• Title/Summary/Keyword: A Sense of Achievement

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Analysis of the educational effect of non-face-to-face classes in elementary school social studies using minecraft (마인크래프트를 활용한 초등 사회과 비대면 수업의 교육적 효과 분석)

  • Kim, Young-Hyun
    • Journal of Korea Game Society
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    • v.21 no.4
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    • pp.85-94
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    • 2021
  • The purpose of this study is to analyze the educational effect of non-face-to-face classes in elementary school social studies using Minecraft. the fourth grade of elementary school is divided into experimental and control groups, and social studies using Minecraft are conducted for one semester. As a result of the study, the experimental group students who experienced elementary social studies classes using Minecraft showed a significant increase in achievement, learning attitude, and sense of place compared to the control group, focusing on questions, explanations, and opinions in the Minecraft virtual space It was confirmed that they were cooperating with each other.

The suggestion on the application of UCC contents (매너교육을 위한 UCC 콘텐츠 활용제안)

  • Nam, Suk-Hee
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.11 no.11
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    • pp.4182-4187
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    • 2010
  • The education on manners[etiquette] is necessary to have pragmatic value centered on practice, not merely deliver knowledge or a theory. For this purpose, it is required to develop various teaching methods for its revitalization. This study is to suggest UCC contents as the most suitable learning tool and to show the cases. The education on manners using UCC contents has positively influence on students' interest in class as well as the improvement in achievement, and attracts their attention. Also it inspires students' sense of manners through the practical exercise and results in the positive change of their behavior. Therefore UCC contents attempted newly are considered to be a useful learning tool and for this reason, I offer them as basic data for the education of manners.

Analysis of Consumer Value Structure in Vintage Clothing Consumption -Based on Text Mining and Means-End Chain Analysis- (빈티지 의류 소비에서의 소비자 가치구조 분석 -텍스트 마이닝 기법과 수단-목적 사슬 분석을 중심으로-)

  • Yujeong Won;Chanhee Kang;Yuri Lee
    • Journal of the Korean Society of Clothing and Textiles
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    • v.47 no.4
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    • pp.729-742
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    • 2023
  • This two-part study explores the changes in the types of perceived value and consumption channels for vintage clothing and the relationship between the two variables. In Study 1, we used text mining with the keyword "fashion+vintage." Emotional value was the most frequently mentioned, and environmental value increased the most. We also revealed an increasing trend in online channels for vintage clothing consumption. In Study 2, we analyzed 30 interviews with consumers who had purchased vintage clothing through online channels. We identified 7 attributes and 20 goals for vintage consumption online and pinpointed three strong connections. First, consumers reported high levels of service satisfaction due to the usefulness of algorithms. Second, the authenticity and heritage information available through online and mobile channels were associated with consumers' perceptions of value related to financial benefits. Third, consumers sought to find rare products through online channels, leading to a strong influence on their sense of achievement. Overall, this study proposed ways to increase the value of vintage clothing perceived by consumers through consumption online.

Variable Analysis on University Students' Ethical Utilization of the Internet shown in Internet Ethics Qualification(IEQ) (인터넷 윤리 자격 시험에 나타난 대학생들의 인터넷의 윤리적 활용 변인 분석)

  • Yoon, Mi-Sun;Kim, Bo-Ra;Moon, Young-Bin;Kim, Myuhng-Joo;Park, Jung-Ho
    • The Journal of Korean Association of Computer Education
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    • v.16 no.3
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    • pp.71-78
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    • 2013
  • Internet ethics has been simply recognized as moral understanding, knowledge of etiquette or a kind of common sense. Recently, however, rapid growth of internet dysfunction such as the inadvertent disclosure of personal information, infringement of copyright and malicious code with hacking, has unavoidably broadened the territory of internet ethics. In this light, education contents of internet ethics must include not only laws and systems but specialized knowledge on prevention and action of internet dysfunction. In this paper, we analyze the variables affecting the educational achievement on diverse domains of internet ethics by investigating internet ethics qualifying examination and afterward we suggest some application methods to strengthen the internet ethics.

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- The Effect of Creative Leadership on Military Organizational Effectiveness - Self-efficacy for mediated effect & organizational trust for moderate effect (창의적리더십이 군(軍) 조직효과성에 미치는 영향 - 자기효능감의 매개효과와 조직신뢰 조절효과 중심으로 -)

  • Cho, Youngjun;Hwang, Changyu
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.13 no.3
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    • pp.115-132
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    • 2017
  • There is no absolute leadership through East and West. Just as past and present conditions are not the same, it is not easy for past leadership to apply to the present. The best leadership will be the leadership that can represent and lead the changing situation. In that sense, the creative leadership is the most appropriate leadership required by the present age. In the society, research on creative leadership is actively conducted in schools and companies, but there is no research on creative leadership in the military. This is the first study in the military about creative leadership. It is meaningful to understand the understanding of creative leadership and the applicability of the military and to provide a basis for future research. First, we measured the organizational effectiveness of creative leadership. The data were analyzed by factor analysis, correlation analysis, and regression analysis using SPSS 18.0. The results of this study were as follows. First, the organizational effectiveness of creative leadership and organizational goals and achievement were measured, and it was found that there was significant influence on the relationship between creative leadership and organizational effectiveness. I could confirm some. This would be meaningful in that it suggested the possibility of applying the leadership of the creative leadership to lead the change of society and to implement the military command.

