있다. 또한, 본 연구는 모바일 앱 개발자가 상품개발전략에 업데이트의 내용을 중시하여야 한다는 실무적인 시사점도 제공하고 있다.

소프트웨어 유통에 있어 공개소프트웨어 중개자의필요성에 대한 연구 (A Study on the necessity of Open Source Software Intermediaries in the Software Distribution Channel)

  • 이승창;서응교;안성혁;박훈성
    • 유통과학연구
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    • 제11권2호
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    • pp.45-55
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    • 2013
  • Purpose - The development and implementation of OSS (Open Source Software) led to a dramatic change in corporate IT infrastructure, from system server to smart phone, because the performance, reliability, and security functions of OSS are comparable to those of commercial software. Today, OSS has become an indispensable tool to cope with the competitive business environment and the constantly-evolving IT environment. However, the use of OSS is insufficient in small and medium-sized companies and software houses. This study examines the need for OSS Intermediaries in the Software Distribution Channel. It is expected that the role of the OSS Intermediary will be reduced with the improvement of the distribution process. The purpose of this research is to prove that OSS Intermediaries increase the efficiency of the software distribution market. Research design, Data, and Methodology - This study presents the analysis of data gathered online to determine the extent of the impact of the intermediaries on the OSS market. Data was collected using an online survey, conducted by building a personal search robot (web crawler). The survey period lasted 9 days during which a total of 233,021 data points were gathered from sourceforge.net and Apple's App store, the two most popular software intermediaries in the world. The data collected was analyzed using Google's Motion Chart. Results - The study found that, beginning 2006, the production of OSS in the Sourceforge.net increased rapidly across the board, but in the second half of 2009, it dropped sharply. There are many events that can explain this causality; however, we found an appropriate event to explain the effect. It was seen that during the same period of time, the monthly production of OSS in the App store was increasing quickly. The App store showed a contrasting trend to software production. Our follow-up analysis suggests that appropriate intermediaries like App store can enlarge the OSS market. The increase was caused by the appearance of B2C software intermediaries like App store. The results imply that OSS intermediaries can accelerate OSS software distribution, while development of a better online market is critical for corporate users. Conclusion - In this study, we analyzed 233,021 data points on the online software marketplace at Sourceforge.net. It indicates that OSS Intermediaries are needed in the software distribution market for its vitality. It is also critical that OSS intermediaries should satisfy certain qualifications to play a key role as market makers. This study has several interesting implications. One implication of this research is that the OSS intermediary should make an effort to create a complementary relationship between OSS and Proprietary Software. The second implication is that the OSS intermediary must possess a business model that shares the benefits with all the participants (developer, intermediary, and users).The third implication is that the intermediary provides an OSS of high quality like proprietary software with a high level of complexity. Thus, it is worthwhile to examine this study, which proves that the open source software intermediaries are essential in the software distribution channel.

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Global Big Data Analysis Exploring the Determinants of Application Ratings: Evidence from the Google Play Store

