• 제목/요약/키워드: 5 different personalities

검색결과 18건 처리시간 0.032초

The effect of 5 different personalities on job stress in physical therapists

  • Kim, Eun Hyeong;Jang, Ho Young;Lee, Suk Min
    • Physical Therapy Rehabilitation Science
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    • 제7권4호
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    • pp.191-196
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    • 2018
  • Objective: The purpose of this study was to investigate the effects of 5 different personalities on job stress in physical therapists. Design: Descriptive cross-sectional study. Methods: Structured self-report questionnaires consisted of demographic items, 5 types of personalities, and occupational stress. A questionnaire was distributed to 420 physical therapists working in Seoul and Incheon who had voluntarily agreed to participate in the study after the purpose of the study was explained. Of the 420 questionnaires, 405 questionnaires were collected and showed a recovery rate of 96.4%, of which 28 cases were excluded, leaving a total of 377 questionnaires being used for analyses. Pearson correlation analysis was performed to investigate the correlation of job stress and five personalities types. In addition, multiple regression analysis was performed to investigate the effect of general and occupational characteristics of physical therapist on job stress and the effect of personality type on occupational stress. All statistical significance levels were set at p<0.05. Results: The highest number of subjects, which were the physical therapists, showed the tendency to have a sincere personality, followed by affinity, openness, extroversion, and neuroticism. Physical therapists reported to be the most stressed in the order of professional role conflict, overload of work, work relation with a physician and supervisor, interpersonal relationship with patient and caregiver. The higher the level of affinity and sincerity, the lower the amount of stress received by the therapist from the interpersonal relationships between the patient and caregivers. On the other hand, the greater the level of openness and sincerity, the lower the stress levels related to professional role conflict. Conclusions: This study showed that the personality type and job stress of physiotherapists had a statistically significant effect. It is very important for physiotherapists to find their own way of coping with stress, which is satisfactory and appropriate for their job, because it is related not only to individual problems but also to the quality of patient care and medical services. Therefore, it is necessary to continue conducting research on how to relieve the stress levels of physical therapists according to their personality characteristics.

광고 표현에 따른 브랜드 개성 평가 (Evaluation of Brand Personality by Advertising Message)

  • 박범순
    • 한국콘텐츠학회논문지
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    • 제14권5호
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    • pp.55-62
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    • 2014
  • 본 연구는 광고를 통해 표현되는 특성을 평가하여 브랜드가 가지는 개성을 평가하고자 하였다. 브랜드는 각기 다른 특성을 가지며 이는 광고 표현을 통해 소비자에게 전달되어, 소비자의 이해와 해석을 통해 브랜드 개성이 형성된다. 동일 제품군내에서 서로 경쟁하는 브랜드들 사이의 브랜드 개성의 공통점과 차이점에 대한 연구를 위해 아웃도어 브랜드 4개가 선정되었고, 최근의 TV광고물 각 3편씩이 분석을 위한 소비자 평가에 사용되었다. 연구결과, 4개의 아웃도어 브랜드 모두 열정과 능력이라는 강한 브랜드 개성차원을 공통적으로 소유하고 있었다. 다른 대표적인 브랜드 개성 차원으로는 모험, 세련, 진실 등이 나타났다. 두 개의 공통된 브랜드 개성차원 이외에 각 브랜드마다 가지는 서로 다른 개성 차원이 나타났다.

An Investigation into the Effects of the Work Environment / Occupation on Hiv Related Stigma: A Case of Service Staff in Grahamstown: Eastern Cape, South Africa

  • Mazorodze, Tasara
    • 유통과학연구
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    • 제12권5호
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    • pp.41-47
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    • 2014
  • Purpose - This paper investigates whether one's occupation influences one's attitude toward people with HIV/AIDS and suggests ways to counter HIV-related stigma in different work settings. Two samples comprising workers in different environments and occupations with contrasting personalities were chosen. Thus, security guards (authoritarian types) and catering workers (social types) were included. Research design, data, and methodology - The sample comprised246 service staff from the Rhodes University Catering Division and the Hi-Tec Security company, both in Grahamstown, South Africa, a small Eastern Cape province town. All employees at these organizations during the survey were eligible to participate. Results -The security sample displays significantly higher personal stigma scores than the catering sample, according to the Visser personal stigma scale (mean scores of 4.01 and 1.37, respectively; t=10.30, df=244, p=0.00). Similar results were found using Visser subscales. Conclusions - This study shows that occupation is a strong predictor of HIV-related stigma in the workplace, suggesting that workplace settings, by attracting particular personalities and influencing workers, may shape attitudes towards those who are HIV positive.

