• 제목/요약/키워드: After-school education programs

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학습근로자의 학업성취도에 미치는 영향 (Factors Influencing the Academic Achievement of Student Workers)

  • 명재규
    • 실천공학교육논문지
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    • 제16권2호
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    • pp.227-239
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    • 2024
  • 본 연구는 학위연계형 일학습병행제를 통해 직업능력향상을 위한 교육훈련을 받고 있는 학습근로자의 학습성과에 미치는 영향을 분석하기 위해 대학 학위과정 입학과 선발 단계에서 고려할 수 있는 다양한 요인들과 입학 이후 대학의 평점평균점수와의 인과관계를 찾아보는데 그 목적이 있다. 이를 위하여 국내 K대학교의 학위연계형 일학습병행제의 모델인 일학습병행대학의 3개 학부과정생 976명의 역사적 입학자료와 평점평균자료를 통해 회귀분석과 분산분석을 진행했다. 분석의 질을 확보하기 위하여 추가로 공개된 기업정보 데이터베이스에서 학습근로자의 학점에 영향을 미칠 것으로 추정되는 기업정보를 포함했다. 분석 결과 출신고등학교의 분류, 성별, 가정환경요소, 고등학교 교과목별 등급, 회사의 재직기간, 입학당시의 연령 등 다양한 요소에서 유의미한 인과관계를 찾을 수 있었으며 이를 바탕으로 동일한 학위과정을 운용하는 대학에서는 학습근로자 선발절차의 업그레이드를 할 수 있으리라 기대한다. 추가로 본 연구결과는 향후 학위연계형 일학습병행제의 정책적 제언을 위한 기초자료로 활용될 수 있을 것이다.

국가직업능력표준을 활용한 기술분야 교육과정이 교육성과에 미치는 영향에 관한 연구 (A Study on the Influences of Technology Sectors Educational Programs Using National Competency Standards on Education Results)

  • 장봉기;양해술
    • 한국산학기술학회논문지
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    • 제12권12호
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    • pp.5420-5429
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    • 2011
  • 본 연구는 국가직업능력표준(NCS : National Competency Standards)에서 제시한 기술분야 능력단위를 활용하여 개발된 교육과정이 교육성과에 미치는 영향에 관한 실증 연구이다. 연구대상은 학습자와 교수자로 구분하였다. 학습자는 전문대학사 과정의 재학생과 기업체에 근무하고 있는 재직근로자를 대상으로 하였다. 자료수집 기간은 2010년 4월부터 2011년 6월까지 수집 하였다. 자료 수집은 평가지와 구조화된 설문지를 사용하였으며 자료 분석은 SPSS/WIN 17.0을 활용하였다. 연구 결과 재학생의 경우 교육 전에 실시한 자기평가서는 3점 만점 기준으로 평균 1.40점으로 사전에 학습내용 이해는 보통이하 정도로 분석되었다. 동일한 학습자에게 교육 후에 동일한 문항에 대한 수행평가서를 빈도 분석한 결과 응답자의 62.48%가 직무를 원활히 수행할 수 있다고 응답하여 학습효과가 있는 것으로 분석 되었다. 재직근로자의 경우 교육 전에 실시한 자기평가서의 학업성취도에 대한 평균은 1.40점으로 사전에 학습내용에 대한 이해 정도가 보통이하로 분석되었다. 교육 후에 실시한 수행평가서를 빈도 분석한 결과 응답자의 85.45%가 직무를 원활히 수행할 수 있다고 응답하여 학습효과가 높게 분석 되었다. 교수자가 표준을 활용한 교육을 실시한 후 직무 수행능력 평가를 실시한 결과, 교수자는 학습자의 직무수행능력을 7점 척도 기준 5.58점으로 높게 부여했다. 본 연구에서 분석된 것을 종합하면 직업능력표준을 활용한 교육과정이 교육성과에 효과적으로 작용하였다.

Thinking Science 프로그램 중 분류활동이 초등학교 5학년 학생의 분류문제해결능력에 미치는 영향 (The Effect of the classification problem solving of Thinking Science Program on the Classified Activities on Elementary School 5th grade category)

  • 이성현;한신
    • 대한지구과학교육학회지
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    • 제4권2호
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    • pp.102-107
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    • 2011
  • In this study, elementary school science program, this category did not affect any troubleshooting analyzed. Thinking Science Program to buy for them in group activities by using one of the elements of a program of treatment and cognitive level effects were two kinds of research questions. 102, 5th grade four classes were involved, these two classes of the experimental group and the remaining two classes were divided into a control group. Pre-test between the two groups is compared to the level and classification problem-solving skills but the skills did not show a statistically significant difference. Thinking Science activity after application of classification and posttest the experimental group than in the control group problem solving abilities of students classified at the level of statistical significance was higher. Thinking Science program is a treatment effect for each level of analysis, tests, regardless of cognitive level was more effective. Through theses findings, Thinking Science activities 5th grade category classification problem-solving skills of students found to be effective in improving and these types of programs actively introduced in the field suggests that we need to see.

