• Title/Summary/Keyword: Agent-based Simulation

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A Study for dispersion evacuation by behavioral characteristics based on human cognitive abilities (인간의 인지능력 기반의 행동특성이 반영된 분산대피에 관한 연구)

  • Jang, Jae-Soon;Rie, Dong-Ho
    • Journal of the Korea Safety Management & Science
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    • v.14 no.3
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    • pp.159-166
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    • 2012
  • A*algorithm is highly useful to search the shortest route to the destination in the evacuation simulation. For this reason, A*algorithm is used to evaluate the evacuation experiment by the computer simulation. However there are some problems to analyze the outcome in relation to the reality. Because all the people in the building are not well-informed of the shortest route to the exit. And they will not move to the disaster spot though it is shortest route to the exit. Therefore, evacuation simulation program based on A*algorithm raise a problem of bottleneck phenomenon and dangerous result by damage surrounding the disaster spot. The purpose of this research is to prove the necessity for dispersion evacuation simulation by Multi agent system to solve the problems of the existing evacuation simulation program based on A*algorithm.

Development of Intelligent Multi-Agent in the Game Environment (게임 환경에서의 지능형 다중 에이전트 개발)

  • Kim, DongMin;Choi, JinWoo;Woo, ChongWoo
    • Journal of Internet Computing and Services
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    • v.16 no.6
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    • pp.69-78
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    • 2015
  • Recently, research on the multi-agent system is developed actively in the various fields, especially on the control of complex system and optimization. In this study, we develop a multi-agent system for NPC simulation in game environment. The purpose of the development is to support quick and precise decision by inferencing the situation of the dynamic discrete domain, and to support an optimization process of the agent system. Our approach employed Petri-net as a basic agent model to simplify structure of the system, and used fuzzy inference engine to support decision making in various situation. Our experimentation describes situation of the virtual battlefield between the NPCs, which are divided two groups, such as fuzzy rule based agent and automata based agent. We calculate the percentage of winning and survival rate from the several simulations, and the result describes that the fuzzy rule based agent showed better performance than the automata based agent.

A Mobile Agent-based Computing Environment for Pedestrian Tracking Simulation

  • Xie, Rong;Shibasaki, Ryosuke
    • Proceedings of the KSRS Conference
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    • 2003.11a
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    • pp.354-356
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    • 2003
  • The study of pedestrian behavior covers wide topics, including way finding, choice and decision make, as well as spatial cognition and environmental perception. To address the problem, simulation is now put forward as suitable technique and method for analyzing human spatial behavior. In the paper we present a development architecture for simulating tracking pedestrian in a distributed environment. We introduce and explore the potential of using mobile agent-enabled distributed implementation model as a tool for development and implementation of the simulation. Three kinds of mobile agents are designed for implementation of managing and querying data of pedestrian. Finally, simulation result of JR 10,000 passengers’ movement is developed and implemented as a case study.

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A Conceptual Framework of an Agent-Based Space-Use Prediction Simulation System

  • Cha, Seung Hyun;Kim, Tae Wan
    • Journal of Construction Engineering and Project Management
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    • v.5 no.4
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    • pp.12-15
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    • 2015
  • Size of building has a direct relationship with building cost, energy use and space maintenance cost. Therefore, minimizing building size during a project development is of paramount importance against such wastes. However, incautious reduction of building size may result in crowded space, and therefore harms the functionality despite the fact that building is supposed to satisfactorily support users' activity. A well-balanced design solution is, therefore, needed at an optimum level that minimizes building size in tandem with providing sufficient space to maintain functionality. For such design, architects and engineers need to be informed accurate and reliable space-use information. We present in this paper a conceptual framework of an agent-based space-use prediction simulation system that provides individual level space-use information over time in a building in consideration of project specific user information and activity schedules, space preference, ad beavioural rules. The information will accordingly assist architects and engineers to optimize space of the building as appropriate.

Applications of Agent-Based Modeling (ABM) in Enhancing Facility Operation and Management

  • Khodabandelu, Ali;Park, JeeWoong
    • International conference on construction engineering and project management
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    • 2022.06a
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    • pp.393-400
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    • 2022
  • Agent-based modeling (ABM), as a relatively new simulation technique, has recently gained in popularity in the civil engineering domain due to its uniquely advantageous features. Among many civil engineering applications, ABM has been applied to facility operation and management, such as energy consumption management, as well as the enhancement of maintenance and repair processes. The former studies used ABM to manage energy consumption through simulating human energy-related behaviors and their interactions with facilities, as well as electrical, heating, and cooling systems and appliances, while the latter used ABM to enhance maintenance process through facilitating coordination, negotiation, and decision making between facility managers, service providers, and repair workers. The present study aims to provide a short qualitative review on the most recent applications of ABM in the above-mentioned areas. Based on the review and follow-up analysis, the study identifies the advantages, disadvantages, and limitations of ABM applications to facility operation and management, and offers several potential future research topics in the hope of filling the existing literature gaps.

