• 제목/요약/키워드: Advertisement Policy

검색결과 124건 처리시간 0.03초

매일신보광고를 통해 본 일제시대 한국복식의 변천 (The Changes of Korean Fashion in the Period of Japanese Rule Via the Advertisement of the Mall Shin Bo)

  • 김진구;김애련
    • 복식문화연구
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    • 제7권2호
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    • pp.230-241
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    • 1999
  • The purpose of this study is to classify frequency of advertisement and types of advertisement by items and to analyze a primary factors were factors were reflected in the costumes by a policy of rule under the Japanese rule. Data was MaIl Shin Bo\`s advertisement connected with costumes from 1910 to 1945 years. The results are as follows : 1. The order of the advertisement\`s frequency was footwear, cosmetics, soap[, headgear, western style clothes, precious metals and so on. 2. The type of the advertisement was a format that transmits informs in all items. Cosmetics, hairdye and shampoo applied positive appeals. 3. In the military government, the advertisement\`s frequency connected with costumes was 37.5% and a shoe store was the first order. A shoes and headgear were high level, because of these were essential imports and were allowded as a proper articles for a western style clothes by a civilized policy. In the political periods of civilization, the advertisement\`s frequency connected with costumes was 54%. This result indicates industrial development of this period. Soap was the first order during 1924∼1933 and cosmetics was the first order during 1934∼1940. High level of the advertisement\`s frequency in these imports were reflected by a cultural policy as a link of an appeasement measure In the political periods of a racial liquidation, the advertisement\`s frequency connected with costumes was 8.5% and the advertisement\`s order by items was cosmetics, a shoe store. The reason was that reflected the phases of the times that was serious by a shortage of goods and an reinforcement of wartime\`s attitudes throughout war.

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광고제도 변화가 방송 제작산업에 미친 영향 (Influence of the Change of Advertisement Policy in Broadcasting Industry)

  • 노동렬
    • 한국콘텐츠학회논문지
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    • 제15권7호
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    • pp.138-147
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    • 2015
  • 광고정책은 새로운 방송사업자가 등장할 때마다 광고 유형별 진입장벽을 만들어 안정적인 성장 기반을 제공하는 방식으로 변해왔다. 하지만 지속적인 광고시장 위축은 광고 유형별 진입장벽을 제거할 수밖에 없는 상황을 초래하고 있다. 광고 유형별 진입장벽 해체는 제작주체들로 하여금 광고 획득을 위한 과잉 경쟁 상황에 빠져들게 함으로써 제작비를 상승시키는 악순환 과정을 유발한다. 자유경쟁 시장 상황에서 발생하는 문제를 해결하는 방법은 냉혹한 시장 원리에 방송 제작산업을 개방해두는 것이다. 시장에 존재하는 제작주체들의 적절한 수를 결정하는 것은 시장 자체의 기능이다. 따라서 경쟁에서 도태되는 제작주체들은 시장에서 퇴출되는 체계를 구축해야 한다. 또한 궁극적으로 수신료 기반의 공영방송은 광고를 금지하는 방향의 정책적 대안 마련이 필요하다.

허위·과장 의료광고 예방을 위한 제언 (Solution for Prevention of illegal Medical Advertisement)

  • 전영주
    • 한국컴퓨터정보학회:학술대회논문집
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    • 한국컴퓨터정보학회 2017년도 제55차 동계학술대회논문집 25권1호
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    • pp.99-102
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    • 2017
  • illegal medical advertisement have been on the rise, and false and exaggerated medical advertising are increasing the damage to medical consumers. Therefore it is urgent to take countermeasures about this. Thus, this paper try to analyzes the characteristics of general commercial and other medical advertisements and looks for alternatives that can minimize the damage caused by illegal medical advertisements and institutional weaknesses by analyzing the regulatory trends in medical advertising.

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게임성향 인터넷 배너광고의 표현요소 도출 (Analysis of Game-Like Internet Banner Advertisement Based on Display Factors)

  • 서미라
    • 디지털융복합연구
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    • 제10권8호
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    • pp.311-316
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    • 2012
  • 인터넷 광고 시장의 비중이 커지면서 인터넷 광고의 중요도에 대한 사용자 인식이 변화하고 있다. 특히 광고주에게는 저비용 대비 고효율을 올리는 인터넷 배너광고는 매력적인 광고 매체임이 틀림없는 사실이다. 동시에 인터넷 배너광고의 상호작용성은 사용자에게도 배너광고에 몰입할 수 있도록 하는 매력적인 광고 요소로 인식되고 있다. 사용자의 호기심과 흥미 유발을 위해 시각적인 형태 변화와 더불어 공감각적인 개념을 추가하는 등 인터넷 배너광고의 특성을 최대한 활용하고 있다. 이에 본 연구에서는 배너광고의 특성 분석, 디자인 구성요소 및 게임의 구성요소의 선행연구들을 토대로 게임성향 배너광고의 7가지 표현요소를 도출한 후 사례 분석하였다.

