• Title/Summary/Keyword: Aesthetic Point of View

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Aesthetic restoration n patients with unaesthetic maxillary anterior teeth using double scan : A case report (비심미적인 상악 전치부 환자에서 이중 스캔을 이용한 심미보철 수복 증례)

  • Ko, Chang Woo;Kim, Min-Ji;Yang, Hong-So;Park, Sang-Won;Park, Chan;Yun, Kwi-Dug
    • The Journal of Korean Academy of Prosthodontics
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    • v.56 no.2
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    • pp.166-172
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    • 2018
  • In case of the treatment of maxillary anterior teeth, it should be taken into account the proper morphology, arrangement and color satisfying patient's esthetic demands. For this purpose, facial composition, dentofacial composition, dental composition and dentogingival composition should be considered making diagnosis and treatment plan in an esthetic point of view. In adjustable temporary crown state, careful evaluation and correction of the esthetic and functional aspect were performed, and the definite restoration was reproduced using double scan.

A Case Study on Uniform Design Development -Focused on F Distribution Enterprise- (기업의 유니폼 디자인 개발 연구 -F 유통업체 사례를 중심으로-)

  • Kim Zang-Mi;Park Hye-Won
    • Journal of the Korean Society of Costume
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    • v.56 no.5 s.104
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    • pp.75-88
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    • 2006
  • The conception of uniform is changing from function and economical efficiency of the past to symbolism and aesthetic sense So, in such a management strategical point of view as enterprises' PR, scouting talent, organization revitalization etc, this is required to settle uniform culture which is proper to each enterprise and design development. The purpose of this thesis is, first, to study to help distribution enterprises' CI or PR by examining the present condition of uniform design in domestic fashion distribution enterprise and planning uniform design on the base of real case and finally making a real thing in person. Second is to suggest to fashion enterprise security of competitive ability of uniform-producing enterprise by developing article design of worth. Third is to present academic area with how to do design education in a wide range not based on trend article development. Following is how and what to study to carry out these purposes. Details about necessity and how and what to study are in an introduction, the conception of uniform in theory through precedential records examination in chapter 2, the present condition of uniform design based on Changwon city in chapter 3, planning uniform design and making a real thing suitable for F enterprise in chapter 4, and the conclusion is in chapter 5. Through this study, I became to know that uniform in distribution enterprise who treats visitors face to face is very important. I supply material and information concluded from this study to uniform industry and hope this will be helpful in developing uniform. It is significant in that this study as being related with enlarged uniform and enterprise, beyond such a uniform area as school uniform and hospital one, expanded the study range of clothing. I already tell you that this study is based on visual expression of uniform and wearer's feeling in clothes is not included.

A Study on the Deconstruction Characteristics of Traditional Space Analyzed by Aesthetic Idea of Lao-tzu (노자의 미학적 관점으로 본 전통공간의 해체적 특성 연구)

  • Lee, Jong-Hee;Kim, Ji-Eun
    • Korean Institute of Interior Design Journal
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    • v.21 no.2
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    • pp.56-64
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    • 2012
  • This paper has tried to analyze the characteristics of space in Korean traditional architecture by deconstructive concept through connecting Lao-tzu's theory, the main discourse of East and West, with Derrida's deconstructionism theory. Derrida's philosophical term of differance(diff$\acute{e}$rance) is similar to Tao of Lao-tzu. It is because Derrida emphasized the relationships with others by trying the strategy of overcoming dichotomous thinking by this term. Tao of Lao-tzu also has the relative characteristics that cannot be concluded by one sole meaning. Like this, Derrida and Lao-tzu are against traditional and dichotomous way of thinking. In this point of view, this study has set Derrida's deconstruction theory and Lao-tzu's thinking as the common viewpoint of this world. And through the phrase of Tao Te Ching which means deconstructive Tao, deconstructive space design vocabulary was derived as mixed no-boundary, shape of no-shape, transcendence of time and space. The deconstructive characteristics of traditional space by case study analysis of Lao-tzu's deconstructive space design are as follows: First, it is not a specific or detailed shape but an unlimited possibility that can be transformed into something else, moving and changing endlessly and has a borderless beauty. Second, it is nothing itself but creates various shapes, as if it exists without shape. Third, it is a relative and unlimited space and pursuits a free form as a non-conceptional shape without any system or value.

