• Title/Summary/Keyword: Agent Design

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Neural-Network-based Consensus Tracking of Second-Order Multi-Agent Systems With Unknown Heterogeneous Nonlinearities (미지의 이종 비선형성을 갖는 2차 비선형 다개체 시스템의 신경 회로망 기반 일치 추종)

  • Choi, Yun Ho;Yoo, Sung Jin
    • Journal of Institute of Control, Robotics and Systems
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    • v.22 no.6
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    • pp.477-482
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    • 2016
  • This paper presents a simple approximation-based design approach for consensus tracking of heterogeneous second-order nonlinear systems under a directed network. All nonlinearities of followers are assumed to be unknown and non-identical. In the controller design procedure, graph-independent error surfaces are used and an unimplementable intermediate controller for each follower is designed at the first design step. Then, by adding and subtracting a graph-based term at the second step, the actual controller for each follower is designed by using one neural network employed to estimate a lumped and distributed nonlinearity. Therefore, the proposed local controller for each follower has a simpler structure than existing approximation-based consensus tracking controllers for multi-agent systems with unmatched nonlinearities.

Evolutionary Design of a Fuzzy Logic Controller for Multi-Agent Systems

  • Jeong, Il-Kwon;Lee, Ju-Jang
    • 제어로봇시스템학회:학술대회논문집
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    • 1998.10a
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    • pp.507-512
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    • 1998
  • It is an interesting area in the field of artificial intelligence to and an analytic model of cooperative structure for multi-agent system accomplishing a given task. Usually it is difficult to design controllers for multi-agent systems without a comprehensive knowledge about the system. One of the way to overcome this limitation is to implement an evolutionary approach to design the controllers. This paper introduces the use of a genetic algorithm to discover a fuzzy logic controller with rules that govern emergent co-operative behavior: A modified genetic algorithm was applied to automating the discovery of a fuzzy logic controller jot multi-agents playing a pursuit game. Simulation results indicate that, given the complexity of the problem, an evolutionary approach to and the fuzzy logic controller seems to be promising.

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A Study on Percent Agent in Pipe as a Criterion to Evaluate Limitations and Performance of Gaseous Fire Extinguishing Systems (가스계 소화설비의 제한사항 및 성능평가를 위한 배관 내 약제비율에 관한 연구)

  • Son, Bong-Sei;Kim, Hee-Woo
    • Fire Science and Engineering
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    • v.21 no.4
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    • pp.1-11
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    • 2007
  • This study aims to investigate, review, and summarize the definition, development, and applications of "percent agent in pipe", "percent of agent in pipe" which is used as a key factor in testing and evaluating the performance of gaseous fire extinguishing agents, including Halon 1301 and $CO_2$. This study also analyzes and compares the local and international standards on testing and evaluating the performance of gaseous fire extinguishing systems, as well as the results of system performance tests conducted as a part of performance evaluation and approval programs for gaseous fire extinguishing systems, especially, Korean Gaseous Fire Extinguishing System Performance Approval Program called KFI Approval. Percent agent in pipe was defined first in NFPA 12A, Standard on Halon 1301 Fire Extinguishing Systems, dating back to the 1970's. After the phaseout of Halon 1301 systems in 1994 in the developed countries, the percent agent in pipe has been widely used in Halon 1301 alternative clean agent fire extinguishing systems, both halocarbon clean agent systems and inert gas clean agent systems, as an essential criterion to assure the system design accuracy, determine the limitations and performance of a system, and to predict the system performance results accurately, especially, in association with their system flow calculations. Underwriters Laboratories has their own standards such as UL 2127 and 2166 applying percent agent in pipe in testing and evaluating the performance of clean agent fire extinguishing systems. As a part of a system performance test and approval program called KFI Approval System, Korea also has started to apply the percent agent in pipe as a key factor to test, evaluate, and approve the performance of gaseous fire extinguishing systems, including both high and low pressure $CO_2$ systems, from the early 2000's. This study outlines and summarizes the relevant UL and KFI standards and also describes the actual test resultant data, including the maximum percents of agent in pipe for gaseous fire extinguishing systems. As evidenced in lots of tests conducted as a part of the system performance test and approval programs like KFI Approval System, it has been proven that the percent agent in pipe may work as a key factor in testing, evaluating, and determining the limitations and performance of gaseous fire extinguishing systems, especially compared with the hydraulic flow calculations of computer design programs of gaseous fire extinguishing systems, and will remain as such in the future. As one thing to note, however, there are some difficulties in using the unified percent agent in pipe to determine the maximum lengths of pipe networks for gaseous fire extinguishing systems, because the varying definitions used by some of the flow calculations (not in accordance with NFPA 12A definition) make it impossible to do any direct comparison of pipe lengths based on percent agent in pipe.

