• Title/Summary/Keyword: Animatronics

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Wireless Controller with Replay Function for the Animatronics Control (애니매트로닉스 모형제어를 위한 반복재생형 무선송수신 제어기)

  • Park, Byoung-Seob;Shin, Jeong-Ho
    • The Journal of the Korea Contents Association
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    • v.8 no.10
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    • pp.45-53
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    • 2008
  • The animatronics technique could be very important fact of technique not only to achieve full completion of visible image but also to offer lots of chances to express images by merging CG, special effects and special devices. In this thesis, we design and implement the Zigbee-based wireless transceiver and communication program to control animal animatronics such as a dog and bear. The wireless control utilizing the Zigbee protocol is that electrically consumption is more small than the Bluetooth and reliability of data transmission is better. The implemented control systems and program have the normal and replay function for control of animal models. This functions and operability are tested by a designed animatronics prototype under the wireless environment.

Research on the multilayered animatronics system with CAN (CAN을 이용한 계층구조를 갖는 분산형 애니매트로닉스 시스템에 관한 연구)

  • Lee, Choong-Ho;Chang, Seong-Ryong;Huh, Uk-Youl
    • Proceedings of the KIEE Conference
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    • 2007.04a
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    • pp.131-133
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    • 2007
  • The aninmatronics is a technique for representing animals or new kinds of living things like aliens with robots and machines. The motions of cameras and objects can be made complicatedly and finely by using various kinds of actuators. But it needs so many actuators to make complicated motions. To handle difficulty to synchronize actuators and to make a database of motions of actuators, the animatronics system that has layered structure with CAN is proposed. The system is devided by a three layers-PC, microcontrollers and actuators so that the problems which arise from using too many actuators such as management of data and time delay of processing data can be handled.

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Simulating tentacle Creature with External Magnetism for Animatronics (외부 자력을 이용한 촉수 생명체 애니매트로닉스 시뮬레이션)

  • Ye Yeong Kim;Do Hee Kim;Ju Ran Kim;Na Hyun Oh;Myung Geol Choi
    • Journal of the Korea Computer Graphics Society
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    • v.29 no.5
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    • pp.1-9
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    • 2023
  • The control technology of animatronics is an interesting topic explored in various fields, including engineering, medicine, and art, with ongoing research efforts. The conventional method for controlling the movement of animatronics is to use electric motors installed inside the body. However, this method is difficult to apply when expressing a narrow space inside the body. In this study, a method of using external forces instead of installing mechanical devices inside the body was proposed to control the movement of a thin and long tentacle organism. Specifically, in this study, the joint body of animatronics was made of magnetic metal material so that it could be affected by the force of an externally installed electromagnet. The strength of the electromagnet was controlled by a PID controller to enable real-time control of the position of the animatronics body. In addition, the magnet was made to rotate, and the speed of rotation was changed to create various movements. Through virtual environment simulations, our experiments demonstrate the superiority of the proposed method, showcasing real-time control by users and the creation of animations in various styles.

Manufacturing of Animatronics Prototypes using Additive Manufactruing (디지털제조공정을 적용한 애니메트로닉스 거대 원형 제작)

  • Chung, il-yong;Kim, jin-young;Lee, sang-won;Joung, kwan-young
    • Proceedings of the Korea Contents Association Conference
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    • 2011.05a
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    • pp.509-510
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    • 2011
  • 본 연구는 애니메트로닉스 스킨 원형을 제작하는 기존의 프로세스에 Additive Manufacturing기법을 적용한 디지털 제조시스템 프로세스를 개념을 정립하여 이를 적용하여 보았다. 이는 형상의 모델링 데이터를 슬라이스화하여 여러개의 층으로 나누고 이를 가공하고 적층하여 조립하는 공정기법으로 적용사례로는 거대 공룡의 스킨 원형을 제작하여 프로세스의 결과를 검토해 보았다.

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Development of animatronics neck mechanism using hydraulic system (유압 시스템을 이용한 애니메트로닉스 목 메커니즘 개발)

  • Lee, sang-won;Kim, jin-young;Joung, kwan-young;Kang, myeong-gyu;Kim, mi-ran;Chung, il-young
    • Proceedings of the Korea Contents Association Conference
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    • 2010.05a
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    • pp.441-443
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    • 2010
  • 본 논문은 거대 동물에 적용 가능한 유압 기반의 목 메커니즘 설계 및 제작에 관한 내용으로서 향후 애니메트로닉스 응용 분야에 활용될 것이다.

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A Study of the industrialization which uses Animatronics (Animatronics를 이용한 산업화에 관한 연구)

  • Chung, Tae-Sub
    • Proceedings of the KAIS Fall Conference
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    • 2009.05a
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    • pp.71-75
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    • 2009
  • 본 논문에서는 영상 제작에 사용되는 Animatronics를 이용한 산업화 방안에 대하여 CT(Culture technology)를 통한 산업화 방안에 관하여 논 하고자 한다. 본 연구를 통한 다양한 방법을 제시하고, 최고의 테크닉을 구사하고 집성되는 기술의 집합은 아니지만 단 한 가지, 영화를 위해 탄생하고, 영화만을 위해 사라지는 것이 아니라 효용가치가 높은 부분으로의 전개가 필요할 것이다.

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Analysis of Korean and Foreign Special Effects Make-up in Representative Films by Period

  • Jung, Jeewon;Kim, Eun-Sil
    • Journal of Fashion Business
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    • v.22 no.3
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    • pp.57-66
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    • 2018
  • The purpose of this study is to gather basic data in the special effects make-up field and to provide a source of inspiration for creative make-up design by examining how special effects make-up is developed according to representative films. Two approaches are used in this study: a literature review and an empirical case analysis. In Korea, color TV was introduced in the 1980s, with the demand for a realistic image. Since the 2000s, 3D printing technology has been introduced to special effects make-up. Special effects make-up was first introduced in Hollywood films in the 1890s, and by the 1900s, artificial teeth and eyebrows were added and presented using general make-up techniques. Since then, 3D and 4D technologies and animation performance capture methods have been introduced and distributed due to the rapid development of computer technology.