• Title/Summary/Keyword: Android OS

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Group Management System based on Apache Web Server and Android App (Apache 웹서버와 Android 앱 기반의 동호회 관리 시스템)

  • Eun, Jong-Min;Oh, Jae-Kon;Kim, Jeong-Joon
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.18 no.2
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    • pp.141-147
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    • 2018
  • The group is one of the hobbies and other life groups, and each person in the group directly attends the meeting and works on the topic of the group. In this paper, we implemented voting, announcements, surveys, and suggestions, which are necessary functions for similar groups including group. We also provide web sites based on Apache web server for convenience of Android smartphone applications, OS except Android, Group management can be managed by using the manager's website which can manage the whole group management. It is designed with Apache web server, web communication language PHP, MySQL database, and Android.

Implementation of Korean TTS Service on Android OS (안드로이드 OS 기반 한국어 TTS 서비스의 설계 및 구현)

  • Kim, Tae-Guon;Kim, Bong-Wan;Choi, Dae-Lim;Lee, Yong-Ju
    • The Journal of the Korea Contents Association
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    • v.12 no.1
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    • pp.9-16
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    • 2012
  • Though Android-based smart phones are being released in Korea, Korean TTS engine is not built on them and Google has not announced service or software developer's kit related to Korean TTS officially. Thus, application developers who want to include Korean TTS capability in their application have difficulties. In this paper, we design and implement Android OS-based Korean TTS system and service. For speed, text preprocessing and synthesis libraries are implemented using Android NDK. By using Java's thread mechanism and the AudioTrack class, the response time of TTS is minimized. For the test of implemented service, an application that reads incoming SMS is developed. The test shows that synthesized speech are generated in real-time for random sentences. By using the implemented Korean TTS service, Android application developers can transmit information easily through voice. Korean TTS service proposed and implemented in this paper overcomes shortcomings of the existing restrictive synthesis methods and provides the benefit for application developers and users.

An Examination of an Efficient UI of Smartphone Home Screen Structure (스마트폰의 홈 화면구조에 따른 효율적 UI 방안 모색)

  • Choi, Jinhae
    • Journal of the Ergonomics Society of Korea
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    • v.36 no.5
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    • pp.437-446
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    • 2017
  • Objective: This study aims to draw an efficient UI design by comparing the usability of App drawer and single-layered home screens, which are smartphone home screens. Background: Because smartphone home screen is frequently used including the installation, deletion, and editing of APPs, it should be designed with easily controllable information structure. There is a need to seek a user-friendly UI by comparing the usability of App drawer and single-layered home screens, of which methods to search Apps are different. There is also a need to examine an efficient UI and the factors to improve from the user perspective. Method: This study targeted 30 Android OS and iOS users to evaluate the App drawer and single-layered home screens, of which UI structures are different. Each participant was instructed to carry out an App searching task and App deleting task, and the execution time and the number of errors were measured. After the tasks were completed, they evaluated satisfaction through a questionnaire survey. Results: In the App searching task with low task level, there was no difference in execution level between the App drawer and single-layered home screens. However, the single-layered home screen showed higher efficiency and accuracy in the App deleting task with high task level. As for the group difference according to use experience, there was no difference in satisfaction among Android OS users, but iOS user satisfaction with single-layered home screen with which they were familiar was higher. Conclusion: As for home screen usability, the single-layered home screen UI structure can be advantageous, as task level is higher. Repulsion was higher, when users, who had used easier UI, used complex UI in comparison with user satisfaction, when users familiar with complex UI used easier UI. A UI indicating the current status with clear label marking through a task flow chart-based analysis, and a UI in which a user can immediately recognize by exposing hidden functions to the first depth were revealed as things to improve. Application: The results of this study are expected to be used as reference data in designing smartphone home screens. Especially, when iOS users use Android OS, the results are presumed to contribute to the reduction of predicted barriers.

A Study of Technical Countermeasure System for the Smishing Detection and Prevention Based on the Android Platform (안드로이드 플랫폼 기반에서 스미싱 탐지 및 차단을 위한 기술적 대응체계 연구)

  • Seo, Gil-Won;Moon, Il-Young
    • Journal of Advanced Navigation Technology
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    • v.18 no.6
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    • pp.569-575
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    • 2014
  • Since 2009 the number of users of smart phones and tablet PC is growing exponentially. In particular Apple's iOS and Google's Android OS are the heart of this remarkable growth, most of smart phone and tablet PC are designed to operate based on these two OS. Such increasing use of smart devices has led to changes in the social environment that allows, without the constraints of time and place. However, such development does not supply only ease to do something, even compared to past, financial fraud and information leakage are easier than before by variety of new types of attack for example phishing, pharming, smishing and qshing. So according to this paper, analyzes for smishing attack, propose a countermeasure system of the technical way and proved its higher performance compare to the existing method.

