• Title/Summary/Keyword: AI Software

Search Result 525, Processing Time 0.026 seconds

A Foundational Study on Developing a Structural Model for AI-based Sentencing Prediciton Based on Violent Crime Judgment (인공지능기술 적용을 위한 강력범죄 판결문 기반 양형 예측 구조모델 개발 기초 연구)

  • Woongil Park;Eunbi Cho;Jeong-Hyeon Chang;Joo-chang Kim
    • Journal of Internet Computing and Services
    • /
    • v.25 no.1
    • /
    • pp.91-98
    • /
    • 2024
  • With the advancement of ICT (Information and Communication Technology), searching for judgments through the internet has become increasingly convenient. However, predicting sentencing based on judgments remains a challenging task for individuals. This is because sentencing involves a complex process of applying aggravating and mitigating factors within the framework of legal provisions, and it often depends on the subjective judgment of the judge. Therefore, this research aimed to develop a model for predicting sentencing using artificial intelligence by focusing on structuring the data from judgments, making it suitable for AI applications. Through theoretical and statistical analysis of previous studies, we identified variables with high explanatory power for predicting sentencing. Additionally, by analyzing 50 legal judgments related to serious crimes that are publicly available, we presented a framework for extracting essential information from judgments. This framework encompasses basic case information, sentencing details, reasons for sentencing, the reasons for the determination of the sentence, as well as information about offenders, victims, and accomplices evident within the specific content of the judgments. This research is expected to contribute to the development of artificial intelligence technologies in the field of law in the future.

A Study on the Performance Improvement of Machine Translation Using Public Korean-English Parallel Corpus (공공 한영 병렬 말뭉치를 이용한 기계번역 성능 향상 연구)

  • Park, Chanjun;Lim, Heuiseok
    • Journal of Digital Convergence
    • /
    • v.18 no.6
    • /
    • pp.271-277
    • /
    • 2020
  • Machine translation refers to software that translates a source language into a target language, and has been actively researching Neural Machine Translation through rule-based and statistical-based machine translation. One of the important factors in the Neural Machine Translation is to extract high quality parallel corpus, which has not been easy to find high quality parallel corpus of Korean language pairs. Recently, the AI HUB of the National Information Society Agency(NIA) unveiled a high-quality 1.6 million sentences Korean-English parallel corpus. This paper attempts to verify the quality of each data through performance comparison with the data published by AI Hub and OpenSubtitles, the most popular Korean-English parallel corpus. As test data, objectivity was secured by using test set published by IWSLT, official test set for Korean-English machine translation. Experimental results show better performance than the existing papers tested with the same test set, and this shows the importance of high quality data.

Implementation of 3D mobile game using radiosity model and AI algorithm (Radiosity model과 AI 알고리즘을 이용한 모바일 게임 구현)

  • Kim, Seongdong;Chin, Seonga;Cho, Teresa
    • Journal of Korea Game Society
    • /
    • v.17 no.1
    • /
    • pp.7-16
    • /
    • 2017
  • The 3D game graphic technology has become an important factor in the contents field with the game contents development. In particular, game character technology provides a realistic technique and visual pleasure, as well as an intermediate step in the immersion of the game in which the game might create an optical illusion that enables the player to enjoy heroic adventure in the game. The high expression level of characters in 3D games is a key factor in the development process, with details and carefulness of the character setting work [3]. In this paper, we propose a character representative technique applied to mobile games using mathematical model of radiosity energy, spectral radiance model, and ray tracing model method using 3D unity game engine with sensible AI algorithm for game implementation. As a practical application to the game contents, it was found that the projection of the surface in the rendering process and the game simulation might change according to the lighting condition of the game content environment, so that the high quality of game characters was simulated.

