• Title/Summary/Keyword: AR 내비게이션

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The Design of Indoor Navigation using AR (AR을 활용한 실내 내비게이션의 설계)

  • Kim, Myung Seong;Kim, Seong Jo;Kim, Dong Hyun
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2019.07a
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    • pp.129-132
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    • 2019
  • 본 기술의 발달에 따라 실내 공간이 점차 대형화되면서 실내공간은 복잡해졌으며, 이로 인해 원하는 장소를 찾기가 어려워졌다. 4차 산업혁명에 힘입어 앞서 언급한 문제들을 해결하기 위해 실내 내비게이션을 도입하려는 시도가 활발히 이루어지고 있다. 실내 내비게이션의 기술들로는 Wi-Fi, Bluetooth, Beacon, RFID, UWB 등이 있지만, 실내 건물 구조 특성상 여러 장애물들에 의해 신호 정보의 오차가 심하여 사용하기에 어려움이 있다. 이러한 문제점을 해결하기 위해 스마트폰에 내장된 IMU 센서 및 카메라 센서를 이용하여 동시적 위치 인식 및 지도 작성을 하는 SLAM 알고리즘으로 실내 내비게이션을 구현하고, 사용자가 보다 쉽게 길을 찾을 수 있게 접근성이 높은 스마트폰과 AR을 이용하여 어플리케이션을 설계하였다.

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Building Fire Monitoring and Escape Navigation System Based on AR and IoT Technologies (AR과 IoT 기술을 기반으로 한 건물 화재 모니터링 및 탈출 내비게이션 시스템)

  • Wentao Wang;Seung-Yong Lee;Sanghun Park;Seung-Hyun Yoon
    • Journal of the Korea Computer Graphics Society
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    • v.30 no.3
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    • pp.159-169
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    • 2024
  • This paper proposes a new real-time fire monitoring and evacuation navigation system by integrating Augmented Reality (AR) technology with Internet of Things (IoT) technology. The proposed system collects temperature data through IoT temperature measurement devices installed in buildings and automatically transmits it to a MySQL cloud database via an IoT platform, enabling real-time and accurate data monitoring. Subsequently, the real-time IoT data is visualized on a 3D building model generated through Building Information Modeling (BIM), and the model is represented in the real world using AR technology, allowing intuitive identification of the fire origin. Furthermore, by utilizing Vuforia engine's Device Tracking and Area Targets features, the system tracks the user's real-time location and employs an enhanced A* algorithm to find the optimal evacuation route among multiple exits. The paper evaluates the proposed system's practicality and demonstrates its effectiveness in rapid and safe evacuation through user experiments based on various virtual fire scenarios.

Cognitive and Behavioral Effects of Augmented Reality Navigation System (증강현실 내비게이션의 인지적.행동적 영향에 관한 연구)

  • Kim, Kyong-Ho;Cho, Sung-Ik;Lee, Jae-Sik;Wohn, Kwang-Yun
    • Journal of the Korea Society for Simulation
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    • v.18 no.4
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    • pp.9-20
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    • 2009
  • Navigation system providing route-guidance and traffic information is one of the most widely used driver-support system these days. Most of the navigation system is based on the 2D map paradigm so the information is ed and encoded from the real world. As a result it imposes a cognitive burden to the driver to interpret and translate the ed information to real world information. As a new concept of navigation system, augmented-reality navigation system (AR navigation) is suggested recently. It provides navigational guidance by imposing graphical information on real image captured by camera mounted on a vehicle in real-time. The ultimate goal of navigation system is to assist the driving task with least driving workload whether it is based on the abstracted graphic paradigm or realistic image paradigm. In this paper, we describe the comparative studies on how map navigation and AR navigation affect for driving tasks by experimental research. From the result of this research we obtained a basic knowledge about the two paradigms of navigation systems. On the basis of this knowledge, we are going to find the optimal design of navigation system supporting driving task most effectively, by analyzing characteristics of driving tasks and navigational information from the human-vehicle interface point of view.

