• Title/Summary/Keyword: 4K UHD broadcasting

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Analysis on Subjective Image Quality Assessments for 4K-UHD Video Viewing Environments (4K-UHD 비디오 시청환경 특성분석을 위한 주관적 화질평가 분석)

  • Park, In-Kyung;Ha, Kwang-Sung;Kim, Mun-Churl;Cho, Suk-Hee;Cho, Jin-Soo
    • Journal of Broadcast Engineering
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    • v.15 no.4
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    • pp.563-581
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    • 2010
  • In this paper, we perform subjective visual quality assessments on UHD video for UHD TV services and analyze the assessment results. Demands for video services have been increased with availabilities of DTV, Internet and personal media equipments. With this trend, the demands for high definition video have also been increasing. Currently, 2K-HD ($1920{\times}1080$) video have been widely consumed over DTV, DVD, digital camcoders, security cameras and other multimedia terminals in various types, and recently digital cinema contents of 4K-UHD($3840{\times}2160$) have been popularly produced and the cameras, beam projects, display panels that support for 4K-UHD video start to come out into multimedia markets. Also it is expected that 4K-UHD service will appear soon in broadcasting and telecommunications environments. Therefore, in this paper, subjective assessments of visual quality on resolutions, color formats, frame rates and compression rates have been carried to provide basis information for standardization of signal specification of UHD video and viewing environments for future UHDTV. As the analysis on the assessments, UHD video exhibits better subjective visual quality than HD by the evaluators. Also, the 4K-UHD test sequences in YUV444 shows better subjective visual quality than the 4K-UHD test sequences in YUV422 and YUV420, but there is little perceptual difference on 4K-UHD test sequences between YUV422 and YUV420 formats. For the comparison between different frame rates, 4K-UHD test sequences of 60fps gives better subjective visual quality than those of 30fps. For bit-depth comparison, HD test sequences in 10-bit depth were little differentiated from those in 8-bit depth in subject visual quality assessment. Lastly, the larger the PSNR values of the reconstructed 4K-UHD test sequences are, the higher the subjective visual quality is. Against the viewing distances, the differences among encoded 4K-UHD test sequences were less distinguished in longer distances from the display.

2018 평창 동계올림픽 ATSC 3.0 표준기반 4K-UHD/모바일 HD 방송 추진 결과

  • Sin, Yu-Sang;Lee, Jae-Gwon;Jeon, Seong-Ho;Park, Seung-Geun;Kim, Jae-Man;O, Dae-Gyeom;Jeong, Haeng-Un
    • Broadcasting and Media Magazine
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    • v.23 no.2
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    • pp.33-42
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    • 2018
  • 본 고에서는 2018년 평창 동계올림픽/페럴림픽에서 ATSC 3.0 표준기반 4K-UHD / 모바일 HD 서비스 제공을 위해서 그 동안 KBS에서 추진한 시설구축 현황 및 필드테스트 진행 결과에 대해 살펴본다.

HDR/WCG/HFR 획득/제작 장비 동향

  • Lee, Jun-Yong;Kim, San-Seong;Kim, Byeong-Seon
    • Broadcasting and Media Magazine
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    • v.21 no.1
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    • pp.70-77
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    • 2016
  • 단순히 해상도만을 향상시킨 UHDTV를 넘어서 더욱 고화질의 4K UHDTV를 서비스하고자 HDR/WCG/HFR의 기능을 부가한 고실감 UHD 영상 기술에 대한 연구 개발이 세계적으로 열띤 경쟁 속에 진행되고 있다. 이에 본 고에서는 현재 현업 콘텐츠 제작자들이 활용 가능한 기기들을 중심으로 HDR/WCG/HFR 4K UHD 영상 기술 및 장비의 동향에 대하여 간략히 정리해 보고자 한다.

Scalable Video Coding Using Large Block and its Performance Analysis (Large Block을 적용한 SVC 부호화 및 성능분석)

  • Park, Un-Ki;Choi, Haechul;Kang, Jung Won;Kim, Jae-Gon
    • Journal of Broadcast Engineering
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    • v.18 no.2
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    • pp.249-260
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    • 2013
  • Recently, High-Efficiency Video Coding (HEVC) has been developed as a new video coding standard mainly focusing on the coding of ultra high definition (UHD) videos as the high resolution and high quality videos are getting more popular. Furthermore, the scalable extension of HEVC is being standardized for more efficient provision of HD and UHD services in the communications-broadcasting convergence environment. In this paper, we propose an improved scalable video coding method of H.264/AVC to achieve high coding efficiency particularly for UHD and HD videos. The basic idea is to allow large block size in H.264/AVC SVC, which results in more efficient inter-layer prediction and syntax elements coding. The experimental results show that it achieves an average 4.53% reduction in BD-rate relative to H.264/AVC SVC.

