• Title/Summary/Keyword: Android phone

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Android Platform based Mobile Traffic Information System (안드로이드 플랫폼 기반 모바일 교통정보시스템)

  • Choi, Myeong-Jin;An, Beong-Ku
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.11 no.2
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    • pp.153-159
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    • 2011
  • Android is the OS for mobile phones created by Google. Android has changed the situations of mobile developing community, and currently many of mobile programs based on the android platform are designed. In this paper, android platform based traffic information system by using LBS is proposed and developed. The main contributions and features of the proposed system are as follows. First, no space constraints as mobile based traffic information system. Second, basic information services as well as telephone service. direct homepage service. Third, user oriented suitable program that can be made by users themselves. The performance evaluation of the developed system is performed by using AVD (Android Virture Device) for Android SDK 1.5.

AndroScope: An Insightful Performance Analyzer for All Software Layers of the Android-Based Systems

  • Cho, Myeongjin;Lee, Ho Jin;Kim, Minseong;Kim, Seon Wook
    • ETRI Journal
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    • v.35 no.2
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    • pp.259-269
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    • 2013
  • Android has become the most popular platform for mobile devices. However, Android still has critical performance issues, such as "application not responding" errors and hiccups resulting from garbage collection. Many phone vendors have tried to resolve the problems by characterizing and improving the performance. However, there are few insightful performance analysis tools for the Android-based systems. This paper presents AndroScope, which is a performance analysis tool for both the Android platform (Dalvik virtual machine, core libraries, Android libraries, and even Linux kernels) and its applications. To the best of our knowledge, this is the first tool to collect and analyze performance data from all the software layers of the Android-based systems. AndroScope offers a trace mechanism to collect such deep and wide performance data as hardware performance counters, time, and memory usage. In addition, the tool includes TraceBridge, which is a middleware for the fast handling of mass logs. Moreover, AndroScope offers an integrated graphical user interface with the Android software development kit to display a great volume of the detailed performance data.

Design and Implementation of the GNEX-to-iPhone Converter for Smart Phone Game Contents (모바일 콘텐츠 자동변환기를 위한 콘텐츠 분석기와 리소스 변환기 개발)

  • Lee, Yang-Sun;Kim, Jae-Sung;Kim, Myoung-Jin
    • Journal of Korea Multimedia Society
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    • v.14 no.5
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    • pp.681-690
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    • 2011
  • Since korean mobile communication companies each use different mobile platforms, developers must configure and translate their game contents to run under each of the smart phone platforms so that they can be serviced correctly. Nevertheless, such translation tasks require lengthy times and costs. This is one of the reasons why a variety of contents could not be provided. In order to mitigate such difficulty, this paper implemented the contents analyzer and the resource converter of the automatic mobile contents converter system that converts game contents of the mobile platform such as the WIPI and the GNEX to contents of the smart platform such as the Android and the iOS. The automatic mobile contents converter system helps minimize the amount of time and cost required in servicing contents to different mobile communication companies by promptly converting platform-specific-contents to run under smart platforms. Also, the automatic conversion and servicing of existing contents increases the reusability of these contents and also the productivity of new contents thereby offering users with a more variety of game contents.

Design and Implementation for Android Game Framework Using the Linked Observer Pattern (Linked Observer 패턴을 적용한 안드로이드 게임 프레임워크 설계 및 구현)

  • Seo, Moon-Seog
    • Journal of Information Technology Services
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    • v.12 no.3
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    • pp.421-432
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    • 2013
  • The changes in the game platform is appeared since the advent of smart-phones. Apple's iOS or Google's Android platform is gradually expanding their territories in the mobile game area. Android's platform fragmentation and the absence of game development framework act as barriers for game developments. In the development of game applications on the smart-phone, the standardized development procedures under game framework can achieve the productivity improvement. In this paper, we propose a new design pattern suitable for the design of a framework for new areas of application through the expansion of existing framework. The design and implementation of the Android game development framework is presented by taking advantage of existing design patterns and a proposed pattern. Also we propose the standardized development procedure of game applications under the proposed framework.

Android Based Mobile Booky Contents (안드로이드 기반 모바일 Booky 컨텐츠)

  • Oh, Bum-Kyo;Kang, Tae-Hwan;An, Beong-Ku
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.10 no.2
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    • pp.53-59
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    • 2010
  • Android that was made by Google and Open Handset Alliance is the open source software toolkit for mobile phone. In a few years, Android will be used by millions of Android mobile phones and other mobile devices, and become the main platform of application developers. In this paper, we develop an application contents Booky based on Google Android flatform by using Webview merits and Google search engine. The features of the developed content are as follows. First, a mobile-based Web browser which has an advanced screen resolution and can support more faster viewer than normal web browser as it reduces the amount of data transmission. Second, efficient E-book search and reading functionality. In the performance evaluation, we show the results of simulation using AVD(Android Virture Device).