Analysis of TIMSS 2007 Released Items Common with TIMSS 1999, 2003 on the View of Curriculum (교육과정에 근거한 TIMSS 2007 공개 추이문항의 정답률 분석)

  • Kim, Sun-Hee;Kim, Kyung-Hee
    • Journal of Educational Research in Mathematics
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    • v.19 no.1
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    • pp.99-121
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    • 2009
  • This study analyzed the difficulty trend of item which are common with TIMSS 1999, 2003, 2007 and are released since TIMSS 2007. The results show that the 7th curriculum has positive effects on the students' achievement in the domain such as spatial sense of rotation, ratio proportion percent, pattern, calculation of decimal numbers, concept of angle, area of triangle, and qualitative approach to graph. And the results leaved the consideration for the process of scoring, teaching method of statistical probability concept, and making table as a problem solving method.

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Augmented Reality Based Drawing Learning System for Toddler's Art Education (영유아 기초 미술 교육을 위한 증강현실로 익히는 드로잉 시스템)

  • Suh, Yeong-Sang;Oh, Yeon-Jae;Kim, Eung-Kon
    • The Journal of the Korea institute of electronic communication sciences
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    • v.11 no.5
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    • pp.505-510
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    • 2016
  • Interest of augmented reality increases rapidly due to development of recent technology. Augmented reality offers learners various satisfactions by using the sense of sight, hearing, touch, etc. and enhances immersion and interest. This paper presents a drawing system for toddler's art education using augmented reality. This system helps toddlers draw pictures easily and can teach toddlers art learning effectively at low cost as well as provide immersion, achievement, and interest.

Use of Music by International College Students in Korea (국내 외국인 유학생의 음악 활용)

  • Shin, Wan Ju;Park, Hye Young
    • Journal of Music and Human Behavior
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    • v.15 no.1
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    • pp.51-68
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    • 2018
  • The purpose of this study was to examine the use of music by international college students in Korea. A questionnaire was administered to foreign college students. The questionnaire was composed of 25 items regarding use of music, the purpose of music use, and demographic information. A total of 150 questionnaires were distributed, and 81 questionnaires were returned. Incomplete questionnaires were excluded, and the remaining 69 questionnaires were analyzed. The results of this study were as follows. First, international students in Korea preferred listening to music over playing instruments or singing and mostly listened to popular music in their dormitory alone. They mostly listened to popular songs with love related themes and preferred music from their own country over Korean music. Second, in terms of the purpose behind music use, comfort was the reason reported most frequently, followed by mood change, enjoyment, sense of belonging, and sense of achievement. Third, there were no significant differences in use of music depending on individual factors (e.g., gender, length of residence in Korea, length of previous music education), but significant differences were found for using music for the purpose of mood change and sense of belonging based on respondents' length of residence in Korea. The results of this study may contribute to the development of musical programs for cultural adaptation and psycho-emotional support for international students in Korea.

American Industry and the Rising of Industrial Design Profession (미국 산업의 발전과 산업디자인의 형성)

  • 채승진
    • Archives of design research
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    • v.13 no.2
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    • pp.87-94
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    • 2000
  • The industrial design in American sense has never been the design movement for socio -cultural change, nor the organized plan for man-made environment. It has been an efficient tool to modify machine and gadgetry into dream products for American people, and at best, to express its futuristic images. In fact, its real function is to expand sales volume and contribute manufacturers profit. The potential market of mass consumption has been led by the technological achievement from the parts changability to automatic assembly line has been combining with industrial design function. Industrial designers in this nation have grown under the circumstance and become design stars of the 20th century.

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Analysis of Cognition Pattern of a College Student's Occupational View on Social Welfare Position (사회복지사직에 대한 사회복지학과 학생의 인식유형)

  • Oh, Yun-Sou;Jung, Hyun-Tae;Lee, Seong-Dae
    • The Journal of the Korea Contents Association
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    • v.14 no.9
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    • pp.285-297
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    • 2014
  • This research is involved in looking into the cognition pattern of social worker position of a fourth-year student majoring in Social Welfare. The purpose of this research is to offer a basic data needed for education of the students who are preparing to get a job of a social worker. For this, applying Q methodology, this research made an objective analysis of their subjective response to social worker position targeting the 30 students in the department of social welfare at the four-year-course college located in Gyeongsangbuk-do and Gyeongsangnam-do. The research results showed that the cognition pattern of the college students' occupational view on social welfare position could be categorized into the three; The first pattern is a "job-skeptic & reality-evasive" type, who tends to perceive the position of a social worker as the one having a lot of job exhaustion and much workload, showing a pessimistic view on the meaning or a sense of mission of a social worker position. The second pattern is a "practice-centered & specialized-job-seeking type" who tends to think much of practical aspects of a social worker job and to seek after the position of a social worker as a specialized job, and at the same time to rely on the policy or system for a social worker position. The third pattern is a "value-oriented & self-achievement type", who tends to think much of the necessity of value or ethics in putting social welfare into practice and also to make much of self-achievement through the channel of a social welfare worker position. Taken together, it might be possibile to turn out professional human resources, but this research thinks it is more necessary to place the education of values of a social welfare worker.