• Title/Summary/Keyword: Alternative input devices

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"Least Gain or Wrist Pain": A comparative study about performance and usability of mouse, trackball, and touchpad

  • Yunsun Alice Hong;Kwanghee Han
    • International Journal of Advanced Culture Technology
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    • v.11 no.2
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    • pp.298-309
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    • 2023
  • The mouse as an input device has undoubtedly brought convenience to users due to its intuitiveness and simplicity, but it also brought unprecedented issues such as carpal tunnel syndrome (CTS). As a result, the necessity of alternative input devices that put less strain on the wrist, while still providing the convenience of a conventional mouse, has emerged. Unfortunately, there have been several research about alternative devices to replace a mouse, however, they showed inconsistent results. This study suggests that those inconsistent results may stem from the type and the difficulty of tasks used in previous studies. Therefore, we designed this study to compare the performance and perceived workload of three input devices (Mouse/Trackball/Touchpad) in each condition in terms of task type (Targeting/Tracking) and difficulty level (Easy/Hard). The results indicated that there were significant performance differences and no significant workload differences among the three devices, and the interactions were observed in some conditions. These results can provide users with practical guidelines to choose the optimal input device according to their needs or purpose.

The effect of purposeful computer activity using alternative input devices on the performance and satisfaction of patients with cerebral palsy (대체입력기기를 이용한 목적 있는 컴퓨터 작업 활동이 뇌성마비 환자의 수행도 만족도에 미치는 영향)

  • Lee, DongGeon
    • Journal of Korean Physical Therapy Science
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    • v.27 no.2
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    • pp.80-87
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    • 2020
  • Background: The purpose of this study was to investigate the effect of the use of an alternative input device on the patient's work performance and satisfaction in patients with cerebral palsy who cannot use computers. Design: Case Series Description. Methods: The participant was one adult cerebral palsy. The three tasks were applied with an alternative input device (Quick-Glance), 1 session an hour, 3 times a week, a total of 12 times for 4 weeks. The assessment was using the Canadian Occupational Performance Measure (COPM). The evaluation was performed pre-test before the intervention, post-test after the last intervention, and follow-up after one month. Results: The COPM(Satisfaction and performance scores) showed 3 points for pre-test, 7 points for post-test, and 7 points for follow-up. Conclusion: Purposeful computer work activity, which is an alternative input device, has a positive effect on work performance and satisfaction of cerebral palsy patients who are difficult to use computer.

A Pilot Study on the Control Performance of Foot-Controlled Mouse Devices for the Nondisabled People

  • Hong, Seung Kweon
    • Journal of the Ergonomics Society of Korea
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    • v.35 no.3
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    • pp.175-184
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    • 2016
  • Objective: In this study, two types of foot-controlled mouse devices are compared with a hand mouse in the input tasks requiring repetitively switching between a keyboard and a mouse. Background: Foot-controlled mouse devices have been developed for persons with impairments in the mobility of their hands. However, some researchers insisted that the foot-controlled mouse devices could be effectively used by the persons with no limits to their hand mobility. There are needs to investigate the efficiency of the foot-controlled mouse devices, when they are used by the nondisabled people. Method: Participants conducted the input tasks, requiring repetitive switches between a keyboard and a computer mouse. The used computer mouse devices were two types of foot-controlled mouse and a typical hand mouse. Participants performed three types of input task for five days and three types of task performance were measured; the number of completed input tasks within a given practice time, subjective satisfaction level and the time wasted for the mouse control. Results: For five days, the performance of input tasks sharply increased in input tasks by foot-controlled mouse devices rather than a hand mouse. After five days, the level of satisfaction on the foot-controlled mouse devices approached to about 76% of a hand mouse satisfaction level. The control time of the foot-controlled mouse devices also approached to about 109% of a hand mouse control time. Conclusion: After only five-day practice, the input task performance by foot-controlled mouse devices approached to that of a hand mouse. This result may suggest that the foot-controlled mouse devices can be effectively used as an alternative input device for the nondisabled people, if input tasks are easy and enough practice time is provided. Application: The results of this study might help to design foot-controlled mouse devices and to expend the usage of them.