음식모형을 활용한 어린이 식생활 교육 매체 개발 (Development of Food Replicas as Dietary Education Materials for Children)

  • 홍경희;김순미;엄민영
    • 한국식생활문화학회지
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    • 제27권5호
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    • pp.434-444
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    • 2012
  • The purpose of this study was to develop children-friendly education materials based on food replicas for the dietary education of lower grade elementary students. Through a literature review on current dietary problems and dietary education for children, five education themes were chosen: balanced diet, seasonal food, traditional food, noodle culture, and making instant noodles. A total of 304 key food items for food replicas were selected based on the themes: six basic food groups (113 items), balanced meals (37 items), dietary habits (74 items), spring foods (13 items), summer foods (17 items), autumn foods (16 items), winter foods (11 items), Korean traditional foods (52 items), Korean native noodles (18 items), noodles from foreign countries (19 items), and making instant noodles (46 items). Next, a food replica database was developed consisting of name of the food, picture, size, ingredient, recipe, reference, and attached code. Powerpoint slides and teaching plans for all education themes were developed utilizing the food replicas in order to raise interest and understanding of serving size and intake amount. This research provides a basis for the development of food replicas as effective dietary education materials for elementary students and their use in extra-curricular activities, after school programs, community health centers, or food companies.

도서관 이용 활성화를 위한 시각장애인학교 도서관 프로그램 연구 (Use of School Libraries and Effects of Library Programs for Visually Impaired Children)

  • 이지연;전정현
    • 정보관리학회지
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    • 제34권3호
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    • pp.23-48
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    • 2017
  • 본 연구는 국내 시각장애인학교 도서관의 운영방향에 대한 기틀을 마련하고, 도서관 프로그램에 대한 실제 이용자의 인식정도를 반영한 체계적인 프로그램을 개발하기 위하여 진행되었다. 국내 시각장애 학교도서관 세 곳을 대상으로 설문조사를 수행하였으며, 분석결과를 기반으로 시각장애인학교 도서관 프로그램 프레임워크를 제안하였다. 프레임워크의 적용가능성 및 효과성을 검증하기 위하여 연구팀과 각 학교의 교사 간의 협의를 통하여 각 학교의 상황에 맞는 총 10개의 프로그램을 설계하여 실제 학생들을 대상으로 수업을 실시하였다. 프로그램 종료 후 조사한 결과 도서관 이용 빈도, 독서량, 도서관에 대한 인식, 정보활용 및 자기주도적 학습의지의 영역에서 모두 긍정적인 반응이 증가한 것을 확인할 수 있었다.

감각통합중재에 대한 인식도 및 취업선호도에 대한 교육프로그램의 효과 및 필요성 연구 : 작업치료전공 대학생을 중심으로 (A Study on the Effects and Needs of Educational Programs on Awareness and Preference for Sensory Integration Intervention : Focusing on college students in the department of occupational therapy)

  • 김시은;장철
    • 대한통합의학회지
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    • 제11권1호
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    • pp.113-120
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    • 2023
  • Purpose : This study aims to investigate occupational therapy students' perceptions of sensory integration therapy and the effect of an educational program on these perceptions and future preferences. Methods : The participants were 200 occupational therapy students in Busan and Gyeongsangnam-do. A primary survey was first conducted to shed light on students' perceptions of sensory integration therapy, followed by an education program on sensory integration provided through an online video. After this training on sensory integration therapy, an additional survey assessed the their preferred employment routes and intention to take educational courses on clinical sensory integration therapy in the future. A secondary survey was then conducted, using the same form as the primary survey, to identify changes in the students' perceptions of and preferences for sensory integration therapy. A frequency analysis using descriptive statistics was employed to identify the participants' general characteristics, employment-related preferences, and intention to take courses on sensory integration, and a paired samples t-test was used for a comparative analysis of the students' perceptions before and after the education program. Results : In terms of the students' perceptions of sensory integration therapy, the variables of efficiency, facilitation, and expertise showed statistically significant differences before and after the educational program, which resulted in a positive change in their overall perceptions of the therapy after the program. In relation to their preferred employment routes after the program, 100 students (50 %) answered the "field of adults," and 100 (50 %) students answered the "field of children." Conclusion : The findings of this study demonstrated that sensory integration education positively influences occupational therapy students' preferences for and perceptions of sensory integration therapy. Additional research is recommended to organize a more systematic education program and investigate employees in organizations related to children with disabilities.

