• Title/Summary/Keyword: Android platform

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Mobile MGIS Study for the Seomjin River Estuary (섬진강 하구역 Mobile MGIS 구축 연구)

  • PARK, Sang-Woo;KIM, Jung-Hyun;KIM, Jong-Kyu
    • Journal of Fisheries and Marine Sciences Education
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    • v.28 no.1
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    • pp.172-179
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    • 2016
  • The study of Mobile MGIS (Marine Geographic Information System) based on the Android Mobile Platform is mainly performed on effective methodologies which transform real world data to computing world data. Mobile GUI system has its own target on reliable data service by acquisition of geometric information using EFDC (Environmental Fluid Dynamics Code) Model, accurate measurement and graphical visualization. Even simple visualizations can aid in the interpretation of complex hydrodynamic relationships that are frequently encountered in the marine environment. The Mobile MGIS provides an easy way for hydrodynamics geoscientists to construct complex visualizations that can be viewed with free software. This study proposes a Mobile GUI MGIS using EFDC Model result of Seomjin River estuary. Finally, we design a Seomjin River estuarine Coastal Waters Mobile MGIS integrating above data models. It must adds more ecological information and the various service item for approach more easily in order to user.

Mobile Music Compose Program (모바일 음악 작곡 프로그램)

  • Shim, Dong-wook;Park, Jung-su;No, Tae-sin;Seng, ki-won;Park, So-young;Jang, Jun-ho
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2009.10a
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    • pp.493-494
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    • 2009
  • Mobile phone is becoming multi-functionality devices rather than simply communication machine devices. Now, the mobile keep the run of the PC and much technical progress has been made. Recently, the Android open mobile platform has emerged, as they unveiled the Software Developer Kit to be possible to develop on the Android open mobile platform, it could be possible directly to make innovative Application development. Therefore, in this paper, a characteristic of a mobile mobility and multi-functionality is can for everyone easily compose music by built the music compose system.

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Smart Service Model for Dementia Patients in Android Platform (안드로이드 플랫폼에서 치매환자를 위한 스마트 서비스 모델)

  • Cho, Young-bok;Woo, Sung-Hee;Lee, Sang-Ho;Lee, Young-Sung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2014.10a
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    • pp.711-714
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    • 2014
  • Recently, the our country has a geriatric dementia patients with poor social welfare policies for the State because it's got a patient exodus and disappearance increases and can cause serious problems socially. The dissemination and the development of communication technologies and smart devices with mobile applications in the diagnosis of dementia through mobile devices and applications, interactions, the Inspector, on behalf of the dementia self-diagnostics, with the possibility of that feature will be able to meet. Therefore, the dissemination of the use of the EEG analysis of patient in the hatch every smart phones use the law hatch proposes a service model for every patient. Proposed dissertation smart service model on the Android platform and identify the symptoms of dementia patients around as a reminder to the patient can be easily managed.

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Development of Android Application for Wireless Control of Omnidirectional Biped Walking of Humanoid Robot (휴머노이드 로봇의 전방향 이족보행 원격제어를 위한 안드로이드 애플리케이션 개발)

  • Park, GyuYung;Yun, JaeHun;Choi, YoungLim;Kim, Jong-Wook
    • Journal of Institute of Control, Robotics and Systems
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    • v.20 no.2
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    • pp.223-231
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    • 2014
  • Humanoid robot is the most suitable robot platform for effective human interaction and various intelligent services. The present work addresses development of real time wireless control application of humanoid robot's forward and backward walks, and turning in walking. For convenience of human users, the application is developed on Android OS (Operating System) working on his or her smartphone. To this end, theoretic background on various-directional biped walking is proposed based on joint trajectories for forward walking, which have been shaped with a global optimization method. In this paper, backward walking is scheduled by interchange of angles and angular velocities and additional change of signs in angular velocities at all the via-points connecting cubic polynomial trajectories. Turning direction in walking is also implemented by activating the transversal hip joint initially located in the support leg in two stages. After validation of the proposed walking schemes with Matlab simulator, a smartphone application for the omnidirectional walking has been developed to control a humanoid robot platform named DARwIn-OP interconnected via Wi-Fi. Experiment result of the present wireless control of a humanoid robot with smartphone is successful, and the application will be released in application market near future.

Design and Implementation of Java Crypto Provider for Android Platform (안드로이드 플랫폼을 위한 자바 보안 프로바이더 설계 및 구현)

  • Son, Mikyung;Kang, Namhi
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.37C no.9
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    • pp.851-858
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    • 2012
  • Java crypto library such as SUN JCA/JCE or BC JCE is generally used to implement secure applications for smart devices using Android platform. Programming functions written by Java language are launched and executed inside Java Virtual Machine (JVM), thereby difficult to use system hardware specific functionalities and degrading performance as well. In case of crypto primitive, few secure applications can use crypto primitive executing in JVM because both amount of computing and complexity of such primitives are very high. From the aspect of performance, in particular, time sensitive real time applications such as streaming services or secure application frequently applying public key based crypto algorithm cannot use Java crypto library. To solve the problem, we design and implement crypto library which employ JNI and NDK methods to directly access functions that implemented by native language such as C or C++. The proposed Java Crypto provider supports faster execution. Also developer can use our provider in the same way by writing traditional Java crypto library.

