• Title/Summary/Keyword: Agent Based Simulation

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A Study on Agent-Based Modelling Methodology for logistics simulation (군수 시뮬레이션을 위한 에이전트 기반의 모델링 방법론 연구)

  • Park, Geon Yong;Park, Jong Chang;Youn, Hee Yong
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2013.01a
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    • pp.295-298
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    • 2013
  • 미래 전장 환경하의 복합/다종 무기체계를 대상으로 하는 군수 시뮬레이션 모델링 방법론은 기존의 에이전트 시스템에서 실시간성 및 신뢰성뿐만 아니라, 국내 군수 환경을 수용할 수 있는 모델이어야 한다. 본 논문에서는 이 같은 전장상황이라는 특수성에 맞는 다중 에이전트 기반의 모델링 방법론을 제안하다. 다중 에이전트 시스템에서 효과적으로 모델링하기 위하여 군수 시뮬레이션의 모델을 Information, Function model 로 나누고 에이전트 시스템의 중추적인 역할을 하는 Agent Management System(AMS) 을 Management model 로 구성한다. 제안하는 모델링 방법론은 다양한 도메인에서도 구성하기 적합하여 확장성과 유연성의 이점이 있으며, 각 모델이 플러그인 형식으로 구현되어 유사한 도메인에 적용할 때 재사용성이 높은 모델링 방법론을 제시한다.

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Primary Radiation Force to Ultrasound Contrast Agents in Propagating and Standing Acoustic Field

  • Seo, Jong-Bum
    • The Journal of the Acoustical Society of Korea
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    • v.28 no.1E
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    • pp.1-8
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    • 2009
  • Primary radiation force on ultrasound contrast agents (UCA) in a propagating and standing acoustic field was explored. A specific ultrasound contrast agent $Albunex^{(R)}$ and $Optison^{(R)}$ were chosen for simulation. The model was developed based on a shelled bubble model proposed by Church. The numerical simulation suggests that bubble translational motion is more significant in therapeutic ultrasound due to higher intensity and long pulse duration. Even a single cycle of a propagating wave of 4 MPa at 1 MHz can cause a bubble translational motion of greater than $1{\mu}m$ which is approximately one tenth of capillary. Hence, UCA characteristics can be significantly changed in therapeutic ultrasound without rapid bubble collapses.

Digital Library System by Advanced Distributed Agent Platform

  • Cho, Young-Im
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • v.4 no.1
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    • pp.29-33
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    • 2004
  • I propose a personalized digital library system (PDLS) based on an advanced distributed agent platform. The new platform is developed by improving the DECAF (Distributed Environment-Centered Agent Framework) which is one of the conventional distributed agent development toolkits. Also, a mobile ORB (Object Request Broker), Voyager, and a new multi agent negotiation algorithm are adopted to develop the advanced platform. The new platform is for mobile multi agents as well as the distributed environment, whereas the DECAF is for the distributed and non-mobile environment. From the results of the simulation the searched time of PDLS is lower, as the numbers of servers and agents are increased. And the user satisfaction is four times greater than the conventional client-server model. Therefore, the new platform has some optimality and higher performance in the distributed mobile environment.

A Multi-agent Architecture for Coordination of Supply Chains with Local Information Sharing (지역적 정보 공유를 활용하는 멀티 에이전트 시스템 기반의 공급사슬 관리 아키텍쳐)

  • Ahn, Hyung-Jun;Park, Sung-Joo
    • Asia pacific journal of information systems
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    • v.14 no.4
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    • pp.49-70
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    • 2004
  • Multi-agent technology is being regarded as one of the promising technologies for today's supply chain management because of its desirable features such as autonomy, intelligence, and collaboration. This paper suggests a multi-agent system architecture with which companies can improve the efficiency of their supply chains by collaborative operation. Reflecting the practical difficulties of collaboration in complex supply chains, the architecture allows agent systems to share information with only neighboring companies for the coordinated operation. The suggested architecture is elaborated with a collaboration model based on Petri-net, conversation models for communication, and internal behavior models of each agent. A simulation experiment was performed for the evaluation of the suggested architecture. The result implies that when the estimation of market demand is higher than a certain level, the suggested architecture can be beneficial.

Development of Multi-agent Based Deadlock-Free AGV Simulator for Material Handling System (자재 취급 시스템을 위한 다중 에이전트 기반의 교착상태에 자유로운 AGV 시뮬레이터 개발)

  • Lee, Jae-Yong;Seo, Yoon-Ho
    • Journal of the Korea Society for Simulation
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    • v.17 no.2
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    • pp.91-103
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    • 2008
  • In order to simulate the behavior of automated manufacturing systems, the performance of material handling systems should be measured dynamically. Multi-Agent technology could be well adapted for the development of simulator for distributed and intelligent manufacture systems. A multi-agent system is composed of one coordination agent and multiple application agents. Issues in AGVS simulator can be classified by the set-up and operating problems. Decisions on the number of vehicles, bi- or uni-directional guide-path, etc. are fallen into the set-up problem category, while deadlock tree algorithm and conflict resolution are in operating problem. In this paper, a multi-agent based deadlock-free simulator for automated guided vehicle system(AGVS) are proposed through the use of multi-agent technologies and the development of deadlock-free algorithm. In this AGVS simulator proposed, well-known Floyd algorithm is used to create AGVS Guide path, through which AGVS move. Also, AGVs avoid vehicle conflict and deadlock using check path algorithm. And Moving vehicle agents are operated in real-time control by coordination agent. AGV position is dynamically calculated based on the concept of rolling time horizon. Simulator receives and presents operating information of vehicle in AGVS Gaunt chart. The performance of the proposed algorithm and developed simulator based on multi-agent are validated through set of experiments.

