• Title/Summary/Keyword: Android smart phone

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A Study on Characteristics of Serious Game User through Implementation of Mobile Sequence Game (모바일 수열 게임 개발을 통한 기능성 게임 사용자의 특성에 관한 연구)

  • Hong, Min;Lee, Hwa-Min
    • The KIPS Transactions:PartA
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    • v.19A no.3
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    • pp.155-160
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    • 2012
  • This paper designed a smartphone application with sequence problems which users can improve their learning ability and this application is implemented as serious game which is designed for the special purposes of education with entertainment and game-like fun at anytime and anywhere during the spare time. Also to prove learning effects through sequence of number application under ubiquitous environment which is popular these days, the proposed serious game which has various types of sequence questions is implemented based on the iphone and android environments. User characteristics and learning effects which are based on game record of proposed application are analyzed according to socio-demographic characteristics.

Design and Implementation of Turbidity Measurement Module of Plume using a Mobile Device (모바일 디바이스를 이용한 굴뚝연기의 혼탁도 측정모듈의 설계 및 구현)

  • Ban, ChaeHoon
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.19 no.11
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    • pp.2623-2628
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    • 2015
  • It is difficult to crack down on emissions of air pollutants because it is quickly spreading into the atmosphere different from the other contaminants. We need improvement in the law for aggressive air pollution act because of difficult sampling.We study the measurement method which can measure the air pollutants and grasp the degree of contamination for preventing in advance the air pollution in this paper. We design and implement a module of mobile device for measuring Turbidity of plume with DOM in the way to take a photo in a convenient smart phone.

Adversarial Shade Generation and Training Text Recognition Algorithm that is Robust to Text in Brightness (밝기 변화에 강인한 적대적 음영 생성 및 훈련 글자 인식 알고리즘)

  • Seo, Minseok;Kim, Daehan;Choi, Dong-Geol
    • The Journal of Korea Robotics Society
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    • v.16 no.3
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    • pp.276-282
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    • 2021
  • The system for recognizing text in natural scenes has been applied in various industries. However, due to the change in brightness that occurs in nature such as light reflection and shadow, the text recognition performance significantly decreases. To solve this problem, we propose an adversarial shadow generation and training algorithm that is robust to shadow changes. The adversarial shadow generation and training algorithm divides the entire image into a total of 9 grids, and adjusts the brightness with 4 trainable parameters for each grid. Finally, training is conducted in a adversarial relationship between the text recognition model and the shaded image generator. As the training progresses, more and more difficult shaded grid combinations occur. When training with this curriculum-learning attitude, we not only showed a performance improvement of more than 3% in the ICDAR2015 public benchmark dataset, but also confirmed that the performance improved when applied to our's android application text recognition dataset.

Design and Implementation of μ-Webpage based on QR Code (QR 코드 기반 마이크로 웹페이지 설계 및 구현)

  • Ha, Sunju;Eun, Seongbae;So, SeonSub;Yun, Young-Sun;Jung, Jinman
    • KIISE Transactions on Computing Practices
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    • v.21 no.3
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    • pp.239-246
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    • 2015
  • QR(Quick Response) Code has been developed to provide greater storage capacity and more functionality compared to 1D bar codes. With the emergence of increasingly mobile devices equipped with cameras such as smart-phones and tablets, QR codes have become very popular and more important in mobile businesses. Typically, most QR codes are used as a URL link for redirecting users to webpages. However, the URL based QR codes are required to be connected over the internet and to be run a server. This can incur unnecessary traffics in the Internet. Furthermore, it is not suitable for the country lagging behind others in its network infrastructure. In this paper, we propose a server-less ${\mu}$-webpage to provide mobile web services and be optimized for the capabilities and limitations of QR Code. We have implemented the ${\mu}$-webpage in Android, and the results showed that the proposed mechanism can provide web-services without requiring extra servers or incurring mobile traffic data compared to the URL-based QR Codes.