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A Study Consumers Preference for Kimchi Refrigerator Design Development (김치냉장고 디자인 개발을 위한 소비자 선호도 분석 연구)

  • Lee Seung-Yong
    • Journal of Science of Art and Design
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    • v.8
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    • pp.185-210
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    • 2005
  • Closely connecting Well-Being culture with our traditional eating culture. we can predict next generation Kimchi refrigerator trend with this research. In the highly developing industrial society, design has been playing the central role in the managerial strategy of a company and has been one of the central agendas in determining the economical competence of a country, and has also been regarded as a means to acquire sustainable superior competence. Thus, these trends suggest that the aesthetic value of product has become more important than its technological function. In this study we reviewed theoretically esthetic factors influencing the preference and the evaluation of a product and made a list of eight esthetic factors based on various referential studies which include simplicity, balance, unity, rhythm, style, novelty, typicality, and proportion. Also on the point of view of design, it is necessary to find out definitely the consumer preference frame the relationship among design preference design image design attribute. Will give you guidelines on which designers can select and design some more objective and reliable design factors, finding out the relation of cause and effect by which they can know what kind of product designs their consumers like and how the popular image which that product offer is composed of. We investigated the esthetic factors affecting consumers preferences and the basis for evaluating a product. Aimed at providing materials for developing product design by presenting an ,esthetic guideline product design by presenting an esthetic guideline and to put these materials to practical use. Investigated other considered elements classified by manufactures and importance of esthetic factors and its influence on consumer tastes . All of these result, It could not conclude all of the adjective design image and design factors of every consumer, but through consumer reaction framework consumer are response and prefer the products which design image have. and then understand prefered design image are influenced to design factor's and could be apply to new design development.

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The metatheatricality of Aurand Harris' plays (오런드 해리스 극의 메타연극성)

  • Yang, Seung-Joo
    • English Language & Literature Teaching
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    • v.15 no.4
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    • pp.313-330
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    • 2009
  • The purpose of this study is to investigate the metatheatricality of Harris' plays marked by the device of 'play-within-a-play' - Androcles and the Lion, Arkansaw Bear, and Punch and Judy. In his metatheatrical plays Harris shows that characters perform for themselves and others. The framework that inner performance is going on within the outer frame play is formed on the stage, and this device reminds the audience in the seats that they are representing reality but that they are only in the middle of performing on the stage. Based on this point of view, this study explores fictionality of character, and play. In Androcles and the Lion, the most-performed children's play in America, the metatheatrical elements are shown in the style of commedia dell'arte, which attacks the rigidity of characters' identity in the Roman society. Another well-known children's play, Arkansaw Bear consists of realistic frame play and fantastic inner play in the mind of a girl, both of which function as a mirror each other and help to sustain aesthetic distance to death and reality on the stage. In Punch and Judy, the structure of frame play and inner puppet play reminds that what's going on in the play is just a fictional play and reflects history of children's puppet show. Harris' unique metatheatricality, the heightened awareness of his own artistic medium, offers children educational opportunity to learn about how a play is performed on the stage and contributes to convey mature theme through children's imaginary participation in the process of playmaking on the stage.

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A Research on Design Characteristics of Steampunk Fashion Style (스팀펑크 패션 스타일의 디자인 특성에 대한 연구)

  • Zhou, Jiachen;Kim, Sooji;Lee, Youngjae
    • Journal of Fashion Business
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    • v.23 no.4
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    • pp.112-126
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    • 2019
  • The objective of this study was to investigate visual elements of steampunk fashion and provide base line data for innovative fashion design ideas and products. We investigated design characteristics of steampunk fashion style shown in 3 movies and 3 animations. Based on the investigation, the research drew intrinsic value of steampunk fashion from three brands 'Vivienne Westwood', 'Dolce & Gabbana' and 'Alexander McQueen'. As the research analyzed movies and animations revealing steampunk style, various characteristics were found and assorted into similar categories. Subcategories of steampunk fashion are pluralism, rebellion and heterogeneity. The followings are result of analyzing three designer collection listed above. First, steampunk fashion made by designers used various color and materials to express multi-pluralistic(multiplicity) characteristic. Second, fashion style in collections revealed artistic and experimental design. This adventurous and innovative characteristic is categorized as rebellion feature. Third, steampunk fashion style used mix-match of unexpected materials or unbalanced silhouette to create a complete fashion style by combining styles in duplicity which could've lack harmony. Intrinsic value of steampunk is defined as graffiti of 19th century's science technology and utopia spirit. Longing for past and fantasy was expressed into fashion. Steampunk fashion wants to escape reality and tries to recreate history of the past faded away with technological development. It defines steampunk as freedom, deviation and fantastical utopia in positive point of view. Furthermore, aesthetic implication of steampunk style found in this research can make a boundary of steampunk style clear and become reference for future researches regarding steampunk fashion.

