• Title/Summary/Keyword: Adapting to Environment

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Using Maya Walking Motion Analysis in the Changing Environment of the Ground and Implement Realistic Character Animation (마야를 이용한 지형변화 환경에서의 보행동작 분석과 현실적 캐릭터 애니메이션 구현)

  • Yoon, Yeo-Geun;Song, Teuk-Seob
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2012.05a
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    • pp.521-523
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    • 2012
  • In the field of virtual reality and game production with realistic, real-time character's behavior is frequently used. In this paper, the terrain changes or other actions on the surrounding environment by implementing adaptive any action that is the most natural and can be adapted to analyze real-time character animation is implemented. For this purpose, in order to control the various movements of the character of the human body, by highlighting the major joints Kinematic dummy character animation is to create a way. Changes in terrain height difference of the two stairs that could cause analysis of the behavior in the environment and the other on the surrounding environment by adapting behavior to analyze the behavior of the slope climbing Based on this, the character animation is implemented.

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Design and Implementation of Mobile Web Map Service (모바일을 위한 웹지도 서비스의 설계 및 구현)

  • Choi, Jae-Young;Chung, Yeong-Jee
    • Journal of Internet Computing and Services
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    • v.6 no.5
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    • pp.97-110
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    • 2005
  • Recently, many WMS(Web Map Services) and POI(Point of Interest) services come to be in service on the Internet using Web GIS(Geographic Information System) as Information Technology and computer H/W are evolved faster in its speed, network bandwidth and features. The Web GIS is, however, limited and constrained on the specification of its system configuration, the service class provided and the presentation methodology of a map. As the mobile Internet becomes popular in mobile service, Web GIS service on mobile environment is strongly required and to be provided by location based WMS(Web Map Service) on a mobile client such as PDA with location information of the user. In this paper, we made an effort to design and implement a GIS computing environment by thin client for mobile web map service. For implementing the thin client GIS computing environment. we were using NGII's(National Geographic Information Institute's) DXF map, representing the map by SVG(Scalable Vector Graphics) recommended by OGC(OpenGis Consortium), and adapting standard XML web service to provide the thin client GIS service on PDA by applying the location information of the user in realtime with GPS on mobile environment.

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Design and Implementation of Thin Client SVG Map Service System for LBS (LBS를 위한 서버기반 SVG Map 서비스 시스템 설계 및 구현)

  • Chung Yeong-Jee;Kim Myung-Sam
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.8 no.7
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    • pp.1588-1596
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    • 2004
  • Recently, many WMS(Web Mapping Services) and POI(Point of Interest) service on to be in service on the Internet using Web CIS(Geographic Information System) as information Technology and computer HW are evolved faster in its speed, network bandwidth and features. The Web GIS is, however, limited and constrained on the specification of its system configuration, the service class provided and the presentation methodology of a map. As the mobile Internet becomes popular in mobile service, Web GIS service on mobile environment is strongly required and to be provided by LBS(Location Based Service) on a mobile client such as PDA with location information of the user. In this paper, we made an effort to design and implement a GIS computing environment by thin client for mobile web mapping service. For implementing the thin client GIS computing environment, we were using NGII's(National Geographic Information Institute's) DXF map, representing the map by SVG(Scalable Vector Graphics) recommended by OGC(OpenGis Consortium), and adapting standard XML web service to provide the thin client GIS service on PDA by applying the location information of the user in realtime with GPS on mobile environment.

Goal-based Evaluation of Contextual Situations for Self-adaptive Software (자기적응형 소프트웨어를 위한 목표 기반의 외부상황 평가 기법)

  • Kim Jae-Sun;Park Soo-Yong
    • Journal of KIISE:Software and Applications
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    • v.33 no.3
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    • pp.316-334
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    • 2006
  • In the traditional computing paradigm, developers design software to run in a fixed and well-defined environment. The real environment, however, is too complicated to analyze all situations perfectly. Consequently, traditional software, which is implemented only for what is wanted as input, often fails badly in real environment. As a new approach, self-adaptive software can avoid runtime failures adapting to unpredictable situations. Self-adaptive software must firstly evaluate the contextual situation to determine the need for adaptation. Existing researches do not support the abstraction mechanism for identifying contextual problem. Consequently, they can have troubles with identifying the contextual problem as the execution environment is getting complex. In addition, they cannot support the expandability for contextual problems, which software can evaluate. This paper suggests the goal-based evaluation method of contextual situation for coping with the limitations of existing researches.