Subjective Video Quality Evaluation and User Satisfaction according to Screen Size and Content Type : Comparison of UHD and UWV (화면크기와 콘텐츠유형에 따른 주관적 영상품질 평가와 이용자 만족도: UHD와 UWV 비교 분석)

  • Cho, EunSun;Lee, Jin-Myong;Rha, Jong-Youn;Park, Sunny;Koo, Hye-Gyoung;Cho, YongJu;Seo, Jung-Il
    • Journal of Digital Convergence
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    • v.16 no.12
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    • pp.283-292
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    • 2018
  • UHD (Ultra High Definition) broadcasting technology, and UWV (Ultra Wide Vision) which is the high quality panoramic video of wide view angle based on UHD, were commercialized in Korea for the first time in the world, and those are representative realistic video technologies that maximize the user's sense of presence. By comparing the user's subjective reaction of UHD and UWV, the purpose of this study is to systematically establish the user's subjective video quality evaluation. For this purpose, a large screen projection experiment is designed by setting the screen size (4k x 2k, 8k x 2k) and content types (sports, landscape, concert) as variables to measure the user's subjective video quality evaluation and satisfaction. As a result of the study, the users' evaluation of UWV was higher than UHD in all items of subjective video quality, and satisfaction. Moreover, the results showed the significant differences depending on the video contents. Based on the results of the research, the study proposed the points necessary for the development and commercialization of UWV panoramic technology, and suggestions for the future research.

Opening Title Production of 'DMZ Coexistence', Global 4K Special Documentary of KTV

  • Hyunhee, Cha;Hakjae, Lee
    • International Journal of Advanced Culture Technology
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    • v.10 no.4
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    • pp.226-227
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    • 2022
  • The most dangerous and safest place, the busiest and most serene place, the DMZ where the wounds of the bitter war melt away, but at the same time contain life and healing. In this space of paradox, we now want to look at 'peace'. The KTV documentary 'DMZ Coexistence' is made in the form of a human road documentary that consists of various perspectives looking at the DMZ, various characters, and the most unknown Korean story materials, and the stories related to the performers in UHD 4K. In this study, we will show the process of creating an 'opening title' of 'DMZ Coexistence' captured in 4k and make it usable in academia and industry in the future.

A Study on Introducing of High Definition Mobile Broadcasting System (고화질 모바일 방송 도입 방안 연구)

  • Kwon, Seong-Geun;Noh, Duck-soo;Lee, Suk-Hwan
    • Journal of Korea Multimedia Society
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    • v.19 no.5
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    • pp.856-864
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    • 2016
  • Recently, HD transmission was commonplace in the case of the terrestrial broadcasting, furthermore, 4k UHD broadcasts are also being pilot and such as HD contents are common even in smart-phones. Like this, through both the content and audience are in the situation to take advantage of the HD mobile TV, only QVGA video contents are being transmitted in the terrestrial DMB broadcasting. In this paper, introduction plan of HD DMB service for activation of DMB industry will be described in terms of technical, institutional, and policy to overcome the limitations of such as DMB broadcasting. Due to the introduction of HD DMB, high quality contents will be provided to audience and the advertising revenue DMB broadcasters increased so that the market share of DMB in mobile broadcasting be recovered.

Content Insertion Technology using Mobile MMT with CMAF (CMAF 기반 Mobile MMT를 활용한 콘텐츠 삽입 기술)

  • Kim, Junsik;Park, Sunghwan;Kim, Doohwan;Kim, Kyuheon
    • Journal of Broadcast Engineering
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    • v.25 no.4
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    • pp.560-568
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    • 2020
  • In recent years, as network technology develops, the usage of streaming services by users is increasing. However, the complexity of streaming services is also increasing due to various terminal environments. Even when streaming the same content, it is necessary to re-encode the content according to the type of service. In order to solve the complexity and latency of the streaming service, Moving Picture Experts Group (MPEG) has standardized the Common Media Application Format (CMAF). In addition, as content transmission using a communication network becomes possible, the Republic of Korea's Ultra High Definition (UHD) broadcasting standard has been enacted as a hybrid standard using a broadcasting network and a communication network. The hybrid service enables various services such as transmitting additional information of contents or providing user-customized contents through a communication network. The Republic of Korea's UHD transmission standard utilizes MPEG Media Transport (MMT), and Mobile MMT is an extension of MMT to provide mobile network-specific functions. This paper proposes a method of inserting CMAF contents suitable for various streaming services using signaling messages of MMT and Mobile MMT. In addition, this paper proposes a model for content insertion system in heterogeneous network environment using broadcasting and communication networks, and verifies the validity of the proposed technology by checking the result of content insertion.

