• Title/Summary/Keyword: Android Apps

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A Method for Preemptive Intrusion Detection and Protection Against DDoS Attacks (DDoS 공격에 대한 선제적 침입 탐지·차단 방안)

  • Kim, Dae Hwan;Lee, Soo Jin
    • Journal of Information Technology Services
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    • v.15 no.2
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    • pp.157-167
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    • 2016
  • Task environment for enterprises and public institutions are moving into cyberspace-based environment and structing the LTE wireless network. The applications "App" operated in the LTE wireless network are mostly being developed with Android-based. But Android-based malwares are surging and they are the potential DDoS attacks. DDoS attack is a major information security threat and a means of cyber attacks. DDoS attacks are difficult to detect in advance and to defense effectively. To this end, a DMZ is set up in front of a network infrastructure and a particular server for defensive information security. Because There is the proliferation of mobile devices and apps, and the activation of android diversify DDoS attack methods. a DMZ is a limit to detect and to protect against DDoS attacks. This paper proposes an information security method to detect and Protect DDoS attacks from the terminal phase using a Preemptive military strategy concept. and then DDoS attack detection and protection app is implemented and proved its effectiveness by reducing web service request and memory usage. DDoS attack detection and protecting will ensure the efficiency of the mobile network resources. This method is necessary for a continuous usage of a wireless network environment for the national security and disaster control.

Detecting Android Emulators for Mobile Games (Focusing on Detecting Nox and LD Player) (모바일 게임용 안드로이드 에뮬레이터 탐지 기법 (Nox와 LD Player 탐지 기법 중심으로))

  • Kim, Nam-su;Kim, Seong-ho;Pack, Min-su;Cho, Seong-je
    • Journal of Software Assessment and Valuation
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    • v.17 no.1
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    • pp.41-50
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    • 2021
  • Many game and financial apps have emulator detection functionality to defend against dynamic reverse engineering attacks. However, existing Android emulator detection methods have limitations in detecting the latest mobile game emulators that are similar to actual devices. Therefore, in this paper, we propose a method to effectively detect Android emulators for mobile games based on Houdini module and strings of a library. The proposed method detects the two emulators, Nox and LD Player through specific strings included in libc.so of bionic, and an analysis of the system call execution process and memory mapping associated with the Houdini module.

M-Learning Application for Ubiquitous Learning Based on Android Web Platform (안드로이드 웹 플랫폼 기반 U-Learning을 위한 M-Learning 애플리케이션)

  • Kim, Hye-Jin
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.12 no.12
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    • pp.5564-5569
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    • 2011
  • In this paper we introduced Augmented Reality (AR) on Android platform for ubiquitous learning (u-learning). Android is breaking new ground for mobile computing and open technologies. Android is versatile as it is not limited only to mobile phones, but it can be installed on various devices. Android gives developers the opportunity to leverage their development skills, while also building an exciting and active community. Augmented Reality (AR) is going to be the future of most apps; all it takes is a decent processor, a camera, a compass and a GPS, all of which are becoming increasingly common on smart phones. Through AR we can have educational tools that provide individuals with total flexibility to receive, send, and review training and detailed product information through an increasingly ubiquitous web-enabled communication device. In this paper, we proposed Augmented Reality for Species Identification using Android Smartphone with augmented reality in species determination. This study is appropriate in the field of Biology. This is useful in outdoor experimental activities of the students. Like for example while they are visiting the zoo, botanical garden and etc.

QoS-Aware Power Management of Mobile Games with High-Load Threads (CPU 부하가 큰 쓰레드를 가진 모바일 게임에서 QoS를 고려한 전력관리 기법)

  • Kim, Minsung;Kim, Jihong
    • KIISE Transactions on Computing Practices
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    • v.23 no.5
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    • pp.328-333
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    • 2017
  • Mobile game apps, which are popular in various mobile devices, tend to be power-hungry and rapidly drain the device's battery. Since a long battery lifetime is a key design requirement of mobile devices, reducing the power consumption of mobile game apps has become an important research topic. In this paper, we investigate the power consumption characteristics of popular mobile games with multiple threads, focusing on the inter-thread. From our power measurement study of popular mobile game apps, we observed that some of these apps have abnormally high-load threads that barely affect the user's gaming experience, despite the high energy consumption. In order to reduce the wasted power from these abnormal threads, we propose a novel technique that detects such abnormal threads during run time and reduces their power consumption without degrading user experience. Our experimental results on an Android smartphone show that the proposed technique can reduce the energy consumption of mobile game apps by up to 58% without any negative impact on the user's gaming experience.

Blockchain Technology for Mobile Applications Recommendation Systems (모바일앱 추천시스템과 블록체인 기술)

  • Umekwudo, Jane O.;Shim, Junho
    • The Journal of Society for e-Business Studies
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    • v.24 no.3
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    • pp.129-142
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    • 2019
  • The interest in the blockchain technology has been increasing since its inception and it has been applied to many fields and sectors. The blockchain technology creates a decentralized environment where no third party controls the data and transaction. Mobile apps recommendation has been extensively used to recommend apps to mobile users. For example, Android-based recommendation applications have been developed to recommend other mobile apps for download depending on user's preferences and mobile context. These recommendations help users discover apps by referring to the experiences of other users. Due to the collection of a large amount of data and user information, there is a problem of insecurity and user's privacy that are prone to be attacked. To address this issue the blockchain technology can be incorporated to assure cryptographic safety. In this paper, we present a survey of the on-going mobile app recommendations and e-commerce technology trend to address how the blockchain can be incorporated into the collaborative filtering recommendation systems to enable the users to set up a secured data, which implies the importance of user privacy preference on personalized app recommendations.