  • Seo, Min-Kyo;Yang, Oh-Suk;Yang, Yoon-Ho
    • Journal of Korea Trade
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    • 제24권7호
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    • pp.1-28
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    • 2020
  • Purpose - This paper empirically investigates the predictors and main determinants of consumers' ratings of mobile applications in the Google Play Store. Using a linear and nonlinear model comparison to identify the function of users' review, in determining application rating across countries, this study estimates the direct effects of users' reviews on the application rating. In addition, extending our modelling into a sentimental analysis, this paper also aims to explore the effects of review polarity and subjectivity on the application rating, followed by an examination of the moderating effect of user reviews on the polarity-rating and subjectivity-rating relationships. Design/methodology - Our empirical model considers nonlinear association as well as linear causality between features and targets. This study employs competing theoretical frameworks - multiple regression, decision-tree and neural network models - to identify the predictors and main determinants of app ratings, using data from the Google Play Store. Using a cross-validation method, our analysis investigates the direct and moderating effects of predictors and main determinants of application ratings in a global app market. Findings - The main findings of this study can be summarized as follows: the number of user's review is positively associated with the ratings of a given app and it positively moderates the polarity-rating relationship. Applying the review polarity measured by a sentimental analysis to the modelling, it was found that the polarity is not significantly associated with the rating. This result best applies to the function of both positive and negative reviews in playing a word-of-mouth role, as well as serving as a channel for communication, leading to product innovation. Originality/value - Applying a proxy measured by binomial figures, previous studies have predominantly focused on positive and negative sentiment in examining the determinants of app ratings, assuming that they are significantly associated. Given the constraints to measurement of sentiment in current research, this paper employs sentimental analysis to measure the real integer for users' polarity and subjectivity. This paper also seeks to compare the suitability of three distinct models - linear regression, decision-tree and neural network models. Although a comparison between methodologies has long been considered important to the empirical approach, it has hitherto been underexplored in studies on the app market.

온라인 플랫폼의 분류 프레임워크 : 국내 플랫폼 사례연구를 중심으로 (An Innovative Framework to Classify Online Platforms)

  • 강형구;강창모;전성민
    • 한국정보시스템학회지:정보시스템연구
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    • 제31권1호
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    • pp.59-90
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    • 2022
  • Purpose This paper presents a new method of classifying online platforms. It also explains how to apply the framework using case studies and generate new insight about platform strategies and policy development. Design/methodology/approach This paper focuses on the relationship between platforms, especially the hierarchy and power relations, and broadly classifies platforms as follows: content/services, meta information, app stores, operating systems, and cloud. Both the content/service platform and the meta information platform have matching as their main function. However, most content/services tend to collect and access information through meta-information platforms, so meta-information platforms are closer to infrastructure than content/service platforms. App store, operating system, and cloud can be said to be platforms of platforms. A small number of companies in the US and China dominate platforms of platforms, and become the recent development and regulatory targets of their respective governments. Findings We should be wary of the attempts to regulate domestic platforms by importing foreign regulations that ignore the hierarchical structure that our framework highlights. We believe that Korea's strategy to become a true platform powerhouse is clear. As one of the few countries with significant companies in the area of meta information platforms, it will be necessary to fully utilize the position and advance into the strategically important area of platforms of platforms. Furthermore, it is necessary to encourage world-class companies to appear in Korea in the app store, operating system, and cloud. To do so, the government needs to introduce promotion policies to strategically nurture such platforms rather than to regulate them.

패션 브랜드 애플리케이션 분석 (An Analysis of the Fashion Brand Application)

  • 최예슬;김미영
    • 패션비즈니스
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    • 제15권5호
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    • pp.129-143
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    • 2011
  • The purpose of this study is to classify fashion brand app types through current fashion brand app releases. To this end, this study used Internet Web, articles, newspapers, and existing studies on brand applications as well as the data that were analyzed after downloading the relevant brand app. Firstly, this study aimed to analyze rapidly growing smartphone market and brand app market situations and look into brand app's own characteristics from the corporate marketing perspective. In addition, the study divided the types into a basic information type and an additional information type by analyzing functions of 30 fashion brand apps. As the result, the basic information type contains product info, store info, fashion info, and coordination info. The additional information type contains entertainment, hobbies, life info, mutual experiences, and sharing services. According to the divided fashion brand app types, the goals of companies also can be divided as three. Firstly, the aim is to expand sales, secondly to improve brand awareness, and lastly to build customer relationship. Consequently, companies will have to select brand app types suitable for their goals and provide to consumers.

