• 제목/요약/키워드: Addiction measure

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청소년의 인터넷 중독과 우울, 자살사고와의 관계 연구 (The Relationships of Internet Addiction, Depression, and Suicidal ideation in Adolescents)

  • 류은정;최귀순;서정석;남범우
    • 대한간호학회지
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    • 제34권1호
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    • pp.102-110
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    • 2004
  • Purpose: This study was done to identify the state of internet addiction and to investigate the relationships among internet addiction, depression and suicidal ideation in adolescents. Method: Participants were 1,670 high school students in an urban city. The Internet Addiction Scale was used to measure internet addiction, the DISC-MDD-SQ was used to measure depression, and the Suicidal Ideation Questionnaire-JR was used to measure suicidal ideation. Result: 38.1 % of participants were perceived to be in the early stages of internet addiction and 1.5% reported heavy addiction. Overall the internet addiction scale score was 37.57(${\pm12.52}$). The differences of internet addiction in sample characteristics were found to be significant in rank in class. The differences in DISC-MDD-SQ and IAS scores among the states of internet addiction were statistically significant. The level of internet addiction correlated positively to the level of depression and suicidal ideation. Conclusion: Based upon these findings, there were significant positive correlations among Internet addiction, depression, and suicidal ideation in adolescents. As schools are often the first line for the identification of potential life-threatening behaviors, nurses, especially school-based health professionals, need to be cognizant of measures and procedures for the assessment of Internet addiction, depression, and suicidal ideation.

인터넷 중독에 따른 초등학생의 비사회 행동 연구 (Research on Asocial Behavior by Types of Internet Addiction in Elementary School Students)

  • 홍승표;이희주
    • 아동학회지
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    • 제28권1호
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    • pp.205-216
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    • 2007
  • An internet addiction measure(Park et al., 2001) and an asocial behavior measure(K. J. Lee, 1997) were administered to 232 6th-grade students. Statistical analyses were by mean-difference scores and t-test. Results showed that all aspects of internet addiction(preoccupation, compulsive use, relapse, tolerance/dependence and impediments in daily life) were related to both the inner asocial behaviors of depression, social withdrawal and over-anxiety and the external asocial behaviors of aggressiveness, delinquency and hyperactivity. The only exception was that tolerance/dependence was not related to delinquency. Boys addicted to the internet were more socially withdrawn, aggressive, delinquent and hyperactive than girls. From the results, it can be suggested that internet education should be carried out from the elementary educational level.

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보건계열 대학생들의 스마트폰 중독수준 정도에 따른 주의력 조절, 대인관계 지지에 미치는 비교영향 분석 (Comparative Impact Analysis of Attention Control and Interpersonal Support According to the Degree of Smartphone Addiction of Health-Related College Students)

  • 추연기;배원식
    • 대한통합의학회지
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    • 제9권2호
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    • pp.183-192
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    • 2021
  • Purpose : To investigate the degree of smartphone addiction among health-related college students, and to compare and analyze the effect of the degree of addiction on attention control and interpersonal support. Methods : 184 people who voluntarily participated and agreed to fill out the questionnaire were randomly sampled. The smartphone self-diagnosis scale was used to measure the degree of smartphone addiction, and the Attentional Control Questionnaire (ACQ) was used as a tool to measure the degree of attention control. In addition, the Interpersonal Support Evaluation List (ISEL) was used to measure the degree of interpersonal support. Results : In comparison of the degree of smartphone addiction according to the general characteristics of the subjects, there was no significant difference according to religion, major, and grade, but there was a significant difference in gender and daily use time of smartphones (p <.05). There was a significant difference in the degree of attention control according to the level of smartphone addiction (high risk, potential risk, general user group) (p <.05), but there was no significant difference in the degree of interpersonal support. Conclusion : The degree of smartphone addiction was relatively higher for women than for men, and users who used it for a long time per day were more addicted. It also showed that attention control was further reduced in highly addictive users.

