• 제목/요약/키워드: Agent system

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대리인의 기회주의적 행동: 의도하지 않은 통제의 패러독스 (Agent's Opportunistic Behavior: A Paradox of Control Mechanism)

  • 박헌준;김상준
    • 한국시스템다이내믹스연구
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    • 제5권1호
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    • pp.5-33
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    • 2004
  • This study explores how agents would make decisions responding to control mechanism in contractual relationship of their firm. Focusing on agent's averse behavior against control, system dynamics model for agent's opportunistic behavior is developed in view of agent theory and control theory. This SD model shows that control mechanism by contracts doesn't always play a positive role on corporate decision-making process and Control, especially in the over-controlled contracts, often makes a paradox accelerating agent's opportunistic behavior unexpectedly. This paradox provides us both theoretical and practical implications for the relationship between control mechanism and autonomous behavior for sustainable corporate management.

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다중 에이전트 시스템 상에서 에이전트 수행 종료에 의한 문제 해결 (A Solution of the Agent Termination Problem in Multi-Agent Systems)

  • 장명욱;박상규;이광로;민병의
    • 한국정보처리학회논문지
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    • 제4권1호
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    • pp.118-136
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    • 1997
  • 다중 에이전트 시스템은 응용 프로그램들이 상호 협력을 통하여 문제를 해결할 수 있는 컴퓨터 수행 환경을 제공해 줌으로써 사용자가 지시해야 하는 일련의 직업을 하나의 명령으로 처리할 수 있도록 하며, 기존의 개별 응용 프로그램들을 통하여 제 공할 수 없었던 보다 복잡한 명령을 간단한 형태로 지원한다. 하지만 다중 에이전트 시스템에서 에이전트들은 다른 응용 프로그램들과 공동 작업을 수행함으로써 다른 에 이전트들에게 의존된다. 이러한 문제점들은 다중 에이전트 시스템이 다른 다중 에이 전트 시스템들과 연계되어 수행될 때 더욱 크게 나타난다. 본 논문에서는 하나의 다 중 에이전트 시스템이나 상호 연계된 다중 에이전트 시스템들 사이에서 에이전트 종 료에 따르는 문제점을 기술하고, 그 해결 방법을 제시하였으며, 구현된 시스템 상에 서 수행 과정에 대한 구체적인 예를 들었다.

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멀티 에이전트 기반의 통합 설계 시스템 개발에 관한 연구 (Development of a Prototype Integrated Design System Based on Multi-Agent System)

  • 이재경;이종원;한형석
    • 한국정밀공학회:학술대회논문집
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    • 한국정밀공학회 2004년도 추계학술대회 논문집
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    • pp.1357-1360
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    • 2004
  • In this paper, a prototype of agent-based engineering system is developed based on the AADE (autonomous agent development environment), a FIPA compliant agent platform. By applying several advanced technologies including software agents, Internet/Web, workflow and database, the developed prototype system is able to successfully fulfill our target of integrating personnel, design activities and engineering resources along a predefined engineering design project (workflow). A software prototype is implemented to integrate various engineering software tools including CAD, structural analysis (FEA), dynamic analysis, fatigue analysis. A wheel-axle-assembly (part of a bogie system) is chosen as a test case for the validation of the prototype system.

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A 3D GUI System for Controlling Agent Robots

  • Hyunsik Ahn;Kang, Chang-Hoon
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2002년도 ITC-CSCC -2
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    • pp.848-851
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    • 2002
  • Recently, there are lots of concerning on the integration of robot and virtual reality with the trends of the research of intelligent robot and mined reality. In this paper, a 3D GUI system is proposed based on Internet for remote controlling and monitoring of agent robot working for itself. The proposed system is consists of a manager ordering a new position and displaying the motion of robot, an agent robot moving to the destination according to the indication, a positioning module detecting the current position of robot, and a geographical information module. A user can order the robot agent move to a new position in a virtual space and watch the real images captured from the real sites of the robot. Then, the agent robot moves to the position automatically with avoiding collision by using range finding and a path detection algorithm. We demonstrate the proposed 3D GUI system is supporting a more convenient remote control means far the robots.

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이동 에이전트를 이용한 가상 상점 환경의 설계와 구현 (Design and Implementation of Virtual Market System Using Mobile Agent)

  • 이명섭;김칠수;박창현
    • 한국전자거래학회:학술대회논문집
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    • 한국전자거래학회 2001년도 International Conference CALS/EC KOREA
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    • pp.369-378
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    • 2001
  • Recently, according to the rapid development of Internet and IT, many applications and technologies related to Internet and IT have been studied and developed. The agent technology, which was an essential topic in early AI, is being researched with the combination of the recent network technologies. Mobile agent especially takes high interest of many researchers because of its mobility with which it can move around the internet and complete its goal. This paper presents a virtual market system using mobile agent, in which the transaction agents can do their transaction about some product with each other instead of real buyer and seller. The presented virtual market system consists of market agent, customer agent and database agent to provide the virtual market places for the effective completion of transactions.