Development of a Non-contact Input System Based on User's Gaze-Tracking and Analysis of Input Factors

  • Jiyoung LIM;Seonjae LEE;Junbeom KIM;Yunseo KIM;Hae-Duck Joshua JEONG
    • Korean Journal of Artificial Intelligence
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    • v.11 no.1
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    • pp.9-15
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    • 2023
  • As mobile devices such as smartphones, tablets, and kiosks become increasingly prevalent, there is growing interest in developing alternative input systems in addition to traditional tools such as keyboards and mouses. Many people use their own bodies as a pointer to enter simple information on a mobile device. However, methods using the body have limitations due to psychological factors that make the contact method unstable, especially during a pandemic, and the risk of shoulder surfing attacks. To overcome these limitations, we propose a simple information input system that utilizes gaze-tracking technology to input passwords and control web surfing using only non-contact gaze. Our proposed system is designed to recognize information input when the user stares at a specific location on the screen in real-time, using intelligent gaze-tracking technology. We present an analysis of the relationship between the gaze input box, gaze time, and average input time, and report experimental results on the effects of varying the size of the gaze input box and gaze time required to achieve 100% accuracy in inputting information. Through this paper, we demonstrate the effectiveness of our system in mitigating the challenges of contact-based input methods, and providing a non-contact alternative that is both secure and convenient.

A study on Communication Aid System for the Person of a Serious Speech Impaired (중증언어장애자 의사소통지원시스템에 관한 연구)

  • Park, Jung-Hwa;Park, Su-Hyun
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.14 no.1
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    • pp.45-52
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    • 2010
  • It takes a lot of time or is even impossible to communicate for people with physical disability and/or speech impairment. Augmentative and Alternative Communication System is an important computerized tool that makes it possible for those people to communicate. Since not only speech impaired people, but also people with other physical disability cannot use conventional computer input devices easily such as keyboard and mouse, so more simple input devices are need for them to communicate. Thus, in this paper, I designed and implemented a communication aid system, with which they can communicate with simple inputs. I collected frequently used sentences by people with disability and categorized them into 9 everyday language groups. With these categories, they can select any sentence with few simple selections. If none of these categories includes the sentences they want, ChunJiIn keyboard is provided so that they can input the sentences, which can be added to the existing language groups for later use. The priority levels of the sentences in each group is constantly readjusted based on usage frequency so that the number of inputs can be reduced.

Evaluating Performance of Pointing Interface of Dynamic Gain Control in Wearable Computing Environment (웨어러블 컴퓨터 환경에서 포인팅 인터페이스의 동적 이득 방법의 효율성 평가)

  • Hong, Ji-Young;Chae, Haeng-Suk;Han, Kwang-Hee
    • Journal of the Ergonomics Society of Korea
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    • v.26 no.4
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    • pp.9-16
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    • 2007
  • Input devices of wearable computer are difficult to use, so a lot of alternative pointing devices have been considered in recent years. In order to resolve this problem, this paper proposed a dynamic gain control method which is able to improve the performance of wearable pointing device and showed an experimental result comparing this method with conventional method. Also the effects of methods were compared in terms of device (wearable and desktop). The result of calculating throughputs(index of performance) by Fitts' law showed that the pointing performance in dynamic gain condition was improved 1.4 times more than normal gain.

Image Browsing in Mobile Devices Using User Motion Tracking (모바일 장치를 위한 동작 추적형 이미지 브라우징 시스템)

  • Yim, Sung-Hoon;Hwang, Ja-Ne;Choi, Seung-Moon;Kim, Joung-Hyun
    • Journal of the HCI Society of Korea
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    • v.3 no.1
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    • pp.49-56
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    • 2008
  • Most recent mobile devices can store a massive amount of images. However, the typical user interface of mobile devices, such as a small-size 2D display and discrete-input buttons, make the browsing and manipulation of images cumbersome and time-consuming. As an alternative, we adopt motion-based interaction along with a 3D layout of images, expecting such an intuitive and natural interaction may facilitate the tasks. We designed and implemented a motion-based interaction scheme for image browsing using an ultra mobile PC, and evaluated and compared its usability to that of the traditional button-based interaction. The effects of data layouts (tiled and fisheye cylindrical layouts) were also investigated to see whether they can enhance the effectiveness of the motion based interaction.

