• Title/Summary/Keyword: Android media player

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Implementation of a Continuous Playing Schemes on Android - PC Environment Based On RESTful (RESTful 기반의 Android - PC간 동영상 이어보기 구현)

  • Kim, Cheong Ghil
    • Journal of Satellite, Information and Communications
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    • v.8 no.4
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    • pp.70-74
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    • 2013
  • In recent days, the number of users having multiple devices according to time and places continue to increases with the help of wide spreading plurality of mobile devices. Consequently, the need for a user to share a media content on his/her multiple devices; furthermore, this movement brings the expansion of N-screen service focusing on connectivity, mobility, and integrity. N-screen service is platform that mediates the use of content or services on multiple devices with the continuous playing scheme. However, N-screen services have the problem of being provided exclusively by a service provider. This paper aims to implement a continuous playing scheme based on RESTfull and on an open service platform; the prototype was successfully implemented on the Android - PC environment.

A Study of Real-Time Video Streaming Data Service on the Linux Server (리눅스 서버를 이용한 동영상 데이터 실시간 스트리밍 서비스 연구)

  • Jang, Seung-Ju;Heo, Won-Yeong;Yoo, Hyun-Min;Lee, Chang-Hoon;Shin, Woo-Ho
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.17 no.4
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    • pp.893-901
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    • 2013
  • This paper suggests a method of developing live media streaming service through Linux server system on android system environment. The android application constructed in the experiment is able to record media while sending it to Linux server. Generated real time media data is send to linux server through Multipart Request class of Apache Tomcat server constructed on Linux system. Also in this research, by utilizing Android video player and media player class, development of android application structures was accomplished, which has methods of; playing live media stream data on video server, or playing live media stream data while saving stream data in cache. The structure and function of suggested system and application is confirmed by series of experiments.

Docking Station Implementation using Portable Media Player (이동식 미디어 플레이어를 이용한 도킹 스테이션 설계)

  • Jung, Eun-Sug;Ryu, Conan K.R.
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2011.10a
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    • pp.938-941
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    • 2011
  • A docking station design using portable media player for receiving and storing in digital broadcasting is presented in this paper. The receiving and storing for digital broadcasting contents is equipped with setup box. That enables to be removable and portable with multimedia player, and the portable media player is driving by Android operating system. The results of the implementation, this system enables to receive digital broadcasting, DMB, satellite broadcasting and territory broadcasting, and to store video image in real time.

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A Small Real-Time Radio Broadcasting System by Using Smart Phone (스마트폰을 이용한 소규모 실시간 라디오 방송 시스템)

  • Lee, Jae-Moon
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.12 no.5
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    • pp.83-90
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    • 2012
  • This paper is a research on the design and implementation of a small real-time radio broadcasting system by using smart phone based on Android. It was designed as the server-client structure, and used the progressive download of HTTP as methods of transferring data to further simplify the system. In order to realize the real-time broadcasting, the original audio source was divided with a short interval and captured to be compressed and stored into files. Then the client receives and plays the compressed files sequentially as it is downloaded. However, this method occurs two problems each of which is the loss of capturing the original source in the server and the discontinuity of playing the files in the client. We solved the problem in the server by separating the thread into two parallel threads of which is each captured and compressed/stored, also by using the double buffering method. The problem in the client was solved using MediaPlayer in Android and the file queue to store the multiple files.

A study on the national trend reflected by the number of active users of the KM player app (KM플레이어 앱의 활성 사용자 수치가 반영하는 국가 동향에 대한 연구)

  • Joung, Dasol;Thuong, Nguyen Thi;Kim, Daehak;Lee, Jundong;choi, Jaehong
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2020.07a
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    • pp.49-52
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    • 2020
  • KMPlayer는 2015년부터 국내 기업으로 개발된 세계적으로 넓게 확산된 국산 미디어 플레이어 프로그램이다. 현재는 IOS, Android 버전이 모바일 버전으로 출시되어있다. KMPlayer 안드로이드 어플리케이션은 천만 명 이상의 다운로드 수를 보유하고 있고, 많은 사용자 수를 기반으로 발생하는 방대한 데이터들은 분석 기준에 따라 다양한 형태의 그래프 보고서로 만들어지고 있다. 본 논문에서는 KMPlayer 사용 국가들의 활성 사용자 수 그래프를 분석해, 각 국가에서 발생하는 문화적, 사회적 사건이 KMPlayer 안드로이드 버전의 활성 상용자 수 그래프에 어떤 영향을 미치는지, 그리고 역으로 활성 사용자 수 그래프의 변화가 현실의 어떤 사건을 반영하고 있는지에 대해 연구하고자 한다.

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Group Synchronization Method Using Adaptive Synchronization Delay Time for Media Streaming (미디어 스트리밍을 위한 적응적 동기 지연시간을 이용한 그룹 동기화 기법)

  • Kwon, Dongwoo;Ok, Kisu;Kim, Hyeonwoo;Ju, Hongtaek
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.40 no.3
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    • pp.506-515
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    • 2015
  • In this paper, we propose a group playback synchronization method using adaptive synchronization delay time by the bit rate of media to synchronize a play position of streaming media between mobile smart devices. This method consists of streaming server-side and client-side synchronization algorithms based on synchronization delay time which includes connection time, control packet transmission time, streaming data buffering time, and synchronization processing time. We implement the Android media player application with synchronization support using the proposed algorithms and present the result of performance evaluation.

A Vulnerability Analysis of Paid Live Streaming Services Using Their Android Applications (안드로이드 앱을 이용한 실시간 유료 방송 취약점 분석)

  • Choi, Hyunjae;Kim, Hyoungshick
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.26 no.6
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    • pp.1505-1511
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    • 2016
  • Live streaming is a method to provide media service by sending recoded media to a user's video player. In order to provide video and audio contents in real-time for a large number of users simultaneously, live streaming compatible protocols such as RTMP (Real Time Messaging Protocol), HLS (Http Live Streaming), are required. In this paper, we analyzed vulnerability of paid live streaming services with the captured packets from the applications used by six major OTT (over-the-top) companies in Korea supporting live streaming services. We found that streaming channels were not encrypted and access control mechanisms were not properly used. Thus, guest users can freely use paid live streaming services.