• Title/Summary/Keyword: A one-way broadcast

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Subcarrier Allocation for Multiuser in Two-Way OFDMA Relay Networks using Decode-and-Forward Relaying (복호후재전송을 사용하는 양방향 OFDMA 중계 네트워크에서 다중사용자를 위한 부반송파 할당 기법)

  • Shin, Han-Mok;Lee, Jae-Hong
    • Journal of Broadcast Engineering
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    • v.15 no.6
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    • pp.783-790
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    • 2010
  • A two-way relay network provide improved spectral efficiency compared with a conventional one-way relay network by using either superposition coding or network coding. OFDMA network provides imptoved performance by adaptive resource allocation. In this paper, we propose a adaptive subcarrier allocation for a multiuser two-way OFDMA relay network. In the proposed algorithm, subcarriers are allocated to the user-pairs and relays to maximize the achievable sum-rate over all user-pairs while satisfying the minimum rate requirement for each user-pair. Simulation results show that the proposed algorithm provides improved performance compared with the static and greedy algorithms.

Self-Interference Cancellation-Aided Relay Beamforming for Multi-Way Relaying Systems (다중방향 릴레이 시스템을 위한 자가간섭 소거 보조 릴레이 빔형성 기법)

  • Le, Anh Duc;Park, Jin Bae;Cho, Yong Ok;Jeong, Min A;Lee, Seong Ro;Kim, Yun Hee
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.38C no.4
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    • pp.378-386
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    • 2013
  • In this paper, we propose a multi-way relaying system, in which N communicating nodes interchange their information one another by the help of a multiple-antenna non-regenerative relay station (RS). While the conventional multi-way relaying requires 2N transmission phases to complete the data exchange, the proposed system completes the mission with N phases composed of one multiple access phase and N-1 broadcast phases. For effective broadcast transmission, the proposed system pairs users for signal transmission with a new RS beamforming matrix not to interfere with the nodes of different pairs and a self-interference canceler at each node. The performance evaluation in terms of the average sum rate shows that the proposed system outperforms the conventional one with more significant gain when the number of RS antennas is comparable to the number of communicating nodes. The proposed schemes can be applicable to marine communications where the ships need to share their information with extended coverage.

The Method That Access Various Interaction Information of IPTV Contents with QR Code and SmartPhone (QR코드를 이용한 IPTV 콘텐츠의 인터랙션 정보 접근 방법)

  • Sim, Kun-Ho;Lim, Young-Hwan
    • Journal of Broadcast Engineering
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    • v.17 no.2
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    • pp.295-304
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    • 2012
  • IPTV current service change from a TV IPTV service providing digital broadcast, one- way VOD service, terrestrial broadcast to a web IPTV service,which is using wireless networks which is also used by interactive digital broadcasting However, IPTV, is being currently serviced, causes a lot of interaction with viewers because of inconvenience of using and has problems that users do not have enough content type to access. Additionally, there is also a problem that adding contents cover a large part of screen. To solve these problems, the thing that adding QR code to IPTV screen being recognized by Smartphone. In this way, we can provide the idea how to access to interaction information and also provide to clients an easy way creating and accessing to the contents by developing an editor that can insert QR code to video.

Analysis of the Types of News Stories on the Online Broadcast -Focusing upon the Broadcasting Websites of NAVER Newsstand- (온라인 방송의 뉴스기사 유형에 대한 분석 -네이버 뉴스스탠드의 방송사 홈페이지를 중심으로-)

  • Park, Kwang Soon
    • Journal of Digital Convergence
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    • v.19 no.3
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    • pp.177-185
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    • 2021
  • This paper aimed to grasp what the percentage in the types of news stories on the online broadcast is, which was conducted by analyzing the news stories of 9 broadcasting websites on the Naver newsstand. For the analysis, a total of 270 days' samples were selected, including 30 days per broadcast on 9 broadcasting websites. For a method of analysis, One-way ANOVA was used to examine the difference among broadcasting websites. The analysis was made centering with priorities given to the type of news stories by the composition of language, the type of genre as a standard of stories, and so on. As a result of analysis, all the programs in the off-line broadcast have been produced and transmitted as a video-typed story, but a half of those in on-line broadcast have been made up of the stories composed of photo and text. The online newspaper has been producing a new type of news' story using video-typed story or computer graphic while the online broadcast has actively been utilizing stories composed of photos and text, which are types of newspaper's stories. From above-mentioned results, it can be understood that the boundary among media is getting more and more indistinct on the environment of online media, showing the phenomenon that the type of broadcast's stories is becoming old-fashioned.

Real-Time Hybrid Broadcasting Algorithm Considering Data Property in Mobile Computing Environments (이동 컴퓨팅 환경에서 데이타 특성을 고려한 실시간 혼성 방송 알고리즘)

  • Yoon Hyesook;Kim Young-Kuk
    • Journal of KIISE:Information Networking
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    • v.32 no.3
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    • pp.339-349
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    • 2005
  • For recent years, data broadcast technology has been recognized as a very effective data delivery mechanism in mobile computing environment with a large number of cli;ents. Especially, a hybrid broadcast algorithm in real-time environment, which integrates one-way broadcast and on-demand broadcast, has an advantage of adapting the requests of clients to a limited up-link bandwidth and following the change of data access pattern. However, previous hybrid broadcasting algorithms has a problem in the methods to get a grip on the change of data access Pattern. It is caused by the diminution of requests for the data items which are contained in periodic broadcasting schedule because they are already broadcasted. To solve this problem, existing researches may remove data items in periodic broadcasting schedule over a few cycles multiplying cooling factor or find out the requests of data items with extracting them on purpose. Both of them are the artificial methods not considering the property of data. In this paper, we propose a real-time adaptive hybrid broadcasting based on data type(RTAHB-DT) to broadcast considering data property and analysis the performance of our aigorithm through simulation study.

