• Title/Summary/Keyword: Action Song

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Top-down Behavior Planning for Real-life Simulation

  • Wei, Song;Cho, Kyung-Eun;Um, Ky-Hyun
    • Journal of Korea Multimedia Society
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    • v.10 no.12
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    • pp.1714-1725
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    • 2007
  • This paper describes a top-down behavior planning framework in a simulation game from personality to real life action selection. The combined behavior creating system is formed by five levels of specification, which are personality definition, motivation extraction, emotion generation, decision making and action execution. Along with the data flowing process in our designed framework, NPC selects actions autonomously to adapt to the dynamic environment information resulting from active agents and human players. Furthermore, we illuminate applying Gaussian probabilistic distribution to realize character's behavior changeability like human performance. To elucidate the mechanism of the framework, we situated it in a restaurant simulation game.

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Linear Input/output Data-based Predictive Control with Integral Property

  • Song, In-Hyoup;Yoo, Kee-Youn;Park, Myung-Jung;Rhee, Hyun-Ku
    • 제어로봇시스템학회:학술대회논문집
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    • 2001.10a
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    • pp.101.5-101
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    • 2001
  • A linear input/output data-based predictive control with integral action is developed. The control input is obtained directly from the input/output data in a single step. However, the state estimation in subspace identification gives a biased estimate and there is model mismatch when the controller is applied to a nonlinear process. To overcome such difficulties, we add integral action to a linear input/output data-based predictive controller by augmenting the integrated white noise disturbance model and use each of best linear unbiased estimation(BLUE) filter and Kalman filter as a stochastic observer for the unmeasured disturbance. When applied to a continuous styrene polymerization reactor the proposed controller demonstrates.

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An application study for generalized predictive control in distillation column (증류탑에서의 일반형 예측제어(GPC) 응용 연구)

  • Cha, M. H.;Lo, K.;Yoon, E. S.;Yeo, Y. K.;Song, H. K.
    • 제어로봇시스템학회:학술대회논문집
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    • 1990.10a
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    • pp.225-228
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    • 1990
  • The major difficulty in distillation column control lies in executing the set point tracking and the disturbance rejection, because of continuous changes in model order and dead time. For that, generalized predictive control(GPC) was applied to distillation column control. Recursive least square method was used to adjust the changes of model order and dead time. Quadratic progamming(QP) was used to solve the constraint problems in control action and the rate of control action. As a result of the simulation on the dynamic simulator(SPEEDUP) and the experiment on pilot plant, the ability of the set point tracking and the disturbance rejection was acceptable to apply to the real distillation column.

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A Model Study of Action Potential in Acute Myocardial Ischemia (심근허혈시 세포에서의 활동 전위 모델)

  • Song, J.H.;Jang, S.Y.;Jeong, M.K.;Lee, K.J.
    • Proceedings of the KOSOMBE Conference
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    • v.1997 no.11
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    • pp.218-221
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    • 1997
  • In this paper, we designed a myocaldial ischemia model based on L-R dynamic model including hyperkalemia and anoxia. Using the model, we simulated the effects of ionic concentration $[K^+]_o$ and intracellular $[ATP]_i$ on action potential in single cardiac cell. Also we evaluated this model by comparing the simulated results with that of other researches. In luther research, we are going to consider the effect of acidosis quantitatively.

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Fast Locking FLL (Frequency Locked Loop) For High - speed Wireline Transceiver (고속 locking time을 갖는 Frequency Locked Loop(FLL))

  • Song, Min-Young;Lee, In-Ho;Kwak, Young-Ho;Kim, Chul-Woo
    • Proceedings of the IEEK Conference
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    • 2006.06a
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    • pp.509-510
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    • 2006
  • FLL (Frequency Locked Loop) is the core block for high-speed transceiver. It incorporates a PLL for fine locking action, and a coarse controller for coarse locking action. A coarse controller compares frequencies coarsely and is applied to detected frequency difference directly. Compare to conventional FLL, frequency is applied to proposed FLL. Proposed FLL in this paper achieves only 5 cycles for coarse lock and total frequency locking time is 5 times faster than conventional FLL. Thus, proposed FLL is more useful to Ethernet transceiver application that requires high-speed data transfer than conventional FLL. Proposed FLL is based on $0.18{\mu}m$ process.