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Towards More Accurate Space-Use Prediction: A Conceptual Framework of an Agent-Based Space-Use Prediction Simulation System

  • Cha, Seung Hyun;Kim, Tae Wan
    • International conference on construction engineering and project management
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    • 2015.10a
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    • pp.349-352
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    • 2015
  • Size of building has a direct relationship with building cost, energy use and space maintenance cost. Therefore, minimizing building size during a project development is of paramount importance against such wastes. However, incautious reduction of building size may result in crowded space, and therefore harms the functionality despite the fact that building is supposed to satisfactorily support users' activity. A well-balanced design solution is, therefore, needed at an optimum level that minimizes building size in tandem with providing sufficient space to maintain functionality. For such design, architects and engineers need to be informed accurate and reliable space-use information. We present in this paper a conceptual framework of an agent-based space-use prediction simulation system that provides individual level space-use information over time in a building in consideration of project specific user information and activity schedules, space preference, ad beavioural rules. The information will accordingly assist architects and engineers to optimize space of the building as appropriate.

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Studying Retailer Strategies through an Integrated E-Business Model: a Multi-Agent Approach

  • Xie Ming;Chen Jian
    • Management Science and Financial Engineering
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    • v.11 no.3
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    • pp.1-17
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    • 2005
  • Agent technology has been widely applied in today's electronic business, such as mobile agents, multi-agent information systems, etc. In particular, multi-agent systems have been applied as powerful simulation tools to study complex business networks composed of various self-interested trading firms and/or human beings. In this paper, we build an integrated model that consists of a multi-agent B2C market model and a B2B trade network model, and incorporate more reality than much of prior work. Then with this model, we carry out experimental studies on two different strategies that are common in electronic business - 'loyal' strategy (retailers try to build stable cooperation with suppiers to ensure material supply) and 'cost-saving' strategy (retailers try to reduce cost by choosing suppliers with lower wholesale price).

A Study of Experimental Design for Unmanned Ground Vehicle Effectiveness Based on a Small Unit Combat Scenario (소부대 전투시나리오 기반의 UGV 효과분석 실험방안 연구)

  • Lee, Jaeyeong;Kim, Chongman;Park, Keonyoung;Kim, Junsoo;Sin, Sunwoo;Pyun, Jaijeong;Bae, Sungmin
    • Journal of Korean Society for Quality Management
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    • v.42 no.4
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    • pp.591-606
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    • 2014
  • Purpose: The purpose of this study is to design an experimental simulation model for evaluating the UGV(Unmanned Ground Vehicle) effectiveness in a small unit combat scenario. Methods: We design and build a simulation model to evaluate the combat effectiveness of UGV in a small unit combat scenario. In order to build a simulation model, we used AnyLogic software tool which has functional advantages to describe agent-based simulation model. As for the combat scenario, we applied the typical engagement of mechanized unit equal or lower than battalion level. Analysis process follows the three phases. 1) Design an agent based conceptual medel in a small unit combat scenario. 2) Build a simulation medel using AnyLogic tool. 3) Analyze the simulation results and evaluate the UGV effectiveness. Results: The UGV effectiveness was measured and presented as a numeric values. Those numeric values were represented as a MOE(Measure of Effectiveness) which was the blue survival ratio. Conclusion: We developed an agent based simulation model which can provide a pattern of change how UGV effectiveness varied depending upon the number of UGV in a small unit combat scenario. We also found that the UGV effectiveness grows in the given scenario as the number of UGV increases.

Integrated Simulation Model for Designing Distributed Energy Management System in Microgrid System (마이크로그리드시스템의 분산 에너지관리시스템 설계를 위한 통합시뮬레이션 모델 개발)

  • Cho, Jae-Hoon;Park, Sun-Hong;Lee, Dae-Jong;Cho, Young-Im;Chun, Myung-Geun
    • Journal of the Korean Institute of Intelligent Systems
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    • v.21 no.1
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    • pp.29-35
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    • 2011
  • In this paper, an integrated simulation model for designing multi-agent system based DEMS (distributed energy management system) in stand-alone micro-grid system is proposed. In the design of the EMS(energy management system), the multi-agent based DEMS are more effective than conventional centralized EMS, but it is difficult to design the DEMS by general design tools for power system because of various states of a microgrid system during operation of stand-alone mode. Also, since performance test of the DEMS using a real system is inefficient, an integrated simulation model is required for designing an effective multi-agent system based DEMS. The proposed model consists of Matlab/SimPowerSystems based simulation model of the microgrid system and the Multi-agnet based DEMS designed by Matlab/StateFlow tool. In order to show the effect of the proposed model, the model outputs are analyzed for specified operation conditions.

The Multi-Agent Simulation of Archaic State Formation (다중 에이전트 기반의 고대 국가 형성 시뮬레이션)

  • S. Kim;A. Lazar;R.G. Reynolds
    • Proceedings of the Korea Society for Simulation Conference
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    • 2003.06a
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    • pp.91-100
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    • 2003
  • In this paper we investigate the role that warfare played In the formation of the network of alliances between sites that are associated with the formation of the state in the Valley of Oaxaca, Mexico. A model of state formation proposed by Marcos and Flannery (1996) is used as the basis for an agent-based simulation model. Agents reside in sites and their actions are constrained by knowledge extracted from the Oaxaca Surface Archaeological Survey (Kowalewski 1989). The simulation is run with two different sets of constraint rules for the agents. The first set is based upon the raw data collected in the surface survey. This represents a total of 79 sites and constitutes a minimal level of warfare (raiding) in the Valley. The other site represents the generalization of these constraints to sites with similar locational characteristics. This set corresponds to 987 sites and represents a much more active role for warfare in the Valley. The rules were produced by a data mining technique, Decision Trees, guided by Genetic Algorithms. Simulations were run using the two different rule sets and compared with each other and the archaeological data for the Valley. The results strongly suggest that warfare was a necessary process in the aggregations of resources needed to support the emergence of the state in the Valley.

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