E-book to sign-language translation program based on morpheme analysis (형태소 분석 기반 전자책 수화 번역 프로그램)

  • Han, Sol-Ee;Kim, Se-A;Hwang, Gyung-Ho
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.21 no.2
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    • pp.461-467
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    • 2017
  • As the number of smart devices increases, e-book contents and services are proliferating. However, the text based e-book is difficult for a hearing-impairment person to understand. In this paper, we developed an android based application in which we can choose an e-book text file and each sentence is translated to sign-language elements which are shown in videos that are retrieved from the sign-language contents server. We used the korean sentence to sign-language translation algorithm based on the morpheme analysis. The proposed translation algorithm consists of 3 stages. Firstly, some elements in a sentence are removed for typical sign-language usages. Secondly, the tense of the sentence and the expression alteration are applied. Finally, the honorific forms are considered and word positions in the sentence are revised. We also proposed a new method to evaluate the performance of the translation algorithm and demonstrated the superiority of the algorithm through the translation results of 100 reference sentences.

Case Study on the Leadership Shifts in Smart Phone Industry: Rise of China and Falling Behind of Korea (스마트폰 산업에서의 주도권 이전: 중국의 부상과 우리나라의 쇠퇴에 관한 사례 연구)

  • Kwak, Kiho;Lee, Eunju
    • Journal of Technology Innovation
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    • v.26 no.2
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    • pp.95-128
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    • 2018
  • Since mid and late 2000s, the smartphones has been widely diffused and Korea ranked first in global smartphone market in 2011 thanks to its rapid adoption of Android operating system, technology capability accumulated in featurephone development, vertical integration on smartphone production and premium positioning. However, Korea fell behind because of the rise of another latecomer, China, in four years (2015) after it recorded the top position globally. How did the leadership change occurred in the smartphone industry so rapidly? In order to answer the question, we investigated three favorable windows of opportunity for the rise of China, which are technological, demand, and institutional, and the strategic responses of Chinese firms as well as the rigidity and complacency with the past success of Korean firms. Our findings contribute to the extension of 'catch-up cycle' theory as well as provide in-depth insights for strategies and policies settings to overcome the recent rise of China in information and communication technology sector for Korea.

Medical Information Dynamic Access System in Smart Mobile Environments (스마트 모바일 환경에서 의료정보 동적접근 시스템)

  • Jeong, Chang Won;Kim, Woo Hong;Yoon, Kwon Ha;Joo, Su Chong
    • Journal of Internet Computing and Services
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    • v.16 no.1
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    • pp.47-55
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    • 2015
  • Recently, the environment of a hospital information system is a trend to combine various SMART technologies. Accordingly, various smart devices, such as a smart phone, Tablet PC is utilized in the medical information system. Also, these environments consist of various applications executing on heterogeneous sensors, devices, systems and networks. In these hospital information system environment, applying a security service by traditional access control method cause a problems. Most of the existing security system uses the access control list structure. It is only permitted access defined by an access control matrix such as client name, service object method name. The major problem with the static approach cannot quickly adapt to changed situations. Hence, we needs to new security mechanisms which provides more flexible and can be easily adapted to various environments with very different security requirements. In addition, for addressing the changing of service medical treatment of the patient, the researching is needed. In this paper, we suggest a dynamic approach to medical information systems in smart mobile environments. We focus on how to access medical information systems according to dynamic access control methods based on the existence of the hospital's information system environments. The physical environments consist of a mobile x-ray imaging devices, dedicated mobile/general smart devices, PACS, EMR server and authorization server. The software environment was developed based on the .Net Framework for synchronization and monitoring services based on mobile X-ray imaging equipment Windows7 OS. And dedicated a smart device application, we implemented a dynamic access services through JSP and Java SDK is based on the Android OS. PACS and mobile X-ray image devices in hospital, medical information between the dedicated smart devices are based on the DICOM medical image standard information. In addition, EMR information is based on H7. In order to providing dynamic access control service, we classify the context of the patients according to conditions of bio-information such as oxygen saturation, heart rate, BP and body temperature etc. It shows event trace diagrams which divided into two parts like general situation, emergency situation. And, we designed the dynamic approach of the medical care information by authentication method. The authentication Information are contained ID/PWD, the roles, position and working hours, emergency certification codes for emergency patients. General situations of dynamic access control method may have access to medical information by the value of the authentication information. In the case of an emergency, was to have access to medical information by an emergency code, without the authentication information. And, we constructed the medical information integration database scheme that is consist medical information, patient, medical staff and medical image information according to medical information standards.y Finally, we show the usefulness of the dynamic access application service based on the smart devices for execution results of the proposed system according to patient contexts such as general and emergency situation. Especially, the proposed systems are providing effective medical information services with smart devices in emergency situation by dynamic access control methods. As results, we expect the proposed systems to be useful for u-hospital information systems and services.