모바일 애플리케이션 마켓(앱스토어)의 수용의도 영향요인에 관한 연구

  • 배재권
    • 한국데이타베이스학회:학술대회논문집
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    • 한국데이타베이스학회 2010년도 춘계국제학술대회
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    • pp.223-234
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    • 2010
  • This study is aimed at proposing a new research model in which application store intention to acceptance influence factors (i.e.. facilitating condition, mobile computing self-efficacy, service compatibility, and system quality) affect TAM (i.e., perceived usefulness and perceived ease of use) positively, leading to application store intention to acceptance eventually. This study developed a research model to explain the use of Apple's App Store, and collected 228 survey responses from the undergraduate students who had experiences with such application store services as game and personal information management application download. To prove the validity of the proposed research model, PLS analysis is applied with valid 228 questionnaires. By employing PLS technique, the measurement reliability and validity of research variables are tested and the path analysis is conducted to do the hypothesis testing. In brief, the finding of this study suggests that application store intention to acceptance influence factors affect TAM positively, and application store intention to acceptance as well.

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스마트폰 애플리케이션 개발자의 마켓결속 요인에 관한 연구 (A study on Factors Affecting the Relational Commitment of Application Developers to the Market)

  • 박수용;이정훈;박재범
    • Journal of Information Technology Applications and Management
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    • 제18권4호
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    • pp.183-202
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    • 2011
  • Since smart phones are changing the media for communication and its related mobile market, it is imperative to attract more application developers for success in application store business in order to attract more app users. By using aspects of the commitment marketing theory and the relationship marketing theory, this research study identified factors that influence on the relational commitment of application developers to the market. Survey of application developers from Korean mobile application developers' community was conducted to test the hypothesized model. The empirical results showed from an economic behavioral perspective market demand for applications and perceived usefulness of development tool led to relational commitment of developers mediated by perceived satisfaction while attractiveness of alternatives had no significant effect. In addition, fairness of review process and interactivity, based on the relationship marketing theory perspective, showed significant effect on the relational commitment of developers mediated by trust for application market.

IoT 환경기반 문화재 앱스토어 구축을 위한 카테고리별 문화재 및 애플리케이션 분석 (Analysis of Categorized Cultural Asset and Application for Cultural Asset App Store Based on IoT Environment)

  • 임원준;이강희
    • 한국컴퓨터정보학회:학술대회논문집
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    • 한국컴퓨터정보학회 2015년도 제51차 동계학술대회논문집 23권1호
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    • pp.105-106
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    • 2015
  • 본 논문에서는 IoT 환경 기반의 문화재 앱스토어 구축을 위한 카테고리별 문화재 및 애플리케이션을 분석한다. 문화재 종류는 문화재진흥청에서 정의한 종류로 분류되어 있으며 종류에 따라 문화재 개수도 다양하다. 이러한 다양한 종류의 문화재 및 애플리케이션 카테고리 분석을 통해 문화재 앱스토어 구축에 있어 카테고리 분류 작업시 중요한 기반 자료가 된다. 이는 앱스토어 소비자에게 정확한 서비스를 제공하는 시스템을 구축하는데 도움이 될 것이다.

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A Study on Improvement of Electronic Library Services Using User Review Data in Mobile App Market

  • Noh, Younghee;Ro, Ji Yoon
    • International Journal of Knowledge Content Development & Technology
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    • 제11권1호
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    • pp.85-111
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    • 2021
  • This study aims to analyze users' assessment of electronic libraries in the mobile app market and promote service improvement based on this. To this end, the basic background and purpose of the research, research method, and research scope were first set, and the relevant literature and empirical prior studies were analyzed. Next, users' evaluations of electronic libraries were collected and analyzed from Google Play Store. Based on the results analyzed, measures to improve the quality of electronic libraries were discussed. Based on the results of the study, the following improvement measures are proposed. Need for systemic improvement and stabilization. Provision of applications suitable for multi-device environments. Resumption of services after systematic inspection after updating. Simplification of sign up, log in, and authentication procedures. User support through real-time chat. Introduction of a detailed assessment of reviews. Provision of guidance and user manual for electronic libraries. Improvements to expand user convenience, and Securing differentiation from other similar services.