Convenience-Oriented Design of the Emerald Princess Cruise by Applying the Inclusive Design Concept (인클루시브 디자인 개념을 적용한 Emerald Princess호의 편의 지향 설계)

  • Song, Esther;Roh, Myung-Il
    • Korean Institute of Interior Design Journal
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    • v.21 no.1
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    • pp.269-279
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    • 2012
  • According to a progress in the quality of life and economy, recent years have seen an increase in interest in the cruise travel. However, it is important to provide them the optimum embarkation environment since there are to be many and unspecified persons staying for a long period on the cruise ship. In the architectural design field, a wide range of efforts are being recently made to meet customer's requirements by considering the rapidly changing society, environment, and economic trend. The most representative one of such efforts is the inclusive design concept. This concept means to perform design satisfying all the function, convenience, aesthetic appreciation, and utility, regardless of sex, age, ability, nationality, cultural background or any kinds of disabilities. Regarding this trend, the convenience-oriented design of a cruise ship using the inclusive design concept was performed in this study. To do this, the composition of cabins and swimming pools, and the exterior of the cruise ship were classified into several groups through literature survey. Then, in the point of view of the inclusive design concept, inconvenience matters of passengers about the cabins, swimming pools, and exterior were also extracted from literature survey. Next, basis designs for them were selected among the classified groups in order to solve such inconvenience matters. Finally, the convenience-oriented design of the Emerald Princess Cruise considering the inclusive design concept was performed by applying the basis designs. As a result, we can see that the inclusive design concept can be applied to cruise ship design.

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Analysis on Characteristics of Representation of Surrealism on Fantasy Online Game's Character (판타지 온라인 게임의 캐릭터에 관한 초현실주의의 표현 특징 분석)

  • Kim, Kyoung-Nam;Lee, Myoun-Jae
    • Journal of Korea Game Society
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    • v.5 no.4
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    • pp.3-12
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    • 2005
  • Many works have been published with using surrealism techniques among the representation characteristics of media space of video and art. It has begun to research on these work. But many of these researches have not cover surrealism techniques in game graphic. So, in this paper, we have analyzed representation characteristics of fantasy online game's character using surrealism techniques in surrealism. In result, there are means to express nonexistent image in real world in surrealism by using such as collage of parts of body, animals, and other object, deformation, and distortion. Also, these methods have been used in game characters of online game based on fantasy. We analyzed on characteristics of fantasy game's character in aesthetic point view. It should be profitable for making creative and favorable game characters and making creative game graphic by increasing the possibility of art techniques usage.

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Discussing Architecture and the City as a Metaphor for the Human Body : From Marcus Vitruvius Pollio, Leon Battista Alberti, Andrea Palladio to Other Renaissance Architects

  • Kim, Young Jae
    • Architectural research
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    • v.18 no.1
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    • pp.1-12
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    • 2016
  • This thesis explores Vitruvius and his impact upon other Renaissance architects who compare a city to a building or a building to a city, who match the city and the building into a human body, and who develop their own works. The objective of this study is to furnish an interpretation of their theory and practice through their literature and designs. In this point of view, this article takes notice of Vitruvius's six concepts coined from venustas and divides them into two parts: i.e. aesthetic quality (ordinatio, dispositio, and distributio) and technical activity (eurythmia, symmetria, and $d{\acute{e}}cor$) each. This thesis indicates that Vitruvius's successive impacts from the concepts bring about concrete design principles through proportional measurements, placing together, and hierarchic values for the former, as well as appropriate use through beautiful look, symmetrical harmony, and appropriate uses for the latter, tracking notions between a city as a house and vice versa, and either the ideas of the house or the city in the synthesis of the human body, which follows the perfect number and module based on the human body. The thesis shows that the representations of architecture and the city take place with the form of a circle and a square that express the religious belief and the cosmos, substantiating the connection between the proportions of the human body and numbers, and ultimately satisfying a concept of centrality, which is slowly extended to the enclosed plaza at the urban level from chambers, atrium, and corridors at the residence level.

Modern Dualism and Le Corbusier's Ideas (근대의 이원론과 르 코르뷔지에의 사고)

  • Lee, Jae-Young
    • Journal of the Architectural Institute of Korea Planning & Design
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    • v.35 no.11
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    • pp.101-108
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    • 2019
  • In this study, Le Corbusier's ideas were investigated from the view point of modern dualism. Le Corbusier, pioneer of modern architecture, insisted a rationalistic architecture for the industrial period, considering a house as 'machine for living'. In the other way, he tried to arouse emotions through architecture, mentioning a house as 'machine for affecting'. In his writings and paintings, he divided the world in the two opposed things (ex: human and nature, reason and sensation, chaos and order, orthogonal and libre curve, man and woman, sun and moon, lightness and darkness, bull and woman, and etc), and tried to combined the these two divided things. In architecture, he amalgamated his white buildings with the green vegetation, which is styled in the harmony of contrast(nature and articial). In urbanism, Le Corbusier did not divide nature only into three material elements for living(sunlight, air, green space), but also pursued poetic and aesthetic nature through buildings under the rays of sun and among the vegetation. Le Corbusier's dualistic ideas are based on Descartes's modern dualism, which divided the world into the material and the spiritual and into the objective and the subjective. Due to this original division, modern dualism contains the limits of extreme subjectification on human signification and of separation from the world and nature. Le Corbusier pursued the combination of the two divided things to overcome the contradiction of dualism, but his ideas and works contain the limits of the modern dualism.