Flower Recognition System Using OpenCV on Android Platform (OpenCV를 이용한 안드로이드 플랫폼 기반 꽃 인식 시스템)

  • Kim, Kangchul;Yu, Cao
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.21 no.1
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    • pp.123-129
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    • 2017
  • New mobile phones with high tech-camera and a large size memory have been recently launched and people upload pictures of beautiful scenes or unknown flowers in SNS. This paper develops a flower recognition system that can get information on flowers in the place where mobile communication is not even available. It consists of a registration part for reference flowers and a recognition part based on OpenCV for Android platform. A new color classification method using RGB color channel and K-means clustering is proposed to reduce the recognition processing time. And ORB for feature extraction and Brute-Force Hamming algorithm for matching are used. We use 12 kinds of flowers with four color groups, and 60 images are applied for reference DB design and 60 images for test. Simulation results show that the success rate is 83.3% and the average recognition time is 2.58 s on Huawei ALEUL00 and the proposed system is suitable for a mobile phone without a network.

An Implementation of A Recruiting System for Real-time Communication Matching based on Android Platform (실시간 양방향 의사정합을 위한 안드로이드 리쿠르팅 시스템의 구현)

  • Ihm, Sun-Young;Park, Young-Ho
    • Journal of Digital Contents Society
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    • v.12 no.1
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    • pp.107-114
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    • 2011
  • Recently, interests for recruiting and the rates of using smart phones are growing fast. The paper proposes Recruid, which is a smart phone application based on android platform, that helps real-time communication matching between users. They can use every services of Recruid anywhere and anytime which reflects mobility characteristics of smart phones, and also use additional services on web pages. Recruid provides three main services. First, it provides mobile subscription and submission functionality on high mobility and convenience. Second, it provides group service that user can make their own groups. Last, it also provides reliability evaluation mechanism of activity data in Recruid thus, Recruid provides high credibility to users. The paper presents implementation of Recruid and shows the snapshots of the presented system.

Mepelyzer : Malicious App Identification Mechanism based on Method & Permission Similarity Analysis of Server-Side Polymorphic Mobile Apps (Mepelyzer : 서버 기반 다형상 모바일 앱에 대한 메소드 및 퍼미션 유사도 기반 악성앱 판별)

  • Lee, Han Seong;Lee, Hyung-Woo
    • Journal of the Korea Convergence Society
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    • v.8 no.3
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    • pp.49-61
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    • 2017
  • Recently, convenience and usability are increasing with the development and deployment of various mobile applications on the Android platform. However, important information stored in the smartphone is leaked to the outside without knowing the user since the malicious mobile application is continuously increasing. A variety of mobile vaccines have been developed for the Android platform to detect malicious apps. Recently discovered server-based polymorphic(SSP) malicious mobile apps include obfuscation techniques. Therefore, it is not easy to detect existing mobile vaccines because some other form of malicious app is newly created by using SSP mechanism. In this paper, we analyze the correlation between the similarity of the method in the DEX file constituting the core malicious code and the permission similarity measure through APK de-compiling process for the SSP malicious app. According to the analysis results of DEX method similarity and permission similarity, we could extract the characteristics of SSP malicious apps and found the difference that can be distinguished from the normal app.

Augmented Reality Logo System Based on Android platform (안드로이드 기반 로고를 이용한 증강현실 시스템)

  • Jung, Eun-Young;Jeong, Un-Kuk;Lim, Sun-Jin;Moon, Chang-Bae;Kim, Byeong-Man
    • The KIPS Transactions:PartB
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    • v.18B no.4
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    • pp.181-192
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    • 2011
  • A mobile phone is becoming no longer a voice communication tool due to smartphones and mobile internet. Also, it now becomes a total entertainment device on which we can play game and get services by variety applications through the Web. As smartphones are getting more popular, their usages are also increased, which makes the interest of advertising industry in mobile advertisement increased but it is bound to be limited by the size of the screen. In this paper, we suggest an augmented reality logo system based on Android platform to maximize the effect of logo advertisement. After developing software and mounting it on a real smartphone, its performances are analyzed in various ways. The results show the possibility of its application to real world but it's not enough to provide real time service because of the low performance of hardware.

Developing Formal Framework for Cross-Platform Based Mobile Game Process (크로스 플랫폼 기반의 모바일게임 개발을 위한 정형 프레임워크 개발)

  • Choi Jaejun
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.19 no.4
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    • pp.147-154
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    • 2023
  • With the recent popularity of smartphones, many games are being developed on mobile-based platforms. As a result, it has brought about many changes in the way mobile game is developed. Especially mobile platforms, which are divided into Android and IOS, can now be applied to each platform without additional development through cross-platform. This means that it is necessary to move away from the method of developing each using separate development tools and implement the development process through cross-platform unique features. In this paper, we studied various methods to increase the productivity and quality of game development for the development of mobile games, and a formal framework considering the development process was developed. The framework consists of process, development domain, and platform support parts, each playing its own role. Items of the detailed framework must be reflected so that detailed response data for efficient application of game development can be established in actual mobile game development. The framework was developed by approaching it from two domains, the need for a framework and the framework implementation of key item response data.