뇌 기반 STEAM 교수-학습 프로그램이 초등과학영재와 초등일반학생의 창의성과 정서지능에 미치는 효과 (The Effects of Brain-Based STEAM Teaching-Learning Program on Creativity and Emotional Intelligence of the Science-Gifted Elementary Students and General Students)

  • 류제정;이길재
    • 한국초등과학교육학회지:초등과학교육
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    • 제32권1호
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    • pp.36-46
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    • 2013
  • The creative thinking and emotional trainings are very important educational issues in the knowledge-information-based future society. Recently STEAM education is suggested as one of the educational solutions to prepare the future society. The aims of this study are to develop STEAM teaching-learning program and analyze its effects on the creativity and emotional intelligence of science-gifted and general students in elementary school. Four different subject matters based on the 2007-revised curriculum were selected to construct the brain-based STEAM teaching-learning program consisting of 12 class hours. The program was applied to 50 elementary general students and 19 science-gifted elementary students. The findings of this research are as follows. The brain-based STEAM programs is effective to improve the creativity and emotional intelligence of science-gifted and general elementary students after class. The creativity of two groups was not statistically different before the class. However after class, the creativity of gifted-science students is significantly higher than that of general students. The emotional intelligence of gifted-science students was higher than that of general students before the class. Therefore in oder to analyze the different effects of the program on two groups in emotional intelligence, the test results of both group of students were analyzed by ANCOVA after class. This analysis also showed that the program is more effective in gifted-science students to improve the emotional intelligence compared to general students.

임상실습 전 시뮬레이션 기반 교육이 간호학생의 간호지식, 임상실습 불안, 임상수행 능력에 미치는 효과 (Effects of Simulation-Based Education before Clinical Experience on Knowledge, Clinical Practice Anxiety, and Clinical Performance Ability in Nursing Students)

  • 고은정;김은정
    • 한국간호교육학회지
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    • 제25권3호
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    • pp.289-299
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    • 2019
  • Purpose: This study aimed to examine the effects of simulation-based education on nursing knowledge, anxiety, and clinical performance ability in nursing students before their first clinical practice. Methods: Third-year university students who had not yet entered their first clinical practice were recruited to participate in the study. Nineteen students formed the experimental group and participated in simulation-based education for 7 sessions. The 19 students in the control group were provided with clinical practice orientation in the form of traditional lectures. Outcome measures assessed nursing knowledge, clinical practice anxiety, and clinical performance ability. Data were collected before and immediately after the simulation-based education and after six weeks of clinical practice. Results: Nursing knowledge and clinical anxiety were not statistically significant between the groups. However, there was a significant improvement in the clinical performance abilities of the experimental group. Among the subcategories, the ability to apply the nursing process and the ability to educate and cooperate were shown to maintain significant differences from the control group by the end of the six weeks of clinical practice. Conclusion: The simulation prior to nursing students' first clinical practice could be useful to improve clinical performance ability. Nursing educators should consider building programs to reduce anxiety and improve performance ability through simulations.

여학생의 과학에 대한 관심 고취를 위한 공상과학영화 교육매체의 활용 (Uses of Science Fiction Movie Education Materials for the Middle School Female Students to Enhance Their Interests in Science)

  • 김말진;심숙이
    • 과학교육연구지
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    • 제35권2호
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    • pp.221-229
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    • 2011
  • 여학생들의 이공계 분야의 진출을 돕기 위해 다각적으로 많은 여학생을 위한 과학교육 프로그램의 개발 및 연구가 요구되고 있다. 여학생 친화 과학교육 프로그램 개발을 위해 방학 중에 실시되는 과학캠프와 정규 학기 중에 학교를 방문하여 여학생들에게 멀티미디어 교육매체의 하나로서 공상과학 영화를 보여주고 과학적인 관심도에 대한 설문지 검사를 통하여 여학생의 과학적 관심도 변화를 측정 분석하는 선행 연구적 성격의 연구 결과를 제시한다. 일반중학교 남녀학생에게 같은 설문을 하여 남학생과 여학생간의 반응차이를 비교하여 보았으며, 분석한 결과에 따르면 영화매체를 이용한 프로그램은 남학생 보다 여학생들에게 과학적인 관심과 학습 유도의 효과가 대체로 조금 더 크게 나타남을 알 수 있었다. 나아가 영화내용의 과학적 지식에 대한 사전교육과 사후 토론 및 검토 등이 영화매체를 이용한 여학생들의 과학 친화 프로그램의 효율성을 높이는데 효과적일 수 있음이 보여졌다.

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GSP를 활용한 수학과 교육자료 개발 연구 -중학교 함수의 그래프를 중심으로- (A Study on the Development of Teaching Material using GSP in Mathematics Education -Focused on the graph of function of Middle School-)

  • 신영섭
    • 한국학교수학회논문집
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    • 제2권1호
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    • pp.93-104
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    • 1999
  • The subject of this study was the graph of relation of direct inverse proportion, linear function and quadratic function in the 1st, 2nd and 3rd grade of current middle school mathematics curriculum. GSP materials were developed to simplify the principle, trait and characteristics of graphs and make them easier to understand. The overall aim of the materials is to improve the effectiveness of teaching and learning through the utilization of enhanced students' practice. Additionally, the use of the GSP will be useful in the development of mere effective materials. The effectiveness of the GSP materials will be as followings. 1. The step by step approach of GSP materials through computer interaction will enhance students motivation and interest in mathematics. 2. By presenting the subject matter simply and in a variety of ways, difficult concepts can be understood without the use of complex mathematical calculation. 3. The GSP program is different from CAI and other software programs. It should be used only after learning how to input and output data.

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