Community Computing Model and Development Tool for Community-based Ubiquitous System in Multi-agent Platform (다중 에이전트 환경에서의 커뮤니티 기반 유비쿼터스 시스템을 위한 모델과 개발 도구)

  • Jung, You-Na;Lee, Jung-Tae;Kim, Min-Koo
    • Journal of KIISE:Software and Applications
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    • v.33 no.12
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    • pp.1031-1051
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    • 2006
  • To develop a ubiquitous system, several researches have been tried to apply multi-agent models to design a system. Even though current multi-agent models provide many benefits with ubiquitous system developments, there are still some deficiencies in completely supporting the characteristics of ubiquitous systems such as dynamic formation and termination of mission-oriented organizations and interrelationship between organizations. In addition, existing agent-based models only concern aboutananalysis and design of a system, then place a burden of implementation on developers. Therefore, in this paper, we propose the high-level abstraction model of a multi-agent based ubiquitous system and the development process concerning implementation as well as design of systems. In addition, we implemented a development toolkit, called as CDTK(Community computing system Development Tool Kit), then developed a small community computing system using the CDTK.

Development of Cationic Dyeable Polyamide Substrates by Pretreatment with Synthetic Tanning Agent: Statistical Optimization and Analysis

  • Son, Young-A;Ravikumar, K.;Bae, Jin-Seok
    • Textile Coloration and Finishing
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    • v.21 no.5
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    • pp.41-50
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    • 2009
  • Design of experiments (DoE) concept was successfully applied to determine the optimum processing conditions that yield maximum % exhaustion for berberine interaction with synthetic tanning agent pretreated polyamide substrates. The potential of synthetic tanning agent to provide anionic sites on the polyamide for berberine interaction which is cationic in nature was tested to increase the % exhaustion of berberine in this article. Experiments were designed according to Central Composite Rotatable Design (CCRD). The three factors for synthetic tanning agent pretreatment and two factors for berberine interaction each at five different levels, including central and axial points were considered. Experiments were conducted in a laboratory scale infra-red treatment instrument according to CCRD. For each response, second order polynomial models were developed using multiple linear regression analysis incorporating linear, interactions and squared effects of all variables and then optimized. The significance of the mathematical model developed was ascertained using Excel regression (solver) analysis module. Analysis of variance (ANOVA) was performed to check the adequacy and accuracy of the fitted models. The response surfaces and contour maps showing the interaction of process variables were constructed. Applying Monte Carlo simulation, response surface and contour plots, optimum operating conditions were found and at this optimum point, % exhaustion of 81% and 74% respectively for synthetic tanning agent pretreatment and berberine interaction were observed and subsequently the results were experimentally investigated.

Design of No-human-in-the-Loop Battleship Warfare M&S System applied to the Korea Yellow Sea Warfare Case using Agent-based Modeling (에이전트 기반의 인간 미개입형 함정전투 M&S 시스템 설계 및 서해교전 사례연구)

  • Chi, Sung-Do;You, Yong-Jun;Jung, Chan-Ho;Lee, Jang-Se;Kim, Jae-Ick
    • Journal of the Korea Society for Simulation
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    • v.17 no.2
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    • pp.49-61
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    • 2008
  • Most battleship warfare M&S systems run relatively slow and the simulation results are often unfair since the system should interact with human operators(controller and/or gamer). To deal with these problems, we have proposed the agent-based battleship warfare M&S system which interact with multiple agent systems instead of human operators. Agent-based M&S system may be able to efficiently support the analysis of effectiveness and/or the operational tactics development of given warfare by providing autonomous reasoning capabilities without the intervention of human controller. To do this, the paper propose the design concept and methodology using the advanced modeling and simulation framework as well as autonomous agent design principle. Several simulation tests performed on the battleship warfare case study on Korea Yellow sea will illustrate our techniques.

