• Title/Summary/Keyword: Adaptive sampling

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A Hybrid Oversampling Technique for Imbalanced Structured Data based on SMOTE and Adapted CycleGAN (불균형 정형 데이터를 위한 SMOTE와 변형 CycleGAN 기반 하이브리드 오버샘플링 기법)

  • Jung-Dam Noh;Byounggu Choi
    • Information Systems Review
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    • v.24 no.4
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    • pp.97-118
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    • 2022
  • As generative adversarial network (GAN) based oversampling techniques have achieved impressive results in class imbalance of unstructured dataset such as image, many studies have begun to apply it to solving the problem of imbalance in structured dataset. However, these studies have failed to reflect the characteristics of structured data due to changing the data structure into an unstructured data format. In order to overcome the limitation, this study adapted CycleGAN to reflect the characteristics of structured data, and proposed hybridization of synthetic minority oversampling technique (SMOTE) and the adapted CycleGAN. In particular, this study tried to overcome the limitations of existing studies by using a one-dimensional convolutional neural network unlike previous studies that used two-dimensional convolutional neural network. Oversampling based on the method proposed have been experimented using various datasets and compared the performance of the method with existing oversampling methods such as SMOTE and adaptive synthetic sampling (ADASYN). The results indicated the proposed hybrid oversampling method showed superior performance compared to the existing methods when data have more dimensions or higher degree of imbalance. This study implied that the classification performance of oversampling structured data can be improved using the proposed hybrid oversampling method that considers the characteristic of structured data.

Improvement in Computation of Δ V10 Flicker Severity Index Using Intelligent Methods

  • Moallem, Payman;Zargari, Abolfazl;Kiyoumarsi, Arash
    • Journal of Power Electronics
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    • v.11 no.2
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    • pp.228-236
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    • 2011
  • The ${\Delta}\;V_{10}$ or 10-Hz flicker index, as a common method of measurement of voltage flicker severity in power systems, requires a high computational cost and a large amount of memory. In this paper, for measuring the ${\Delta}\;V_{10}$ index, a new method based on the Adaline (adaptive linear neuron) system, the FFT (fast Fourier transform), and the PSO (particle swarm optimization) algorithm is proposed. In this method, for reducing the sampling frequency, calculations are carried out on the envelope of a power system voltage that contains a flicker component. Extracting the envelope of the voltage is implemented by the Adaline system. In addition, in order to increase the accuracy in computing the flicker components, the PSO algorithm is used for reducing the spectral leakage error in the FFT calculations. Therefore, the proposed method has a lower computational cost in FFT computation due to the use of a smaller sampling window. It also requires less memory since it uses the envelope of the power system voltage. Moreover, it shows more accuracy because the PSO algorithm is used in the determination of the flicker frequency and the corresponding amplitude. The sensitivity of the proposed method with respect to the main frequency drift is very low. The proposed algorithm is evaluated by simulations. The validity of the simulations is proven by the implementation of the algorithm with an ARM microcontroller-based digital system. Finally, its function is evaluated with real-time measurements.

Sub-Pixel Rendering Algorithm Using Adaptive 2D FIR Filters (적응적 2차원 FIR 필터를 이용한 부화소 렌더링 기법)

  • Nam, Yeon Oh;Choi, Ik Hyun;Song, Byung Cheol
    • Journal of the Institute of Electronics and Information Engineers
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    • v.50 no.3
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    • pp.113-121
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    • 2013
  • In this paper, we propose a sub-pixel rendering algorithm using learning-based 2D FIR filters. The proposed algorithm consists of two stages: the learning and synthesis stages. At the learning stage, we produce the low-resolution synthesis information derived from a sufficient number of high/low resolution block pairs, and store the synthesis information into a so-called dictionary. At the synthesis stage, the best candidate block corresponding to each input high-resolution block is found in the dictionary. Next, we can finally obtain the low-resolution image by synthesizing the low-resolution block using the selected 2D FIR filter on a sub-pixel basis. On the other hand, we additionally enhance the sharpness of the output image by using pre-emphasis considering RGB stripe pattern of display. The simulation results show that the proposed algorithm can provide significantly sharper results than conventional down-sampling methods, without blur effects and aliasing.

