• Title/Summary/Keyword: App-based

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Influence of Big Data Based Majib Apps' Service Quality on Use Satisfaction and Reuse Intention of Majib Apps - Moderating Effect of Review Informativity - (빅데이터 기반 맛집 어플리케이션의 서비스품질이 앱 이용만족과 재이용의도에 미치는 영향 - 사용후기 정보성의 조절효과 -)

  • Lee, Shin-Woo;Jeon, Hyeon-Mo
    • Culinary science and hospitality research
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    • v.22 no.5
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    • pp.64-81
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    • 2016
  • The study, based on existing studies, explored influencing relationship, suggesting app service quality and user reviews as previous elements to affect use satisfaction about users' comments based on big data and reuse intention. The study includes a comparative analysis of existing studies. Based on such analysis results, the authors looked into app service quality elements perceived by gourmet restaurant app users and the role of user reviews, and suggested practical implications that can help the development and operation of gourmet restaurant app contents. The study subjects were male and female consumers who over 20 years old throughout Korea who had not a searched smartphone gourmet restaurant app in the three months preceding the survey. The subjects were selected from consumers who search the restaurantsby using restaurant apps like Mango plate, Dining code, Hot place, and selecting restaurants. Among them, consumers with experience using restaurants were finally selected for the survey. According to the results, reliability, informativity, and system capability, among service quality, had positive influences on app use satisfaction, while design and mobility had no effect. App use satisfaction had positive influences on app reuse intention. User comment informativity played a controlling role. The study explored the importance of app service quality and user review informativity as elements that affect continued use of gourmet restaurant apps by dining-out consumers.

Disassembly and De-Compilation Based Data Logging for Mobile App Usage Analysis (모바일 앱 사용행태 분석을 위한 역컴파일 및 역어셈블 데이터 로깅)

  • Kim, Myoung-Jun;Nam, Yanghee
    • Journal of Information Technology Applications and Management
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    • v.21 no.4
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    • pp.127-139
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    • 2014
  • This study presents a logging method to trace the usage patterns of existing smartphone apps. The actual smartphone app itself, not a specially developed similar app with usage logging, would be used best for the experiment of observing the usage patterns. For this purpose, we used a method of injecting logging codes into existing smartphone app. Using this method, we conducted an experiment to trace usage patterns of a commercial IPTV app, and found that the method is very useful for acquiring detail usage log without influencing participants.

App Development of Typing Practice based on Android OS using Uni-code (유니코드를 이용한 안드로이드OS 기반의 타자연습 APP 개발)

  • In, Byung-Jun;Jun, Sung-Mi;Kim, Su-Jin;Yook, Y-Sul;Park, Hong-Sun;Kim, Jung Tae
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2012.10a
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    • pp.357-358
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    • 2012
  • 현재 스마트폰 사용이 상용화되고 있는 시점에서 사용자들은 각 사용자에게 맞는 편리한 App(Application)을 제작 또는 다운받아 사용을 하고 있다. 현재 등록되어 있는 App.의 수는 50만이 넘는 추세이다. 이로 인해 사용자들은 보급되어있는 App.중 사용자 취향에 맞는 App을 다운받아 사용 하고 있다. 따라서 본 논문에서는 사용자들이 핸드폰으로 간단히 타자연습을 위한 목적으로 제작되었다. 제작된 App은 사용자들이 편리하게 타자연습을 하며, 사용자들이 타자연습에 지루함을 느낄 수 있기에 추가적으로 랭킹, 페이스북 친구에게 자신의 타자속도를 보여주는 기능을 가지고 있다.

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Structuring of Elementary Students' Spatial Thinking with Spatial Ability in Learning of Volcanoes and Earthquakes Using GeoMapApp-Based Materials (GeoMapApp 자료를 이용한 화산과 지진 학습에서 초등학생의 공간 능력에 따른 공간적 사고의 발현 양상)

  • Song, Donghyuk;Maeng, Seungho
    • Journal of Korean Elementary Science Education
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    • v.40 no.3
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    • pp.390-406
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    • 2021
  • This study investigated how elementary students with different spatial ability constructed spatial thinking process about on volcanoes and earthquakes with GeoMapApp-based materials. Students' spatial thinking process was analyzed in terms of spatial concept recognized, tools of spatial representation, and their spatial reasoning to construct topographic structure. The student group with high-scored spatial ability showed the spatial reasoning based on internal representation of building mental images through sectional division of horizontal distance, directly connected with spatial concept, or distorting spatial concept. The student group with low-scored spatial ability built the spatial reasoning directly connected with spatial concept instead of transforming into internal representation, and partially recognized spatial concept on either distance or depth. Based on the results, we argued identifying spatial concepts such as distance, height, or depth from the GeoMapApp data would be funda- mental for the better spatial thinking.

Development of Protection Profile for Malware App Analysis Tool (악성 앱 분석 도구 보호프로파일 개발)

  • Jung, Jae-eun;Jung, Soo-bin;Gho, Sang-seok;Baik, Nam-kyun
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2022.05a
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    • pp.374-376
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    • 2022
  • The Malware App Analysis Tool is a system that analyzes Android-based apps by the AI-based algorithm defined in the tool and detects whether malware code is included. Currently, as the spred of smartphones is activated, crimes using malware apps have increased, and accordingly, security for malware apps is required. Android operating systems used in smartphones have a share of more than 70% and are open-source-based, so not only will there be many vulnerabilities and malware, but also more damage to malware apps, increasing demand for tools to detect and analyze malware apps. However, this paper is proposed because there are many difficulties in designing and developing a malware app analysis tool because the security functional requirements for the malware app analysis tool are not clearly specified. Through the developed protection profile, technology can be improved based on the design and development of malware app analysis tools, safety can be secured by minimizing damage to malware apps, and furthermore, trust in malware app analysis tools can be guaranted through common criteria.

