• Title/Summary/Keyword: Agent-based Simulation

Search Result 358, Processing Time 0.031 seconds

Modeling and Simulation for Anti-submarine HVU Escort Mission (대 잠수함 HVU 호위 임무 분석 모델링 및 시뮬레이션)

  • Park, Kang-Moon;Lee, Eun-Bog;Shin, Suk-Hoon;Han, Seungjin;Chi, Sung-Do
    • Journal of the Korea Society for Simulation
    • /
    • v.23 no.4
    • /
    • pp.75-83
    • /
    • 2014
  • Most warship combat systems inquire human operator to control several sensor and another equipments as well as decision-modeling. For this reason, many researches with multi-agent based M&S (Modeling and Simulation) have been increasingly conducted. However there cannot find any researches of M&S based analysis for anti-submarine warfare that requires a high level of mission complexity between multiple platforms. In this research, we have been developed various combat platform models such as warship, submarine and helicopter, etc. In order to apply the multi-agent-based M&S technology to the anti-submarine warfare i.e. a HVU (High Value Unit) escort mission scenario. Then we have successfully analyzed the measures of effectiveness according to the different tactics and different situations. In future, the defence engineer maybe employ our methodology and tools to analyze actual tactical problem by simply inserting actual data into our agent model.

Agent Based Modeling & Simulation for Command and Control (에이전트 기반 지휘통제 모의방법론)

  • Lee, Dong-Joon;Hong, Yoon-Gee
    • Journal of the Korea Society for Simulation
    • /
    • v.16 no.3
    • /
    • pp.39-48
    • /
    • 2007
  • This study suggests a method of command and control in modeling a combat situation. In particular, it presents the structure of an intelligent agent that may substitute for the current system of decision making in the military operation to lead a troop. Today the Korean military war game simulations emphasize on engagements, instead of command and control. This suggested principle will be a good foundation for the today and the future Korean warfare.

  • PDF

Agent-Based Modeling Simulation Approach to Analyzing the Impact of Computer-Mediated Communication on Team Creativity Through Exploration and Exploitation (탐색 및 활용을 통한 컴퓨터 매개 커뮤니케이션의 팀 창의성에 관한 연구 : 에이전트 모델링 기법을 중심으로)

  • Lee, Kun-Chang;Hahn, Min-Hee;Seo, Young-Wook
    • Korean Management Science Review
    • /
    • v.28 no.1
    • /
    • pp.91-105
    • /
    • 2011
  • Among various types of creativity, team creativity has been always receiving attention from both practitioners and researchers because most of works are done in a team format in organizations. Therefore, it would be the best way for corporate performance to increase when team creativity is managed carefully to increase in a steadfast way. Though there are lots of ways to grow team creativity, this study explores the issue of increasing the team creativity by adopting CMC (computer-mediated communication) and exploration and exploitation, which were studied separately, but never analyzed together in the same research framework. Experiments to prove the validity of the research questions are based on ABM (Agent-Based Modeling) simulation. Netlogo language was adopted to build a prototype engine for the simulation engine. Experiment results revealed that in the short-term, both broad CMC mode with high exploration and exploitation, and local CMC mode with high exploration and exploitation result in higher team creativity than other types of combination. However, in the long run, broad CMC mode yields higher team creativity level than local CMC mode.

An Agent based Modeling and Simulation for Survivability Analysis of Combat System (전투 시스템 생존성 분석을 위한 에이전트 기반 모델링 및 시뮬레이션)

  • Hwang, Hun-Gyu;Kim, Hun-Ki;Lee, Jang-Se
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.16 no.12
    • /
    • pp.2581-2588
    • /
    • 2012
  • Survivability of combat system is changed by various facts in dynamic battle field. Existing survivability analysis programs for a combat system analyze statically survivability for combat system in spite of dynamic battle environment. To overcome this limitation, we propose an agent-based modeling and simulation method for dynamic survivability analysis of the combat system. To do this, we have adopted DEVS formalism, SES/MB framework and agent technology for modeling components of the combat system and crews. The proposed method has advantages of being able to analyze not only a static survivability of the combat system but also a dynamic survivability of combat system by applying responses of crews in battle field.

A Study on War Potential Judgement of Defense Sufficiency Task Group Using Agent-Based Modeling and Simulation (에이전트 기반 모의를 이용한 방위충분성 기동전단 전력판단 연구)

  • Kim, Yeong-Jin;Lee, Jae-Yeong
    • Proceedings of the Korean Operations and Management Science Society Conference
    • /
    • 2007.11a
    • /
    • pp.397-407
    • /
    • 2007
  • In this paper, We judge War Potential of Defense Sufficiency Task Croup Using Agent-Based Modeling and Simulation(ABMS) and indicate the Republic of Korea Navy's future. We use ABMS model, Map Aware Non-uniform Automata(MANA), to be obtained the results. To overcome future threat of Japan and China in a sea around the Korean Peninsula. War Potential of Defense Sufficiency Task Group are to be at least 4KDX-III and $20{\sim}24$KDX-II. Therefore, Republic of Korea Navy have to increase the war potential scales, $11{\sim}15$ battleship with future including build-up plan of present war Potential and Improve The battleship' performance not less than that of KDX-II.