Real-Time Simulation of Single and Multiple Scattering of Light (빛의 단일 산란과 다중 산란의 실시간 시뮬레이션 기법)

  • Ki, Hyun-Woo;Lyu, Ji-Hye;Oh, Kyoung-Su
    • Journal of Korea Game Society
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    • v.7 no.2
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    • pp.21-32
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    • 2007
  • It is significant to simulate scattering of light within media for realistic image synthesis; however, this requires costly computation. This paper introduces a practical image-space approximation technique for interactive subsurface scattering. We use a general two-pass approach, which creates transmitted irradiance samples onto shadow maps and computes illumination using the shadow maps. We estimate single scattering efficiently using a method similar to common shadow mapping with adaptive deterministic sampling. A hierarchical technique is applied to evaluate multiple scattering, based on a diffusion theory. We further accelerate rendering speed by tabulating complex functions and utilizing level of detail. We demonstrate that our technique produces high-quality images of animated scenes with blurred shadow at hundreds frames per second on graphics hardware. It can be integrated into existing interactive systems easily.

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Adaptive Foveated Ray Tracing Based on Time-Constrained Rendering for Head-Mounted Display (헤드 마운티드 디스플레이를 위한 시간 제약 렌더링을 이용한 적응적 포비티드 광선 추적법)

  • Kim, Youngwook;Ihm, Insung
    • Journal of the Korea Computer Graphics Society
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    • v.28 no.3
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    • pp.113-123
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    • 2022
  • Ray tracing-based rendering creates by far more realistic images than the traditional rasterization-based rendering. However, it is still burdensome when implemented for a Head-Mounted Display (HMD) system that demands a wide field of view and a high display refresh rate. Furthermore, for presenting high-quality images on the HMD screen, a sufficient number of ray sampling should be carried out per pixel to alleviate visually annoying spatial and temporal aliases. In this paper, we extend the recent selective foveated ray tracing technique by Kim et al. [1], and propose an improved real-time rendering technique that realizes the rendering effect of the classic Whitted-style ray tracing on the HMD system. In particular, by combining the ray tracing hardware-based acceleration technique and time-constrained rendering scheme, we show that fast HMD ray tracing is possible that is well suited to human visual systems.

Embedded Waveform Coding of Speech (음성 파형의 Embedded 부호화에 관한 연구)

  • 이형호;은종관
    • Journal of the Korean Institute of Telematics and Electronics
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    • v.21 no.3
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    • pp.73-83
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    • 1984
  • The performances of embedded adaptive differential pulse code modulation (ADPCM), embedded adaptive delta modulation (ADM), and the same systems with a delayedfecision scheme have been studied with real speech over a wide dynamic range. The embedded ADPCM and ADM coders have been obtained by modifying the conventional ADPCM and ADM coders. The basic scheme of the embedded ADPCM coder is based on the ADPCM originally proposed by Cummiskey et at. For embedded ADM systems, we have modified continuously variable slope DM (CVSD) and hybrid commanding DM (HCDM) systems. Among these embedded coders, the performance of the embedded HCDM is superior to the other coders over a wide range of transmission rate from 16 to 64 kbits/s, When the delayedtecision scheme is applied to the embedded ADPCM the performance is improved significantly at all transmission rates. But, in the embedded ADM systems with 16 kHz sampling rate, the performance improvement resulting from delayed decision is not drastic as is in the embedded ADPCM with the same number of delayed samples.

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New Adaptive Interpolation Based on Edge Direction extracted from the DCT Coefficient Distribution (DCT 계수 분포를 이용해 추출한 edge 방향성에 기반한 새로운 적응적 보간 기법)

  • Kim, Jaehun;Kim, Kibaek;Jeon, Gwanggil;Jeong, Jechang
    • Journal of Broadcast Engineering
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    • v.18 no.1
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    • pp.10-20
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    • 2013
  • Nowadays, video technology has been successfully improved creating tremendous results. As video technology improve, multimedia devices and demands from users are diversified. Therefore, a video codec used in these devices should support various displays with different resolutions. The technology to generate a higher resolution image from the associated low-resolution image is called interpolation. Interpolation is generally performed in either the spatial domain or the DCT domain. To use the advantages of both domains, we have proposed the new adaptive interpolation algorithm based on edge direction, which adaptively exploits the advantages of both domains. The experimental results demonstrate that our algorithm performs well in terms of PSNR and reduces the blocking artifacts.