A Study of PLC Simulation for Transport System in Virtual Environment (가상환경 기반의 컨베이어 시스템 검증을 위한 제어 시뮬레이션 연구)

  • Ko, Min-Suk;Park, Sang-Chul
    • Korean Journal of Computational Design and Engineering
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    • v.17 no.4
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    • pp.274-281
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    • 2012
  • This paper proposed a control simulation method for design and verification of the transport system in an automobile assembly line based on digital manufacturing system. The design of the transport system involves two major activities: mechanical design (device specification) and electrical design (device behavior and system control). Conventionally, the simulation and emulation system of the transport system focuses on the abstract level, which mainly deals with design verification, alternative comparison, and system diagnosis. Although it can provide overall system visibility in monitoring how well it works in the process and view, its simulation models are not sufficiently realistic to be used for a detailed design or for implementation purposes. In this paper, a digital simulation model for a transport system in an automotive assembly line is constructed by adapting a digital manufacturing methodology. We use the concept of the "Virtual Probe", which transport a carrier instead of the belt of the conveyor. In conclusion, the proposed method is valuable in the process of test run in the shop floor. This method would reduce the time and effort for validating the manufacturing system and improve the productivity and integrity of the control program.

Workplace learning experience for corporate workers under COVID-19 : Focusing on S Energy Company (코로나 19 상황의 기업근로자의 일터 학습경험: S에너지를 중심으로)

  • Lee, Ju-Seok;Song, Seong-Suk
    • Journal of Industrial Convergence
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    • v.19 no.1
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    • pp.17-26
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    • 2021
  • This study was conducted to do in-depth exploration of coroperate employees' learning experiences for workplace under COVID-19. We collected data through depth interviews from August 10th to November 30th, 2020 with five employees of S Energy company, and a qualitative case study was conducted using Ricci's 3-step analysis procedure. As a result, In the process of adapting from the landing of COVID-19, "The Story of a Distant Country," "No More Safe Zones," "Exploring effective responses created by a Sense of Crisis," and "Learning the changed way of work for adaptation." appeared. In addition, It has been found that the experience of learning in the work environment of the With Corona era includes "learning experience for survival from a sense of crisis", "learning experience for adapting to Untact culture", "learning experience through SNS communication", and "competitive learning experience for performance creation". In conclusion, employees have adapted to changes in the workplace environment through various learning experiences, which can enhance workers' ability to cope with crisis situations and can be used as basic data for an effective learning. In the future, we suggested follow-up researches of corporate employees in various fields.

Knowledge Management and E-learning for Organizational Culture

  • Gupta, Omprakash K.;Lee, Yuan-Duen;Wang, Yuan-Ching;Tein, Shih-Chun
    • Journal of Information Technology Applications and Management
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    • v.16 no.1
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    • pp.137-148
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    • 2009
  • Knowledge management becomes the key point for organizations to survive and maintain competitive advantages in the knowledge economy era. E-learning plays a vital role for the organizational learning. How to share the experience of knowledge and the success of the knowledge management has great connection with the organizational culture. This study focuses on the factors of effective E-learning as well as its relation to the organizational culture. A successful e-learning system should not only aim at different statistical variables but emphasize on : course contents, variety of teaching methods and establishes a stable network environment. A stable E-learning platform and speedy bandwidth is a must to achieve the non-barrier communication and built an interactive learning environment. To achieve success in E-learning, it is not necessary to divide the organizational culture to strengthen the course content multiplication and plans the E-learning supervisory work by the sole responsibility unit. It should establish an ample teaching frequency width and platform and also must establish the appropriate study network frequency width and hardware equipment to achieve the best E-learning effect. The interaction in different organizational culture in adapting E-learning, those Ad-hoc and Marketing Culture, are mostly influence by the external environment and have more interactive content. Those in Clan and Hierarchy Culture are affected by traditional conception and lack of interaction. Meanwhile, under the cost consideration, Clan and Ad-hoc Culture on the dynamic side prefer to spend more cost on E-Learning while the stable side, Hierarchy and Marketing culture are willing to pay more expenses on E-Learning.