A Study on Library Service using Artificial Intelligence: Focused on North American University Libraries (인공지능(AI)을 이용한 도서관서비스 연구 - 북미 대학도서관을 중심으로 -)

  • Kim, Ji-Hyun
    • Journal of Korean Library and Information Science Society
    • /
    • v.51 no.4
    • /
    • pp.231-247
    • /
    • 2020
  • As artificial intelligence (AI) has emerged as a promising future technology among the fourth industrial revolution, we are trying to apply artificial intelligence technology across all area of society, including libraries. This study investigated the effects, issues, and implications of artificial intelligence on university library services. As a research method, in-depth interviews were conducted with IT experts of university libraries in North America, and conclusions and discussion were drawn from interview results and related documents. Research results revealed that university libraries in North America were trying to build an infrastructure that facilitates information access and retrieval based on artificial intelligence systems and to provide new services in collaboration with AI research institutes in universities. This study raised issues regarding the expansion of the role of libraries and librarians, privacy, and data quality. It was also discussed that the need for re-education of university librarians to become software engineers who play a role in disseminating knowledge. In addition, this study suggested the investment for the establishment of the information system and an artificial intelligence research center in the library. The study discussed limitations of research due to changes in the research environment and suggestions for future research.

Analysis of changes in artificial intelligence image of elementary school students applying cognitive modeling-based artificial intelligence education program (인지 모델링기반 인공지능 교육 프로그램을 적용한 초등학생의 인공지능 이미지 변화 분석)

  • Kim, Tae-ryeong;Han, Sun-gwan
    • Journal of The Korean Association of Information Education
    • /
    • v.24 no.6
    • /
    • pp.573-584
    • /
    • 2020
  • This study is about the development of AI algorithm education program using cognition modeling to positively improve students' image on AI. First, we analyzed the concept of user-based collaborative filtering and developed the education program using the cognition modeling method. We checked the adequacy of program through the expert validity test. Both CVR values for the content development method of cognitive modeling and the developed program showed validity above .80. We applied the developed program to elementary school students in class. The test was conducted using a semantic discrimination to examine changes in students' perception of artificial intelligence before and after. We were able to confirm that the students' AI images were significant positive change in 12 of the 23 words in the adjective pair.

FAST Design for Large-Scale Satellite Image Processing (대용량 위성영상 처리를 위한 FAST 시스템 설계)

  • Lee, Youngrim;Park, Wanyong;Park, Hyunchun;Shin, Daesik
    • Journal of the Korea Institute of Military Science and Technology
    • /
    • v.25 no.4
    • /
    • pp.372-380
    • /
    • 2022
  • This study proposes a distributed parallel processing system, called the Fast Analysis System for remote sensing daTa(FAST), for large-scale satellite image processing and analysis. FAST is a system that designs jobs in vertices and sequences, and distributes and processes them simultaneously. FAST manages data based on the Hadoop Distributed File System, controls entire jobs based on Apache Spark, and performs tasks in parallel in multiple slave nodes based on a docker container design. FAST enables the high-performance processing of progressively accumulated large-volume satellite images. Because the unit task is performed based on Docker, it is possible to reuse existing source codes for designing and implementing unit tasks. Additionally, the system is robust against software/hardware faults. To prove the capability of the proposed system, we performed an experiment to generate the original satellite images as ortho-images, which is a pre-processing step for all image analyses. In the experiment, when FAST was configured with eight slave nodes, it was found that the processing of a satellite image took less than 30 sec. Through these results, we proved the suitability and practical applicability of the FAST design.

Methods to Use AI Programing in Environmental Education for Elementary School Curriculum (초등 환경교육에서 인공지능 프로그래밍 활용 방법)

  • Yong-Bae Lee
    • Journal of The Korean Association of Information Education
    • /
    • v.26 no.5
    • /
    • pp.407-416
    • /
    • 2022
  • Although environmental education has been more important due to global extreme weather and natural desasters, environmental topics are covered by several other subjects because it is not an independent subject in elementary school and they need to distribute more class hours to cover proper amount of environmental content. This study is performed to develop method to integrate environmental education and software education in elementary school. This method helps students to learn topics about recycling by using Artificial Intelligence programming and Artificial Intelligence also helps students to practice recycling in virtual reality. A new teaching and learning module(Problem Recognition→Machine Learning↔Use of AI→Collaboration) is adopted for the learning procedure and more than 80 % of the students replied positively to the survey about the interest on integrated learning, understanding of environmental education, understanding of Artificial Intelligence, further learning on Artificial Intelligence programming.