스마트폰 중독 잠재위험군의 어깨 기울기, 목 관절가동범위 및 주관적 통증 정도의 상관관계 (Correlation Between Shoulder Gradient, Range of Motion of the Neck, and Subjective Pain level of the Potential Risk Group of Smart-phone Addiction)

  • 정연우
    • 대한통합의학회지
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    • 제5권2호
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    • pp.83-90
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    • 2017
  • Purpose : The purpose of this study was to investigate the correlation between shoulder gradient, range of motion of the neck, and subjective pain level of the potential risk group of smart-phone addiction. Methods : The subjects of this study were 90 women's who had potential risk of smart-phone addiction. VAS was used to measure subjectively pain intensity. Global Postural System was used to measure forward head posture. CROM was used to measure flexion, extension, lateral flexion of cervical range of motion. Results : The results of this study showed that was significant positive correlation between the both shoulder gradient, and cervical range of motion(p<.05). Statistically significant negative correlation between the VAS and left lateral flexion(p<.05). Conclusions : The difference between the gradient of both shoulders increased with the use of smart-phone addiction, and the cervical left lateral flexion decreased as the pain increased. This suggests that recognition on decrease of using smart phone and postural correction is necessary.

청소년 인터넷중독에 영향을 미치는 요인과 대처방안에 관한 연구 (The Study on the Internet Addiction Influencing Factor and Coping Strategies for Juvenile)

  • 김경우
    • 한국컴퓨터정보학회논문지
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    • 제14권9호
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    • pp.157-165
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    • 2009
  • 본 연구는 청소년에게 영향을 미치는 중독요인과 요인들간의 상관관계를 알아보고 이를 기반으로 예방차원의 대처 방안을 제시하고자 한다. 이를 위하여 첫째, 청소년의 인터넷 중독에 영향을 미치는 요인과 원인은 무엇이며 둘째, 청소년의 인터넷중독에 영향을 미치는 요인들이 상호 어떤 상관관계가 있는지 셋째, 청소년의 인터넷중독에 관한 예방차원의 환경적 대처방안 무엇인지에 대한 방안을 제시하고자 한다. 따라서 청소년 인터넷중독에 영향을 미치는 원인이 되는 요인을 알아보기 위하여 Young척도 등의 도구에 의한 척도 및 검사결과에 의하여 인터넷 사용시간 현실도피 충동성, 우울, 분노조절과는 정적인 상관관계가 있는 것으로 나타났다. 그리고 인터넷의 사용시간, 현실도피적인 인터넷사용, 우울감, 분노조절, 가족의 응집성정도, 충동성 등의 요인이 청소년 인터넷 중독의 유의미한 요인이 되고 있음을 알 수 있다. 또한 이러한 원인이 되고 있는 요인에 대하여 분석하고 이에 대한 환경적 대처방안을 제시하였다.

고학년 초등학생의 컴퓨터 게임 중독 실태 및 영향요인 (Computer Game Addiction and it's Predictors of Korean Elementary School Children)

  • 오원옥
    • Child Health Nursing Research
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    • 제10권3호
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    • pp.282-290
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    • 2004
  • Purpose: The measure the degree of computer game addiction; to examine the relationship between computer game addiction and contributing factors; and to discover the predictors of computer game addiction of elementary school children of Korea. Method: Data were assembled from questionnaires distributed among 455 children from four elementary schools in Gyung-buk Province. Result: The level of computer game addiction of subjects was rather low, and correlated significantly with gender, academic performance, family economic status, playmates for leisure time, place of playing computer game, length of the habit of playing game, average playing time of game per day, frequency of PC-room(Internet Cafe for game) visits per week, game partners and reasons for playing game. Multiple regression analysis showed that 45% of the computer game addiction was significantly related to gender(21%), impulsiveness(10%), average playing time of game per day(9%), depression(2%) and other variables(3%) such as playmates for leisure time, academic performance and frequency of PC-room visits per week. Conclusion: We suggest these results be used to develop a computer game addiction prevention program.

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초등학생의 온라인 게임 중독 완화를 위한 덕 교육 기반 교육용 게임의 개발과 적용 (Development and Application of an Educational Game based on Virtues Education for Relieving Online Game Addiction of Elementary School Students)

  • 한지혜;전우천
    • 정보교육학회논문지
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    • 제14권4호
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    • pp.589-603
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    • 2010
  • 초등학생들의 온라인 게임 중독이 점차 심각해지고 있는 상황에서, 정보통신 윤리 덕목들을 교육하기에는 기존의 교수-학습방법이 효과적이지 않다. 본 연구에서는 정보 윤리학을 기반으로 온라인 게임 중독을 판단 할 검사 문항을 개발 및 적용하여, '고위험 사용자'와 '잠재적 위험 사용자'를 파악했다. 그리고 덕 교육을 기반으로 온라인 게임 모형을 개발하고 구현하였다. 본 논문에서 개발한 게임모형은 학습자가 흥미 있게 참여할 수 있으며, 온라인 게임 중독과 관련된 도덕적 규범을 스스로 찾고 판단하며, 서사를 통해 다양한 상황과 관련 있는 도덕적 규범을 자연스럽게 체득할 수 있다. 게임모형을 적용한 결과, '고위험 사용자'와 '잠재적 위험 사용자'의 비율이 줄어들었으며, 특히 '존중'과 '책임'이라는 덕목의 신장에서 유의미한 결과를 냈다. 따라서 온라인 게임 중독 원인이 '존중'과 '책임' 덕목의 미발달인 경우에 효과가 있을 것이다.

