• 제목/요약/키워드: Agent simulation

검색결과 535건 처리시간 0.023초

혈중 목표 농도 자동 조절기(TCI) 개발 PART1 : 약동학적 모델의 수립과 검증 (Development of Target-Controlled Infusion System in Plasma Concentration. PART1 : Establishment of Pharmacokinetic Model and Verification)

  • 안재목;길호영
    • 대한의용생체공학회:의공학회지
    • /
    • 제23권5호
    • /
    • pp.341-349
    • /
    • 2002
  • 본 논문에서는 혈중 목표 농도 자동 조절기(Target-controlled infusion system. TCI)를 개발하는 것으로써, 마취의가 혈중 목표 농도를 설정하면 사용약제의 약동학적 모델링에 의해서 주입속도를 자동적으로 계산하여 마취의 깊이를 예측하는 약동학적 모델의 수립과 검증 방법을 설명한다. 정확한 약동학적 모델의 구축은 시스템의 성능에 큰 영향을 미치므로 먼저 PART 1에서는 약동학적 모델을 구축하되 3-콤파트먼트 모델과 4-콤파트먼트 모델로 해석하였다. 기존의 TCI에서 사용하고 있는 3-콤파트먼트 모델에 가상의 효과처 구획(Effect Site Compartment)을 만들고 이를 네 버내 구획으로 가정한 4-콤파트먼트 모델(Four-Compartment Model)을 수립하였고, matlab 5.0을 이용하여 비교 분석하였다. 모델은 혈중 목표 농도 주입(Plasma Targeting)과 효과처 목표 농도 주입(Effect Site Targeting), 혈중 농도 유지를 위한 주입율 계산과 기타 마취 상태를 추정하는 정보를 포함한다. 시뮬레이션의 결과를 바탕으로 4-콤파트먼트 모델을 디지털 z-변환을 거쳐 디지털시그널프로세서에 프로그램하고 TCI시스템의 적용가능성을 평가하였다. 정맥 마취용 TCI는 오동작에 대한 검증이 반드시 요구되므로 구축한 모델링에 대한 시뮬레이션의 평가 방법을 설정하였다. 기존의 TCI시스템과는 달리 약동학적 약물 전달 속도 상수(k-파라미터)를 독립적으로 조절할 수 있는 기능이 추가되어 다양한 약제의 사용이 가능할 뿐만 아니라 새로운 약동학적 모델의 개발과 평가에 기여하게 되고, 환자의 체형과 병명에 따른 약동학적 모델의 변화에 대응할 수 있게 하였다.

분산 모바일 멀티에이전트 플랫폼을 이용한 사용자 기반 디지털 라이브러리 구축 (A Personal Digital Library on a Distributed Mobile Multiagents Platform)

  • 조영임
    • 한국정보과학회논문지:소프트웨어및응용
    • /
    • 제31권12호
    • /
    • pp.1637-1648
    • /
    • 2004
  • 분산 환경에서 디지털 라이브러리 구축시 기존의 단일 에이전트를 이용한 클라이언트/서버 방식으로 시스템을 구축할 경우, 일차원적인 자료검색으로 인해 검색결과의 관련성이 없고, 검색 견과에 대한 사용자의 성향이 반영되지 않으며, 클라이언트가 서버에 접속할 때마다 인증을 받아야 하므로 다수의 서버 접근시 문서 처리 효율이 낮고 사용하기 불편하다는 문제점을 갖는다. 따라서 본 논문에서는 이의 해결을 위해 기존의 멀티 에이전트 플랫폼인 DECAF와 표준안으로 제시되는 모바일 ORB인 Voyager를 응용해 새로운 모바일 환경에 적합한 멀티 에이전트 플랫폼을 개발 제안하였고, 이를 이용한 사용자 기반의 디지털 라이브러리 시스템(PDS)을 구축하였다. 이러한 접근방법은 국내외적으로 처음 시도되는 연구이다. 새로운 플렛폼은 관련정보의 검색문제를 위해 신경회로망을 이용한 문서분류를 통해 관련 문서의 검색을 세분화시킴으로써 검색결과의 관련성을 높였고. 사용자 성향을 반영하기 위해 모듈화된 클라이언트를 구성하여 신경회로망을 이용함으로써 사용자의 성장과 탐색 결과를 최적화 시켰으며, 네트워크 문제를 위해 멀티에이전트 플랫폼과 모바일 클래스를 이용한 모바일 기능을 개발하였다. 또한 모바일 시스템과 멀티에이전트 시스템을 적절히 결합하고 멀티 에이전트 사이의 협상 알고리즘과 스케줄링 방법을 개발함으로써 제안한 플랫폼이 효율적으로 동작하도록 구성하였다. 시뮬레이션한 결과, 분산환경에서 모바일 서버의 개수와 에이전트의 개수가 늘어날수록 PDS는 기존의 디지털 라이브러리보다는 탐색시간이 훨씬 줄어들었고 결과에 대한 사용자 만족도도 기존 C/S 방식에 비해 약 4배정도 향상됨을 알 수 있었다

