• Title/Summary/Keyword: Agent Cooperation

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Generating Cooperative Behavior by Multi-Agent Profit Sharing on the Soccer Game

  • Miyazaki, Kazuteru;Terada, Takashi;Kobayashi, Hiroaki
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 2003.09a
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    • pp.166-169
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    • 2003
  • Reinforcement learning if a kind of machine learning. It aims to adapt an agent to a given environment with a clue to a reward and a penalty. Q-learning [8] that is a representative reinforcement learning system treats a reward and a penalty at the same time. There is a problem how to decide an appropriate reward and penalty values. We know the Penalty Avoiding Rational Policy Making algorithm (PARP) [4] and the Penalty Avoiding Profit Sharing (PAPS) [2] as reinforcement learning systems to treat a reward and a penalty independently. though PAPS is a descendant algorithm of PARP, both PARP and PAPS tend to learn a local optimal policy. To overcome it, ion this paper, we propose the Multi Best method (MB) that is PAPS with the multi-start method[5]. MB selects the best policy in several policies that are learned by PAPS agents. By applying PS, PAPS and MB to a soccer game environment based on the SoccerBots[9], we show that MB is the best solution for the soccer game environment.

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GENETIC PROGRAMMING OF MULTI-AGENT COOPERATION STRATEGIES FOR TABLE TRANSPORT

  • Cho, Dong-Yeon;Zhang, Byoung-Tak
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 1998.06a
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    • pp.170-175
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    • 1998
  • Transporting a large table using multiple robotic agents requires at least two group behaviors of homing and herding which are to bo coordinated in a proper sequence. Existing GP methods for multi-agent learning are not practical enough to find an optimal solution in this domain. To evolve this kind of complex cooperative behavior we use a novel method called fitness switching. This method maintains a pool of basis fitness functions each of which corresponds to a primitive group behavior. The basis functions are then progressively combined into more complex fitness functions to co-evolve more complex behavior. The performance of the presented method is compared with that of two conventional methods. Experimental results show that coevolutionary fitness switching provides an effective mechanism for evolving complex emergent behavior which may not be solved by simple genetic programming.

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Implementation of an Instant Messenger Supporting Human-Human and Human-Thing Communication (사람-사람, 사람-사물의 대화를 지원하는 인스턴트 메신저 구현)

  • Choi, Jong Myung
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.5 no.1
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    • pp.1-8
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    • 2009
  • This paper is about the implementation of MyTalk, an instant messaging system, which supports human-human and human-thing communication. It consists of agents which are representatives of communication entities, and agent windows for user interfaces. Users can communicate with their buddies, and monitor and control remote "things" and devices with MyTalk. We also introduce the concept of agent window, which provides the most suitable GUIs (text, form, graph etc) for communication. Currently, MyTalk supports ordering goods, controlling devices like printers, monitoring sensors, managing applications, and real-time talk. Furthermore, we can extend it to application platform for remote monitoring, remote controlling, and real time cooperation.

Research of soccer robot system strategies

  • Sugisaka, Masanori;Kiyomatsu, Toshiro;Hara, Masayoshi
    • 제어로봇시스템학회:학술대회논문집
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    • 2002.10a
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    • pp.92.4-92
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    • 2002
  • In this paper, as an ideal test bed for studies on multi-agent system, the multiple micro robot soccer playing system is introduced at first. The construction of such experimental system has involved lots of kinds of challenges such as sensors fusing, robot designing, vision processing, motion controlling, and especially the cooperation planning of those robots. So in this paper we want to stress emphasis on how to evolve the system automatically based on the model of behavior-based learning in multi-agent domain. At first we present such model in common sense and then apply it to the realistic experimental system . At last we will give some results showing that the proposed approach is feasi...

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STUDIES ON THE CLINICAL EFFICACY OF VALIUM AND PENTOBARBITAL AS PREMEDICATING AGENT (준비투약(準備投藥)으로서 Valium, Pentobarbital의 임상적(臨床的) 효과(效果)에 관(關)한 연구(硏究))

  • Kim, Young-Jin
    • Journal of the korean academy of Pediatric Dentistry
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    • v.5 no.1
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    • pp.76-82
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    • 1978
  • To evaluate clinically effect of Valium and Sodium pentobarbital as premedicating agent, both drugs and a placebo were compared in 45 patients (2 to 11 yrs). The results were as follows. 1. Both Sodium pentobarbital and Valium were superior to placebo for control of crying, cooperation and apprehension, but the statistically differences were not significant. 2. Both Valium and Sodium pentobarbital were superior to placebo for control of behavior in tense cooperative child; the differences were significant statistically. 3. The difference between Pentobarbital and Valium were-more pronounced at the initial level than at the subsequent readings, and Sodium pentobarbital was for superior at the initial level to the other drugs. 4. Paradoxical excitement occured in 2 cases on the Sodium pentobarbital group, and other apparent side effect did not occur, excluding mild drowsiness. 5. Neither Valium nor Sodium pentobarbital, as used in this study, resulted in consistantly better behavior in all patients.

