• Title/Summary/Keyword: AR navigation

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Single-Feed, Wideband, Circularly Polarized, Crossed Bowtie Dipole Antenna for Global Navigation Satellite Systems

  • Tran, Huy Hung;Ta, Son Xuat;Park, Ikmo
    • Journal of electromagnetic engineering and science
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    • v.14 no.3
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    • pp.299-305
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    • 2014
  • A wideband circularly polarized (CP) antenna with a single feed is proposed for use in global navigation satellite systems. Its primary radiation elements are composed of two orthogonal bowtie dipoles, which are equipped with double-printed vacant-quarter rings to allow direct matching of the antenna to a single $50-{\Omega}$ coaxial line and to produce CP radiation. The crossed bowtie dipole is appropriately incorporated with a planar metallic reflector to produce the desired unidirectional radiation pattern as well as to achieve a wideband characteristic in terms of impedance matching and axial ratio (AR) bandwidths. The designed antenna was fabricated and measured. The prototype antenna with an overall 1.2-GHz frequency size of $0.48{\lambda}_o{\times}0.48{\lambda}_o{\times}0.25{\lambda}_o$ produced a measured ${\mid}S_{11}{\mid}$<-10 dB bandwidth of 1.05-1.79 GHz and a measured 3-dB AR bandwidth of 1.12-1.64 GHz. It also showed right-hand CP radiation with a small gain variation (${\pm}0.3dB$) and high radiation efficiency (>93%) over the operational bandwidth.

Cognitive and Behavioral Effects of Augmented Reality Navigation System (증강현실 내비게이션의 인지적.행동적 영향에 관한 연구)

  • Kim, Kyong-Ho;Cho, Sung-Ik;Lee, Jae-Sik;Wohn, Kwang-Yun
    • Journal of the Korea Society for Simulation
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    • v.18 no.4
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    • pp.9-20
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    • 2009
  • Navigation system providing route-guidance and traffic information is one of the most widely used driver-support system these days. Most of the navigation system is based on the 2D map paradigm so the information is ed and encoded from the real world. As a result it imposes a cognitive burden to the driver to interpret and translate the ed information to real world information. As a new concept of navigation system, augmented-reality navigation system (AR navigation) is suggested recently. It provides navigational guidance by imposing graphical information on real image captured by camera mounted on a vehicle in real-time. The ultimate goal of navigation system is to assist the driving task with least driving workload whether it is based on the abstracted graphic paradigm or realistic image paradigm. In this paper, we describe the comparative studies on how map navigation and AR navigation affect for driving tasks by experimental research. From the result of this research we obtained a basic knowledge about the two paradigms of navigation systems. On the basis of this knowledge, we are going to find the optimal design of navigation system supporting driving task most effectively, by analyzing characteristics of driving tasks and navigational information from the human-vehicle interface point of view.

On the Ship's Berthig Control by introducing the Fuzzy Neural Network (선박 접이안의 퍼지학습제어)

  • 구자윤;이철영
    • Proceedings of the Korean Institute of Navigation and Port Research Conference
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    • 1994.04a
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    • pp.55-67
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    • 1994
  • Studies on the ship's automatic navigation & berthing control have been continued by way of solving the ship's mathematical model but the results of such studies have not reached to our satisfactory level due to its non-linear characteristics ar low speed. In this paper the authors propose a new berthing control system which can evaluate as closely as captain's decision-making by using the FNN(Fuzzy Neural Network) controller which can simulate captain's decision-making by using the FNN(Fuzzy neural Network) controller which can simulate captain's knowledge. This berthing controller consists of the navigation subsystem FNN controller and the berthing subsystem FNN controller. The learning data are drawn from Ship Handling Simulator (NavSim NMS90 MK III) and represent the ship motion characteristics internally According to learning procedure both FNN controllers can tune membership functions and identify fuzzy control rules automatically The verified results show the FNN controllers effective to incorporate captain's knowledge and experience of berthing.