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Design for Information Retrieving Agent System for Ship Sale and Purchase (선박매매정보 추출 에이전트 시스템 구조 설계에 관한 연구)

  • Park, Nam-Kyu
    • Journal of Navigation and Port Research
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    • v.26 no.3
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    • pp.337-344
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    • 2002
  • Although the number of site for ship sale and purchase are increasing year by year, we can not find the agent system for retrieving the necessary data automatically and efficiently. The object of this paper is to find the design structure of the intelligent agent systems by using wrapper technology. This paper is composed of two contents : design of retrieving system for agent and its application to ship sale and purchase. This paper will be evaluated in terms that its target domain is ship sale and purchase. In the result of the study, agent process is composed of reading URL, taking the source data, processing tag, pattern analysis, and storing the contents analysed.

Dynamic Level Design with Wandering Agent (배회 에이전트에 의한 동적 레벨 디자인)

  • Kim, Jong-Ho;Cho, Hyung-Je;Han, Sung-Ho
    • Journal of Korea Game Society
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    • v.5 no.3
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    • pp.25-30
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    • 2005
  • Until now, the level design for games has played a very important role in the process of developing games since it has been mapped out and applied so the game players have fun to certain level in playing games. So as game becomes more complex the number of game designers also grow and to make diverse levels, work force and working hours also should grow larger. In this treatise, it suggest a way where level's structure is changing dynamically so with only one level you can experience diverse levels by introducing wandering agent to the level structure. Also, I am trying to show the possibility of balance between the players by wandering agent.

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A Proposal of study Designs and Methods for Evaluating the Adverse Health Effects of Agent Orange among Korean Vietnam Veterans (고엽제의 건강위해성 평가를 위한 연구설계와 방법 제안)

  • Yi, Sang-Wook;Won, Jong-Uk;Hong, Jae-Seok;Ohrr, Hee-Choul
    • Journal of Preventive Medicine and Public Health
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    • v.34 no.3
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    • pp.228-236
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    • 2001
  • Objectives : To propose a feasible, valid and appropriate study designs and epidemiologic methods for evaluating the adverse health effects of Agent Orange-chemical defoliants used in Vietnam- in Korea. Methods : A literature study was peformed on Agent Orange, herbicides, pesticides and dioxins. The study subjects, study design, exposure assessment and health outcomes assessment were examined in each study. The potential data sources for the study subjects, study design, exposure assessment and health outcomes assessment in Korea were investigated. Results and Conclusion : In earlier Korean studies, research subjects for studying the effects of Agent Orange were identified from the patients or persons who claimed to have Agent Orange-related diseases due to the difficulties in identifying the entire population of Vietnam veterans in Korea. In this study, an attempt was made to identify the total number of Vietnam veterans in Korea. As a result, the addresses of 20,000 Vietnam veterans were obtained. It is proposed that a retrospective cohort design on a sample of the total number of Vietnam veterans is a feasible and appropriate study design. Self report questionnaires and military records were proposed to assess the exposure level. It is believed that measuring the plasma or tissue TCDD should be used only for a validation study assessing the level of exposure. For the health outcomes assessment, it is possible to obtain the mortality, cancer frequency, physical examination, screening and medical insurance record data.

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Connection Management Scheme using Mobile Agent System

  • Lim, Hee-Kyoung;Bae, Sang-Hyun;Lee, Kwang-Ok
    • Journal of Integrative Natural Science
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    • v.11 no.4
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    • pp.192-196
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    • 2018
  • The mobile agent paradigm can be exploited in a variety of ways, ranging from low-level system administration tasks to middle ware to user-level applications. Mobile agents can be useful in building middle-ware services such as active mail systems, distributed collaboration systems, etc. An active mail message is a program that interacts with its recipient using a multimedia interface, and adapts the interaction session based on the recipient's responses. The mobile agent paradigm is well suitable to this type of application, since it can carry a sender-defined session protocol along with the multimedia message. Mobile agent communication is possible via method invocation on virtual references. Agents can make synchronous, one-way, or future-reply type invocations. Multicasting is possible, since agents can be aggregated hierarchically into groups. A simple check-pointing facility has also been implemented. Another proposed solution is to use multi agent computer systems to access, filter, evaluate, and integrate this information. We will present the overall architectural framework, our agent design commitments, and agent architecture to enable the above characteristics. Besides, the each information needed a mobile agent system such as text, graphic, image, audio and video etc, constructed a great capacity multimedia database system. However, they have problems in establishing connections over multiple subnetworks, such as no end-to-end connections, transmission delay due to ATM address resolution, no QoS protocols. We propose a new connection management scheme in the thesis to improve the connection management involved of mobile agent systems.