Data Central Network Technology Trend Analysis using SDN/NFV/Edge-Computing (SDN, NFV, Edge-Computing을 이용한 데이터 중심 네트워크 기술 동향 분석)

  • Kim, Ki-Hyeon;Choi, Mi-Jung
    • KNOM Review
    • /
    • v.22 no.3
    • /
    • pp.1-12
    • /
    • 2019
  • Recently, researching using big data and AI has emerged as a major issue in the ICT field. But, the size of big data for research is growing exponentially. In addition, users of data transmission of existing network method suggest that the problem the time taken to send and receive big data is slower than the time to copy and send the hard disk. Accordingly, researchers require dynamic and flexible network technology that can transmit data at high speed and accommodate various network structures. SDN/NFV technologies can be programming a network to provide a network suitable for the needs of users. It can easily solve the network's flexibility and security problems. Also, the problem with performing AI is that centralized data processing cannot guarantee real-time, and network delay occur when traffic increases. In order to solve this problem, the edge-computing technology, should be used which has moved away from the centralized method. In this paper, we investigate the concept and research trend of SDN, NFV, and edge-computing technologies, and analyze the trends of data central network technologies used by combining these three technologies.

Recommendation System Development of Indirect Advertising Product through Summary Analysis of Character Web Drama (캐릭터 웹드라마 요약 분석을 통한 간접광고 제품 추천 시스템 개발)

  • Hyun-Soo Lee;Jung-Yi Kim
    • The Journal of the Institute of Internet, Broadcasting and Communication
    • /
    • v.23 no.6
    • /
    • pp.15-20
    • /
    • 2023
  • This paper is a study on the development of an artificial intelligence (AI) system algorithm that recommends indirect advertising products suitable for character web dramas. The goal of this study is to increase viewers' content immersion and help them understand the story of the drama more deeply by recommending indirect advertising products that are suitable for writing lines for web dramas. In this study, we analyze dialogue and plot using the natural language processing model GPT, and develop two types of indirect advertising product recommendation systems, including prop type and background type, based on the analysis results. Through this, products that fit the story of the web drama are appropriately placed, allowing indirect advertisements to be exposed naturally, thereby increasing viewer immersion and enhancing the effectiveness of product promotion. There are limitations of artificial intelligence models, such as the difficulty in fully understanding hidden meanings or cultural nuances, and the difficulty in securing sufficient data for learning. However, this study will provide new insights into how AI can contribute to the production of creative works, and will be an important stepping stone to expand the possibilities of using natural language processing models in the creative industry.

Development of An Intelligent G-Learning Virtual Learning Platform Based on Real Video (실 화상 기반의 지능형 G-러닝 가상 학습 플랫폼 개발)

  • Jae-Yeon Park;Sung-Jun Park
    • The Journal of the Institute of Internet, Broadcasting and Communication
    • /
    • v.24 no.2
    • /
    • pp.79-86
    • /
    • 2024
  • In this paper, we propose a virtual learning platform based on various interactions that occur during real class activities, rather than the existing content delivery-oriented learning metaverse platform. In this study, we provide a learning environment that combines AI and a virtual environment to solve problems by talking to real-time AI. Also, we applied G-learning techinques to improve class immersion. The Virtual Edu platform developed through this study provides an effective learning experience combining self-directed learning, simulation of interest through games, and PBL teaching method. And we propose a new educational method that improves student participation learning effectiveness. Experiment, we test performance on learninng activity based on real-time video classroom. As a result, it was found that the class progressing stably.