• 제목/요약/키워드: Addiction Prevention

검색결과 196건 처리시간 0.03초

가족건강성과 탄력성이 남자 고등학생의 인터넷중독에 영향을 미치는 경로: 스트레스의 매개적 역할 (Pathways From Family Strengths and Resilience to Internet Addiction in Male High School Students: Mediating Effect of Stress)

  • 장정남;최연희
    • 한국보건간호학회지
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    • 제26권3호
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    • pp.375-388
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    • 2012
  • Purpose: The purpose this study was to examine pathways from family strengths and resilience to internet addiction through stress in male high school students Methods: Particiants in this study included 482 male students from six high schools located in Daegu and Gyeongsangbukdo, Korea. The SPSS 15.0 program and AMOS 7.0 program were used for analysis of data. Results: In this study, family strengths, resilience and stress were found to be factors influencing internet addiction. Stress was a direct factor and family strengths and resilience were indirect factors. Conclusion: Findings of this study may provide useful assistance in development of effective nursing interventions for prevention and management of male high school students' internet addiction.

대학생의 온라인게임 중독과 수근관증후군과의 상관성 (The Relationship Between Addiction to Online Games and Carpal Tunnel Syndrome in College Students)

  • 박소연;임우택;김유정;이성웅;이충휘
    • 한국전문물리치료학회지
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    • 제16권1호
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    • pp.61-69
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    • 2009
  • The objective of this study was to investigate the relationship between addiction to online games and carpal tunnel syndrome (CTS) in college students. A total of 377 (205 male and 172 female) college students completed an online game addiction scale, a Symptom Severity Scale (SSS), and a Function Status Scale (FSS) for CTS. It was found that five (1.3%) students were diagnosed with an online game addiction, 74 (19.6%) students were diagnosed with a pre-addiction to online games, and 298 (79.0%) students were diagnosed as being average users. The pre-addiction group had significantly higher scores on the SSS than did the average user group (p<.05). The average user group scored significantly lower than did the online game addiction group (p<.05). Symptoms of wrist pain and hand numbness in the daytime were common in the addiction group. There were statistically significant but poor positive relationships between the online game addiction scale and the SSS (r=.312, p<.01), and between the online game addiction scale and the FSS (r=.149, p<.01). The information about online game addiction and CTS identified in this study could contribute to the prevention of online game addiction and CTS in college students.

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대학생의 대인관계 문제와 우울의 관계에서 스마트폰 중독의 조절효과 (The Moderating Effect of Smartphone Addiction on the Relationship between Interpersonal Problem and Depression)

  • 홍은영
    • 한국보건간호학회지
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    • 제29권1호
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    • pp.5-17
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    • 2015
  • Purpose: The purpose of this study was to demonstrate the moderating effect of smartphone addiction on the relationship between interpersonal problem and depression. Methods: From 21 to 30 May 2013, a convenience sample of 192 subjects was recruited. Research data were collected via questionnaires and analyzed using SPSS version 18.0. Results: Scores for female students were higher than those for male students in smartphone addiction, interpersonal peoblems and depression. The average BDI score was 6.6. There were 29(15.1%), 11(5.7%), 8(4.0%), and 6(3.1%) students with mild, moderate, and severe depression, respectively. Significant positive correlation between smartphone addiction, interpersonal problems and depression. The moderating effect of smartphone addiction on the relationship between interpersonal problems and depression was significant. Conclusion: Smartphone addiction plays a role as a moderating variable influencing the relationship between interpersonal problems and depression, and also increases the effect of interpersonal problems on depression. When developing depression prevention programs for college students, such programs should consider strategies to decrease smartphone addiction and increase direct interpersonal relationship, and female students in particular should be included in such programs.

초등학교 고학년 아동이 지각한 어머니의 양육행동과 인터넷 중독과의 관계 (The Relation to Perceived Maternal Child Rearing Behavior and Internet Addiction in the Upper Year Grade Students)

  • 김순구;이미련
    • 부모자녀건강학회지
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    • 제8권2호
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    • pp.112-122
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    • 2005
  • Purpose: This study was done to investigate the relation to perceived maternal child rearing behaviors and the level of internet addiction in the upper year grade students. Method: Data was collected through self-report questionnaires in which perceived maternal child rearing behaviors and internet addiction. This study population was comprised of 668 students who enrolled 4~6 year-grade in Kwangwon-Do. The data collected was analyzed by the SPSS program. Results: The level of internet addiction of subjects was rather low. Of the children, 88.2% reported being average on-line users, 7.3%, heavy on-line users, and 4.5%, internet addicted. Gender, existence of father, mother's attitude when child overuse on-line, average playing time of on-line per day, frequency of on-line visits per week and purpose of on-line use for average on-line users were different from that of heavy on-line users. The level of perceived maternal child rearing behaviors were abbreviate positively correlated to the level of internet addiction in subjects. Conclusion: We suggest these results be used to develop a internet addiction prevention program.

