• Title/Summary/Keyword: 5D Simulation

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3D Simulation Study to Develop Automated System for Robotic Application in Food Sorting and Packaging Processes (식품계량 및 포장 공정 로봇 적용 자동화 시스템 개발을 위한 3D 시뮬레이션 연구)

  • Seunghoon Baek;Seung Eel Oh;Ki Hyun Kwon;Tae Hyoung Kim
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.16 no.5
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    • pp.230-238
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    • 2023
  • Small and medium-sized food manufacturing enterprises are largely reliant on manual labor, from inputting raw materials to palletizing the final product. Recently, there has been a trend toward smartness and digitization through the implementation of robotics and sensor data technology. In this study, we examined the effectiveness of improvement through 3D simulation on two repetitive work processes within a food manufacturing company. These processes involve workers whose speed cannot match the capacity of the applied equipment. Two manual processes were selected: the weighing and packing process performed by workers after skewer assembly, and the manual batch process of counting randomly delivered frozen foods, packing (both internal and external), and palletizing. The production volume, utilization rate, and number of workers were chosen as verification indicators. As a result of the simulation for improving the 3D process, production increased by 13.5% and 56.8% compared to the existing process, respectively. This was particularly evident in the process of applying palletizing robots. In both processes, as the utilization rate and number of input workers decreased, robots could replace tasks with high worker fatigue, thereby reducing work overload. This study demonstrates the potential to visually compare the process flow improvement using 3D simulations and confirms the possibility of pre-validation for improvement.

Analysis of the Metal Flow in H-Beam Rolling using Beam Blank (빔 블랑크를 이용한 H 형강 압연 거동 연구)

  • Kim, J.M.;Choi, W.N.;Park, C.S.;Kim, K.W.
    • Transactions of Materials Processing
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    • v.22 no.7
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    • pp.383-388
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    • 2013
  • Metal flow of the beam blank during H-beam rolling was examined in order to correlate the rolling defects with the beam blank configuration. For this purpose, H-beam rolling was performed on the beam blank where stainless steel bolts were inserted as the marker at the web and flange. The positional variation of the marker was monitored at each rolling pass, and the result was compared with the 3D FEM simulation employing the point tracking function. The simulation results were reasonably agreed with the experimental within the error of 0.5~1mm on both web and flange of the H-beam. It is anticipated that the 3D FEM simulation employing the point tracking function provides the guidance information on analyzing the correlation between the rolling defects and the beam blank configuration in H-beam rolling.

Transient Simulations of Concrete Ablation due to a Release of Molten Core Material (방출된 노심용융 물질에 의한 콘크리트 침식 천이 모의)

  • Kim, H.Y.;Park, J.H.;Kim, H.D.;Kim, S.W.
    • Proceedings of the KSME Conference
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    • 2007.05b
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    • pp.3491-3496
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    • 2007
  • If a molten core is released from a reactor vessel into a reactor cavity during a severe accident, an important safety issue of coolability of the molten core from top-flooding and concrete ablation due to a molten core concrete interaction (MCCI) is still unresolved. The released molten core debris would attack the concrete wall and basemat of the reactor cavity, which will lead to inevitable concrete decompositions and possible radiological releases. In a OECD/MCCI project scheduled for 4 years from 2002. 1 to 2005. 12, a series of tests were performed to secure the data for cooling the molten core spread out at the reactor cavity and for the 2-D long-term core concrete interaction (CCI). The tests included not only separate effect tests such as a melt eruption, water ingression, and crust failure tests with a prototypic material but also 2-D CCI tests with a prototypic material under dry and flooded cavity conditions. The paper deals with the transient simulations on the CCI-2 test by using a severe accident analysis code, CORQUENCH, which was developed at Argonne National Laboratory (ANL). Similar simulations had been already per for me d by using MELCOR 1.8.5 code. Unlike the MELCOR 1.8.5, the CORQUENCH includes a melt eruption mode I and a newly developed water ingression model based on the water ingression tests under the OECD/MCCI project. In order to adjust the geometrical differences between the CCI-2 test (rectangular geometry) and the simulations (cylindrical geometry), the same scaling methodology as used in the MELCOR simulation was applied. For the direct comparison of the simulation results, the same inputs for the MELCOR simulation were used. The simulation results were compared with the previous results by using MELCOR 1.8.5.