Vulnerability analysis for privacy security Android apps (개인정보보호 안드로이드 앱에 대한 취약점 분석)

  • Lee, Jung-Woo;Hong, Pyo-Gil;Kim, Dohyun
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2022.05a
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    • pp.184-186
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    • 2022
  • Recently, as interest in personal information protection has increased, various apps for personal information protection have emerged. These apps protect data in various formats, such as photos, videos, and documents containing personal information, using encryption and hide functions. These apps can have a positive effect on personal information protection, but in digital forensics, they act as anti-forensic because they can be difficult to analyze data during the investigation process. In this paper, finds out PIN, an access control function, through reverse engineering on Calculator - photo vault, one of the personal information protection apps, and files such as photos and documents to which encryption and hide were applied. In addition, the vulnerability to this app was analyzed by research decryption for database files where logs for encrypted and hide files are stored.

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Development of Lecture Assistant Apps Using NFC Protocols (NFC 기반의 강의 도우미 앱 개발)

  • Kim, Dong Kwan;Kim, Min Ju
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2016.01a
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    • pp.293-294
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    • 2016
  • 본 논문에서는 대학교 강의 효율 향상을 위한 학습 지원 시스템을 제안한다. 해당 시스템은 교수와 학생의 스마트 폰을 이용한 온라인 출석부를 지원하고, 학생의 스마트 폰 사용을 일정 시간 제한할 수 있다. 온라인 출석부는 별도의 서버에서 저장 관리되며, 비접촉식 근거리 통신 방식인 NFC를 통해 출석 유무를 점검한다. 효과적으로 스마트 폰을 제어하기 위해, 인터넷 모드, 매너 모드, 제어시간 등이 결정되며, 결정된 정책에 따라 학생의 스마트 폰은 관리된다.

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Low-Cost Remote Power-Quality-Failure Monitoring System using Android APP and MCU (안드로이드 앱과 MCU를 이용한 저가형 원격 전원품질이상 감시 시스템)

  • Lim, Ho-Kyoun;Kim, Seo-Hwi;Lee, Seung-Hyeon;Choe, Sangho
    • Journal of the Institute of Electronics and Information Engineers
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    • v.50 no.9
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    • pp.144-155
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    • 2013
  • This paper presents a low-cost remote power-quality-failure monitoring system (RPMS) using Android App and TI MCU (micro-controller unit), which is appliable to a micro-grid. The designed RPMS testbed consists of smart nodes, a server, and Android APPs. Especially, the C2000-series MCU-based RPMS smart node that is low-cost compared to existing monitoring systems has both a signal processing function for power signal processing and a data transmission function for power-quality monitoring data transmission. The signal processing function implements both a wavelet-based power failure detection algorithm including sag, swell, and interruption, and a FFT-based power failure detection algorithm including harmonics such that reliable and real-time power quality monitoring is guaranteed. The data transmission function implements a low-complexity RPMS transmission protocol and defines a simple data format (msg_Diag) for power monitoring message transmission. We may watch the monitoring data in real time both at a server and Android phone Apps connected to the WiFi network (or WAN). We use RS-232 (or Bluetooth) as the wired (or wireless) communication media between a server and nodes. We program the RPMS power-quality-failure monitoring algorithm using C language in the CCS (Code Composer Studio) 3.3 environment.

De-cloaking Malicious Activities in Smartphones Using HTTP Flow Mining

  • Su, Xin;Liu, Xuchong;Lin, Jiuchuang;He, Shiming;Fu, Zhangjie;Li, Wenjia
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.11 no.6
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    • pp.3230-3253
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    • 2017
  • Android malware steals users' private information, and embedded unsafe advertisement (ad) libraries, which execute unsafe code causing damage to users. The majority of such traffic is HTTP and is mixed with other normal traffic, which makes the detection of malware and unsafe ad libraries a challenging problem. To address this problem, this work describes a novel HTTP traffic flow mining approach to detect and categorize Android malware and unsafe ad library. This work designed AndroCollector, which can automatically execute the Android application (app) and collect the network traffic traces. From these traces, this work extracts HTTP traffic features along three important dimensions: quantitative, timing, and semantic and use these features for characterizing malware and unsafe ad libraries. Based on these HTTP traffic features, this work describes a supervised classification scheme for detecting malware and unsafe ad libraries. In addition, to help network operators, this work describes a fine-grained categorization method by generating fingerprints from HTTP request methods for each malware family and unsafe ad libraries. This work evaluated the scheme using HTTP traffic traces collected from 10778 Android apps. The experimental results show that the scheme can detect malware with 97% accuracy and unsafe ad libraries with 95% accuracy when tested on the popular third-party Android markets.

Methods of Energy Saving for Outdoor LBS Apps (실외 위치기반서비스 앱을 위한 건전지 절약 방법)

  • Yim, Jaegeol
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2017.07a
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    • pp.119-120
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    • 2017
  • 최신 스마트폰은 GPS(Global Positioning System) 신호를 이용하여 비교적 정확한 위치정보를 제공한다. 그래서 GPS를 이용한 다양한 실외용 위치기반서비스 앱이 개발되고 있다. 그러나 GPS를 이용하면 비교적 많은 건전지 에너지가 소모되어 사용자에게 큰 불편을 준다. 본 논문은 지도정보와 에너지 소모가 적은 센서를 이용하여 건전지를 절약하는 방안을 제안한다.

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