Overview of the Sambodana Project: Development of Mobile Communication Security System using Hardening Android

  • Cahyo, Darujati;Moh Noor Al, Azam
    • International Journal of Computer Science & Network Security
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    • v.22 no.12
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    • pp.57-62
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    • 2022
  • The Sambodana project is a mobile communication security system development project using Hardening Android. The initial idea for this project is that information leakage occurs outside of a communications application with end-to-end cryptographic security. Android hardening prevents unwanted applications and bloatware from being installed, such as unavailable Google Play Store or install restrictions.

An Implementation of Mobile Gateway Based on Android Smartphone (안드로이드 스마트폰 기반의 모바일 게이트웨이 구현)

  • Lee, Donggeon;Lim, Jae-Hyun
    • Journal of Digital Convergence
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    • v.12 no.1
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    • pp.333-338
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    • 2014
  • Zigbee is a wireless communication technology optimized for WSN (Wireless Sensor Network) environment. A WSN gateway is used for node control and data transmission. However, a fixed-type gateway can restrict the flexibility of the WSN environment. A smartphone-mounted high-performance processor and Android OS can be easily used in a mobile WSN gateway. In this paper, we proposed a mobile WSN gateway based on Android smartphones. In the proposed system, a Zigbee sensor module is connected with a smartphone via USB (Universal Serial Bus) port. We also implemented an Android application for the mobile WSN gateway.

Efficient Malware Detector for Android Devices (안드로이드 모바일 단말기를 위한 효율적인 악성앱 감지법)

  • Lee, Hye Lim;Jang, Soohee;Yoon, Ji Won
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.24 no.4
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    • pp.617-624
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    • 2014
  • Smart phone usage has increased exponentially and open source based Android OS occupy significant market share. However, various malicious applications that use the characteristic of Android threaten users. In this paper, we construct an efficient malicious application detector by using the principle component analysis and the incremental k nearest neighbor algorithm, which consider an required permission, of Android applications. The cross validation is exploited in order to find a critical parameter of the algorithm. For the performance evaluation of our approach, we simulate a real data set of Contagio Mobile.

Design and Implementation of User Relationship Formation Service Using Location Information based on Android OS (위치정보를 이용한 안드로이드OS 기반의 사용자 관계형성 서비스 설계 및 구현)

  • Jang, Rae-Young;Jung, Sung-Jae;Bae, Yu-Mi;Sung, Kyung;Soh, Woo-Young
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.15 no.11
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    • pp.2419-2425
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    • 2011
  • Presently SmartPhone users over the 15 million are expected to exceed 20 million people by the end of the year. The prevalence of SmartPhone has brought positive results with a new paradigm. But, It makes a result that SmartPhone user should concentrate on mobile device and interpersonal relationships are avoided. In this paper, we design and implement user network services that use a same application using located information based on android.

Design and Implementation of User Relationship Formation Service Using Location Information based on Android OS (위치정보를 이용한 안드로이드OS 기반의 사용자 관계형성 서비스 설계 및 구현)

  • Jang, Rae-Young;Jung, Sung-Jae;Bae, Yu-Mi;Sung, Kyung;Soh, Woo-Young
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2011.10a
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    • pp.535-538
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    • 2011
  • Presently SmartPhone users over the 15 million are expected to exceed 20 million people by the end of the year. The prevalence of SmartPhone has brought positive results with a new paradigm. But, It makes a result that SmartPhone user should concentrate on mobile device and interpersonal relationships are avoided. In this paper, we design and implement user network services that use a same application using located infomation based on android.

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File Sharing System Between Heterogeneous System Using Mobile Server (모바일 서버를 이용한 이기종간의 파일 공유 시스템)

  • Park, Sung-hyun;Kim, A-Yong;HE, YILUN;CHU, XUN;Jung, Hoe-kyung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2013.10a
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    • pp.1041-1043
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    • 2013
  • As the mobile device supply is increasing currently, the era of N mobile devices per person has opened. Types of mobile devices and OS are increasing continuously. Samsung and Intel are developing TIZEN, the OS mobilized by UBUNTU of Linux is going to be released as well as the market share of Google's Android and Apple's IOS remains above 90%. However, it is a reality that there are not specific technologies or systems which can share files between different OS. Despite of technologies such as Bluetooth and WiFi Direct, constraints are shown in device compatibility and file formats. In this paper, we have studied how to share files between OS as well as mobile devices, and to share files in a wireless LAN environment of heterogeneous variety. Future research includes the mobile phone integration server system that provides services such as introduction, management, maintenance, and repair in one-touch Mobile Server that spread and building are easy.

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