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A 2.5V 80dB 360MHz CMOS Variable Gain Amplifier (2.5V 80dB 360MHz CMOS 가변이득 증폭기)

  • 권덕기;박종태;유종근
    • Proceedings of the IEEK Conference
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    • 2003.07b
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    • pp.983-986
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    • 2003
  • This paper describes a 2.5V 80dB 360MHz CMOS VGA. A new variable degeneration resistor is proposed where the dc voltage drop over the degeneration resistor is minimized and employed in designing a low-voltage and high-speed CMOS VGA. HSPICE simulation results using a 0.25${\mu}{\textrm}{m}$ CMOS process parameters show that the designed VGA provides a 3dB bandwidth of 360MHz and a 80dB gain control range in 2dB step. Gain errors are less than 0.4dB at 200MHz and less than 1.4dB at 300MHz. The designed circuit consumes 10.8mA from a 2.5V supply and its die area is 1190${\mu}{\textrm}{m}$$\times$360${\mu}{\textrm}{m}$.

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Development of a Visual Simulation System for the Motion Rider (모션 라이더를 위한 시각 시뮬레이션 시스템의 개발)

  • Kwon, Jung-Hoon;Kwon, Young-Woong
    • Transactions of the Korean Society of Machine Tool Engineers
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    • v.14 no.5
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    • pp.55-61
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    • 2005
  • In this paper, we propose the visual simulation system for virtual reality motion rider system. The visual simulation system can apply verity virtual reality system. This paper deals with programs on 3D automatic creation of terrain, road design, and a realtime rendering program for the virtual reality system. For the 3D automatic creation of terrain, DEM data and rectangular grid method are applied. We can make two different road object with the road design program. One of them includes road definition, and the other is obtained by using 'NURBS curve.' Visual simulation is consisted by additional modeling and real-time rendering. We can apply the programs made in this way to visual system of driving simulator.

A 1.485 Gbps Wireless Video Signal Transmission System at 240 GHz (240 GHz, 1.485 Gbps 비디오신호 무선 전송 시스템)

  • Lee, Won-Hui;Chung, Tae-Jin
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.10 no.4
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    • pp.105-113
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    • 2010
  • In this paper, a 1.485 Gbps video signal transmission system using the carrier frequency of 240 GHz band was designed and simulated. The sub-harmonic mixer based on Schottky barrier diode was simulated in the transmitter and receiver. Both of heterodyne and direct detection receivers were simulated for each performance analysis. The ASK modulation was used in the transmitter and the envelop detection method was used in the receiver. The transmitter simulation results showed that the RF output power was -11.4 dBm($73{\mu}W$), when the IF input power was -3 dBm(0.5 mW) at the LO power of 7 dBm(5 mW) in sub-harmonic mixer, which corresponds to SSB(Single Side Band) conversion loss of 8.4 dB. This value is similar to the conversion loss of 8.0 dB(SSB) of VDI's commercial model WR3.4SHM(220~325 GHz) at 240 GHz. The combined transmitter and receiver simulation results showed that the recovered signal waveforms were in good agreement to the transmitted 1.485 Gbps NRZ signal.

A Study of Optimum Electromagnetic Field Analysis and Application of the Electret Sensor Using Computer Simulation (컴퓨터 시뮬레이션에 의한 일렉트렛트 센서의 최적 전계 해석과 응용)

  • 정동회;김상걸;김성렬;김용주;김영천;이준웅
    • Proceedings of the Korean Institute of Electrical and Electronic Material Engineers Conference
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    • 1998.06a
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    • pp.435-438
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    • 1998
  • In this paper, Electret is formed to range voltage -5[kV] to -8[kV] by corona charging in PTFE film and sensor is manufactured by method of moments in sensing infra sonic. Charges of charged film are calculated also TSC measurement and induced potential of sensing electrode according to the charges is become aware of computer simulation. Electret Infra Sonic Transducer, which is designed and manufactured according to the potential and electric field simulation in using method of moments, is proved as it is effectively. Because sensitivity that measured under 10[Hz] is that average value of sensitivity rising rate is 6.34 [dB/oct] as average value is $\pm$1 [dB/oct] range -5[kV] to -8[kV] in corona charging film. As a result, it is believed that characteristic of acquired transducer can be application of medical treatment, industry, and animal life researches and the study of noise elimination, what's more, is required.