표적의 이동을 고려한 강화학습 기반 무인항공기의 소노부이 최적 배치 (Optimal deployment of sonobuoy for unmanned aerial vehicles using reinforcement learning considering the target movement)

  • 배근영;강주환;홍정표
    • 한국음향학회지
    • /
    • 제43권2호
    • /
    • pp.214-224
    • /
    • 2024
  • 소노부이는 수중에서 음파를 활용하여 정보 수집을 수행하는 장치로, 엔진 소음이나 다양한 음향 특성을 감지하여 수중 표적을 정확하게 탐지하는 대잠전에 효과적인 탐지체계이다. 다중상태 시스템에서의 기존 소노부이 배치 방식은 고정된 패턴이나 휴리스틱 기반의 규칙에 의존하므로, 예측하기 힘든 수중 표적의 기동으로 인해 소노부이 투하 개수 및 작전 소요 시간 측면에서 효율적인 배치를 보장하지는 못한다. 본 논문에서는 기존 소노부이 배치 방식의 한계를 극복하기 위해, 수중 표적의 이동을 고려한 시뮬레이션 기반의 실험 환경에서 강화학습을 이용한 무인항공기의 소노부이 최적 배치를 제안한다. 제안한 방법은 Unity ML-Agents를 통해 Proximal Policy Optimization(PPO) 알고리즘을 이용하여 가상 작전환경과 실시간 상호작용하며 무인항공기를 학습한다. 소노부이 투하 개수 및 음원 및 수신기 간의 비용을 고려한 보상 함수를 설계하여 효과적인 학습이 가능하게 한다. 동일한 실험 환경에서 강화학습을 적용한 배치 방식과 기존 소노부이 배치 방식을 비교한 결과, 탐지 성공률, 투하된 소노부이 개수, 작전 소요 시간 측면에서 강화학습을 적용한 배치 방식이 가장 우수한 성능을 보였다.

중학교 "환경" 교과의 교수.학습 및 평가 방법 연구 (A Study on Teaching-Learning and Evaluation Methods of Environmental Studies in the Middle School)

  • 남상준
    • 한국환경교육학회지:환경교육
    • /
    • 제7권1호
    • /
    • pp.1-17
    • /
    • 1994
  • This study was performed to determine appropriate teaching-learning and evaluation methods for Environmental Studies. To promote the relevance of our study to the needs of the schools and concerned educational communities of environmental education, we reviewed related literature, conducted questionnaire surveys, interviewed related teachers and administrator, held meetings with experts, and field-tested our findings. For selecting and developing teaching-learning methods of Environmental Studies, findings of educational research in general are considered. moreover, principles of environmental education, general aim of environmental education, orientations of environmental education, and developmental stages of middle school students in educational psychology were attended. In addition, relevance to the purpose of the Environmental Studies curriculum, appropriateness for value inquiry as well as knowledge inquiry, small group centered class organization, social interaction centered teaching-learning process, regional environmental situation, significance of personal environment, evaluation methods of Environmental Studies, multi- and inter-disciplinary contents of the Environmental Studies textbook, suitability to the evaluation methods of Environmental Studies, and emphasis on the social interaction in teaching-learning process were regarded. It was learned the Environmental Studies can be taught most effectively in via of holding discussion sessions, conducting actual investigation, doing experiment-practice, doing games and plate, role-playing and carrying out simulation activities, and doing inquiry. These teaching-learning methods were field-tested and proved appropriate methods for the subject. For selecting and developing evaluation method of Environmental Studies, such principles and characteristics of Environmental Studies as objective domains stated in the Environmental Studies curriculum, diversity of teaching-learning organization, were appreciated. We categorized nine evaluation methods: the teacher may conduct questionnaire surveys, testings, interviews, non-participatory observations; they may evaluate student's experiment-practice performances, reports preparation ability, ability to establish a research project, the teacher may ask the students to conduct a self-evaluation, or reciprocal evaluation. To maximize the effect of these methods, we further developed an application system. It considered three variables, that is, evaluates, evaluation objectives domains, and evaluation agent, and showed how to choose the most appropriate methods and, when necessary, how to combine uses of different methods depending on these variables. A sample evaluation instrument made on the basis of this application system was developed and tested in the classes. The system proved effective. Pilot applications of the teaching-learning methods and evaluation method were made simultaneously; and the results and their implications are as follows. Discussion program was applied in a lesson dealing with the problems of waste disposal, in which students showed active participation and creative thinking. The evaluation method used in this lesson was a multiple-choice written test for knowledge and skills. It was shown that this evaluation method and device are effective in helping students' revision of the lesson and in stimulating their creative interpretations and responces. Pupils showed great interests in the actual investigation program, and this programme was proved to be effective in enhancing students' participation. However, it was also turned out that there must be pre-arranged plans for the objects, contents and procedures of survey if this program is to effective. In this lesson, non-participatory observation methods were used with a focus on the attitudes of students. A scaled reported in general description rather than in grade. Experiment-practice programme was adopted in a lesson for purifying contaminated water and in this lesson, instruction objectives were properly established, the teaching-learning process was clearly specified and students were highly motivated. On the other hand, however, it was difficult to control the class when some groups of students require more times to complete their experiment, and sometimes different results. As regards to evaluation, performance observation test were used for assessing skills and attitudes. If teachers use well-prepared Likert scale, evaluation of all groups within a reasonablely short period of time will be possible. The most effective and successful programme in therms of students' participation and enjoyment, was the 'ah-nah-bah-dah-market' program, which is kind of game of the flea market. For better organized program of this kind, however, are essential, In this program, students appraise their own attitudes and behavior by responding to a written questionnaire. In addition, students were asked to record any anecdotes relating to self-appraisal of changes on one's own attitudes and behaviours. Even after the lesson, students keep recording those changes on letters to herself. Role-playing and simulation game programme was applied to a case of 'NIMBY', in which students should decide where to located a refuse dumping ground. For this kind of programme to e successful, concepts and words used in the script should be appropriate for students' intellectual levels, and students should by adequately introduced into the objective and the procedures of the lessons. Written questionnaire was used to assess individual students' attitudes after the lesson, but in order to acquire information on the changes of students' attitudes and skills, pre-test may have to be made. Doing inquiry programme, in which advantages in which students actually investigated the environmental influence of the areas where school os located, had advantages in developing students' ability to study the environmental problems and to present the results of their studies. For this programme to be more efficient, areas of investigation should be clearly divided and alloted to each group so that repetition or overlap in areas of study and presentation be avoided, and complementary wok between groups bee enhanced. In this programme, teacher assessed students' knowledge and attitudes on the basis of reports prepared by each group. However, there were found some difficults in assessing students' attitudes and behaviours solely on the grounds of written report. Perhaps, using a scaled checklist assessing students' attitudes while their presentation could help to relieve the difficulties.