3D Map Acquisition and AR Navigation on Google Tango Platform (구글 탱고 플랫폼에서의 실내 3차원 지도 취득 및 증강 내비게이션 구현)

  • Kim, Man-Jeong;Lee, Hye-Jin;Park, In Kyu
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2016.11a
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    • pp.157-158
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    • 2016
  • 본 논문에서는 구글 탱고 플랫폼을 이용한 실내 3차원 지도 취득과 이를 이용한 증강 내비게이션을 구현하는 방법을 제시한다. 취득한 3차원 지도는 가공을 통해 서버로 전송된다. 내비게이션은 초기 위치를 QR 코드로 파악하고 목적지와의 관계를 통해 가속도 센서와 방향 센서를 사용하여 올바른 길로 인도한다. 증강현실을 구현하기 위해 길 안내화면은 기기의 카메라를 통해 현실을 배경으로 하였고, OpenGL ES 라이브러리를 활용하여, 직진, 좌회전, 우회전 총 세 개의 화살표를 렌더링 한 후 카메라위에 중첩하였다. 증강 내비게이션을 통해 사용자는 스마트폰의 화면만 보고 실내에서 안전하게 장애물을 피하며 빠르게 목적지까지 도착할 수 있게 된다.

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ARVisualizer : A Markerless Augmented Reality Approach for Indoor Building Information Visualization System

  • Kim, Albert Hee-Kwan;Cho, Hyeon-Dal
    • Spatial Information Research
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    • v.16 no.4
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    • pp.455-465
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    • 2008
  • Augmented reality (AR) has tremendous potential in visualizing geospatial information, especially on the actual physical scenes. However, to utilize augmented reality in mobile system, many researches have undergone with GPS or ubiquitous marker based approaches. Although there are several papers written with vision based markerless tracking, previous approaches provide fairly good results only in largely under "controlled environments." Localization and tracking of current position become more complex problem when it is used in indoor environments. Many proposed Radio Frequency (RF) based tracking and localization. However, it does cause deployment problems of large RF-based sensors and readers. In this paper, we present a noble markerless AR approach for indoor (possible outdoor, too) navigation system only using monoSLAM (Monocular Simultaneous Localization and Map building) algorithm to full-fill our grand effort to develop mobile seamless indoor/outdoor u-GIS system. The paper briefly explains the basic SLAM algorithm, then the implementation of our system.

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Development of Indoor Navigation System based on the Augmented Reality in Subway Station (증강현실 기반 지하철 역사의 보행안내 시스템)

  • KIM, Wongil;LIM, Guk hyun;KIM, Hyun
    • The Journal of The Korea Institute of Intelligent Transport Systems
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    • v.18 no.1
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    • pp.43-55
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    • 2019
  • Smart phone based navigation applications are very useful in everyday life. Cost-effective and user friendly navigation can be provided to the user by many applications available in market. Using the Smart phone these navigation applications provide accurate navigation for outdoor locations. But providing an accurate navigation underground space such as subway station is still a challenge. It is hence more convenient and appropriate for mobility services if the visitors could simply view the guidance of the subway station on their mobile phone, wherever and whenever it is needed. This study develops a algorithm for indoor navigation with the help of Augmented Reality(AR) and QR marker code from the entrance to the train platform for users. This indoor navigation uses AR and QR maker codes for two purposes: to provide the user link to the subway station location and to provide the current guidance details to the user. This Smart phone algorithm that uses a smart phone optical tool to decode the QR marker to determine the location information and provide guidance to the AR without indoor Maps. This algorithm also provides a module to guide mobility vulnerable to the Barrier Free route to destination.