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The Performance Analysis of GPU-based Cloth simulation according to the Change of Work Group Configuration (워크 그룹 구성 변화에 따른 GPU 기반 천 시뮬레이션의 성능 분석)

  • Choi, Young-Hwan;Hong, Min;Lee, Seung-Hyun;Choi, Yoo-Joo
    • Journal of Internet Computing and Services
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    • v.18 no.3
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    • pp.29-36
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    • 2017
  • In these days, 3D dynamic simulation is closely related to many industries. In the past, physically-based 3D simulation was used mainly in the car crash or construction related fields, but it also plays an important role in movies or games today. Many mathematical computations are needed to represent the 3D object realistically, but it is difficult to process a large amount of calculations for simulation of application based on CPU in real-time. Recently, with the advanced graphic hardware and improved architecture, GPU can be utilized for the general purposes of computation function as well as graphic computation. Many approaches using GPU have been applied for various research fields. In this paper, we analyze the performance variation of two cloth simulation algorithms based on GPU according to the change of execution properties of GPU shaders in oder to optimize the performance of GPU-based cloth simulation. Cloth simulation is implemented by the spring centric algorithm and node centric algorithm with GPU parallel computing using compute shader of GLSL 4.3. We compare the performance of between these algorithms according to the change of the size and dimension of work group. The experiment is repeated to 10 times during 5,000 frames for each test and experimental results are provided by averaging of FPS. The experimental result shows that the node centric algorithm is executed in higher speed than the spring centric algorithm.

Numerical Study on Soot Formation in Opposed-flow Nonpremixed Flame by Mixing Toluene (톨루엔 혼합에 따른 대향류 확산화염 내 매연 생성에 대한 수치적 연구)

  • Choi, Jae-Hyuk;Yoon, Seok-Hun;Yoon, Doo-Ho
    • Journal of the Korean Society of Marine Environment & Safety
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    • v.18 no.2
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    • pp.139-144
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    • 2012
  • A numerical simulation has been performed to investigate effects of toluene mixing on soot formation in pure ethylene opposed-flow nonpremixed flame. Mixture ratios of toluene were 3%, 5%, 10%, and 20%. Senkin code for 0-D simulation and oppdif code for 1-D simulation based on CHEMKIN III were utilized. 0-D results by senkin showed that concentrations of methyl radicals and benzene were increased with increasing toluene mixture ratio. This implied that the mixing of toluene in pure ethylene diffusion flame produces more PAHs and soot than those of pure ethylene flame. 1-D result of 10 % toluene reaction by oppdif code showed that production rate for H radical was a crucial factor for benzene formation. These results imply that methyl radical, benzene and H radical play a important role on soot formation in diffusion flames.

An Experience Type Virtual Reality Training System for CT(Computerized Tomography) Operations (컴퓨터 단층 촬영기(CT)의 가상 실습을 위한 3차원 체험형 교육 시스템)

  • Shin, Yong-Min;Kim, Young-Ho;Kim, Byung-Ki
    • The KIPS Transactions:PartD
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    • v.14D no.5
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    • pp.501-508
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    • 2007
  • Simulation system was introduced and used a lot in the fields of aviation, vessel, and medical treatment. 3D Simulation system has been used quite insufficiently as it requires a lot of system resource and huge amount of computer calculation. As the graphic card performance and simulation function developed, however, PC based simulation has been activated and is verified of its possibility as an educational software. However, educational institutions need to invest huge amount of budget and manpower to purchase and maintain CT Equipment. For such a reason, educational institutions entrust their students to hospitals for indirect experience of operation or for mere observation. This study, therefore, developed a CT Virtual reality education system with which medical CT Equipment can be directly operated in PC based 3D Virtual environment.