Implementation of Multiplatform Game Application for Decorating The Lab (다중 플랫폼용 실습실 꾸미기 게임 앱 구현)

  • Rho, Wonbin;Won, Moonsook;Lee, Jihye;Ko, Eunbyul;Lee, Jongwoo
    • Journal of Digital Contents Society
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    • v.15 no.2
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    • pp.197-207
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    • 2014
  • Many people are now enjoying mobile games using various smartphone platforms. However, we have to develop games separately for each smart device platforms so far. Cocos2d-x, a game development framework is released to solve this problem. As a multiplatform version of the existing Cocos2d, Cocos2d-x can make one source code run on various platforms. It is an open software that is able to be used by everyone, and when using it, mobile games can be developed easily based on C++ and OpenGL. In this paper, we implemented a PC laboratory decorating game application, named ILove501, using Cocos2d-x. The 501 is a room number of our PC lab. ILove501 includes an educational feature of solving quizzes in order to highlight positive effects of game. For implementation of a multiplatform game, ILove501 was developed in Windows and iOS environment at the same time, and we verified the results of the execution by porting on a variety of devices such as Android, iPhone, iPad and Galaxy Tab.

Implementation of Cushion Type Posture Discrimination System Using FSR Sensor Array (FSR 센서 어레이를 이용한 방석형 자세 판별시스템의 구현)

  • Kim, Mi-Seong;Seo, Ji-Yun;Noh, Yun-Hong;Jeong, Do-Un
    • Journal of the Institute of Convergence Signal Processing
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    • v.20 no.2
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    • pp.99-104
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    • 2019
  • Recently, modern people are increasing the incidence of various musculoskeletal diseases due to wrong posture. Prevention is possible through proper posture habit, but it is not easy to recognize posture by oneself. Various studies have been conducted to monitor persistent posture in daily life, but most studies using constrained measurement methods and high-cost measurement equipment are not suitable for daily life. In this paper, we implemented a posture discrimination system using a FSR sensor array that can induce posture correction spontaneously through sitting posture monitoring in daily life. The implemented system is designed as a cushion type so it is easy to apply to existing chair. In addition, it can identify five most common postures in everyday life, and can monitor real-time through Android-based smart-phone monitoring application. For the performance evaluation of the implemented system, each posture was measured 50 times repeatedly. As a result, 97.6% accuracy was confirmed.

Building of Remote Control Attack System for 2.4 GHz Wireless Keyboard Using an Android Smart Phone (안드로이드 스마트폰을 이용한 2.4 GHz 무선 키보드 원격제어 공격 시스템 구축)

  • Lee, Su-Jin;Park, Aesun;Sim, Bo-Yeon;Kim, Sang-su;Oh, Seung-Sup;Han, Dong-Guk
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.26 no.4
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    • pp.871-883
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    • 2016
  • It has been steadily increasing to use a wireless keyboard via Radio Frequency which is the input device. Especially, wireless keyboards that use 2.4 GHz frequency band are the most common items and their vulnerabilities have been reported since 2010. In this paper, we propose a 2.4 GHz wireless keyboard keystroke analysis and injection system based on the existing vulnerability researches of the Microsoft 2.4 GHz wireless keyboards. This system is possible to control on the remote. We also show that, via experiments using our proposed system, sensitive information of user can be revealed in the real world when using a 2.4 GHz wireless keyboard.