• Title/Summary/Keyword: Addictions

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KIAS: the Korean Internet Addictions Scale and a Survey on the Internet Addictions in Korea (KIAS :한국형 인터넷 중독 척도와 이를 이용한 국내 실태 조사)

  • 박경호;강만철;오익수;김건웅
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.26 no.12C
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    • pp.292-304
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    • 2001
  • With the rapid increase of high-speed network and internet use, those who fall into Internet addictions increase. They have serious personal, familial, academic/occupational and financial problems. So it is very important to estimate the ratio of Internet addiction accurately, to establish the strategies for internet addiction effectively, and to prevent internet user from internet addiction. In this paper, we introduce the KIAS:Korean Internet Addictions Scale and a survey on the Interned Addictions in Korea. Nearly 4.8% of those totally surveyed met the strict criteria for KIAS and subgroups showed different addiction-ratios(adults 1.6%; elementary school 4.1%; middle and high school 6.6%; college 6.6%; adults 1.6%).

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Meta-Analysis on Social Games Addiction (소셜 게임 중독에 대한 메타분석)

  • Fauzan, Tengku;Song, Seung-Keun
    • Cartoon and Animation Studies
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    • s.41
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    • pp.223-252
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    • 2015
  • Previous literature reviews have provided important insights into social game addictions, but the issue still needs to be examined from other directions such as the distribution of research purposes. For this purpose, 61 papers from selected journals were analyzed by a meta-analysis method. Specifically, this study poses the following three research questions: (1) What are the major of research purposes and methodologies? (2) What are the highly cited articles in studies of social game addictions? Results showed five new findings: (1) the research purpose of most social game addictions studies focuses on investigating the effect, followed by evaluating the influence of social game addictions. (2) Surveys and experimental methods were the preferred research methods, regardless of whether the research purpose focused on investigating or evaluation. (3) Social game addictions studies are most prevalent at the game users, higher education institutions, followed by schools. (4) Social game addictions studies most frequently supports researcher in the professions and applied sciences, followed by humanities, formal sciences and social sciences. (5) The most highly cited articles fall into the categories of investigating the effects and followed by evaluating the influence, designing a model and evaluating the effects of social game addictions. In this regard, this study of issues in social game addictions presents findings that can help supplement linkages with previous studies and forms an important reference base to pursue deeper academic discussions in the current research fields. These results and findings not only to supplement understanding of social game addictions based on different and important viewpoints, but also to provide useful insights for researchers and educators into issues related to social game addictions studies in future.

Comparison between the Internet and Mobile Phone Addiction of Adolescent with Structural Equation Model and Dominance Analysis (구조 방정식 모형과 우세 분석을 통한 청소년의 인터넷.휴대폰 중독 비교)

  • Park, Chan-Jung;Hyun, Jung-Suk;Ha, Hwan-Ho
    • The Journal of Korean Association of Computer Education
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    • v.16 no.1
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    • pp.11-22
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    • 2013
  • Due to the advent of new smart devices, the new technology addiction problems have been much severer than the Internet addiction recently. A lot of research about each technology addiction has been proposed, but the research about the changes in the addictions has been rare. In this paper, we analyze how the environmental factors such as parents and friends affect the personal factors such as time perspectives and technology usage time. In addition, we get the relative importances among the factors which influence on the Internet and mobile phone addictions. As a result, we can analyze the relationships among the factors and the differences between the two addictions with time perspective. In order to achieve our goals, we surveyed on 1,420 primary and secondary school students. We also provided the results produced by structural equation model and Budescu's Dominance analysis. Based on these analyses, we described the differences between the Internet and mobile phone addictions and proposed an alternative to prevent new technology addictions.

