• Title/Summary/Keyword: AI engine

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Analysis and Design of Social-Robot System based on IoT (사물인터넷 기반 소셜로봇 시스템의 분석 및 설계)

  • Cho, Byung-Ho
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.19 no.1
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    • pp.179-185
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    • 2019
  • A core technology of social robot is voice recognition and dialogue engine technology, but too much money is needed for development and an implementation of robot's conversation function is difficult resulting from insufficiency of performance. Dialogue function's implementation between human and robot can be possible due to advance of cloud AI technology and several company's supply of their open API. In this paper, current intelligent social robot technology trend is investigated and effective social robot system architecture is designed. Also an effective analysis and design method of social robot system will be presented by showing user requirement analysis using object-oriented method, flowchart and screen design.

Estimation of Inlet Air Mass Flow for Air-Fuel Raito Control of Gaseous-Fuel Engines (기체연료 엔진에서 공연비제어를 위한 흡입공기량 추정)

  • 심한섭;이강윤;선우명호;송창섭
    • Transactions of the Korean Society of Automotive Engineers
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    • v.9 no.5
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    • pp.131-139
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    • 2001
  • Highly accurate control of the air-fuel ratio is important to reduce exhaust gas emissions of the gaseous-fuel engines. In order to achieve this purpose, inlet air mass flow must be measured exactly, and precise engine models are necessary to design engine control systems. In this paper, the effects of water vapor and gaseous fuel that change the air mass flow are studied. The effective air mass ratio is defined as the air mass flow divided by the mixture mass flow, and also it is applied to the estimation of the inlet air mass flow. The presence of the gaseous fuel and the water vapor in the mixture reduces the air partial pressure and the effective air mass ratio of the gaseous-fuel engines. The Experimental results for an LPG engine show that the estimation of the inlet ai mass flow based upon the effective air mass ratio is more accurate than that of the normal air mass flow.

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Knowledge Based and Object-Oriented Simulation Model for Logistics Analysis (지식기반 객체지향 군수시뮬레이션 모델에 관한 연구 - 초기군수지원성 분석모델을 중심으로 -)

  • 마호명;최상영
    • Journal of the military operations research society of Korea
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    • v.22 no.1
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    • pp.67-80
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    • 1996
  • Artificial Intelligence(AI) techniques and Object-Oriented(OO) techniques contribute to the simulation modeling of the complex systems. AI techniques are suitable to model human reasoning in the simulation. While OO techniques have advantages of re-usability, maintainability and extendability of the software. Thus, in this paper, we design a knowledge-based object-oriented simulation model, particularly for the logistics analysis of military armor vehicles. The simulation model consists of three modules i.e., scenario, simulation mechanism, and inference engine. The model is designed within the OO paradigm and implemented by using the C++ language. An example case of using the model for the logistic analysis is included.

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Implementation of an Autostereoscopic Virtual 3D Button in Non-contact Manner Using Simple Deep Learning Network

  • You, Sang-Hee;Hwang, Min;Kim, Ki-Hoon;Cho, Chang-Suk
    • Journal of Information Processing Systems
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    • v.17 no.3
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    • pp.505-517
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    • 2021
  • This research presented an implementation of autostereoscopic virtual three-dimensional (3D) button device as non-contact style. The proposed device has several characteristics about visible feature, non-contact use and artificial intelligence (AI) engine. The device was designed to be contactless to prevent virus contamination and consists of 3D buttons in a virtual stereoscopic view. To specify the button pressed virtually by fingertip pointing, a simple deep learning network having two stages without convolution filters was designed. As confirmed in the experiment, if the input data composition is clearly designed, the deep learning network does not need to be configured so complexly. As the results of testing and evaluation by the certification institute, the proposed button device shows high reliability and stability.

Implementation of Target Object Tracking Method using Unity ML-Agent Toolkit (Unity ML-Agents Toolkit을 활용한 대상 객체 추적 머신러닝 구현)

  • Han, Seok Ho;Lee, Yong-Hwan
    • Journal of the Semiconductor & Display Technology
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    • v.21 no.3
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    • pp.110-113
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    • 2022
  • Non-playable game character plays an important role in improving the concentration of the game and the interest of the user, and recently implementation of NPC with reinforcement learning has been in the spotlight. In this paper, we estimate an AI target tracking method via reinforcement learning, and implement an AI-based tracking agency of specific target object with avoiding traps through Unity ML-Agents Toolkit. The implementation is built in Unity game engine, and simulations are conducted through a number of experiments. The experimental results show that outstanding performance of the tracking target with avoiding traps is shown with good enough results.

Data mining and Copyright

  • Kim, Kyungsuk
    • International Journal of Internet, Broadcasting and Communication
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    • v.14 no.4
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    • pp.11-19
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    • 2022
  • Data mining has broad applications that reach beyond scholarly and scientific research and provide internet search engine services that are commonly used forms of Text and Data Mining('TDM') of websites. The exceptions and limitations for data mining provide a competitive advantage in the global race for policy innovation because it permits researchers to conduct computational analysis - TDM on any materials to which they have access. For this purpose, Japan and the EU added limitations on copyright to legalize some TDM research through amendments to copyright law, and the U.S. copyright law has allowed data mining by the fair use provision. On the other hand, there are no explicit exceptions and limitations for data mining under the Korean Copyright Act, and there are no cases considering data mining fair use. We review comparatively exceptions and limitations on copyright which will help to encourage AI-related business by using more data smoothly through the mining process and extracting more valuable information.