Android Malware Detection using Machine Learning Techniques KNN-SVM, DBN and GRU

  • Sk Heena Kauser;V.Maria Anu
    • International Journal of Computer Science & Network Security
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    • v.23 no.7
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    • pp.202-209
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    • 2023
  • Android malware is now on the rise, because of the rising interest in the Android operating system. Machine learning models may be used to classify unknown Android malware utilizing characteristics gathered from the dynamic and static analysis of an Android applications. Anti-virus software simply searches for the signs of the virus instance in a specific programme to detect it while scanning. Anti-virus software that competes with it keeps these in large databases and examines each file for all existing virus and malware signatures. The proposed model aims to provide a machine learning method that depend on the malware detection method for Android inability to detect malware apps and improve phone users' security and privacy. This system tracks numerous permission-based characteristics and events collected from Android apps and analyses them using a classifier model to determine whether the program is good ware or malware. This method used the machine learning techniques KNN-SVM, DBN, and GRU in which help to find the accuracy which gives the different values like KNN gives 87.20 percents accuracy, SVM gives 91.40 accuracy, Naive Bayes gives 85.10 and DBN-GRU Gives 97.90. Furthermore, in this paper, we simply employ standard machine learning techniques; but, in future work, we will attempt to improve those machine learning algorithms in order to develop a better detection algorithm.

Mobile Healthcare System Based on Bluetooth Medical Device

  • Kim, Jeong-Heon;Lee, Seung-Chul;Lee, Boon-Giin;Chung, Wan-Young
    • Journal of Sensor Science and Technology
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    • v.21 no.4
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    • pp.241-248
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    • 2012
  • Recently healthcare industry such as pharmaceutical, medical device and healthcare service technology is growing significantly. Mobile healthcare has attracted big attention due to IT convergence technology. Paradigm of healthcare has been changed from the 1st generation(communicable disease prevention) and the 2nd generation(treatment of disease due to extended life expectancy) to the 3rd generation(extended life expectancy due to prevention and control). In our study, we suggest the 3rd generation mobile healthcare system using Bluetooth based wearable ECG monitoring system and smart phone technology. The mobile healthcare system consists of wearable shirts with Bluetooth communication module, ECG sensor, battery, and mobile phone. The ECG data is obtained by a miniaturized sensor and the data is transferred to a mobile phone using Bluetooth communication. Then, user can monitor his/her own ECG signal on an application using Android in mobile phone. The Bluetooth communication device is used due to highly reliable data transmission property and the Bluetooth chip is embedded in every mobile phone. The wearable shirts with chest belt of Bluetooth ECG module is designed with a focus on convenience in the daily life of a wearer. The ECG signal evaluation software in Android based mobile phone is developed for the health check and the ECG signal variation is tested according to the activities of the wearer such as walking, climbing stairs, stand up and sit down, and so on.

Android App Development System Using Modular Method (모듈 방식을 이용한 안드로이드 앱 개발 시스템)

  • Park, Ju-Yeon;Park, Seong-Mo
    • Journal of Korea Multimedia Society
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    • v.17 no.5
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    • pp.601-612
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    • 2014
  • As the more people use smart phones, the interest in the apps gets the higher. Studies such as App Inventor, app generation methods using templates provide app development process with app development methods by substituting programming work. However, the realm of producible apps is limited and there are a lot of set up operations and input informations. Also, there is lack of support for smart phone sensors that are in a high demand of utilization. This paper proposed an android app development method for resolving existing problems, and implemented an accompanying app development tool. When the proposed app development method derived through combination of function modules and sensor modules is used, it's possible to produce apps with minimal user inputs, and to use sensors easily. Also, because it is simple to identify overall flow of app execution, and functions addible to the app are provided for users by units of module, it is possible to develop apps quickly.

Google Play Malware Detection based on Search Rank Fraud Approach

  • Fareena, N;Yogesh, C;Selvakumar, K;Sai Ramesh, L
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.16 no.11
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    • pp.3723-3737
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    • 2022
  • Google Play is one of the largest Android phone app markets and it contains both free and paid apps. It provides a variety of categories for every target user who has different needs and purposes. The customer's rate every product based on their experience of apps and based on the average rating the position of an app in these arch varies. Fraudulent behaviors emerge in those apps which incorporate search rank maltreatment and malware proliferation. To distinguish the fraudulent behavior, a novel framework is structured that finds and uses follows left behind by fraudsters, to identify both malware and applications exposed to the search rank fraud method. This strategy correlates survey exercises and remarkably joins identified review relations with semantic and behavioral signals produced from Google Play application information, to distinguish dubious applications. The proposed model accomplishes 90% precision in grouping gathered informational indexes of malware, fakes, and authentic apps. It finds many fraudulent applications that right now avoid Google Bouncers recognition technology. It also helped the discovery of fake reviews using the reviewer relationship amount of reviews which are forced as positive reviews for each reviewed Google play the android app.

Accessibility Analysis of Android-based Smart Phones Targeted at People with Upper Limb Dysfunctions (상지기능 장애인을 대상으로 한 안드로이드 기반 스마트 폰의 입력 접근성 분석)

  • Kim, Kyung Sik;Song, Byung Seop
    • Journal of rehabilitation welfare engineering & assistive technology
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    • v.10 no.4
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    • pp.267-272
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    • 2016
  • In the era of ultra high speed information communication technology represented by Smart phone and Tablet PC, the disable and the aged people came to be in a position of so-called 'relatively weak people' in the field of information communication due to inconvenience of use and difference in information acquisition and processing ability. Thus, a survey was conducted on Smart phone accessibility items based on previous studies of the disabled with crippled disorder, brain lesions, myelopathy and muscular disabilities having more inconvenience relatively in their use of smart phone due to upper limb dysfunctions. Especially, people with upper limb dysfunctions with relatively weak grip had big inconvenience in the conditions of uses requiring actions such as grabbing and rotating the devices, and due to the characteristics of touch screen input method of Smart phone, they had big inconvenience due to a lack of a guidance for keyboard in input. As a result of questionnaires by the type of disability, it turned out that severe myelopathy causes the most inconvenience in using smart phone.