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The Effects of Cooperativeness and Information Redundancy on Team Performance : A Simulation Study (협동성과 정보 여분의 팀 성과에 대한 효과 : 시뮬레이션 연구)

  • Kang, Min-Cheol
    • Asia pacific journal of information systems
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    • v.12 no.2
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    • pp.197-216
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    • 2002
  • Cooperativeness within an organization can be conceptualized as the degree of members' willingness to work with others. The simulation study investigates the relationships of cooperativeness with team performance at different levels of information redundancy by using a multi-agents model called Team-Soar. The model consists of a group of four individual Al agents situated in a network, which models a naval command and control team consisting of four members. The study used a $9{\times}3$ design in which agent cooperativeness was manipulated at nine levels by gradually replacing selfish team members with increasing numbers of neutral and cooperative members, while information redundancy was controlled at three different levels(i.e., low, medium, and high). Results of the Team-Soar simulation show that cooperation has positive impacts on team performance. Further, the results reveal that the impact of agent cooperativeness on team performance depends on the amount of information needed to be processed during the decision making process.

Agent-based Collaborative Simulation Architecture for Distributed Manufacturing Systems (분산 생산 시스템을 위한 에이전트 기반의 협업 시뮬레이션 체계)

  • Cha Yeong Pil;Jeong Mu Yeong
    • Proceedings of the Korean Operations and Management Science Society Conference
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    • 2003.05a
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    • pp.808-813
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    • 2003
  • Maintaining agility and responsiveness m designing and manufacturing activities are the key issues for manufacturing companies to cope with global competition. Distributed design and control systems are regarded as an efficient solution for agility and responsiveness. However, distributed nature of a manufacturing system complicates production activities such as design, simulation, scheduling, and execution control. Especially, existing simulation systems have limited external integration capabilities, which make it difficult to implement complex control mechanisms for the distributed manufacturing systems. Moreover, integration and coupling of heterogeneous components and models are commonly required for the simulation of complex distributed systems. In this paper, a collaborative and adaptive simulation architecture is proposed as an open framework for simulation and analysis of the distributed manufacturing enterprises. By incorporating agents with their distributed characteristics of autonomy, intelligence, and goal-driven behavior, the proposed agent-based simulation architecture can be easily adapted to support the agile and distributed manufacturing systems. The architecture supports the coordination and cooperation relations, and provides a communication middleware among the participants in simulation.

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A Smart Machining System (스마트 가공 시스템)

  • Park, Hong-Seok;Tran, Ngoc-Hien
    • Journal of the Korean Society for Precision Engineering
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    • v.32 no.1
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    • pp.39-47
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    • 2015
  • Globalization, unpredictable markets, increased products customization and frequent changes in products, production technologies and machining systems have become a complexity in today's manufacturing environment. One key strategy for coping with the evolution of this situation is to develop or apply an enable technology such as intelligent manufacturing. Intelligent manufacturing system (IMS) is characterized by decentralized, distributed, networked compositions of heterogeneous and autonomous systems. The model of IMS is inherited from the organization of the living systems in biology and nature so that the manufacturing system has the advanced characteristics inspired from biology such as self-adaptation, self-diagnosis, and selfhealing. To prove this concept, an innovative system with applying the advanced information and communication technology such as internet of things, cognitive agent are proposed to integrate, organize and allocate the machining resources. Innovative system is essential for modern machining system to flexibly and quickly adapt to new challenges of manufacturing environment.

A Video Retrieval System for Animation Using Electric Safety Education Based on Mobile Agent (애니메이션을 이용한 전기 안전 교육용 모바일 에이전트 기반 비디오 검색 시스템)

  • Cho, Hyeon-Seob;Min, Jin-Kyoung;Ryu, In-Ho
    • Proceedings of the KAIS Fall Conference
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    • 2006.05a
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    • pp.320-323
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    • 2006
  • Recently, retrieval of various video data has become an important issue as more and more multimedia content services are being provided. To effectively deal with video data, a semantic-based retrieval scheme that allows for processing diverse user queries and saving them on the database is required. In this regard, this paper proposes a semantic-based video retrieval system that allows the user to search diverse meanings of video data for electrical safetyrelated educational purposes by means of automatic annotation processing. If the user inputs a keyword to search video data for electrical safety-related educational purposes, the mobile agent of the proposed system extracts the features of the video data that are afterwards learned in a continuous manner, and detailed information on electrical safety education is saved on the database. The proposed system is designed to enhance video data retrieval efficiency for electrical safety-related educational purposes.

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A Study on Licence Management Model for Contents Circulation which Ubiquitous Environment is Safe (유비쿼터스 환경의 안전한 콘텐츠 유통을 위한 라이센스 관리 모델 연구)

  • Cho, Hyun-Seob;Oh, Myoung-Kwan
    • Proceedings of the KAIS Fall Conference
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    • 2011.05a
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    • pp.366-370
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    • 2011
  • This paper propose an interested digital rights protection scheme using license agent to address problems facing contemporary DRM approached : static digital rights management, and limited application to on-line environment. We introduce a dynamic mission control technology to realize dynamic digital rights management. And we incorporate license agent to on- and off-line monitoring and tracking. The proposed system prevent illegal access and use by using PKI security method, real time action monitoring for user, data security for itself.

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