• Title/Summary/Keyword: AI algorithm

Search Result 517, Processing Time 0.029 seconds

Trends in AI Processor Technology (인공지능프로세서 기술 동향)

  • Lee, M.Y.;Chung, J.;Lee, J.H.;Han, J.H.;Kwon, Y.S.
    • Electronics and Telecommunications Trends
    • /
    • v.35 no.3
    • /
    • pp.66-75
    • /
    • 2020
  • As the increasing expectations of a practical AI (Artificial Intelligence) service makes AI algorithms more complicated, an efficient processor to process AI algorithms is required. To meet this requirement, processors optimized for parallel processing, such as GPUs (Graphics Processing Units), have been widely employed. However, the GPU has a generalized structure for various applications, so it is not optimized for the AI algorithm. Therefore, research on the development of AI processors optimized for AI algorithm processing has been actively conducted. This paper briefly introduces an AI processor especially for inference acceleration, developed by the Electronics and Telecommunications Research Institute, South Korea., and other global vendors for mobile and server platforms. However, the GPU has a generalized structure for various applications, so it is not optimized for the AI algorithm. Therefore, research on the development of AI processors optimized for AI algorithm processing has been actively conducted.

A Learning AI Algorithm for Poker with Embedded Opponent Modeling

  • Kim, Seong-Gon;Kim, Yong-Gi
    • International Journal of Fuzzy Logic and Intelligent Systems
    • /
    • v.10 no.3
    • /
    • pp.170-177
    • /
    • 2010
  • Poker is a game of imperfect information where competing players must deal with multiple risk factors stemming from unknown information while making the best decision to win, and this makes it an interesting test-bed for artificial intelligence research. This paper introduces a new learning AI algorithm with embedded opponent modeling that can be used for these types of situations and we use this AI and apply it to a poker program. The new AI will be based on several graphs with each of its nodes representing inputs, and the algorithm will learn the optimal decision to make by updating the weight of the edges connecting these nodes and returning a probability for each action the graphs represent.

Price Fairness Perception on the AI Algorithm Pricing of Fashion Online Platform (패션 온라인 플랫폼의 AI 알고리즘 가격설정에 대한 가격 공정성 지각)

  • Jeong, Ha-eok;Choo, Ho Jung;Yoon, Namhee
    • Journal of the Korean Society of Clothing and Textiles
    • /
    • v.45 no.5
    • /
    • pp.892-906
    • /
    • 2021
  • This study explores the effects of providing information on the price fairness perception and intention of continuous use in an online fashion platform, given a price difference due to AI algorithm pricing. We investigated the moderating roles of price inequality (loss vs. gain) and technology insecurity. The experiments used four stimuli based on price inequality (loss vs. gain) and information provision (provided or not) on price inequality. We developed a mock website and offered a scenario on the product presentation based on an AI algorithm pricing. Participants in their 20s and 30s were randomly allocated to one of the stimuli. To test the hypotheses, a total of 257 responses were analyzed using Process Macro 3.4. According to the results, price fairness perception mediated between information provision and continuous use intention when consumers saw the price inequality as a gain. When the consumers perceived high technology insecurity, information provision affected the intention of continuous use mediated by price fairness perception.

Development of AI-Based Condition Monitoring System for Failure Diagnosis of Excavator's Travel Device (굴착기 주행디바이스의 고장 진단을 위한 AI기반 상태 모니터링 시스템 개발)

  • Baek, Hee Seung;Shin, Jong Ho;Kim, Seong Joon
    • Journal of Drive and Control
    • /
    • v.18 no.1
    • /
    • pp.24-30
    • /
    • 2021
  • There is an increasing interest in condition-based maintenance for the prevention of economic loss due to failure. Moreover, immense research is being carried out in related technologies in the field of construction machinery. In particular, data-based failure diagnosis methods that employ AI (machine & deep learning) algorithms are in the spotlight. In this study, we have focused on the failure diagnosis and mode classification of reduction gear of excavator's travel device by using the AI algorithm. In addition, a remote monitoring system has been developed that can monitor the status of the reduction gear by using the developed diagnosis algorithm. The failure diagnosis algorithm was performed in the process of data acquisition of normal and abnormal under various operating conditions, data processing and analysis by the wavelet transformation, and learning. The developed algorithm was verified based on three-evaluation conditions. Finally, we have built a system that can check the status of the reduction gear of travel devices on the web using the Edge platform, which is embedded with the failure diagnosis algorithm and cloud.

Trends of Low-Precision Processing for AI Processor (NPU 반도체를 위한 저정밀도 데이터 타입 개발 동향)

  • Kim, H.J.;Han, J.H.;Kwon, Y.S.
    • Electronics and Telecommunications Trends
    • /
    • v.37 no.1
    • /
    • pp.53-62
    • /
    • 2022
  • With increasing size of transformer-based neural networks, a light-weight algorithm and efficient AI accelerator has been developed to train these huge networks in practical design time. In this article, we present a survey of state-of-the-art research on the low-precision computational algorithms especially for floating-point formats and their hardware accelerator. We describe the trends by focusing on the work of two leading research groups-IBM and Seoul National University-which have deep knowledge in both AI algorithm and hardware architecture. For the low-precision algorithm, we summarize two efficient floating-point formats (hybrid FP8 and radix-4 FP4) with accuracy-preserving algorithms for training on the main research stream. Moreover, we describe the AI processor architecture supporting the low-bit mixed precision computing unit including the integer engine.