  • PDF

프라이버시 보호 상황인식 시스템 개발을 위한 쌍방향 P3P 방법론 (A Mutual P3P Methodology for Privacy Preserving Context-Aware Systems Development)

  • 권오병
    • Asia pacific journal of information systems
    • /
    • 제18권1호
    • /
    • pp.145-162
    • /
    • 2008
  • One of the big concerns in e-society is privacy issue. In special, in developing robust ubiquitous smart space and corresponding services, user profile and preference are collected by the service providers. Privacy issue would be more critical in context-aware services simply because most of the context data themselves are private information: user's current location, current schedule, friends nearby and even her/his health data. To realize the potential of ubiquitous smart space, the systems embedded in the space should corporate personal privacy preferences. When the users invoke a set of services, they are asked to allow the service providers or smart space to make use of personal information which is related to privacy concerns. For this reason, the users unhappily provide the personal information or even deny to get served. On the other side, service provider needs personal information as rich as possible with minimal personal information to discern royal and trustworthy customers and those who are not. It would be desirable to enlarge the allowable personal information complying with the service provider's request, whereas minimizing service provider's requiring personal information which is not allowed to be submitted and user's submitting information which is of no value to the service provider. In special, if any personal information required by the service provider is not allowed, service will not be provided to the user. P3P (Platform for Privacy Preferences) has been regarded as one of the promising alternatives to preserve the personal information in the course of electronic transactions. However, P3P mainly focuses on preserving the buyers' personal information. From time to time, the service provider's business data should be protected from the unintended usage from the buyers. Moreover, even though the user's privacy preference could depend on the context happened to the user, legacy P3P does not handle the contextual change of privacy preferences. Hence, the purpose of this paper is to propose a mutual P3P-based negotiation mechanism. To do so, service provider's privacy concern is considered as well as the users'. User's privacy policy on the service provider's information also should be informed to the service providers before the service begins. Second, privacy policy is contextually designed according to the user's current context because the nomadic user's privacy concern structure may be altered contextually. Hence, the methodology includes mutual privacy policy and personalization. Overall framework of the mechanism and new code of ethics is described in section 2. Pervasive platform for mutual P3P considers user type and context field, which involves current activity, location, social context, objects nearby and physical environments. Our mutual P3P includes the privacy preference not only for the buyers but also the sellers, that is, service providers. Negotiation methodology for mutual P3P is proposed in section 3. Based on the fact that privacy concern occurs when there are needs for information access and at the same time those for information hiding. Our mechanism was implemented based on an actual shopping mall to increase the feasibility of the idea proposed in this paper. A shopping service is assumed as a context-aware service, and data groups for the service are enumerated. The privacy policy for each data group is represented as APPEL format. To examine the performance of the example service, in section 4, simulation approach is adopted in this paper. For the simulation, five data elements are considered: $\cdot$ UserID $\cdot$ User preference $\cdot$ Phone number $\cdot$ Home address $\cdot$ Product information $\cdot$ Service profile. For the negotiation, reputation is selected as a strategic value. Then the following cases are compared: $\cdot$ Legacy P3P is considered $\cdot$ Mutual P3P is considered without strategic value $\cdot$ Mutual P3P is considered with strategic value. The simulation results show that mutual P3P outperforms legacy P3P. Moreover, we could conclude that when mutual P3P is considered with strategic value, performance was better than that of mutual P3P is considered without strategic value in terms of service safety.