Research on Cognitive Effects and Responsiveness of Smartphone-based Augmented Reality Navigation (스마트폰 증강현실 내비게이션의 인지능력과 호응도에 관한 연구)

  • Sohn, Min Gook;Lee, Seung Tae;Lee, Jae Yeol
    • Korean Journal of Computational Design and Engineering
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    • v.19 no.3
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    • pp.272-280
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    • 2014
  • Most of the car navigation systems pzrovide 2D or 3D virtual map-based driving guidance. One of the important issues is how to reduce cognitive burden to the driver who should interpret the abstracted information to real world driving information. Recently, an augmented reality (AR)-based navigation is considered as a new way to reduce cognitive workload by superimposing guidance information into the real world scene captured by the camera. In particular, head-up display (HUD) is popular to implement AR navigation. However, HUD is too expensive to be set up in most cars so that the HUD-based AR navigation is currently unrealistic for navigational assistance. Meanwhile, smartphones with advanced computing capability and various sensors are popularized and also provide navigational assistance. This paper presents a research on cognitive effect and responsiveness of an AR navigation by a comparative study with a conventional virtual map-based navigation on the same smartphone. This paper experimented both quantitative and qualitative studies to compare cognitive workload and responsiveness, respectively. The number of eye gazing at the navigation system is used to measure the cognitive effect. In addition, questionnaires are used for qualitative analysis of the responsiveness.

Development of usability checklist for AR-based navigation information system (증강현실 기반 항행정보 서비스 시스템의 사용성 평가 체크리스트 개발)

  • Jang, Jun Hyuk;Kim, Hongtae;Oh, Seoungbin;Kim, Sun Young
    • Proceedings of the Korean Institute of Navigation and Port Research Conference
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    • 2014.10a
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    • pp.247-248
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    • 2014
  • The International Maritime Organization (IMO) has recognized that systemic consideration and research associated with human elements for the safe navigation of ships were required. The usability of navigational equipments based on user demands becomes a significant issue on the e-navigation field. Although many assessment and evaluation methods of usability has introduced in various fields, there is room for improvement. To this end, the primary objective of this paper is to propose a new checklist to the usability assessment of the AR-based navigation information system.

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Image Analysis Module for AR-based Navigation Information Display (증강현실 기반의 항행정보 가시화를 위한 영상해석 모듈)

  • Lee, Jung-Min;Lee, Kyung-Ho;Kim, Dae-Seok
    • Journal of Ocean Engineering and Technology
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    • v.27 no.3
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    • pp.22-28
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    • 2013
  • This paper suggests a navigation information display system that is based on augmented reality technology. A navigator always has to confirm the information from marine electronic navigation devices and then compare it with the view of targets outside the windows. This "head down" posture causes discomfort and sometimes near accidents such as collisions or missing objects, because he or she cannot keep an eye on the front view of the windows. Augmented reality can display both virtual and real information in a single display. Therefore, we attempted to adapt AR technology to assist navigators. To analyze the outside view of the bridge window, various computer image processing techniques are required because the sea surface has many noises that disturb computer image processing for object detection, such as waves, wakes, light reflection, and so on. In this study, we investigated an analysis module to extract navigational information from images that are captured by a CCTV camera, and we validated our prototype.

Development of Traffic Accident Index Considering Driving Behavior of a Data Based (데이터 기반의 도로구간별 운전자의 통행행태를 고려한 교통사고지표 개발)

  • LEE, Soongbong;CHANG, Hyunho;CHEON, Seunghoon;BAEK, Seungkirl;LEE, Young-Ihn
    • Journal of Korean Society of Transportation
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    • v.34 no.4
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    • pp.341-353
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    • 2016
  • Highway is mainly in charge of middle-long distance of vehicular travel. Trip length has shown a growing trend due to increased commute distances by the relocation of public agencies. For this reason, the proportion of driver-driven accidents, caused by their fatigue or sleepiness, are very high on highways. However, existing studies related to accident prediction have mainly considered external factors, such as road conditions, environmental factors and vehicle factors, without driving behavior. In this study, we suggested an accident index (FDR, Fatigued Driving Rate) based on traffic behavior using large-scale Car Navigation path data, and exlpored the relationship between FDR and traffic accidents. As a result, FDR and traffic accidents showed a high correlation. This confirmed the need for a paradigm shift (from facilities to travel behavior) in traffic accident prediction studies. FDR proposed in this study will be utilized in a variety of fields. For example, in providing information to prevent traffic accidents (sleepiness, reckless driving, etc) in advance, utilization of core technologies in highway safety diagnostics, selection of priority location of rest areas and shelter, and selection of attraction methods (rumble strips, grooving) for attention for fatigued sections.