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A Real Time Quadrotor Autonomous Navigation and Remote Control Method (실시간 쿼드로터 자율주행과 원격제어 기법)

  • Son, Byung-Rak;Kang, Seok-Min;Lee, Hyun;Lee, Dong-Ha
    • IEMEK Journal of Embedded Systems and Applications
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    • v.8 no.4
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    • pp.205-212
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    • 2013
  • In recent, the demand of Unmanned Aerial Vehicles (UAVs) that can autonomous navigation and remote control has been increased in military, civil and commercial field. Particularly, existing researches focused on autonomous navigation method based on vanish point and remote control method based on event processing in indoor environments. However, the existing methods have some problems. For instance, a detected vanish point in intersection point has too much detection errors. In addition, the delay is increased in existing remote control system for processing images in real time. Thus, we propose improved vanish point algorithm by removing detection errors in intersection point. We also develop a remote control system with android platform by separating flying control and image process. Finally, we compare the proposed methods with existing methods to show the improvement of our approaches.

Assisted GNSS Positioning for Urban Navigation Based on Receiver Clock Bias Estimation and Prediction Using Improved ARMA Model

  • Xia, Linyuan;Mok, Esmond
    • Proceedings of the Korean Institute of Navigation and Port Research Conference
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    • v.1
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    • pp.395-400
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    • 2006
  • Among the various error sources in positioning and navigation, the paper focuses on the modeling and prediction of receiver clock bias and then tries to achieve positioning based on simulated and predicted clock bias. With the SA off, it is possible to model receiver clock bias more accurately. We selected several types of GNSS receivers for test using ARMA model. To facilitate prediction with short and limited sample pseudorange observations, AR and ARMA are compared, and the improved AR model is presented to model and predict receiver clock bias based on previous solutions. Our work extends to clock bias prediction and positioning based on predicted clock bias using only 3 satellites that is usually the case under urban canyon situation. In contrast to previous experiences, we find that a receiver clock bias can be well modeled using adopted ARMA model. Test has been done on various types of GNSS receivers to show the validation of developed model. To further develop this work, we compare solution conditions in terms of DOP values when point positioning is conducted using 3 satellites to simulate urban positioning environment. When condition allows, height component is derived from other ways and can be set as known values. Given this condition, location is possible using less than 2 GNSS satellites with fixed height. Solution condition is also discussed for this background using mode of constrained positioning. We finally suggest an effective predictive time span based on our test exploration under varied conditions.

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Cognitive Virtual Network Embedding Algorithm Based on Weighted Relative Entropy

  • Su, Yuze;Meng, Xiangru;Zhao, Zhiyuan;Li, Zhentao
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.13 no.4
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    • pp.1845-1865
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    • 2019
  • Current Internet is designed by lots of service providers with different objects and policies which make the direct deployment of radically new architecture and protocols on Internet nearly impossible without reaching a consensus among almost all of them. Network virtualization is proposed to fend off this ossification of Internet architecture and add diversity to the future Internet. As an important part of network virtualization, virtual network embedding (VNE) problem has received more and more attention. In order to solve the problems of large embedding cost, low acceptance ratio (AR) and environmental adaptability in VNE algorithms, cognitive method is introduced to improve the adaptability to the changing environment and a cognitive virtual network embedding algorithm based on weighted relative entropy (WRE-CVNE) is proposed in this paper. At first, the weighted relative entropy (WRE) method is proposed to select the suitable substrate nodes and paths in VNE. In WRE method, the ranking indicators and their weighting coefficients are selected to calculate the node importance and path importance. It is the basic of the WRE-CVNE. In virtual node embedding stage, the WRE method and breadth first search (BFS) algorithm are both used, and the node proximity is introduced into substrate node ranking to achieve the joint topology awareness. Finally, in virtual link embedding stage, the CPU resource balance degree, bandwidth resource balance degree and path hop counts are taken into account. The path importance is calculated based on the WRE method and the suitable substrate path is selected to reduce the resource fragmentation. Simulation results show that the proposed algorithm can significantly improve AR and the long-term average revenue to cost ratio (LTAR/CR) by adjusting the weighting coefficients in VNE stage according to the network environment. We also analyze the impact of weighting coefficient on the performance of the WRE-CVNE. In addition, the adaptability of the WRE-CVNE is researched in three different scenarios and the effectiveness and efficiency of the WRE-CVNE are demonstrated.