Development of virtual reality boxing game contents using motion tracking (모션 트래킹을 이용한 가상현실 복싱 게임 개발)

  • Kim, Young-gwon;Kwon, Ki-jae;Yun, Na-ri;Kim, Jong-in;Yun, Tae-jin
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2021.07a
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    • pp.517-518
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    • 2021
  • 본 논문에서는 게임 개발 플랫폼인 언리얼 엔진 4을 사용하여 가상현실기술을 활용한 복싱 게임을 개발하였다. 복싱 게임을 더욱 실감나게 즐길 수 있도록 하기 위해 양 손에 부착한 VIVE 트래커로 복싱 동작을 모션 트래킹하여 아바타를 제어하였다. 게임 모드의 경우 연습모드와 스파링모드로 구성하였다. 연습모드에서 튜토리얼을 진행하여 게임플레이를 익힌 후 스파링모드에서 AI와 복싱 대결을 하도록 구현하였다. 스파링모드는 AI와 플레이어가 대결을 하며 먼저 체력을 소모시키면 승리하게 된다. 그리고 AI 캐릭터의 애니메이션 재생 속도에 따라 4가지 난이도를 설정할 수 있다. 가상현실 복싱게임은 VR기술을 이용하여 가정에서 간편하게 복싱 운동을 즐길 수 있으며, 더 많은 VIVE 트래커를 활용하면 정밀한 모션 트래킹이 가능하여 현실감을 높일 수 있다.

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Design and Implementation of the ECBM for Inference Engine (추론엔진을 위한 ECBM의 설계 구현)

  • Shin, Jeong-Hoon;Oh, Myeon-Ryoon;Oh, Kwang-Jin;Rhee, Yang-Weon;Ryu, Keun-Ho;Kim, Young-Hoon
    • The Transactions of the Korea Information Processing Society
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    • v.4 no.12
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    • pp.3010-3022
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    • 1997
  • Expert system is one of AI area which was came out at the end of 19705s. It simulates the human's way of thinking to give solutions of Problem in many applications. Most expert system consists of many components such as inference engine, knowledge base, and so on. Especially the performance of expert system depends on the control of enfficiency of inference engine. Inference engine has to get features; tirst, if possible to minimize restrictions when the knowledge base is constructed second, it has to serve various kinds of inferencing methods. In this paper, we design and implement the inference engine which is able to support the general functions to knowledge domain and inferencing method. For the purpose, forward chaining, backward chaining, and direct chaining was employed as an inferencing method in order to be able to be used by user request selectively. Also we not on1y selected production system which makes one ease staradization and modulation to obtain knowledges in target domain, but also constructed knowledge base by means of Extended Clause Bit Metrics (ECBM). Finally, the performance evaluation of inference engine between Rete pattern matching and ECBM has been done.

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Development of User-Interfaces for Expert System Using CLIPS (CLIPS를 사용한 한글 전문가 시스템을 위한 사용자 인터페이스이 개발(開發))

  • Cho, S.I.;Kim, S.C.
    • Journal of Biosystems Engineering
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    • v.18 no.2
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    • pp.133-143
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    • 1993
  • In developing an Expert System(ES), there are two ways. One is to develop an ES using AI(artificial Intelligence) languages and another using ES-development tools. CLIPS is an ES-development tool and has a powerful inference engine in it. Using the tool like CLIPS, knowledge engineer can concentrate on constructing a knowledge base without wasting time in developing an inference engine. However, CLIPS is lack of user-friendly interfaces for both knowledge enginners and users. Because CLIPS was developed in USA, it can not afford to use Korean language. Therefore, several user-friendly interfaces including hmenu, htille, hpcxdisplay were develpoed and added to CLIPS. CLIPS with the interfaces is called HCLIPS(Hangul CLIPS) in this paper. HCLIPS provides a new I/O device to be utilized for expert systems in Korean. HCLIPS can be efficiently used for developing expert systems in agriculture and consulting farmers interactively who are not familiar with computer programming and ES itself.

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A Study on the Development of Fuel Metering Unit for Air Breathing Engine (공기흡입식 추진기관용 연료조절밸브시스템 개발에 관한 연구)

  • Lee, Do-Yun;Choi, Hyun-Young;Park, Jong-Seung;Koo, Ja-Yoeng
    • Journal of the Korea Institute of Military Science and Technology
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    • v.8 no.4 s.23
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    • pp.152-158
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    • 2005
  • In this paper, we have proposed a fuel metering unit of ai breathing engine. The proposed valve system consists of a constant pressure drop valve and a metering valve, which are controlled by servovalve. We carried out nonlinear and linear analysis, computer simulation and experimentation to find effects of some factors on system performance. Analysis and experimental results show a good agreement. It is also shown that the system stability is affected by pressure drop of metering valve and inlet pressure of injectors.