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청소년 도박중독의 특성에 관한 연구 (A Study on the Characteristics of Youth Gambling Addiction)

  • 류황건;최이순;장효강;김정은
    • 보건의료산업학회지
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    • 제6권1호
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    • pp.153-161
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    • 2012
  • The purpose of this study is to investigate the factors on the characteristics of youth gambling addiction to develop the youth gambling prevention program. The data was collected by using questionnaire, from Oct 2010 to Dec 2011. Of the 2,400 surveys distributed, 2,301 were collected and 2,286 of those were used for analysis after eliminating 15 with insufficient responses. The major findings of this study can be summarized as follows. First, there were some differences on the future gambling intention and the internet addiction by gender, grade, pocket money, experience in the illegal gambling site visits and gambling experience. Students who experience in the illegal gambling site visits were represented relatively higher on the future gambling intention and the internet addiction. Second, the overall experience in the illegal gambling site visits is 6.9%, while 23.2% of the total respondents were found to be the experience of gambling. Third, the future gambling intention, irrational gambling beliefs and the internet addiction were found have positive correlation with each other.

대학생의 SNS 중독경향성이 특성불안과 수면의 질에 미치는 영향 (The Effect of SNS addiction tendency on Trait-Anxiety and Quality of Sleep in University students')

  • 정추영;서영숙;조은하
    • 한국임상보건과학회지
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    • 제6권2호
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    • pp.1147-1155
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    • 2018
  • Purpose: This study investigates university students' SNS addiction tendency, trait-anxiety and quality of sleep. This study is going to offer basic resource that required to make the way that is able to reduce the anxiety with figuring out the relation between variable. Method: 213 people participated in this study is 20 to 30 age of university students who use SNS. Collecting resource period was April 4 to May 11, 2018. Analyses consisted of descriptive statistics, ANOVA, Pearson's correlation analysis, and stepwise multiple regression analysis. Results: The findings showed SNS addiction tendency and quality of sleep(r=.45, p<.000). Major Influence factor is predicted addiction tendency of SNS using time (F=21.21, p=.000) and trait-anxiety (F=23.55, p=.000). Of the highest trait-anxiety affects quality of sleep (F=24.82 p=.000). Conclusion: These findings indicate that it is necessary to develop and implement information programs and design appropriate SNS addiction prevention programs that can induce trait-anxiety and improve quality of sleep. Thus follow-up study should have diverse participants to investigate SNS addiction tendency, trait-anxiety and quality of sleep that influenced by overusing SNS.

초등학생의 컴퓨터 게임 중독과 충동성, 공격성 및 감성지능과의 관계 (The Relationship between Computer Game Addiction and the Impulsiveness, Aggression, and Emotional Intelligence of Elementary School Students)

  • 김정남;권윤희
    • 지역사회간호학회지
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    • 제15권3호
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    • pp.460-470
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    • 2004
  • Purpose: The purpose of this study is to find which variables among impulsiveness, aggression, and emotional intelligence can predict the game addiction of elementary school students best. Method: We conducted the present study during the period from April 15, 2004 through June 5, 2004. The subjects of this study were elementary school students chosen from three elementary schools in the Daejeon area. The subjects were selected randomly from 4th, 5th, and 6th graders in those schools. The number of subjects selected was 601. The measurement tools used were the general information questionnaire, computer game addiction scales, impulsiveness scales. aggression scales, and emotional intelligence scales. The data was analyzed using the SPSS statistics program. Results: The mean score of the students was 49.94 on the computer game addiction scale. 56.17 on the impulsiveness scale, 141.19 on the aggression scale, while the mean score of the students on the emotional intelligence scale was 162.78. Various factors were significantly different in the levels of computer game addiction: grade (F=7.343. p=.000). sex (t=6.352. p=.000), school record (F=4.263. p=.004), parents' computer use (F=4.097. p= .008), history of playing games (F=10.739. p=.000), frequency of playing games (F=61.254. p=.000). and number of computer game titles (F=61.673. p= .004). The computer game addiction had significant correlations with impulsiveness (r= .401. p=.000), aggression (r=.612. p=.000). and emotional intelligence (r=.536, p=.000). All three factors of impulsiveness, aggression, and emotional intelligence affected the level of game addiction. Among these factors. the aggression affected the level of addiction the most. Conclusion: These results will help the development of a systematic program for the prevention and treatment of computer game addiction by clarifying the effects of the computer game addiction upon the elementary school students' impulsiveness, aggression, and emotional intelligence.