게임 내 광고(In-game-Advertisement)의 몰입요소 중심의 사용자 인터페이스 접근방법 연구 (Analysis of user interface access method focused on immersion elements of in-game-advertisement)

  • 정원조;이동열;유석호;경병표;이완복
    • 디지털융복합연구
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    • 제10권8호
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    • pp.299-304
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    • 2012
  • 본 연구에서는 게임 내 들어가는 광고를 목적과 기대효과에 따라 분류 후, 게임 사용자 몰입요소를 제작설계단계, 사용자 인터페이스, 몰입적 재미요소 단계로 구분하여 분류 적용하였다. 이를 통하여 현재 진행중인 IGA 비즈니스 모델을 분석, 게임 내 광고의 사용자 몰입요소를 중심으로 발전하는 방향을 분석 연구 하였다. 이를 통하여 최근 게임 내 광고는 다양한 게임 몰입요소에 광고 접근을 확인할 수 있다.

효과적인 웹툰 광고제작과 매체집행 전략: 태도 효과를 중심으로 (Effective Webtoon Advertising Production and Media Execution Strategy: Focusing on Attitudes Effect)

  • 유승엽
    • 디지털융복합연구
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    • 제20권4호
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    • pp.585-595
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    • 2022
  • 본 연구는 효과적인 웹툰 광고를 제작하고 매체 집행 전략을 제안하기 위한 목적에서 태도요소들이 광고효과에 미치는 영향을 확인하였다. 실험방법을 이용하여 자료를 수집하였다. 연구결과 첫째, 웹툰 광고의 형태가 실사형과 웹툰형에 관계없이 광고태도만이 광고주목도에 유의미한 영향을 미쳤다. 둘째, 웹툰 광고의 형태가 실사형일 때 광고태도와 제품태도가 광고 클릭의도에 유의미한 영향을 미쳤다. 셋째, 웹툰 광고의 게재위치가 웹툰 중간에 삽입될 때 광고태도가 광고주목도에 유의미한 영향을 미쳤다. 넷째, 웹툰 광고의 제품이 경험재품일 때, 광고주목도에 유의미한 영향을 미치는 것은 광고태도였다. 본 연구는 실험연구를 통해 웹툰 광고의 제작 및 매체 집행 전략을 제안하였다는 점에 가치가 있다.

Tunnel Gateway Satisfying Mobility and Security Requirements of Mobile and IP-Based Networks

  • Jung, Youn-Chan;Peradilla, Marnel
    • Journal of Communications and Networks
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    • 제13권6호
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    • pp.583-590
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    • 2011
  • Full-mesh IPSec tunnels pass through a black ("unsecure") network (B-NET) to any red ("secure") networks (RNETs). These are needed in military environments, because they enable dynamically changing R-NETs to be reached from a BNET. A dynamically reconfiguring security policy database (SPD) is very difficult to manage, since the R-NETs are mobile. This paper proposes advertisement process technologies in association with the tunnel gateway's protocol that sends 'hello' and 'prefix advertisement (ADV)' packets periodically to a multicast IP address to solve mobility and security issues. We focus on the tunnel gateway's security policy (SP) adaptation protocol that enables R-NETs to adapt to mobile environments and allows them to renew services rapidly soon after their redeployment. The prefix ADV process enables tunnel gateways to gather information associated with the dynamic changes of prefixes and the tunnel gateway's status (that is, 'down'/restart). Finally, we observe two different types of performance results. First, we explore the effects of different levels of R-NET movements on SP adaptation latency. Next, we derive the other SP adaptation latency. This can suffer from dynamic deployments of tunnel gateways, during which the protocol data traffic associated with the prefix ADV protocol data unit is expected to be severe, especially when a certain tunnel gateway restarts.

