• 제목/요약/키워드: Agent-based modeling

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Analysis of UGV Communication Effectiveness focused on Message Complexity (메시지 복잡도를 중심으로한 UGV 통신효과 분석)

  • Chang, YooSang;Shin, SunWoo;SEO, DaYoon;Lee, JaeYeong;Kim, ChongMan;Yoo, CheolWoo;BAE, SungMin
    • Journal of Korean Society for Quality Management
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    • 제45권3호
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    • pp.503-520
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    • 2017
  • Purpose: In the near future, it is expected that UGV(unmanned ground vehicle) will be put into battle due to IT technology and unmanned technology development. In this study, we analyze the combat effectiveness considering communication effect where complex combat information and commands are transmitted. Methods: We use ABM(agent-based modeling) and wireless channel module which provides sophisticated communication effect through geographic information and UGV performance. And UGV combat simulation using wireless channel module is used to grasp the combat effectiveness according to the number of packets, which is a unit for storing all information and commands having high complexity. Results: The result of this study is to derive the optimal number of packets which does not decrease the combat effectiveness and the number of lost tanks. The number of packet increases, the survival ratio of our tanks are decreased. Conclusion: In this study, we reveal that the communication success or failure could affect the combat effectiveness. Also, it helps develope the standard communication protocol between UGVs and could be applied to analyze the cost effectiveness analysis in UGV combat environment.

Vessel and Navigation Modeling and Simulation based on DEVS Formalism : Case Studies in Collision Avoidance Simulation of Vessels by COLREG (DEVS 형식론 기반의 선박 항해 모델링 및 시뮬레이션 (II) : COLREG 기반 선박 충돌회피 시뮬레이션을 통한 사례연구)

  • Hwang, Hun-Gyu;Woo, Sang-Min;Lee, Jang-Se
    • Journal of the Korea Institute of Information and Communication Engineering
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    • 제23권12호
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    • pp.1700-1709
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    • 2019
  • Recently, many researches have been under way to develop systems (services) to support the safety navigation of ships, and in these studies, common difficulties have been encountered in assessing the usefulness and effectiveness of the developed system. To solve these problems, we propose the DEVS-based ship navigation modeling and simulation technique. Following the preceding study, we analyze the COLREG rules and reflected to officer and helmsman agent models for decision making. Also we propose estimation and interpolation techniques to adopt the motion characteristics of the actual vessel to simulation. In addition, we implement the navigation simulation system to reflect the designed proposed methods, and we present five-scenarios to verify the developed simulation system. And we conduct simulations according to each scenario and the results were reconstructed. The simulation results confirm that the components modelled in each scenario enable to operate according to the navigation relationships.

An Automatic Cooperative coordination Model for the Multiagent System using Reinforcement Learning (강화학습을 이용한 멀티 에이전트 시스템의 자동 협력 조정 모델)

  • 정보윤;윤소정;오경환
    • Korean Journal of Cognitive Science
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    • 제10권1호
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    • pp.1-11
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    • 1999
  • Agent-based systems technology has generated lots of excitement in these years because of its promise as a new paradigm for conceptualizing. designing. and l implementing software systems Especially, there has been many researches for multi agent system because of the characteristics that it fits to the distributed and open Internet environments. In a multiagent system. agents must cooperate with each other through a Coordination procedure. when the conflicts between agents arise. where those are caused b by the point that each action acts for a purpose separately without coordination. But P previous researches for coordination methods in multi agent system have a deficiency that they can not solve correctly the cooperation problem between agents which have different goals in dynamic environment. In this paper. we solve the cooperation problem of multiagent that has multiple goals in a dynamic environment. with an automatic cooperative coordination model using I reinforcement learning. We will show the two pursuit problems that we extend a traditional problem in multi agent systems area for modeling the restriction in the multiple goals in a dynamic environment. and we have verified the validity of the proposed model with an experiment.