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Study of Deep Reinforcement Learning-Based Agents for Controlled Flight into Terrain (CFIT) Autonomous Avoidance (CFIT 자율 회피를 위한 심층강화학습 기반 에이전트 연구)

  • Lee, Yong Won;Yoo, Jae Leame
    • Journal of the Korean Society for Aviation and Aeronautics
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    • v.30 no.2
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    • pp.34-43
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    • 2022
  • In Efforts to prevent CFIT accidents so far, have been emphasizing various education measures to minimize the occurrence of human errors, as well as enforcement measures. However, current engineering measures remain in a system (TAWS) that gives warnings before colliding with ground or obstacles, and even actual automatic avoidance maneuvers are not implemented, which has limitations that cannot prevent accidents caused by human error. Currently, various attempts are being made to apply machine learning-based artificial intelligence agent technologies to the aviation safety field. In this paper, we propose a deep reinforcement learning-based artificial intelligence agent that can recognize CFIT situations and control aircraft to avoid them in the simulation environment. It also describes the composition of the learning environment, process, and results, and finally the experimental results using the learned agent. In the future, if the results of this study are expanded to learn the horizontal and vertical terrain radar detection information and camera image information of radar in addition to the terrain database, it is expected that it will become an agent capable of performing more robust CFIT autonomous avoidance.

A Comparative Study on Behavior-based Agent Control for Computer Games

  • Kim, Tae-Hee
    • Journal of Korea Game Society
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    • v.2 no.2
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    • pp.37-45
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    • 2002
  • Computer games could be regarded as simulation of the real world. Control problems of software agents have long been studied in the field of Artificial Intelligence (AI), resulting in giving a birth to the behavior-based approach. three main approaches might be categorized out of the history of AI study. First, Cognitivists propose that intelligence could be represented and manipulated in terms of symbols. Second, Connectionists claim that symbols could not be isolated but they are embedded in the body structure. Third, the behavior-based approach is an approach to AI which suggests that intelligence is dynamic property that exists nowhere but emerges in the relationship of an agent and the world including observers while the agent performs behavior. This paper explains and compares the three approaches to AI, then discusses the plausibility of the behavior-based approach and problems. Finally, this paper proposes application of behavior-based approach to computer games in terms of agent control.

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A Study on the Agent Efficiency Evaluation of Health Examination Centers Using Pedestrian Model Simulation (보행자모델 시뮬레이션을 활용한 건강검진센터 행위자 효율성 평가에 관한 연구)

  • Yoon, So Hee;Kwon, Hyun Joo;Kim, Suk Tae
    • Journal of Korea Multimedia Society
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    • v.21 no.4
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    • pp.499-512
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    • 2018
  • The application of analytical techniques for the rational determination of problems arising from management science and corporate management. In a way that is the opposite of the repair plan that can predict accurate results is increasing utilization of the complex-based analysis methodology. In this study, we examined the application of physical space and the methodological utilization of the pedestrian model analysis that applied the simulation to the Health Checkup Center. The conclusions are as follows. First, the spatial analysis and measurement for empirical research has confirmed that the efficiency assessment through the pedestrian model simulation can lead to an objective evaluation. Second, it seems to be able to reduce the queue through a change in the number of services of the low-pressure and the hearing laboratory, the recovery room with a high proportion of male disturbances and relatively long use time. The third, the spatial density analysis and the time required to reduce the density change in comparative analysis, and the spatial layout changes, the increase in the capacity of 80 people, approximately 16 minutes to shorten the process duration.

A Space Analysis Model of Evacuation Overcrowding at Hospital Outpatient Department (병원 외래진료부에서의 피난 과밀 공간 분석 모델에 관한 연구)

  • Lee, Joohee;Kewon, Jihoon
    • Journal of the Regional Association of Architectural Institute of Korea
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    • v.21 no.3
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    • pp.109-116
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    • 2019
  • This study aimed to suggest a quantitative model analyzing overcrowding area under emergency evacuation situation in the outpatient department of hospital. Overall study process included the review on legal conditions of an emergency evacuation, the investigation of precedent research documents and the analysis of spatial configuration. The user movement with considering exit gates and the one without considering exit gates were analyzed for routine activity condition. An agent-based simulation was applied for the analysis. Also, user movement for the emergency condition was tested with evacuation simulation. The variation of simulation conditions revealed the difference between overcrowding spaces from situation change. At all nodes, visit frequencies derived from different conditions and situations were compared. The overcrowding spaces are to increase the risk of delaying emergency evacuation time which is critical for user safety. It suggests the need for dispersing overcrowding spaces under evacuation situation. The suggested analysis model can evaluate overcrowding spaces in the outpatient department of hospital and provide locational data for distributing evacuation design resources.

Modeling and simulation of CNP-applied network security models with application of fuzzy rule-based system (퍼지를 적용한 계약망 프로토콜 기반의 네트워크 보안 모델의 설계 및 시뮬레이션)

  • Lee Jin-ah;Cho Tae-ho
    • Journal of the Korea Society for Simulation
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    • v.14 no.1
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    • pp.9-18
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    • 2005
  • Attempts to attack hosts in the network have become diverse, due to crackers developments of new creative attacking methods. Under these circumstances the role of intrusion detection system as a security system component gets considerably importance. Therefore, in this paper, we have suggested multiple intrusion detection system based on the contract net protocol which provides the communication among multiple agents. In this architecture, fuzzy rule based system has been applied for agent selection among agents competing for being activated. The simulation models are designed and implemented based on DEVS formalism which is theoretically well grounded means of expressing discrete event simulation models.

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