Development of Location based Broadcast System Model for Real-time Traffic Information (실시간 교통 정보 제공을 위한 LBI 시스템 모델 개발)

  • Park, Hyun-Moon;Park, Woo-Chool;Park, Soo-Huyn
    • Journal of the Korea Society for Simulation
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    • v.19 no.2
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    • pp.137-145
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    • 2010
  • This study presents an RTS(Real-time Traffic System) based on an LBS(Location Based Service) using 5.8~5.9GHz RSU(Road Side Unit). The proposed LBI(Location based Broadcast system on ITS) is a local information-based service supported by RSU for drivers, which has a feature of convergence between T-DMB system and ITS-based RTS. The convergence of local broadcasting station and ITS is realized by two-way communication and supports LBS(Location Based Service) by identifying of vehicle's location using RSU. Real-time information delivery and various services could be provided by information exchanges between LMM and local broadcasting stations. Furthermore, conventional technical limitations have been solved mutually such as transmission area limitation in RTS and one-way communication problem in T-DMB. This support real-time two-way communication to each driver. Therefore, it can be expected that traffic dispersion effects and services expansion for drivers by RTS and LBI. Finally, it is proposed to built and implement test-bed around institute.

A RENDERING ALGORITHM FOR HYBRID SCENE REPRESENTATION

  • Tien, Yen;Chou, Yun-Fung;Shih, Zen-Chung
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2009.01a
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    • pp.17-22
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    • 2009
  • In this paper, we discuss two fundamental issues of hybrid scene representation: constructing and rendering. A hybrid scene consists of triangular meshes and point-set models. Consider the maturity of modeling techniques of triangular meshes, we suggest that generate a point-set model from a triangular mesh might be an easier and more economical way. We improve stratified sampling by introducing the concept of priority. Our method has the flexibility that one may easily change the importance criteria by substituting priority functions. While many works were devoted to blend rendering results of point and triangle, our work tries to render point-set models and triangular meshes as individuals. We propose a novel way to eliminate depth occlusion artifacts and to texture a point-set model. Finally, we implement our rendering algorithm with the new features of the shader model 4.0 and turns out to be easily integrated with existing rendering techniques for triangular meshes.

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A multi-label Classification of Attributes on Face Images

  • Le, Giang H.;Lee, Yeejin
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2021.06a
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    • pp.105-108
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    • 2021
  • Generative adversarial networks (GANs) have reached a great result at creating the synthesis image, especially in the face generation task. Unlike other deep learning tasks, the input of GANs is usually the random vector sampled by a probability distribution, which leads to unstable training and unpredictable output. One way to solve those problems is to employ the label condition in both the generator and discriminator. CelebA and FFHQ are the two most famous datasets for face image generation. While CelebA contains attribute annotations for more than 200,000 images, FFHQ does not have attribute annotations. Thus, in this work, we introduce a method to learn the attributes from CelebA then predict both soft and hard labels for FFHQ. The evaluated result from our model achieves 0.7611 points of the metric is the area under the receiver operating characteristic curve.

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Realtime Facial Expression Representation Method For Virtual Online Meetings System

  • Zhu, Yinge;Yerkovich, Bruno Carvacho;Zhang, Xingjie;Park, Jong-il
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • fall
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    • pp.212-214
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    • 2021
  • In a society with Covid-19 as part of our daily lives, we had to adapt ourselves to a new reality to maintain our lifestyles as normal as possible. An example of this is teleworking and online classes. However, several issues appeared on the go as we started the new way of living. One of them is the doubt of knowing if real people are in front of the camera or if someone is paying attention during a lecture. Therefore, we encountered this issue by creating a 3D reconstruction tool to identify human faces and expressions actively. We use a web camera, a lightweight 3D face model, and use the 2D facial landmark to fit expression coefficients to drive the 3D model. With this Model, it is possible to represent our faces with an Avatar and fully control its bones with rotation and translation parameters. Therefore, in order to reconstruct facial expressions during online meetings, we proposed the above methods as our solution to solve the main issue.

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Implementing VVC Tile Extractor for 360-degree Video Streaming Using Motion-Constrained Tile Set

  • Jeong, Jong-Beom;Lee, Soonbin;Kim, Inae;Lee, Sangsoon;Ryu, Eun-Seok
    • Journal of Broadcast Engineering
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    • v.25 no.7
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    • pp.1073-1080
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    • 2020
  • 360-degree video streaming technologies have been widely developed to provide immersive virtual reality (VR) experiences. However, high computational power and bandwidth are required to transmit and render high-quality 360-degree video through a head-mounted display (HMD). One way to overcome this problem is by transmitting high-quality viewport areas. This paper therefore proposes a motion-constrained tile set (MCTS)-based tile extractor for versatile video coding (VVC). The proposed extractor extracts high-quality viewport tiles, which are simulcasted with low-quality whole video to respond to unexpected movements by the user. The experimental results demonstrate a savings of 24.81% in the bjøntegaard delta rate (BD-rate) saving for the luma peak signal-to-noise ratio (PSNR) compared to the rate obtained using a VVC anchor without tiled streaming.