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Problems and Improvement of Field Action Operation manual (공공기관 현장조치 행동매뉴얼의 작성 문제점 및 개선방안)

  • Song, Min-Su;Lee, Jae-Hoo;Kim, Jung-Gon
    • Proceedings of the Korean Society of Disaster Information Conference
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    • 2017.11a
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    • pp.264-266
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    • 2017
  • 정부(행정안전부)에서는 국가적인 재난관리체계를 갖추기 위해 재난관리책임기관을 대상으로 "공공기관 재난관리 평가"를 통해 재난관리체계를 갖추도록 유도하고 있고, 국가적으로 현장조치 행동매뉴얼에 대한 표준화를 제시하여 해당 지자체들이 지역특성을 반영하여 재난유형별 행동매뉴얼과 이를 통합하고 있는 실정이다. 그러나 지자체와는 그 특성에 차이가 있는 공공기관이 현장조치 행동매뉴얼을 작성함에 있어 아직 정부의 표준화 방안을 제시하고 있지 않아 단순 양식과 작성방법만을 개정하고 있는 실정이다. 따라서 공공기관의 현장조치 행동매뉴얼을 작성함에 있어 발생하는 문제점을 분석하고 이를 해결하기 위한 개선방안을 도출하여 공공기관의 현장조치 행동매뉴얼의 작성을 위해 연계성과 통일성을 확보한 개선방안을 제시하였다.

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Visual Object Manipulation Based on Exploration Guided by Demonstration (시연에 의해 유도된 탐험을 통한 시각 기반의 물체 조작)

  • Kim, Doo-Jun;Jo, HyunJun;Song, Jae-Bok
    • The Journal of Korea Robotics Society
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    • v.17 no.1
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    • pp.40-47
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    • 2022
  • A reward function suitable for a task is required to manipulate objects through reinforcement learning. However, it is difficult to design the reward function if the ample information of the objects cannot be obtained. In this study, a demonstration-based object manipulation algorithm called stochastic exploration guided by demonstration (SEGD) is proposed to solve the design problem of the reward function. SEGD is a reinforcement learning algorithm in which a sparse reward explorer (SRE) and an interpolated policy using demonstration (IPD) are added to soft actor-critic (SAC). SRE ensures the training of the critic of SAC by collecting prior data and IPD limits the exploration space by making SEGD's action similar to the expert's action. Through these two algorithms, the SEGD can learn only with the sparse reward of the task without designing the reward function. In order to verify the SEGD, experiments were conducted for three tasks. SEGD showed its effectiveness by showing success rates of more than 96.5% in these experiments.

Enhancement of Cyclosporine-Induced Oxidative Damage of Kidney Mitochondria by Iron