가설품패시인(假设品牌是人), 혹통과고사포장장품패의인화(或通过故事包装将品牌拟人化) (If This Brand Were a Person, or Anthropomorphism of Brands Through Packaging Stories)

  • Kniazeva, Maria;Belk, Russell W.
    • 마케팅과학연구
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    • 제20권3호
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    • pp.231-238
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    • 2010
  • 本研究的焦点是品牌的拟人化. 品牌拟人化被定义为将品牌看作是人类. 具体来说, 本研究的目标是理解如何将品牌拟人化的方法. 通过分析消费者对食品包装上的故事的阅读, 我们试图展示行销者和消费者如何将一系列品牌拟人化并创造意义. 我们的研究问题是一个品牌对不同的消费者具有多个或单一意义, 联想, 个性的可能性. 我们首先强调了本研究在理论和实践方面的重要性, 解释了为什么我们关注作为品牌意义传递工具的包装. 然后我们阐述了我们量性研究方法, 讨论了结果. 最后总结了管理方面的启示和对未来研究的建议. 本研究先让消费者直接阅读品牌意义传递的工具然后让这些消费者口头自由表达他们所感受到的意义. 具体来说, 为了获得有关感知意义的数据, 我们要求参与者去阅读选择的品牌食品包装上的非营养的故事. 包装在消费者研究方面还没有得到足够的关注(Hine, 1995). 直到现在, 研究还是仅关注包装的实用功能并形成了探索营养信息的影响的研究主体. (例如Lourei ro, McCluskey and Mittelhammer, 2002; Mazis and Raymond, 1997; Nayga, Lipinski and Savur, 1998; Wansik, 2003). 一个例外是最近的研究, 将注意力转向非营养信息的包装说明, 并视其为文化产品和将品牌神话的工具(Kniazeva and Belk, 2007). 下一步就是探索这些神话活动如何影响品牌个性感知以及这些感知如何与消费者相关. 这些都是本研究所要强调的. 我们用深度访谈来帮助消除量性研究的局限性. 我们的便利样本的构成具有人口统计和消费心态学的多样化以达到获得消费者对包装故事的不同的感知. 我们的参与者是美国的中产居民, 并没有表现出Thompson(2004)所描述的 "文化创造者" 的极端生活方式. 九名参与者被采访关于他们食品消费偏好和行为的问题. 他们被要求看看12个展示的食品产品包装并阅读包装上的文字信息. 之后, 我们继续进行关注消费者对阅读材料的解释的问题. (Scott and Batra, 2003). 平均来看, 每个参与者感知4-5个包装. 我们的深度访谈是一对一的并长达半个小时. 采访内容被录音下来并转录, 最后有140页的文字. 产品赖在位于美国西海岸的当地食品杂货店, 这些产品代表了食品产品类别的基本范围, 包括零食, 罐装食品, 麦片, 婴儿食品和茶. 我们使用Strauss和Corbin (1998)提出的发展扎根理论的步骤来分析数据. 结果表明, 我们的研究不支持先前的研究所假设的一个品牌/一个个性的概念. 因此我们展示了在消费者看来多个品牌个性可以在同一品牌身上很好的共存, 尽管行销者试图创造更多单一的品牌个性. 我们延伸了Fournier's (1998) 的假设, 某人的人生计划可以形成与品牌关系的强度和本质. 我们发现这些人生计划也影响感知的品牌拟人化和意义. Fournier提出了把消费者人生主题(Mick和Buhl, 1992)和拟人化产品的相关作用联系在一起的概念框架. 我们发现消费者人生计划形成了把品牌拟人化和品牌与消费者现有的关注相关联的方式. 我们通过参与者发现了两种品牌拟人化的方法. 第一种, 品牌个性通过感知的人口统计, 消费心态学和社会个性所创造. 第二, 第二, 在我们的研究还涉及到品牌的消费者所存在的问题与消费者的个性被混合, 以连接到他们(品牌为朋友, 家庭成员, 隔壁邻居)或远离自己的品牌个性和疏远他们(品牌作为二手车推销员, "一群高管".) 通过关注食品产品包装, 我们阐明了非常具体的, 被广泛使用, 但很少深入研究的营销传播工具: 品牌故事. 近期的研究已经视包装为神话制造者. 对行销者来说要创作出和产品及消费它们的消费者相连的文字故事的挑战越来越大, 并建议 "为创造需求的消费者神话的构成材料的多样化是后现代消费者可论证的需求"(Kniazeva和Belk, 2007). 作为叙述故事的的工具, 食品包装可以食品包装可以用理性和感性的方式, 为消费者提供无论是 "讲座" 或 "戏剧"(Randazzo, 2006), 神话(Kniazeva and Belk, 2007; Holt, 2004; Thompson, 2004), 或意义(McCracken, 2005) 作为他们拟人化产品的构成材料. 孕育工艺品牌个性掌握在作家/营销人员手中, 在读者/消费者心目中. 这些消费者会赋予品牌有意义的脸谱.