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Paper Operration room nurses Experience in Using Radiation Suegery: Phenomenological Research (수술실 간호사의 방사선 노출 경험: 현상학적 연구)

  • Yun, Jae-Hyeon
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.21 no.1
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    • pp.426-438
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    • 2020
  • This study aimed to identify the components of the nurses' exposure experiences and clarify the semantic structure of nurses by analyzing the participants' experiences of exposure to radiation. The participants in this study were nine nurses who worked for at least six months in the operating room of a City General Hospital. The data were collected using in-depth interviews and analyzed using the phenomenological method by Giorgi's (2004). As a result, six components were derived: "worrying about the disease by repeated radiation exposures", "exhausting physically and mentally," "trying to protect themselves against radiation exposure", "feeling of internal confusion and conflict", "demanding improvement of work environment", and "accepting and adapting to reality". In conclusion, nurses participating in radiation exposure surgery are concerned about the possibility of disease, experience physical and mental fatigue, and then consider changing their occupation. On the other hand, they try to accept and adapt to reality by considering the possibility of a job change or trying to protect themselves from the harsh environment. To develop a radiologically safe environment, systematic and effective resolutions must be secured at the organizational level.

Resilience among Undergraduate Freshmen during the COVID-19 Pandemic: The Development of Resource Promotion Program (COVID-19 팬데믹 상황에서 대학신입생의 회복탄력성: 자원 증진 프로그램의 개발)

  • Kim, Jae Yoon;Lee, So Young;Park, Eunyoung;Mana, Mana;Baek, Joon Sang;Kang, Min Ju
    • Human Ecology Research
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    • v.60 no.2
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    • pp.243-256
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    • 2022
  • Undergraduate freshmen are currently encountering numerous difficulties in adapting to college life due to the outbreak of the COVID-19 pandemic. Thus, several studies have underlined the need to develop interventions focused on undergraduate students' resilience during this situation. We adopted the service design method in identifying the difficulties faced by undergraduate freshmen during this pandemic, and also developed interventions for raising their resilience. The service design method is a person-centered approach which adopts the user's viewpoint in developing solutions, thereby enabling their requirements to be satisfied. Surveys and in-depth interviews revealed that undergraduate freshmen were experiencing psycho-emotional problems which were derived from schoolwork and college life. This is particularly the case with students who are experiencing greater levels of academic difficulty, and were insufficiently equipped with resources such as stress-coping strategies and social support. Four undergraduate freshmen were recruited online to test the effectiveness of a resource promotion program aimed at enhancing their resilience. This program has proved to be helpful in relieving daily/academic stress and in building relationships among freshmen, regarding which the participants showed a high level of satisfaction. The results were discussed by focusing on psycho-emotional difficulties and resources of college freshmen, as well as the effectiveness of the resource promotion program. Further research is required in order to verify the efficiency of the program and to confirm conclusions.

Strategy for Development and Management of a Long-term Heatwave Plan Addressing Climate Change (기후변화에 따른 폭염 중장기적 적응대책 수립 및 관리 방안)

  • Choi, Jihye;Ha, Jongsik
    • Journal of Environmental Policy
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    • v.14 no.3
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    • pp.21-40
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    • 2015
  • Heat waves are not new, but due to climate change, the probability of occurrence and severity of heat waves increases, which results in more adverse impacts and damages on local community. Accordingly, the need to tackle heat waves in a more comprehensive and precautionary manner increases. Our study therefore lays emphasis on 1) a long-term plan which not only includes short-term plans in response to the observed damages, but also incorporates relevant sectors to deal with potential impacts in longer term perspective; and 2) a mechanism to manage and adjust the plan in a sustainable manner. In doing so, it examines the impacts of heatwaves and existing plans to tackle them. Based on that, two key conceptual frameworks, namely policy integration and adaptive management, are applied to provide strategies for the development and management of a long-term adapting heatwave plan addressing climate change.

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