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The Coexistance of Online Communities: An Agent-Based Simulation from an Ecological Perspective (온라인 커뮤니티 간 공존: 생태학적 관점의 에이전트 기반 시뮬레이션)

  • Luyang Han;Jungpil Hahn
    • Information Systems Review
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    • 제19권2호
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    • pp.115-136
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    • 2017
  • Online communities have become substantial aspects of people's daily lives. However, only a few communities succeed and attract the majority of users, whereas the vast majority struggle for survival. When various communities coexist, important factors should be identified and examined to maintain attraction and achieve success. The concept of coexistence as been extensively explored in organizational ecology literature. However, given the similarities and differences between online communities and traditional organizations, the direct application of organizational theories to online contexts should be cautiously explored. In this study, we follow the roadmap proposed by Davis et al. (2007) in conducting agent-based modeling and simulation study to develop a novel theory based on the previous literature. In the case of two coexisting communities, we find that community size and participation costs can significantly affect the development of a community. A large community can attract a high number of active members who frequently log in. By contrast, low participation costs can encourage the reading and posting behaviors of members. We also observe the important influence of the distribution of interests on the topic trends of communities. A community composed of a population that focuses on only one topic can quickly converge on the topic regardless of whether the initial topic is broad or focused. This simulation model provides theoretical implications to literature and practical guidance to operators of online communities.

A Study on performance improvement of network security system applying fuzzy logic (퍼지로직을 적용한 네트워크 보안 시스템의 성능향상에 관한 연구)

  • Seo, Hee-Suk
    • Journal of the Korea Society for Simulation
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    • 제17권3호
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    • pp.9-18
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    • 2008
  • Unlike conventional researches, we are able to i) compare the fuzzy logic based BBA with non-fuzzy BBA for verifying the effective performance of the proposed fuzzy logic application ii) dynamically respond to the intrusion using BBA whereas the previous IDS was responding statically and iii) expect that this would be a cornerstone for more practical application researches (analyzing vulnerability and examining countermeasures, etc.) of security simulation. Several simulation tests performed on the targer network will illustrate our techniques. And this paper applies fuzzy logic to reduce the false negative that is one of the main problems of IDS. Intrusion detection is complicated decision-making process, which generally involves enormous factors about the monitored system. Fuzzy evaluation component model, which is a decision agent in the distributed IDS, can consider various factors based on fuzzy logic when an intrusion behavior is detected. The performance obtained from the coordination of intrusion detection agent with fuzzy logic is compared against the corresponding non fuzzy type intrusion detection agent. The results of these comparisons allow us to evaluate a relevant improvement on the fuzzy logic based BBA.

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Analysis of Multi-Agent-Based Adaptive Droop-Controlled AC Microgrids with PSCAD: Modeling and Simulation

  • Li, Zhongwen;Zang, Chuanzhi;Zeng, Peng;Yu, Haibin;Li, Hepeng;Li, Shuhui
    • Journal of Power Electronics
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    • 제15권2호
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    • pp.455-468
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    • 2015
  • A microgrid (MG) with integrated renewable energy resources can benefit both utility companies and customers. As a result, they are attracting a great deal of attention. The control of a MG is very important for the stable operation of a MG. The droop-control method is popular since it avoids circulating currents among the converters without using any critical communication between them. Traditional droop control methods have the drawback of an inherent trade-off between power sharing and voltage and frequency regulation. An adaptive droop control method is proposed, which can operate in both the island mode and the grid-connected mode. It can also ensure smooth switching between these two modes. Furthermore, the voltage and frequency of a MG can be restored by using the proposed droop controller. Meanwhile, the active power can be dispatched appropriately in both operating modes based on the capacity or running cost of the Distributed Generators (DGs). The global information (such as the average voltage and output active power of the MG and so on) required by the proposed droop control method to restore the voltage and frequency deviations can be acquired distributedly based on the Multi Agent System (MAS). Simulation studies in PSCAD demonstrate the effectiveness of the proposed control method.