A Study on Terrestrial UHDTV Broadcasting and Construction of Direct Reception Environment by DVB-T2 (DVB-T2기반으로 지상파 UHDTV방송과 직접수신환경 구축 연구)

  • Park, Sung-Kyu;Jo, Young-Joon;Kim, Dong-Woo;Park, Goo-Man
    • Journal of Broadcast Engineering
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    • v.18 no.4
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    • pp.572-588
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    • 2013
  • In this paper, 4K-UHDTV or 8K-UHDTV and UHD-3DTV that the next generation broadcasting implementation and the possibility of direct receiving environment construction is analyzed on the terrestrial broadcasting. Particularly, we investigated the possibility by analyzing the previous and related works with regard to UHDTV transmission by DVB-T2 that is one of the best commercialized transmission mode. In order that the UHDTV broadcasting succeeds once again after completion of digital terrestrial switch over at the end of 2012, the ultra high resolution image transfer is important. However, the direct, the indoor and ubiquitous receiving environment is important in not only TV but also the personal type multimedia terminal in the sense of UHDTV service penetration. Therefore, in this paper, by using SFN and high error-correcting mode in DVB-T2 standard, the efficient frequency utilization and effective reception environment construction is illustrated. Particularly, SFN network constitution by 2 mutually different frequencies including the VHF bandwidth and UHF band, and etc. is shown. And the method that builds the free wireless receive environment by using SFN low power radio repeater and for home use gap filler is proposed. And the effect and frequency amount required are presented, when UHDTV broadcasting use 10MHz bandwidth.

모바일 방송 기술과 미래 융합 서비스

  • Kim, Jin-Pil
    • Broadcasting and Media Magazine
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    • v.25 no.3
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    • pp.68-83
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    • 2020
  • 1990년대말, 한국은 북미 ATSC 방송표준을 사용하여, 세계최초 HD Digital TV 방송시대를 시작하였고, 이동방송을 위해서는 DMB를 이용한 모바일 방송을 상용화하여, 이는 디지털 방송미디어 산업의 발전과 함께 글로벌 기술 경쟁력을 만드는 계기가 되었다. 이후, 20여년이 지난 최근, 한국은 북미 최신 방송표준기술인 ATSC3.0을 세계 최초로 국내에 상용화하여 4K UHD 지상파 방송시대를 여는 성과를 또다시 이루었다. 하지만, 그동안 통신기술의 눈부신 발달로 고해상도 몰입형 컨텐츠의 IP 스트리밍 서비스가 대중화되었고, 이에 따른 젊은 소비자들을 중심으로 미디어 소비 성향 변화가 확산되어, 이제는 새로운 형태의 미래 융합 방송미디어 서비스를 위한 기술과 정책이 요구되고 있다. 이에, 정부는 관련 산학연 전문가들과 2027년 ATSC3.0 UHD로의 모든 전환 정책을 위해서 다양한 요구사항을 고려한, 미래형 모바일 방송을 포함한 UHD 활성화 방안을 논의하고 있다. 미래형 모바일 방송은 스마트폰뿐만 아니라, 자동차와 사이니지, 홈 TV에서도 서비스 영역이 확장되어야 하며, IP와 연동하여 인터렉티브 양방향 서비스가 가능하여야 하고, 오디오, 비디오 엔터테인먼트뿐만 아니라 인터넷 데이터와 공공, 관심 정보의 데이터 캐스팅 서비스까지 가능하여야 한다. 본 고에서는 미래형 모바일 방송을 위하여, 현재 상용 서비스가 가능한 최신의 방송과 통신기술인 ATSC3.0과 5G를 통한 방송의 서비스와 기술에 대하여 살펴보고, 이들의 미래융합 서비스의 가능성에 대하여 생각해 보는 기회를 삼고자 한다. 본 고의 구성은 서론에서는 방송미디어의 서비스 트렌드를 분석하여 모바일 방송의 복합적 요구사항을 도출해 보고, 본론에서는 현재, 한국의 지상파 UHD 방송표준 기술인 ATSC3.0의 이동방송으로서의 특성을 살펴보고, DMB 기술과 비교해 본다. 또한, 전세계적으로 관심과 실험이 시작되고 있는 5G 방송에 대해서도 그 내용과 동향을 살펴보았다. 그리고, 결론으로는 미래의 융합서비스에 대한 예측과 연구사항에 대하여 생각해 본다.