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스마트폰 사용 패턴 수집 및 분석을 통한 스마트폰 중독 및 질병 예방 시스템 (A Smartphone Addiction and Disease Prevention System Through the Collection and Analysis of Smartphone Usage Patterns)

  • 류명운;류요한;현우석;임지영;유일선;정해덕
    • 인터넷정보학회논문지
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    • 제16권3호
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    • pp.95-104
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    • 2015
  • 최근 스마트폰 사용자들이 급격히 증가함에 따라 다양한 사회적 문제점들이 발생되고 있다. 대표적으로, 과도한 스마트폰의 사용과 잘못된 이용습관은 '스마트폰 중독(smartphone addiction)'과 '스마트폰 질병(smartphone disease)'과 같은 새로운 사회적 문제점들을 야기시키고 있다. 본 연구에서는 이러한 문제들을 사전에 예방하기 위해 스마트폰 사용자의 패턴을 방향센서를 이용해서 수집하고 분석해서 스마트폰 중독 및 질병을 예방하는 시스템을 제안한다. 제안된 시스템은 사용자의 스마트폰 사용형태와 사용시간을 실시간으로 분석하여 위험수준에 도달하였을 경우, 사용자에게 이를 알려 줌으로써 사용자 자신이 사전에 위험을 인지할 수 있도록 하며, 자신의 의지로 스마트폰 사용을 절제하도록 하여 스마트폰 중독 및 질병을 사전에 예방할 수 있도록 제안한다.

대구 지역약사 마약류 중독 예방 활동 참여 현황과 인식: 마중약국 경험을 중심으로 (Participation and Awareness of Community Pharmacists in Daegu Regarding Prevention Activities for Narcotics Addiction: Focused on the Majung Pharmacy Activities)

  • 이인향;이향이;권진원
    • 한국임상약학회지
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    • 제34권2호
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    • pp.108-117
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    • 2024
  • Background: This study aimed to explore the current activities of pharmacists in local pharmacies for preventing narcotics addiction, identify areas for improvement, and support initiatives to enhance and expand the activities of "narcotics addiction prevention counseling pharmacies" (hereinafter referred to as "Majung Pharmacies"). Methods: Surveys were conducted targeting local community pharmacists participating in the Majung Pharmacy activities in Daegu. Results: Out of 42 pharmacists who registered in the Majung Pharmacy movement in 2021, 41 responded (response rate of 98%). After excluding three participants who met the exclusion criteria, data from 38 participants were analyzed. The participating pharmacists were generally well aware of the conditions for pharmacists to serve as "accessible experts" in the forefront of drug addiction prevention. It was observed that the activities of Majung Pharmacies, particularly among highly engaged pharmacists, led to positive effects such as an increased focus on medication counseling for psychotropic drugs, thereby enhancing their professionalism. However, a significant number of participants also expressed negative opinions. Factors such as enthusiasm for professional activities and perceptions of the pharmacist's social role were important in shaping perceptions of Majung Pharmacy activities, whether positively or negatively. Additionally, this study underlined that pharmacists in practice are highly aware of the seriousness of issues arising from the use of narcotics by prescriptions. Conclusion: Suggestions were outlined for both short-term and long-term strategies aimed at ensuring the stable growth and expansion of Majung Pharmacy initiatives.

초등학교 저학년 아동의 인터넷 중독 실태와 영향 요인 (Scope of Internet Addiction and Predictors of Addiction in Korean Children in Early Elementary School)

  • 문영임;구현영;박호란
    • Child Health Nursing Research
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    • 제11권3호
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    • pp.263-272
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    • 2005
  • Purpose: This study was done to identify the scope of internet addiction in school age children in early grades of elementary school in Korea, and to identify factors affecting internet addiction fur these children. Method: The participants were 408 children from in grades 1 to 4 in four urban elementary schools. Data were collected through self-report questionnaires which were constructed to include a parent-child internet addiction test, a self-control rating scale, and a scale of parent control of on-line use. The data were analyzed using the SPSS program. Results: Of the children, $71.6\%$ reported being average on-line users, $27.9\%$, heavy on-line users, and $0.5\%$, internet addicted. Self control and parent control of on-line use for average on-line users were different from that of heavy on-line users. Significant predictors influencing internet addiction were time spent on-line, self control, gender, father's occupation, on-line games, on-line use alone, and conversation with parents. These predictors accounted for $42\%$ of variance in internet addiction. Conclusion: The prevalence of heavy on-line use in children was higher than expected, and internet addiction was influenced by self control, time spent on-line, and related factors. Therefore nursing interventions for prevention and management of internet addiction need to be developed and provided to these children.

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