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스마트폰 중독 정도에 따른 감정 영상 시청 시의 뇌파 비교 (Comparison of EEG during Watching Emotional Videos according to the Degree of Smartphone Addiction)

  • 김슬기;김소영;강행봉
    • 한국멀티미디어학회논문지
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    • 제18권5호
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    • pp.599-609
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    • 2015
  • As smartphone usage has increased recently, so has smartphone addiction. Many of the smartphone users, however, do not even recognize the risk of smartphone addiction. In this experiment, smartphone users have been categorized into two groups by smartphone addiction measure (S-measure) developed by 2011 National Information Society Agency (NIA): A high risk group and a normal group. The changes of brain waves have been observed when the subjects were watching emotional videos of anger, sadness, happiness, and fear. The results show that the values of FP1 and FP2 (frontal lobe) theta band of the high risk group have been measured to be high, which indicate anxiety disorder. Although happiness and fear videos showed no difference between these groups, sadness and anger videos showed significantly different results for these groups: the brain waves of the high risk group showed higher values than those of the normal group. Therefore, this experiment showed that the high risk group takes feelings of sadness and anger more sensitively than the normal group.

자아의식, 스트레스 및 인터넷 사용통제가 성인의 인터넷 중독에 미치는 영향 (The Impact of Self-Consciousness, Stress, and Internet Use Control on Internet Addiction Among Adults)

  • 김세윤;최서윤;김범수
    • 한국IT서비스학회지
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    • 제6권3호
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    • pp.47-67
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    • 2007
  • While earlier research reports focused on Internet addiction among adolescents, this research examines the direct/indirect impact of socio-psychological variables like stress level, self-consciousness (self-esteem, self-control, and self-efficacy), and Internet use control on Internet addiction among adults. The fact that 62.4% of survey respondents were diagnosed as Internet addicts demonstrates that this concern about Internet addiction among adults is valid. This research, first, shows the direct impact of socio-psychological variables on Internet addiction. Low self-esteem, low self-control, high self-efficacy, high levels of stress, and high Internet-use control lead to a severe level of Internet addiction. Second, self-consciousness variables mediate the impact of stress on the addiction, but the mediating role is not so significant as the direct impact. Internet-use control plays as a partial moderator between self-esteem, self-control and addiction. Internet-use control is a useful measure for Internet addition at work. In addition, businesses may take personality, as well as environmental conditions, and organizational management process into account to minimize the impact of the addiction.

EEG 및 ERP를 이용한 인터넷 게임 과몰입 분석 (EEG and ERP based Degree of Internet Game Addiction Analysis)

  • 이재윤;강행봉
    • 한국멀티미디어학회논문지
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    • 제17권11호
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    • pp.1325-1334
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    • 2014
  • Recently game addiction of young people has become a social issue. Therefore, many studies, mostly surveys, have been conducted to diagnose game addiction. In this paper, we suggest how to distinguish levels of addiction based on EEG. To this end, we first classify four groups by the degrees of addiction to internet games (High-risk group, Vigilance group, Normal group, Good-user group) using CSG (Comprehensive Scale for Assessing Game Behavior) and then measure their Event Related Potential(ERP) in the Go/NoGo Task. Specifically, we measure the signals of P300, N400 and N200 from the channels of the NoGo stimulus and Go stimulus. In addition, we extract distinct features from the discrete wavelet transform of the EEG signal and use these features to distinguish the degrees of addiction to internet games. The experiments in this study show that High-risk and Vigilance group exhibit lower Go-N200 amplitude of Fz channel than Normal and Good-user groups. In Go-P300 and NoGo-P300 of Fz channel, High-risk and Vigilance groups exhibit higher amplitude than Normal and Good-user group. In Go-N400 and NoGo-N400 of Pz channel, High-risk and Vigilance group exhibit lower amplitude than Normal and Good-user group. The test after the learning study of the extracted characteristics of each frequency band from the EEG signal showed 85% classification accuracy.