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Information Media (정보매체)

  • Ahn, Sun-Hee;Lee, Kyung-Ok;Ahn, Hyo-Jin
    • Korean Journal of Child Studies
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    • v.30 no.6
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    • pp.111-124
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    • 2009
  • The importance of information media in personal lives has increased rapidly, indicating the average ages of users are becoming younger. School-age children, despite the inconsequential differences, are reported to have used the internet for their free time, information search, communications, and education. Recent researches are focused on various variables affecting internet-addictions since these problems have become a major issue in education due to prolonged use of the internet or mobile. The regulations as a preventative measure and the setting of standard are also considered as major issues of research. In terms of policy, there should be revisions on laws and regulations about the internet and mobile in order to protect school-age children from vicious environments. For the education's part, there should be appropriate amount of education, for children and their parents, on how to use computers and the internet properly and how to prevent internet-addiction.

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An Analysis of Relation between Exercise Addiction and Affect to Sociodemographic Characteristics (사회인구학적특성에 따른 운동중독과 정서의 관계)

  • Hyun, Sung-Kwon
    • Journal of the Korea Society of Computer and Information
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    • v.15 no.6
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    • pp.129-138
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    • 2010
  • The purpose of this study was to analyze the difference between Exercise addiction and Affect, and addiction-related potential was investigated. In addition, exercise addiction prevention and positive exercise was to identify. The participants of the study included 312 tennis club member who were more than 20 years old and lived in seoul city. The survey was analyzed by SPSS PC+ for window (version 12.0) which is a statistical analysis program to produce the computational results of this study. Based on the survey, this study could draw such results as follows: First, exercise addiction, gender and age on partial variables were statistically significant differences. A male positive addictions, exercise desire were higher than in female. 50s in the withdrawal symptoms of the variables that showed statistically significant difference participation, and period, frequency, time of exercise addiction showed that in withdrawal symptoms, positive addictions domain in a statistically meaningful differences. Second, social demographic domain in the presence of gender showed significant correlation exercise desire were and exercise participation time in the positive addictions showed significant correlation. Participation frequency and the time involved in retaining all the positive affect and negative affect have found a high correlation. Third, the influence of relation between exercise addiction and affect of tennis participants, exercise desire, positive addiction, showed in a statistically positive affect and negative affect meaningful influence on it.

Impact of Time Perspective on the Internet and Mobile Phone Addiction of Primary and Middle School Students (초등.중학생의 시간관이 인터넷과 휴대폰 중독에 미치는 영향)

  • Park, Chan-Jung;Kim, Dong-Hwan;Hyun, Jung-Suk
    • Journal of The Korean Association of Information Education
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    • v.15 no.3
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    • pp.399-411
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    • 2011
  • In the existing researches about the Internet and mobile phone addition for primary and secondary school students, the major addiction testing measurements are personal parameters such as obsession, self-efficacy, and self-control and environmental parameters such as parents, friends, schools, community factors, and mass media. Those researches have focused on the interaction objects between a student and him/herself, parents, friends, schools, or society. While the importance of time perspective has increased recently, there have rarely been the research that had focused on it in education arena. In this paper, we analyze how time perspective influences the Internet and mobile phone addiction levels of primary and middle school students. In order to do that, we surveyed 619 primary and middle school students and analyzed the results in this paper. And then, we renew the relative importance among existing factors for the two addictions and propose the way to prevent the two addictions.

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The OAuth 2.0 Web Authorization Protocol for the Internet Addiction Bioinformatics (IABio) Database

  • Choi, Jeongseok;Kim, Jaekwon;Lee, Dong Kyun;Jang, Kwang Soo;Kim, Dai-Jin;Choi, In Young
    • Genomics & Informatics
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    • v.14 no.1
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    • pp.20-28
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    • 2016
  • Internet addiction (IA) has become a widespread and problematic phenomenon as smart devices pervade society. Moreover, internet gaming disorder leads to increases in social expenditures for both individuals and nations alike. Although the prevention and treatment of IA are getting more important, the diagnosis of IA remains problematic. Understanding the neurobiological mechanism of behavioral addictions is essential for the development of specific and effective treatments. Although there are many databases related to other addictions, a database for IA has not been developed yet. In addition, bioinformatics databases, especially genetic databases, require a high level of security and should be designed based on medical information standards. In this respect, our study proposes the OAuth standard protocol for database access authorization. The proposed IA Bioinformatics (IABio) database system is based on internet user authentication, which is a guideline for medical information standards, and uses OAuth 2.0 for access control technology. This study designed and developed the system requirements and configuration. The OAuth 2.0 protocol is expected to establish the security of personal medical information and be applied to genomic research on IA.