  • Jang, Yoon-Young;Han, Eun-Sook;Lee, Chung-Soo;Kim, Young-Ki;Song, Jin-Ho;Shin, Yong-Kyoo
    • The Korean Journal of Physiology and Pharmacology
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    • v.3 no.6
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    • pp.631-640
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    • 1999
  • The present study investigated the stimulatory effects of iron (or ascorbate) on cyclosporine-induced kidney mitochondrial damage. Damaging effect of $50\;{\mu}M$ cyclosporine plus $20\;{\mu}M\;Fe^{2+}$ on mitochondrial lipids and proteins of rat kidney and hyaluronic acid was greater than the summation of oxidizing action of each compound alone, except sulfhydryl oxidation. Cyclosporine and $100\;{\mu}M$ ascorbate showed an enhanced damaging effect on lipids but not on proteins. The peroxidative action of cyclosporine on lipids was enhanced with increasing concentrations of $Fe^{2+}.$ Ferric ion $(20\;{\mu}M)$ also interacted with cyclosporine to stimulate lipid peroxidation. Damaging action of cyclosporine on mitochondrial lipids was enhanced by ascorbate $(100\;{\mu}M\;and\;1\;mM)$. Iron chelators, DTPA and EDTA, attenuated carbonyl formation induced by cyclosporine plus ascorbate. Cyclosporine $(100\;{\mu}M)$ and $50\;{\mu}M\;Fe^{2+}$ $(or\;100\;{\mu}M\;ascorbate)$ synergistically stimulated degradation of $2-{\alpha}$ deoxyribose. Cyclosporine $(1\;to\;100\;{\mu}M)$ reduced ferric ion in a dose dependent manner, which is much less than ascorbate action. Addition of $Fe^{2+}$ caused a change in absorbance spectrum of cyclosporine in $230{\sim}350$ nm of wavelengths. The results show that cyclosporine plus iron (or ascorbate) exerts an enhanced damaging effect on kidney mitochondria. Iron and ascorbate appear to promote the nephrotoxicity induced by cyclosporine.

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An Ecological Psychology of Gameplay : Case Study of Smart Phone App Game (게임플레이의 생태학적 심리학 : 스마트폰 앱 게임을 중심으로)

  • Song, Seung-Keun
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.17 no.6
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    • pp.1502-1508
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    • 2013
  • In aspect of HCI(Human Computer Interaction) gameplay is the procedure to solve the problem that gamers encounter in order to generate or discover a new rule to achieve gamers' goal. The goal of this research is to investigate the structure and understand the gameplay in aspect of affordance from ecological psychology rather than the traditional problem solving theory. This research selects App. game based on smart phone. Expert gamers participated in this experiment. We record all gameplay using audio and video device. We conducted protocol analysis as qualitative method based on the verbal report and action protocol during game playing. As result, gameplay based on affordance includes selection and relation. We found that subjects selected one thing at once with attention. Moreover, we found that there were two behaviors : exploratory action and performatory action. We believe that exploration, action, and transformation for affordance appear. The result of this research imply to suggest design guideline for game design methodology when designers develop game.

Effects of the Variables related to the Health Action Process Approach Model on Physical Activity: A Systematic Literature Review and Meta-analysis (신체활동에 대한 건강행동과정접근모델(Health Action Process Approach Model) 관련 변인의 효과: 체계적 문헌고찰 및 메타분석)

  • Choi, Yun;Yang, Sook Ja;Song, Hye Young
    • Research in Community and Public Health Nursing
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    • v.29 no.3
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    • pp.359-370
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    • 2018
  • Purpose: The purpose of this study is to identify effects of the variables of Health Action Process Approach (HAPA) Model on physical activity. Methods: This study has conducted a systematic literature review and meta-analysis. Sixteen articles were searched through electronic databases (PsycINFO, PubMed, CINAHL, Web of science, Science Direct, RISS, KMBASE, KoreaMed, KISS, DBpia) and additional journals from 2000 to July, 2017. To estimate the effect size (ES), the meta-analysis of the studies was performed by using Comprehensive Meta-Analysis programs. Results: The overall effect size of the variables of HAPA on physical activity was median (ES=.28). Of the core variables of HAPA model, action control (ES=.43) showed the largest effect size, followed by coping self-efficacy (ES=.31) and planning (ES=.31).Additional variables were identified as preparatory behavior (ES=.39) and past physical activity (ES=.24). Through the moderator effect analysis, the effect size was higher in the volitional phase than in the motivational phase, and higher in the healthy group than in the patient group. The higher the proportion of males and the lower the age, the larger the effect size. Conclusion: This finding shows empirical evidence that all core variables of the HAPA model are useful for predicting physical activity. We propose the use of the HAPA model to develop physical activity promotion intervention.