Analysis on the Popularity and Storytelling of Pokomon GO (<포켓몬GO>의 인기요인과 스토리텔링 분석)

  • Lee, Jae Hong
    • Journal of Korea Game Society
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    • v.16 no.5
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    • pp.159-168
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    • 2016
  • $Pok{\acute{e}}mon$ Go is an augmented reality (AR) game developed jointly by Niantic and Nintendo. It's a new type of augmented reality role-playing game (RPG) where AR elements like location information, visual recognition technology and GPS navigation technology are integrated with the intellectual property of the popular $Pok{\acute{e}}mon$ anime. The global success of $Pok{\acute{e}}mon$ Go can be attributed to the innovative incorporation of AR technologies into the game but also to the utilization of the Pokemon story which had been developed for 20 years. In summary, Pokemon Go is the fruitful result of a successful storytelling that combines the humanistic imagination of a popular, cultural archetype and the engineering imagination of AR game technologies.

Customized Pilot Training Platform with Collaborative Deep Learning in VR/AR Environment (VR/AR 환경의 협업 딥러닝을 적용한 맞춤형 조종사 훈련 플랫폼)

  • Kim, Hee Ju;Lee, Won Jin;Lee, Jae Dong
    • Journal of Korea Multimedia Society
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    • v.23 no.8
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    • pp.1075-1087
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    • 2020
  • Aviation ICT technology is a convergence technology between aviation and electronics, and has a wide variety of applications, including navigation and education. Among them, in the field of aerial pilot training, there are many problems such as the possibility of accidents during training and the lack of coping skills for various situations. This raises the need for a simulated pilot training system similar to actual training. In this paper, pilot training data were collected in pilot training system using VR/AR to increase immersion in flight training, and Customized Pilot Training Platform with Collaborative Deep Learning in VR/AR Environment that can recommend effective training courses to pilots is proposed. To verify the accuracy of the recommendation, the performance of the proposed collaborative deep learning algorithm with the existing recommendation algorithm was evaluated, and the flight test score was measured based on the pilot's training data base, and the deviations of each result were compared. The proposed service platform can expect more reliable recommendation results than previous studies, and the user survey for verification showed high satisfaction.

A Study on the Design of Polarization Selective Antenna for UHF RFID System (UHF RFID 시스템을 위한 Polarization Selective 안테나 설계 연구)

  • Lee, Sa-Won;Song, Woo-Yong
    • Journal of Advanced Navigation Technology
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    • v.14 no.2
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    • pp.170-175
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    • 2010
  • This article proposed polarization selective antenna for UHF RFID system. The proposed antenna is consist of microstrip patch antenna with dual feeding and two SPDT switches and a SP4T switch and 3dB hybrid coupler. Through control of voltage of switches, the proposed reader antenna can select horizontally linear polarization, vertically linear polarization, left-hand circular polarization (LHCP) and right hand circular polarization (RHCP). The proposed reader antenna satisfied 2:1 VSWR at 902MHz ~ 928MHz. and 3dB under AR(axial ratio). And it can select appropriative polarization with user environment and tag polarization. So it minimize PLF and increased reading distance.

Kalman Filter Design For Aided INS Considering Gyroscope Mixed Random Errors (자이로의 불규칙 혼합잡음을 고려한 보조항법시스템 칼만 필터 설계)

  • Seong, Sang-Man
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.34 no.4
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    • pp.47-52
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    • 2006
  • Using the equivalent ARMA model representation of the mixed random errors, we propose Klaman filter design methods for aided INS(Inertial Navigation System) which contains the gyroscope mixed random errors. At first step, considering the characteristic of indirect feedback Kalman filter used in the aided INS, we perform the time difference of equivalent ARMA model. Next, according to the order of the time differenced ARMA model, we achieve the state space conversion of that by two methods. If the order of AR part is greater than MA part, we use controllable or observable canonical form. Otherwise, we establish the state apace equation via the method that several step ahead predicts are included in the state variable, where we can derive high and low order models depending on the variable which is compensated from gyroscope output. At final step, we include the state space equation of gyroscope mixed random errors into aided INS Kalman filter model. Through the simulation, we show that both the high and low order filter models proposed give less navigation errors compared to the conventional filter which assume the mixed random errors as white noise.