The Effects of Injury Experiences (Accidents and Addictions) on Healthcare Use Type (손상 경험(사고 및 중독)이 의료 이용 형태에 미치는 영향)

  • Sang-Sub Park
    • Journal of Advanced Technology Convergence
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    • v.2 no.2
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    • pp.15-21
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    • 2023
  • The purpose of this study was to determine the effects of injury experiences (accidents and addictions) on healthcare use type. This study used the KNHANES VIII-2. Of 7,359 respondents, a total of 6,072 were included, with the exception of 1,287 who were in the age groups <20 years, had missing data, or inappropriately completed the questionnaire. Of these 6,072 respondents, data from 5,355 having injury experiences were used. Data were analyzed using an SPSS WIN 20.0 Version program. Younger age groups had injury affected (p<.05); poor perceived health status was significantly more likely to affect injury than good perceived health status (approx. 2.0-fold, p<.05). As for the number of injuries, emergency rooms were about 4-5 times more frequently used than inpatient or outpatient clinics among the injury treatment centers (p<.05). Injury can cause activity restriction and difficulties in daily life and there can be only a few types of healthcare use; therefore, it is necessary to reinforce relevant programs and make relevant policies.

Comparison between SNS Addiction and Gaming Addiction-Based on the Problem Behavior Theory (문제행동이론을 기반으로 한 SNS 중독과 게임 중독의 비교)

  • DongBack Seo;SeongJae Kim
    • Information Systems Review
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    • v.19 no.1
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    • pp.25-48
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    • 2017
  • As the number of Internet users has increased, the uses of social networking sites (SNSs) and online games have become universal activities across gender and ages. The extensive distribution and the usage of the Internet are beneficial to our society, but its adverse effects, such as Internet addiction, which refers to uncontrollable excessive Internet use, are becoming prevalent. Relevant social costs are also becoming troublesome. SNS and gaming addictions have negative effects on one's life, causing significant social problems. To illustrate different facets of these addictions, Problem Behavior Theory is adopted in the study. How self-esteem and perceived family environment affect SNS addiction and gaming addiction is addressed. The main subjects are Korean university students in their 20s who use SNS and play online games. The relationship between SNS addiction and gaming addiction is also addressed.

Origins of Addiction Predictably Embedded in Childhood Trauma: A Neurobiological Review

  • Wiet, Susie
    • Journal of the Korean Academy of Child and Adolescent Psychiatry
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    • v.28 no.1
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    • pp.4-13
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    • 2017
  • The seeds of addiction are typically sown years prior to the onset of addictive substance use or engagement in addictive behaviors, due to the priming of the reward pathway (RewP) by alterations in the mechanism of stress-signaling from the hypothalamic-pituitary-adrenal axis (HPA) and related pathways. Excessive stress from a single-event and/or cumulative life experiences during childhood, such as those documented in the Adverse Childhood Experiences Study, is translated into neurobiological toxicity that alters the set-point of the HPA axis and limbic system homeostasis [suggested new term: regulation pathway (RegP)]. The resultant alteration of the RegP not only increases the risk for psychiatric and physical illness, but also that for early onset and chronic addictions by dysregulating the RewP. This paper reviews the interface of these symbiotic pathways that result in the phenotypic pathology of emotional dysregulation, cognitive impairment, and compulsive behaviors, as well as morbidity and shorter life expectancy when dysregulated by chronic stress.