Profiling of T Cell Receptor β-Chain Complimentary Determining Regions 3 Repertoire in Subarachnoid Hemorrhage Patients Using High-Throughput Sequencing

  • Kim, Bong Jun;Ahn, Jun Hyong;Youn, Dong Hyuk;Jeon, Jin Pyeong
    • Journal of Korean Neurosurgical Society
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    • v.64 no.4
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    • pp.505-513
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    • 2021
  • Objective : The adaptive immune response following subarachnoid hemorrhage (SAH) is not well understood. We evaluated and compared the T cell receptor (TCR) immune repertoire of good-grade and poor-grade SAH patients to elucidate the T cell immunology after ictus. Methods : Peripheral blood from six SAH patients was collected at two different times, admission and at the 7-day follow-up. Composition and variation of the TCR β-chain (TCRB) complimentary determining regions (CDR) 3 repertoire was examined using high-throughput sequencing; the analysis was based on sampling time and disease severity (good vs. poor-grade SAH). Results : Clonality at admission and follow-up were 0.059 (0.037-0.038) and 0.027 (0.014-0.082) (median, 25th-75th percentile). Poor-grade SAH (0.025 [0.011-0.038]) was associated with significantly lower clonality than good-grade SAH (0.095 [0.079-0.101]). Poor-grade SAH patients had higher diversity scores than good-grade SAH patients. CDR length was shorter in good-grade SAH vs. poor-grade SAH. Differences in clonotype distribution were more prominent in TCRBV gene segments than TCRBJ segments. TCRBV19-01/TCRBJ02-04 and TCRBV28-01/TCRBJ02-04 were the most increased and the most decreased V-J pairs in the 7-day follow-up compared to admission in good-grade SAH. The most increased and decreased V-J pairs in poor-grade SAH patients were TCRBV28-01/TCRBJ02-06 and TCRBV30-01/TCRBJ02-04, respectively. Conclusion : The TCRB repertoire is dynamic in nature following SAH. TCRB repertoire may facilitate our understanding of adaptive immune response according to SAH severity.

Lightweight FPGA Implementation of Symmetric Buffer-based Active Noise Canceller with On-Chip Convolution Acceleration Units (온칩 컨볼루션 가속기를 포함한 대칭적 버퍼 기반 액티브 노이즈 캔슬러의 경량화된 FPGA 구현)

  • Park, Seunghyun;Park, Daejin
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.26 no.11
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    • pp.1713-1719
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    • 2022
  • As the noise canceler with a small processing delay increases the sampling frequency, a better-quality output can be obtained. For a single buffer, processing delay occurs because it is impossible to write new data while the processor is processing the data. When synthesizing with anti-noise and output signal, this processing delay creates additional buffering overhead to match the phase. In this paper, we propose an accelerator structure that minimizes processing delay and increases processing speed by alternately performing read and write operations using the Symmetric Even-Odd-buffer. In addition, we compare the structural differences between the two methods of noise cancellation (Fast Fourier Transform noise cancellation and adaptive Least Mean Square algorithm). As a result, using an Symmetric Even-Odd-buffer the processing delay was reduced by 29.2% compared to a single buffer. The proposed Symmetric Even-Odd-buffer structure has the advantage that it can be applied to various canceling algorithms.

A Study on the Robust Double Talk Detector for Acoustic Echo Cancellation System (음향반항 제거 시스템을 위한 강인한 동시통화 검출기에 관한 연구)

  • 백수진;박규식
    • The Journal of the Acoustical Society of Korea
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    • v.22 no.2
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    • pp.121-128
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    • 2003
  • Acoustic Echo Cancellation(m) is very active research topic having many applications like teleconference and hands-free communication and it employs Double Talk Detector(DTD) to indicate whether the near-end speaker is active or not. However. the DTD is very sensitive to the variation of acoustical environment and it sometimes provides wrong information about the near-end speaker. In this paper, we are focusing on the development of robust DTD algorithm which is a basic building block for reliable AEC system. The proposed AEC system consists of delayless subband AEC and narrow-band DTD. Delayless subband AEC has proven to have excellent performance of echo cancellation with a low complexity and high convergence speed. In addition, it solves the signal delay problem in the existing subband AEC. On the other hand, the proposed narrowband DTD is operating on low frequency subband. It can take most advantages from the narrow subband such as a low computational complexity due to the down-sampling and the reliable DTD decision making procedure because of the low-frequency nature of the subband signal. From the simulation results of the proposed narrowband DTD and wideband DTD, we confirm that the proposed DTD outperforms the wideband DTD in a sense of removing possible false decision making about the near-end speaker activity.