Brand Personality and Archetypical Symbolism of Animal Applied to Fashion Brand Logos

  • Min, Seo-Ha;Kim, Min-Ja
    • International Journal of Costume and Fashion
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    • 제9권1호
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    • pp.15-25
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    • 2009
  • As fashion brand logos have been used conspicuously, they have been recognized as a part of the product design. Since the 2000s, fashion designers have actively begun to apply fashion brand logos to product designs by transforming, patterning, and distorting, so the importance of fashion brand logos were emphasized. This article has attempted to establish the implications between fashion brand personality and the motif which is applied to a fashion brand logo. 27 of fashion brand logos were chosen because they are easy to access and have a history of more than 10 years. As a result, these 27 logos were categorized into 5 animal motifs: a horse, a bird, a snake, a dog and a tiger. In recent years, numerous studies have found that the appearance and behavior of an animal affects their symbol system which is recognized by humans. To deduce the symbolism which is communicated by a brand logo, archetypical symbols of 5 animals were analyzed as mentioned and the brand personality and image of 27 brands. As a result, there are implications between the archetypical symbol of animal motifs and a brand image and brand personality. A majority of the adjectives which express the archetypical symbolism of animal motifs as well as brand image and brand personality are similar. Moreover, the personalities of fashion brands categorized by animal motifs are different from each other, so how each animal motif communicates different images and symbols was explored.

창의적 인물에 대한 지역 및 세대별 인식차이 비교 연구 (A Comparative Study about Different Perceptions on Creative Individuals in South Korea)

  • 김성환
    • 창의정보문화연구
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    • 제5권3호
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    • pp.192-201
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    • 2019
  • 본 연구는 한국의 대도시와 농촌 그리고 신세대와 기성세대 사이의 창의적 인물에 대한 인식 차이를 살펴보는데 목적이 있다. 이를 살펴보기 위해 먼저 국내 대도시와 농촌지역의 일반인들을 대상으로 각자가 생각하는 창의적 인물 및 특성에 대해 조사했다. 이러한 조사 내용을 바탕으로 창의적 인물의 창의적 특성 리스트를 제작하여 대도시 및 농촌지역의 중학생을 대상으로 추가 설문을 실시했다. 분석 결과 첫째, 대도시 지역 및 신세대 응답자들은 주로 기업인을 창의적 인물로 언급했으며 해당 인물이 창의적인 이유를 창의적 사고, 성향 및 산물 요인으로 설명했다. 하지만 농촌 지역 및 기성세대 응답자들은 정치인을 창의적 인물 또는 직업군으로 언급했고 그들이 창의적인 이유를 사회적 명예 및 도덕성 요인으로 설명했다. 마지막으로 대도시와 농촌지역 중학생들 사이에서도 이와 비슷한 경향이 발견되었으며 이는 통계적으로 유의미한 결과였다.

고등학생의 음주문제행동과 성격특성 (Relationship between Problematic Drinking Behavior and the Personalities of High School Students)

  • 조원정;김광숙;서구민;권인숙
    • 지역사회간호학회지
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    • 제15권3호
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    • pp.471-482
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    • 2004
  • Purpose: This study intended to identify personality factors and related problematic behaviors of adolescents who drink alcohol in order to provide basic data for developing nursing programs. Methods: The data were collected from October to December 2002 from 1.080 high school students in Seoul. The Revised Cloninger's Tri-dimensional Personality Questionnaire (TPQ) was used to measure their personalities. The alcohol expectancy was measured using the tool revised by Cho (1999) and stress levels were measure using a stress tool revised Cho (1998). The data were analyzed with SPSS Windows using Chi square test. independent t-test. and logistic regression analysis. Results: 1. The percentage of fathers who drank was 79.8%. mothers. 54.3%. and friends. 54.3%. The alcohol expectancy averaged 6.36 while the stress levels were 132.79. 2. It was found that there are significant differences (p<.001) in problematic drinking behaviors according to the following variables: second year high school students among all grade variables, more monthly pocket money for the amount of money variables, the group of students who smoked in the case of the variable related to smoking, spending more time using the Internet for the Internet use variable, and having friends who drink 65.6% for the friend variable. The alcohol expectancy scale of those students who showed problematic drinking behaviors was higher than that of those who did not. There are four family-related stress subscales, and there was a significant difference among them (p<.05). Among the personal characteristics, the group who displayed problematic drinking behaviors seeks new experiences and reward dependence more than the group who did not exhibit those behaviors, and there were significant differences between the two groups (p<.001). 3. When the socio-demographic and drinking-related factors were controlled, the tendency of seeking new experiences increased the risk of problematic behaviors 1.07 times (p<.05). Compared to the non smoking group, the smoking group was found to have a 5.06 time (p<.001) greater risk of displaying problematic drinking behaviors. In comparison with the non drinking group, the drinking group was also found to have a 5.31 time (p<.001) greater risk of exhibiting problematic drinking behaviors. The group with high alcohol expectancy scores was significantly different from the group with the no alcohol expectancy, showing a 1.26 time (p<.00l) greater risk of problematic drinking behaviors. Conclusions: Based on these results, the problematic drinking behaviors were connected with alcohol expectancies, friends and personality types. Therefore, we should develop an alcoholic prevention program for adolescence considering the above results.