  • PDF

Application of Multi-agent Based Simulation for Improving the Credibility of Combat Effectiveness Analysis (전투효과분석 신뢰성 향상을 위한 다중에이전트 시뮬레이션 적용방안)

  • Lee, Jaeyeong;Shin, Sunwoo;Kim, Chongman;Shin, Seungjung
    • The Journal of the Institute of Internet, Broadcasting and Communication
    • /
    • v.17 no.4
    • /
    • pp.107-114
    • /
    • 2017
  • In general, credibility for some analysis results is very important to most decision makers. Especially, it is even more critical for military commander to choose the best course of action by using the simulation results when he want to decide to allocate his available weapon system assets. Therefore, improving the credibility of simulation output is one of the key issues in military research fields. In this paper, we proposed a new simulation framework to improve the credibility of weapon's effectiveness analysis results. Multi-agent based simulation tool is applied and compare current process to the proposed framework. We also showed an example case when a communication repeaters are installed to expand the commanding area scope. The example clearly tells why this new simulation framework is more efficient and improve the credibility of simulation results.

Policy Diffusion in The Beer Game

  • Duggan, Jim
    • Korean System Dynamics Review
    • /
    • v.5 no.2
    • /
    • pp.175-197
    • /
    • 2004
  • The research studies the classic beer game simulation model from a new perspective. It does so by providing each agent with two ordering policies, and creating a set of rules that allow an agent to change its policy. Such a change is triggered based on an agent's confidence in their own performance, and on the relative confidence of their nearest neighbour. The overall effect is that policy diffusion can occur, where, under certain circumstances, an agent will mimic the behaviour of its neighbour, if it believes that its neighbour is performing better. The motivation behind this research is to provide an experimental base upon which the decision making strategies of business agent can be studied.

  • PDF

An Agent-Based Model of Team Dissolution based on Personality Traits (성격 유형을 바탕으로 하는 에이전트 기반 팀 해체 모형)

  • Yee, Soung Ryong
    • Journal of Digital Convergence
    • /
    • v.16 no.1
    • /
    • pp.317-325
    • /
    • 2018
  • A satisfactory ending of the project is crucial for the students to achieve success experience. In this study, we analyze the teams' dismantling before the project deadline. We propose a team dissolution model based on the assumption that the disharmony caused by the members' personality traits is the main reason for the team break up. The Dark Triad and the Communion are introduced to build the model. We simulated the proposed model using an agent-based simulation and analyzed the results. We found that the ratio of owning DT impacts the maximum allowable size of the team and the team's rate of dissolution, but the team has been able to reduce the team's dissolution rate by increasing the team's harmony. We expect that we efficiently used the developed model with the agent-based simulation for the studies related to the dismantling of teams.

Mutual Verification of an Analytic Model of a Complex System and Space Syntax Using Network Analyses (네트워크 분석방식 선택에 따른 복잡계 모형과 공간구문론의 상호검증)

  • Kim, Suk-Tae;Yoon, So-hee
    • Korean Institute of Interior Design Journal
    • /
    • v.26 no.3
    • /
    • pp.45-54
    • /
    • 2017
  • A social phenomenon that occurs in a physical space is said to be a complex system. However, space syntax, which is commonly employed by researchers to identify such social phenomena, has various limitations in interpreting their complexity. On the other hand, agent-based modeling considers a variety of factors including the personality of the agent, objective-oriented work flows, estimation according to time flows and better prediction of space use through diverse parameters depending the situation, as well as the characteristics of the space. The agent-based method thus has the potentials to be developed as an alternative to space syntax techniques. In particular, discrete event driven simulation(DEVS), which is part of the agent-based modeling method, embraces the concept of networks just like space syntax, which allows a possible theoretical linkage in the future. This study suggests a procedural model of agent-based DEVS reflecting two different connection methods, i.e. connections between adjacent areas and those of the entire space, and attempts to identify the relationship between the local and regional indices of space syntax. A number of spaces were selected as examples-one for a preliminary experiment and eight modified for the main experiment-and space syntax and DEVS were applied to each of them. The comparative analysis of the results led to the conclusions as follows: 1) Adjacent connections were closely related to local indices, while the whole-space approach to regional indices. Local integration shows both characteristics. 2) Observation of the time flow model indicated a faster convergence with the range of 1 to 3-fold of the total time of one lap, with the error of less than 10%. 3) The heat map analysis showed more obvious characteristics of using the space for the entire space rather than adjacent connections. 4) Space syntax shows higher eligibility than ABM.

Multimedia Contents Dissemination using Mobile Communication and Opportunistic Networks (무선 통신과 기회적 네트워크를 활용한 멀티미디어 콘텐츠 배포)

  • Kim, Seokhyun
    • Journal of Digital Contents Society
    • /
    • v.14 no.3
    • /
    • pp.357-365
    • /
    • 2013
  • The popularization of smart phones changes the usage patterns of mobile communication from voice-centric to data-centric communication. The demand for wireless data communications is rapidly increasing, and thus the need for expanding infrastructure for mobile communication is also rapidly increasing. In this paper, we propose a scheme for reducing the cost for the mobile communication infrastructure by exploiting opportunistic networks in dissemination of multimedia contents. By using this scheme, the large portion of the cost for mobile communication infrastructure could be saved, and the need of users for multimedia contents could be also fulfilled. Our scheme is evaluated using agent-based simulations. The simulation results show that about 70% of mobile communication can be replaced with the data communication through opportunistic networks.