Applying Fractals and Agent-Based Simulation to Explore the Role of Terrain in Combat Effectiveness (프랙탈 차원과 에이전트 기반 시뮬레이션을 이용한 지형이 전투효과에 미치는 영향 연구)

  • Cho, Sung-Jin;Lee, Sang-Heon
    • Journal of the Korea Society for Simulation
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    • 제18권4호
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    • pp.21-28
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    • 2009
  • In the past, most of battle occurred in flatland and simple military force size gave a big influence in combat result. However, after the World War I, most of battles took place at the various terrain features such as forest, downtown, jungle and many others. Therefore, terrain factor exerts big influence on battle with weapon system in the ground warfare. However, effect of terrain has been explained only by quantitative manner in the battle. Furthermore, combat simulation and modeling applied a method that lower the combat capability of battle factors. In this paper, we present instrumentation that evaluate impact of terrain using fractal dimension. We determine the fractal dimension value by the "box counting dDimension" and density to calculate impact of terrain. Furthermore, we analyzed correlation with fractal dimension and density for battle result that obtained from the EINSTein model which is an agent-based simulation. We compare with 'Stalingrad battle' result out of battle example and analyzed. This study presented a method combat effectiveness that effect of terrain calculate quantitatively using fractal dimension.

Modeling and simulation of CNP-applied network security models with application of fuzzy rule-based system (퍼지를 적용한 계약망 프로토콜 기반의 네트워크 보안 모델의 설계 및 시뮬레이션)

  • Lee Jin-ah;Cho Tae-ho
    • Journal of the Korea Society for Simulation
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    • 제14권1호
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    • pp.9-18
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    • 2005
  • Attempts to attack hosts in the network have become diverse, due to crackers developments of new creative attacking methods. Under these circumstances the role of intrusion detection system as a security system component gets considerably importance. Therefore, in this paper, we have suggested multiple intrusion detection system based on the contract net protocol which provides the communication among multiple agents. In this architecture, fuzzy rule based system has been applied for agent selection among agents competing for being activated. The simulation models are designed and implemented based on DEVS formalism which is theoretically well grounded means of expressing discrete event simulation models.

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An Application of RETE Algorithm for Improving the Inference Performance in the Coordination Architecture (연동 구조 내의 추론 성능 향상을 위한 RETE 알고리즘의 적용)

  • 서희석
    • Journal of the Korea Computer Industry Society
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    • 제4권12호
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    • pp.965-974
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    • 2003
  • Today's network consists of a large number of routers and servers running a variety of applications. In this paper, we have designed and constructed the general simulation environment of network security model composed of multiple IDSs agent and a firewall agent which coordinate by CNP (Contract Net Protocol). The CNP, the methodology for efficient integration of computer systems on heterogeneous environment such as distributed systems, is essentially a collection of agents, which cooperate to resolve a problem. Command console in the CNP is a manager who controls the execution of agents or a contractee, who performs intrusion detection. In the knowledge-based network security model, each model of simulation environment is hierarchically designed by DEVS (Discrete Event system Specification) formalism. The purpose of this simulation is the application of rete pattern-matching algorithm speeding up the inference cycle phases of the intrusion detection expert system. we evaluate the characteristics and performance of CNP architecture with rete pattern-matching algorithm.

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The Methodology for Performance Prediction in Architectural Design Stage of Software using Queuing Network Model (큐잉 네트웍 모델을 이용한 소프트웨어 아키텍처 설계 단계에서의 성능 예측 방법론)

  • Youn, Hyun-Sang;Jang, Su-Hyeon;Lee, Eun-Seok
    • Journal of KIISE:Software and Applications
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    • 제34권8호
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    • pp.689-696
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    • 2007
  • It is important issue for software architects to estimate performance of software in the early phase of the development process due to the need to verify non-functional requirements and estimation of performance in various stages of architectural design. In order to analyze performance of software, there are many approaches to translate software architecture represented by Unified Modeling Language, into analytical models. However, in the development of agent-based systems, these approaches ignore or simplify the crucial details of the underlying performance of the agent platform. In this paper, we propose performance prediction methodology for agent based system using formal semantic descriptions, and then, we transform the descriptions into queuing network model which model reflects performance of hardware and software platform. We prove the accuracy of proposed methodology using prototype implementation. The accuracy is summarized at 80%.