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온라인 패션 쇼핑몰의 모기업 특성이 e-브랜드 개성에 미치는 영향 (The Impact of Parent Company Attributes on e-Brand Personalities)

  • 정승화;이유리
    • 복식
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    • 제61권5호
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    • pp.64-76
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    • 2011
  • Consumers attribute human personality to products or stores as well as brands. As brand personality is imprinted to a consumer's mind, in e-commerce, the concept of store personality needs to be examined by comprehending the e-brand personality. Unlike the recent studies that focus primarily on the portal site, we attempt to identify e-brand personality of online shopping malls that sell fashion products. This study also examined the impact of the parent company's attributes on e-brand personality. A survey was conducted to 240 females and 240 males in their 20s or 30s. E-brand personality of three different types of the Internet shopping mall was evaluated by 160 respondents, respectively. As a result, we found that Internet shoppers perceive that e-brands have four distinct personality dimensions: young, reliable, sophisticated, and creative. Among the four dimensions, "young" and "reliable" showed the most significant influence on intention to visit the shopping mall site. Besides, e-brand personality varied with parent companies' attributes such as reputation, credibility, and fashion industry-relatedness. Especially, credibility of the parent company showed a strong positive relationship with e-brand personality.

고령화사회의 주거환경 계획방향에 관한 연구 (A Study on Planning Direction of Living Environment for the Aged)

  • 허병리
    • 한국주거학회논문집
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    • 제8권3호
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    • pp.153-162
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    • 1997
  • Personalities. human relations. living patterns. and so on of the aged have been moulded respectively for a long period of time and their present situation of health. family make-up. economic condition etc. are different individually. Various characteristics - physiological. psychological and social peculiarities - of the aged are analyzed and studied in preceding paper to grope planning factors of architectural spaces by referring to sundry records from many branch gerontology, medical science. psycology. sociology. etc. - of knowledge in a position of architectural planning. So. in this paper. the directions of planning residential environment for the aged are studied on the base of those planning factors of architectural spaces. there are room(X$_1$). unit home(X$_2$), public housing(X$_3$), residential district(X$_4$) as dwelling spaces for the aged in X axis and safety(Y$_1$). hygiene(Y$_2$). convenience (Y$_3$), comfortableness (Y$_4$). psychology ($Y^5$), aesthetics ($Y^6$). society ($Y^7$). economy ($Y^8$) as the terms desired to spaces in Y axis. And the directions of planning residential environment for the elderly are studied by discussing mutual matters relevant to the subject on the cells of matrix formed by X. Y axis. In planning residential environment for the elderly. their physiological. psychological. social characteristics should be considered thoroughly and many types of dwelling spaces should be built. Then they can take up their abode to suit their conditions easily.

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개인화된 감정 캐릭터 에이전트의 설계 (The Implementation of the Personalized Emotional Character Agent)

  • 백혜정;박영택
    • 정보처리학회논문지B
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    • 제8B권5호
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    • pp.485-492
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    • 2001
  • 요즘 소프트웨어를 개발하는데 인간 친화적인 인터페이스의 일환으로 캐릭터 에이전트를 사용하고 있다. 본 논문에서는 현재 상황과 사용자의 행위에 따라 캐릭터의 감정을 생성하고 표현하는 연구를 수행하였다. 본 논문에서는 사용하고 있는 감정 추론 방법은 인공지능 분야에서 문제해결을 위해 널리 사용하고 있는 블랙보드 기반의 인지 모형을 사용하였다. 블랙 보드 추론기관은 감정을 추론하는데 필요한 규칙으로 이루어진 감정 지식원(knowledge source)은 독립성을 유지할수 있으며, 새로운 감정 지식원들을 편리하게 추가 삭제 할 수 있다. 이는 캐릭터 에이전트에 유연성을 부여함으로써 적용 시스템에 맞춰 다양하게 적용할 수 있다. 또한 본 논문에서는 캐릭터 에이전트는 각 사용자의 성향과 행위를 학습하여 이를 기반으로 캐릭터의 감정을 생성한다. 이처럼 사용자의 과거 행위 정보를 모델링하여, 이를 기반으로 생성함으로써, 같은 상화이더라도 사용자에 따라 추론되어지는 감정이 달라진다. 즉, 주어진 상황뿐 아니라 사용자에 따라 생성되는 감정이 달라지는 개인화 감정 엔진을 연구한 것이다.

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