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Evolution and Maintenance of Proxy Networks for Location Transparent Mobile Agent and Formal Representation By Graph Transformation Rules

  • Kurihara, Masahito;Numazawa, Masanobu
    • 한국지능정보시스템학회:학술대회논문집
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    • 한국지능정보시스템학회 2001년도 The Pacific Aisan Confrence On Intelligent Systems 2001
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    • pp.151-155
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    • 2001
  • Mobile agent technology has been the subject of much attention in the last few years, mainly due to the proliferation of distributed software technologies combined with the distributed AI research field. In this paper, we present a design of communication networks of agents that cooperate with each other for forwarding messages to the specific mobile agent in order to make the overall system location transparent. In order to make the material accessible to general intelligent system researchers, we present the general ideas abstractly in terms of the graph theory. In particular, a proxy network is defined as a directed acyclic graph satisfying some structural conditions. In turns out that the definition ensures some kind of reliability of the network, in the sense that as long as at most one proxy agent is abnormal, there agent exists a communication path, from every proxy agent to the target agent, without passing through the abnormal proxy. As the basis for the implementation of this scheme, an appropriate initial proxy network is specified and the dynamic nature of the network is represented by a set of graph transformation rules. It is shown that those rules are sound, in the sense that all graphs created from the initial proxy network by zero or more applications of the rules are guaranteed to be proxy networks. Finally, we will discuss some implementation issues.

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A Multiagent-Based Hybrid Power Control and Management of Distributed Power Sources

  • Yoon, Gi-Gab;Hong, Won-Pyo;Lee, Ki-Hong
    • 조명전기설비학회논문지
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    • 제25권8호
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    • pp.70-81
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    • 2011
  • In this paper, a multi-agent control system for DC-coupled photovoltaic (PV), fuel cell (FC), ultracapacitor(UC) and battery hybrid power system is studied for commercial buildings & apartment buildings microgrid. In this proposed system, the PV system provides electric energy to the electrolyzer to produce hydrogen for future use and transfer to the load side, if possible. Whenever the PV system cannot completely meet load demands, the FC system provides power to meet the remaining load. A multi-agent system based-power management and control algorithm is proposed for the hybrid power system by taking into account the characteristics of each power source. The main works of this paper are hybridization of alternate energy sources with FC systems using long and short storage strategies to build the multi-agent control system with pragmatic design, and a dynamic model proposed for a PV/FC/UC/battery bank hybrid power generation system. A dynamic simulation model for the hybrid power system has been developed using Matlab/Simulink, SimPowerSystems and Stateflow. Simulation results are also presented to demonstrate the effectiveness of the proposed multi-agent control and management system for building microgrid.

문제해결력 향상을 위한 동료 에이전트 시스템의 교육적 효과 (The Educational Effects of Peer Agent System to Improve Problem-Solving Ability)

  • 한건우
    • 컴퓨터교육학회논문지
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    • 제12권4호
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    • pp.1-11
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    • 2009
  • 프로그래밍 교육을 위한 다양한 연구가 진행되고 있다. 본 연구는 문제해결력 향상을 위해 교수 학습 모형을 기반으로 동료 에이전트를 개발하였다. 문제해결력에 대한 하위 요소를 학습내용 이해, 문제해결 전략, 자기조절 영역으로 구분하였고, 문제해결력 하위 요소에 대한 프로그래밍 교수 학습 방법을 제시하였으며, 교수학습 모형을 수행할 수 있도록 동료 에이전트를 개발하였다. 개발된 동료 에이전트 시스템의 교육적 효과를 살펴보기 위하여 프로그래밍 수업에 적용한 결과, 전통적 수업 방식이나 동료 프로그래밍 수업 방식에 비해 문제해결력 하위 요소에서 긍정적인 효과를 보였다. 이는 동료 에이전트가 학습자의 문제해결력을 향상시키는데 교육적 효과가 있음을 의미한다.

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에이전트를 이용한 자동화된 협상에서의 전략수립에 관한 연구 (The Strategy making Process For Automated Negotiation System Using Agents)

  • 전진;박세진;김성식
    • 한국지능정보시스템학회:학술대회논문집
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    • 한국지능정보시스템학회 2000년도 춘계정기학술대회 e-Business를 위한 지능형 정보기술 / 한국지능정보시스템학회
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    • pp.207-216
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    • 2000
  • Due to recent growing interest in autonomous software agents and their potential application in areas such as electronic commerce, the autonomous negotiation become more important. Evidence from both theoretical analysis and observations of human interactions suggests that if decision makers have prior information on opponents and furthermore learn the behaviors of other agents from interaction, the overall payoff would increase. We propose a new methodology for a strategy finding process using data mining in autonomous negotiation system ; ANSIA (Autonomous Negotiation System using Intelligent Agent). ANSIA is a strategy based negotiation system. The framework of ANSIA is composed of following component layers : 1) search agent layer, 2) data mining agent layer and 3) negotiation agent layer. In the data mining agent layer, that plays a key role as a system engine, extracts strategy from the historic negotiation is extracted by competitive learning in neural network. In negotiation agent layer, we propose the autonomous negotiation process model that enables to estimate the strategy of opponent and achieve interactive settlement of negotiation. ANISIA is motivated by providing a computational framework for negotiation and by defining a strategy finding model with an autonomous negotiation process.

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