SNS 광고 구성요인이 광고 신뢰도와 구매의도에 미치는 영향: 페이스북을 중심으로 (The Effects of SNS Advertisement Constituents on Advertising Reliability and Purchase Intention: Focusing on Facebook)

  • 김은희;유승엽
    • 디지털융복합연구
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    • 제16권5호
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    • pp.163-172
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    • 2018
  • 본 연구는 페이스북 광고 구성요인이 무엇인지 알아보고, 이들 요인들중 광고 신뢰도와 구매의도에 영향을 미치는 요인은 무엇인지 확인하였다. 이를 위한 자료 수집은 페이스북 이용자들을 대상으로 이루었다. 수집된 자료는 탐색적 요인분석과 다중 회귀분석을 통해 결과를 도출 하였다. 연구결과를 살펴보면 첫째, 페이스북 광고 구성요인은 광고 흥미성, 맞춤 정보성, 광고 노출성, 주변인 반응성, 제품후기 정보성의 5개 요인으로 확인되었다. 둘째, 광고 신뢰도에는 광고 구성요인 중 맞춤 정보성이 정적인 영향을 미치는 것으로 확인되었다. 그러나 광고 노출성은 광고 신뢰도에 부적인 영향을 미쳤다. 셋째, 구매의도에는 맞춤 정보성과 광고 흥미성이 정적인 영향을 미쳤다. 이상의 연구결과는 페이스북 광고의 이론적 발전과 페이스북 광고 전략 수립을 위한 기초자료를 제공하였다는 실무적 함의를 갖는다.

소구 유형별 Jean 의류광고에 대한 소비자 태도-성적.비성적 소구유형을 중심으로 (Consumer's Attitudes Toward Jeans Wear Advertisements by Appeal Type)

  • 황춘섭
    • 복식
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    • 제37권
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    • pp.191-209
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    • 1998
  • The present study was made to contribute to thed improvement of the quality of jeans wear advertising, and to the establishment of more effective advertising policy by which the jeans wear advertisements can go well with the unique charateristics of jeans wear. The study analyzed the consumer's attitude and dimention of affective responses toward jeans wear advertisements by type of appeal. The research was implemented through the survery with a representative sample of 344 consumers residing in Seoul. Means, Standard Deviation, ANOVA, Duncan Test, Facor Analysis and Regression were imployed to analyze the data gathered. The results of the study are as follows : (1) There are four dimentions of affective responses toward jeans wear advertisements ; upbeat-activation dimention, erotic-activation dimention, calm-emotional dimention, negative emotional demention. (2) According to consumer's sex, there are significant differences in each dimention of their affective responses. Toward sex-appeal advertisements, men show high degree of affective responses in upbeat-activation dimen-sion and calm-emotional dimension. (3) There is a probability that non-sex-appeal advertisement covers wider range of consumer than sex-appeal advertisements. (4) There is no significant different in affective responses towards both sex-appeal and non-sex-appeal advertisement of jeans wear between and among sex·age and involvement level of consumer. (5) Men prefer sex-appeal advertisement to non-sex-appeal advertisement, while there is no significant differences between the attitude of female consumers toward sex-appeal adver-tisement and non-sex-appeal advertisement. (6) In particular, age of 15∼18 and 30∼35 group of female consumer show very positive attitude toward sex-appeal advertisement. Therefore, there is a need to segment female jeans wear market by age groups. (7) According to the age and the involvement level of consumers, there is a significant differences in their attitudes toward advertise-ment. In case of male consumers, group of low level involvement prefer sex-appeal advertise-ment to non-sex-appeal advertisement. While high level involvement group did not show any significant differences between the attitude toward sex-appeal advertisement and the attitude toward non-sex-appeal advertisement. And the age of 15∼24, low level involvement group of female consumers also more positive attitude toward sex-appeal advertisement than toward non-sex-appeal advertisements.

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수용자의 상호작용성과 제품관여도에 따른 양방향 TV광고 효과 (A Study on the Interactive Television Advertisement's Effect through the Involvement of and Interaction with Audience)

  • 양영종
    • 디지털융복합연구
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    • 제6권4호
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    • pp.63-71
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    • 2008
  • This study researches the effectiveness of interactive TV advertising focusing on the factors of audience involvement and interaction. The study began with the effective measurement of interactive television advertisements. Interactive television advertisements have different concepts than existing television advertisements. This study mainly focuses on the characteristics of audience interaction and experiments based on the data of 78 persons for measurement. In the experiments, the characteristics were categorized according to search time, specifically the number of searched pages about interactive television advertisement. Hypothesis 1 reveals that the interaction of the audience increases when the advertising attitude, brand attitude, and purchase intentions also increase. Hypothesis 2 finds that the involvement of the audience increases when the advertising attitude, brand attitude, and purchase intentions also increase. By studying these consumer characteristics and behavior, a new method of effective measurement for interactive television advertisement is uncovered. The new method includes not only existing measurement elements of television advertisement which include attitude about advertising and brand, and customer purpose, but also the features of interactive television advertisement like customer search time. According to this research on interactive television advertisement, the interaction with and involvement of the audience are highly influential variables.

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