• Title/Summary/Keyword: ASTC

Search Result 6, Processing Time 0.02 seconds

A Study on the Efficiency of ASTC Texture Format in Mobile Game Environment (모바일 게임 환경의 ASTC 텍스쳐 포맷 효용성 연구)

  • Hong, Seong-Chan;Kim, Tae-Gyu;Jung, Won-Joe
    • Journal of Korea Game Society
    • /
    • v.19 no.6
    • /
    • pp.91-98
    • /
    • 2019
  • This study verified the memory occupancy, CPU processing speed, and average frame comparison of texture formats of ASTC and ETC in mobile Android OS. The virtual game scene was implemented as an experimental environment and built on the Android platform. Based on this, comparative verification data was extracted. ASTC has a 36% lower share of memory usage of 2D textures than ETC. CPU processing speed was 18% faster. The average frame confirmed 54 frames that was 58% higher. In the smart mobile game environment, ASTC confirmed the result of comparative advantage over ETC.

ASTC Block-Size Determination Method based on PSNR Values (PSNR 값 기반의 자동화된 ASTC 블록 크기 결정 방법)

  • Nah, Jae-Ho
    • Journal of the Korea Computer Graphics Society
    • /
    • v.28 no.2
    • /
    • pp.21-28
    • /
    • 2022
  • ASTC is one of the standard texture formats supported in OpenGL ES 3.2 and Vulkan 1.0 (and later versions), and it has been increasingly used on mobile platforms (Android and iOS). ASTC's most important feature is the block size configuration, thereby providing a trade-off between compression quality and rates. With the higher number of textures, however, it is difficult to manually determine the optimal block sizes of each texture. To solve the problem, we present a new approach based on PSNR values to automatically determine the ASTC block size. A brute-force approach, which compresses a texture on all block sizes and compares the PSNR values of the compressed textures, can increase the compression time by up to 14 times. In contrast, our three-step approach minimizes the compression-time overhead. According to our experiments on a texture set including 64 various textures, our method determined the block sizes from 4×4 to 12×12 and reduced the size of compressed files by 68%.

A study on Improvement of Automatic Generation Control Related Systems for New Energy Management System (자동발전제어(AGC) 운용기선에 관한 연구)

  • Jeon, D.H.;Choo, J.B.;Yoon, Y.B.;Kim, S.H.;Lee, J.S.;Kim, K.H.;Kweon, S.M.
    • Proceedings of the KIEE Conference
    • /
    • 2000.07a
    • /
    • pp.357-359
    • /
    • 2000
  • This paper is to introduce the R&D project called "Improvement of Automatic Gene-ration Control Related Systems for New Energy Management system". The principal objective of this project is to demonstrate AGC operation capabilities that are suitable to new EMS environment and to show the validity of Set-Point Control Method. A number of developments and enhancements have been made to the generator's Remote Terminal Unit in which new ASTC is being developed and installed. The so-called ACC Signal Transfer Card(ASTC) will include RTU's Set-Point Control capabilities. It is expected that over next few months both RTU & DCS software modifications will be given and a relatively new Set-Point Control Method will be chosen instead of those from more conventional method, pulse control method.

  • PDF

미디어 환경변화에 따른 지상파 차세대 TV방송 활성화 정책방안 - ASTC 3.0 부가서비스(UHD모바일) 규제 완화와 지원을 중심으로-

  • Mun, Myeong-Seok
    • Broadcasting and Media Magazine
    • /
    • v.25 no.3
    • /
    • pp.84-100
    • /
    • 2020
  • 미디어 환경은 방송과 통신의 융합으로 모든 미디어는 언제(Anytime), 어디서나(Anywhere), 어느 단말기기(Anydevice)로도 원하는 콘텐츠를 자유롭게 이용할 수 있는 방향으로 발전하고 있다. 국내 미디어 정책의 주요 변화가 있었을 때는 1995년 케이블방송 도입, 2002년 위성방송 도입, 2008년 IPTV 도입, 2013년 OTT의 등장이다. 국내의 경우 2012년 지상파TV의 디지털 전환도 큰 정책변화 중의 하나였다. 그러나 국내 미디어 정책 및 제도는 미디어 환경변화와는 무관하게 여전히 매체별 접근에 기반한 미디어 산업 균형발전 논리를 추구하고 있다. 미디어 정책변화에 따른 지상파 차세대 TV방송(ATSC 3.0) 활성화에 대한 현안 사항을 쟁점별로 분석하여 정책방안을 제언하면 첫째, 아날로그 시대부터 유지되어온 국내 방송정책 및 법제의 플랫폼별 칸막이 규제를 풀어 지상파 플랫폼 규제를 완화하여야 한다. 둘째, 정부의 지상파 ATSC 3.0 부가서비스(이동)부터 규제 완화와 지원이 필요한 시점이다. 셋째, 지상파 차세대 ATSC 3.0에 대한 재난매체 지정이 필요하다. 마지막으로 기술중립적 서비스 허가체계인 Negative 규제방식을 도입하여 사업자의 기술결합과 기술혁신에 대한 유인 독려가 필요하다.

ASIG Design for Direct Torque Control of Induction Motor using VHDL (VHDL을 이용한 유도전동기의 직접 토크 제어 ASIC 설계)

  • Lee, H.J.;Kim, S.J.;Lee, B.C.;Kwon, Y.A.
    • Proceedings of the KIEE Conference
    • /
    • 2000.11b
    • /
    • pp.336-338
    • /
    • 2000
  • Recently many studies have been performed for variable speed control of induction motor. Direct Torque Control(DTC) is emerging technique for variable speed control of PWM inverter driven induction motor. DTC allows the direct control of stator flux and instantaneous torque through simple algorithm. In this paper ASIC design technique using VHDL is applied to DTC based speed control of induction motor. ASIC for DTC based speed control is designed through the description of coordinate transformation, speed controller stator flux and torque estimator, stator flux and torque controller, stator flux position detector. FSM(Finite State Machine) and inverter voltage switching vector. Finally the above system has been implemented on the FPGA (XC4052XL-PG411). Simulation and experiment has been performed to verify the performance of the designed ASTC.

  • PDF

Protection Ratio between ATSC Digital Broadcasting and WiBro Systems (ATSC 디지털 방송시스템과 WiBro 시스템 간 보호비 도출 연구)

  • Lee, Hui-Soo;Kang, Dong-Hoon;Park, Hyo-Bae;Oh, Wang-Rok
    • Journal of the Institute of Electronics Engineers of Korea TC
    • /
    • v.46 no.11
    • /
    • pp.61-65
    • /
    • 2009
  • It is crucial to derive a protection ratio between two communication systems before deploying a new communication systems in the vicinity of frequencies occupied by the existing communication systems. In this paper, computer simulation based protection ratio estimating scheme between ASTC (Advanced Television Systems Committee) digital broadcasting systems and WiBro (Wireless Broadband Internet) systems is proposed. The proposed scheme can be effectively exploited when a new communication services are deployed in the surplus frequency band after the expiration of the analog television broadcasting scheduled in 2012 in Korea.