Development of Radar-enabled AI Convergence Transportation Entities Detection System for Lv.4 Connected Autonomous Driving in Adverse Weather

  • Myoungho Oh;Mun-Yong Park;Kwang-Hyun Lim
    • International journal of advanced smart convergence
    • /
    • v.12 no.4
    • /
    • pp.190-201
    • /
    • 2023
  • Securing transportation safety infrastructure technology for Lv.4 connected autonomous driving is very important for the spread of autonomous vehicles, and the safe operation of level 4 autonomous vehicles in adverse weather has limitations due to the development of vehicle-only technology. We developed the radar-enabled AI convergence transportation entities detection system. This system is mounted on fixed and mobile supports on the road, and provides excellent autonomous driving situation recognition/determination results by converging transportation entities information collected from various monitoring sensors such as 60GHz radar and EO/IR based on artificial intelligence. By installing such a radar-enabled AI convergence transportation entities detection system on an autonomous road, it is possible to increase driving efficiency and ensure safety in adverse weather. To secure competitive technologies in the global market, the development of four key technologies such as ① AI-enabled transportation situation recognition/determination algorithm, ② 60GHz radar development technology, ③ multi-sensor data convergence technology, and ④ AI data framework technology is required.

Comparison of Reinforcement Learning Algorithms used in Game AI (게임 인공지능에 사용되는 강화학습 알고리즘 비교)

  • Kim, Deokhyung;Jung, Hyunjun
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2021.10a
    • /
    • pp.693-696
    • /
    • 2021
  • There are various algorithms in reinforcement learning, and the algorithm used differs depending on the field. Even in games, specific algorithms are used when developing AI (artificial intelligence) using reinforcement learning. Different algorithms have different learning methods, so artificial intelligence is created differently. Therefore, the developer has to choose the appropriate algorithm to implement the AI for the purpose. To do that, the developer needs to know the algorithm's learning method and which algorithms are effective for which AI. Therefore, this paper compares the learning methods of three algorithms, SAC, PPO, and POCA, which are algorithms used to implement game AI. These algorithms are practical to apply to which types of AI implementations.

  • PDF

A Neural Network-based Artificial Intelligence Algorithm with Movement for the Game NPC (게임 NPC를 위한 신경망 기반의 이동 안공지능 알고리즘)

  • Joe, In-Whee;Choi, Moon-Won
    • The Journal of Korean Institute of Communications and Information Sciences
    • /
    • v.35 no.12A
    • /
    • pp.1181-1187
    • /
    • 2010
  • This paper proposes a mobile AI (Artificial Intelligence) conducting decision-making in the game through education for intelligent character on the basis of Neural Network. Neural Network is learned through the input/output value of the algorithm which defines the game rule and the problem solving method. The learned character is able to perceive the circumstances and make proper action. In this paper, the mobile AI using Neural Network has been step-by-step designed, and a simple game has been materialized for its functional experiment. In this game, the goal, the character, and obstacles exist on regular 2D space, and the character, evading obstacles, has to move where the goal is. The mobile AI can achieve its goals in changing environment by learning the solution to several problems through the algorithm defined in each experiment. The defined algorithm and Neural Network are designed to make the input/output system the same. As the experimental results, the suggested mobile AI showed that it could perceive the circumstances to conduct action and to complete its mission. If mobile AI learns the defined algorithm even in the game of complex structure, its Neural Network will be able to show proper results even in the changing environment.

Enhanced MCTS Algorithm for Generating AI Agents in General Video Games (일반적인 비디오 게임의 AI 에이전트 생성을 위한 개선된 MCTS 알고리즘)

  • Oh, Pyeong;Kim, Ji-Min;Kim, Sun-Jeong;Hong, Seokmin
    • The Journal of Information Systems
    • /
    • v.25 no.4
    • /
    • pp.23-36
    • /
    • 2016
  • Purpose Recently, many researchers have paid much attention to the Artificial Intelligence fields of GVGP, PCG. The paper suggests that the improved MCTS algorithm to apply for the framework can generate better AI agent. Design/methodology/approach As noted, the MCTS generate magnificent performance without an advanced training and in turn, fit applying to the field of GVGP which does not need prior knowledge. The improved and modified MCTS shows that the survival rate is increased interestingly and the search can be done in a significant way. The study was done with 2 different sets. Findings The results showed that the 10 training set which was not given any prior knowledge and the other training set which played a role as validation set generated better performance than the existed MCTS algorithm. Besed upon the results, the further study was suggested.

ETRI AI Strategy #4: Expanding AI Open Platform (ETRI AI 실행전략 4: AI 개방형 플랫폼 제공 확대)

  • Kim, S.M.;Hong, A.R.;Yeon, S.J.
    • Electronics and Telecommunications Trends
    • /
    • v.35 no.7
    • /
    • pp.36-45
    • /
    • 2020
  • The method and process of research and development (R&D) is changing when we develop artificial intelligence (AI), and the way R&D results are dispersed is also changing. For the R&D process, using and participating in open-source ecosystems has become more important, so we need to be prepared for open source. For product and service development, a combination of AI algorithm, data, and computing power is needed. In this paper, we introduce ETRI AI Strategy #4, "Expanding AI Open Platform." It consists of two key tasks: one to build an AI open source platform (OSP) to create a cooperative AI R&D ecosystem, and another to systematize the "x+AI" open platform (XOP) to disperse AI technologies into the ecosystem.