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A Case Study on Design Classes using Blended Learning -Focused on Team Project and Smart Device App-based Learning- (혼합학습(Blended Learning)을 적용한 디자인 수업 실증사례 연구 -팀 프로젝트와 스마트디바이스 앱 기반 학습을 중심으로-)

  • Kim, Jin Hee;Kim, Hye Kyun
    • Journal of the Korean Society of Clothing and Textiles
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    • v.45 no.2
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    • pp.271-284
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    • 2021
  • This study presents the educational utility of blended learning by analyzing the effectiveness of learning after class by blending team project learning and smart device app-based learning methods. Qualitative analysis and survey analysis were conducted and the results were as follows. First, team project activities based on task resolution were conducted freely through detailed activities such as sharing roles, planning meetings, and coordinating opinions. Team activities were carried out with respect and consideration, team member bonding, and a sense of responsibility. Second, the smart device app is recognized as a medium for work and communication, and fast feedback has been made, making it highly impactful on classroom activities. Third, in terms of learning satisfaction, most learners showed an interest in the course and were satisfied with the project results. The smart device app was used as a learning and communication medium for personal and team activities and was analyzed as a blended method applicable to classes that conduct practical activities as an efficient tool to further activate project activities.

App-based Pet Obesity Management Feeding System (앱 기반 애완동물 비만 관리 급식 시스템)

  • Min-Seok Choi;Chan-Wook Choi;Sun-Ho Song;Jun-Kyo Oh;Young-Oh Han
    • The Journal of the Korea institute of electronic communication sciences
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    • v.19 no.1
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    • pp.275-282
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    • 2024
  • This paper proposes an app-based feeder that performs functions such as distributing food and measuring exercise amount and a wearable collar that measures activity level to manage pet obesity in modern society where the obesity rate of pets is increasing. The wearable collar measures the pet's activity level and suggests the appropriate amount of food based on the average daily activity level. We studied an app-based pet feeding system that can provide the appropriate amount of feed per day through an app to enable obesity management even in unexpected situations.

A Measuring Model of Risk Impact on The App Development Project in The Social App Manufacturing Environment (Social App Manufacturing 환경의 앱 개발 프로젝트에서 위험영향도 측정 모델)

  • Baek, Jung Hee;Lim, Young Hwan
    • KIPS Transactions on Software and Data Engineering
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    • v.3 no.9
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    • pp.335-340
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    • 2014
  • Crowd Sourcing-based Social App Manufacturing environment, a small app development project by a team of anonymous virtual performed without the constraints of time and space, and manage it for the app development process need to be automated method. Virtual teams with anonymity is a feature of the Social App Manufacturing, is an important factor that increases the uncertainty of whether the completion of the project or reduction in visibility of the progress of the project. In this study, as one of how to manage the project of Social App Manufacturing environment, the impact of risk that can be used to quantitatively measure the impact of the risk of delay in development has on the project also proposes a measurement model. Effects of risk and type of the impact of risks associated with delays in the work schedule also define the characteristic function, measurement model that has been proposed, suggest the degree of influence measurement equation of risk of the project in accordance with the progressive. The advantage of this model, the project manager is able to ensure the visibility of the progress of the project. In addition, identify the project risk of work delays, and to take precautions.

Research on the impact factors of smartphone medical APP user experience - centered on Chinese medical APP (스마트폰 의료 앱 사용자 체험의 영향 요인에 관한 연구 - 중국 의료 앱을 중심으로)

  • Zhang, Zhuo;Jang, Chung-Gun
    • Journal of the Korea Convergence Society
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    • v.12 no.4
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    • pp.125-133
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    • 2021
  • With the advent of experience era, the user experience has attracted much attention in all walks of life. And the importance of user experience emphasize began to be emphasized. It analyzed the interfering factors of user experience of smart phone medical APP, and evaluated their relative importance. Then it made suggestions on the priority of medical APP development and provided reference for medical APP design optimization and service quality improvement. First of all, based on the related research about user experience theory, smartphone APP user experience and mobile medical APP, it summarized the user experience elements of smartphone medical APP. Secondly, 200 subjects in the 20-40 age group who chose smartphone download experience and used medical APP were surveyed to rate the effect of 18 factors. The results show that the factors such as product resources, medical advertising recommendations, doctor-patient interaction, emotional pleasure, easy to learn, and other factors have a significant impact on users' good experience when using app.

A Study on the Conceptual Design of Smart App Authoring Tool

  • Chang, Young-Hyun
    • International Journal of Advanced Culture Technology
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    • v.3 no.2
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    • pp.118-123
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    • 2015
  • IT environment gets more complicated in terms of open platform, network standards, device design and hardware, etc. Smart network and application are in the fields of corporate as well as national competition for future fusion technology. In development environment focused on computers, the ideas of authoring tool have been presented in terms of improved software productivity. In smart environment where subdividing works are consecutively done, current authoring tool should be effectively updated for effective development of programs and easier access to business works. The basic concept of a new conceptual App development tool, Smart App Authoring Tool, which has been designed in this study and enables to apply on-site requirements to smart phones, is to develop Apps on the level using easy-to-learn Word or Excel in a computer. Therefore, this study is intended to design a conceptual Smart App Authoring Tool to optimize the cost and time for developing and maintaining new application services under various smart phone platform environments. Based on the performance of smart app authoring tool herein, every people can develop a smart app program at moderate level. So this paper have designed a conceptual smart app authoring tool. This study presented educational efficiency of the authoring tool by developing business Apps under various business environments and applying them under university and high school environments.