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Usability Comparative Testing of Pointing Input Devices on a Small-Sized Mobile Computing Device - Focused on Trackpoint and Touchpad - (이동형 컴퓨팅 기기에서의 포인팅 입력 장치의 사용성 비교연구 - 트랙포인터와 터치패드를 중심으로 -)

  • Jeong, Seong-Won;Lee, Kun-Pyo
    • Archives of design research
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    • v.18 no.4 s.62
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    • pp.175-184
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    • 2005
  • PDA(Personal Digital Assistants) and laptop computer that are small sized mobile implements are typical devices which capable of using wireless internet. They seem to have a tendency to possess multi-function as well as to miniaturize in accordance with taking advantage of today's digital convergence circumstance. It should be considered that the pointing input device of these mobile computer that have PDA size and laptop's performance has to be added to something very small instead of 4-button, 5-button navigator and with the electric pen. The basic framework for this study is to investigate the usability of the two input devices Trackpoint and Touchpad which regarded as a alternative pointing device for small sized mobile computer. 14 novice subjects compared a Trackpoint to a Touchpad across five curser-control tasks. The study found that subjects executed not more slowly with a Trackpoint input device than with the Touchpad. Observation shows that learning for Trackpoint appears to have had more than for the Touchpad. Subjects expressed preference for the Trackpoint in general work.

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User-centered Design of m-Learning System: Moodle On The Go

  • Minovic, Miroslav;Stavljanin, Velimir;Milovanovic, Milos;Starcevic, Dusan
    • Journal of Computing Science and Engineering
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    • v.4 no.1
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    • pp.80-95
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    • 2010
  • In order to truly integrate e-Learning system into regular curriculum at a university, mobile access to Learning Management Systems has to be enabled. Mobile devices have the potential to be integrated into the classroom, because they contain unique characteristics such as portability, social interactivity, context sensitivity, connectivity and individuality. Adoption of Learning Management Systems by students is still on the low rate, mostly because of poor usability of existing e-Learning systems. Our initial research has confirmed this hypothesis. Usability issue is rising to the higher level on the mobile platform, because of the mobile devices' limited screen size, input interfaces and bandwidth, and also because of the context of use. Our second hypothesis was that it is wrong to consider a mobile device as a surrogate for desktop or laptop personal computer (PC). By just adopting the existing Learning Management System on mobile devices with adaptive technologies such as Google proxy, we do not acquire the satisfactory results. Usability can prove to be even lower compared to desktop application. One possible solution to the problem could be development of rich client applications for today's mobile devices that would raise the usability to a higher level. We developed a PocketPC prototype application by using user-centered design principles, which we presented as a third alternative in usability research conducted among university students. Results gathered in such a way have confirmed that development of e-Learning system, in order to be widely accepted by students, needs to have the user(student) in the center of development process.

Personalizing Web Service Pages for Mobile Users (모바일 사용자를 위한 웹 서비스 페이지 개인화 기법)

  • Jeon Yeonghyo;Hwang Eejun
    • Journal of KIISE:Computing Practices and Letters
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    • v.11 no.1
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    • pp.69-80
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    • 2005
  • Recent popularity of web-ready mobile devices such as PDA and cellphone has made mobile Internet access very popular. However, most of existing Web contents and services are optimized for desktop computing environment and not well suited for mobile devices. Considering different system features of mobile devices such as small display and limited input capability, an alternative scheme to access the Web efficiently is required. On the other hand, personalization plays an important role in the tailored access to the Web contents and services. In this paper, we propose a proxy- based personalization scheme of Web service pages for mobile users. For that purpose, in addition to log data. service related features of Web pages are considered for the correct identification of popular services. It automatically provides mobile users with the tailored list of Web services well suited for diverse mobile devices. Consequently, mobile users can utilize customized Web services with minimum navigation on the mobile devices with limited capability. In order to show its effectiveness, we have performed several experiments on the prototype system and reported some of the results.