• Title/Summary/Keyword: 4D 시각화

Search Result 164, Processing Time 0.027 seconds

Development of a Mask Aligner Simulator for Education (노광 장치 시뮬레이터 개발)

  • Kim, Dae Jeong;Park, Yun Jeong;Jung, Taeho
    • Journal of the Korea Society for Simulation
    • /
    • v.26 no.4
    • /
    • pp.43-49
    • /
    • 2017
  • With the advances in and expansion of the semiconductor and display businesses in Korea the demand of the engineers in such fields is increasing. Keeping pace with the trend, the semiconductor courses in undergraduate not only include the newest technologies in addition to the fundamental theories but fabrication related technologies as well in order to produce engineers with practical knowledge. However, since semiconductor fabrication requires expensive equipment and materials in a clean room, laboratory class can't be provided in undergraduate. To overcome this limitation actual fabrication processes are recorded in video and played in class. In addition, 3D visualization of fabrication processes can be used.

Remarks on Visualizations of 3D Virtual Reality (3차원 가상현실 시각화에 관한 고찰)

  • Kimn, Ha-Jine
    • Korea Multimedia Society
    • /
    • v.14 no.4
    • /
    • pp.88-98
    • /
    • 2010
  • It is now the era of ubiquitous which is highly integrated on the convergence technologies with not only ICT bul also BT, CT, NT and ST. Through this convergence technology, the understanding on visualization of 3D virtual reality which make more human's 5 feelings activate beyond the wall of time and space is recently very important. We search the visualization technology of 3D virtual reality and estimate the future development, and give the perspectives. Since the visualization technology of virtual reality is strongly depended on 3D computer graphics representations, 3D image visualization technology being able to get immersion has been possible. The new paradym on computer interactions is implemented by making images augment on the base of the PC and display equipments. The studies is established on the direction of more intensity on humanity. And also, these technologies will be able to achieve actively the implementations for ubiquitous society dueing to get the high-technology on the superhighway networks.

  • PDF

A Plan to Maximizing the Visual Immersion of 3D Media Art (3D 미디어아트의 시각적 몰입감 극대화 방안)

  • Kim, Ki-Bum;Kim, Kyoung-Soo
    • Journal of Digital Contents Society
    • /
    • v.16 no.4
    • /
    • pp.659-669
    • /
    • 2015
  • Recently, media art is transforming from analogue to 'digital', and from 2D to '3D'. In particular, the range of utilizing 3D Media Art is getting wider through merging with other genres of contents in the digital environments, such as Media façade, Hologram, Virtual reality, App application, and etc. Therefore, by referring to the 3D award-winning works of Pirx Ars Electronica, which are regarded as the most outstanding works of media art of today, factors that affect sensation of visual immersion have been analyzed, through which strategies for maximizing viewers' interests in media arts and heightening their emotions while viewing have been determined. Based on the findings of the study, it has been shown that such works of media arts that involve development of concepts with 'creativity' and 'variability' from the perspective of visual concept, such as 3D modeling and mapping, with 'consistency' through out all concepts, as well as the works with stronger 'restriction' of concept within its animation and postproduction, attracted more interests from the viewer. From the point of view with visual four steps in composition, positioning the change in quality of 3D 'shape' and 'material' following the four-step rule, and gradual increase of change in quantity within the 'number' and 'size', in addition to increased degree of systematization within the change in editing, such as the 'scene change', resulted in more heightened emotions from the viewer. Thus, in order to maximize sensation of visual immersion, strategies for 'developing 3D visual concepts' while 'synchronizing' them, as well as 'strengthening the four steps within 3D visual composition' while 'systematizing' them should be emphasized.

Improved Morphing Visualization Methodology for Effective 4D Expression of Railway Facility (철도시설의 효율적 4D구현을 위한 개선된 Morphing 시각화 방법론 구축)

  • Moon, Hyoun-Seok;Kwon, Jung-Hui;Kim, Chang-Hak;Ji, Sang-Bok;Kang, Leen-Seok
    • Proceedings of the KSR Conference
    • /
    • 2006.11b
    • /
    • pp.350-353
    • /
    • 2006
  • Generally, 4D CAD can be used for visualizing construction schedule information in railway construction project. It is important that 3D CAD object should be represented by real construction situation according to construction site condition. However, it is difficult to visualize real construction situation in 4D CAD viewer because 3D objects should be separated by limited duration of each activity. This study suggests a morphing technology for visualizing 4D object by each activity schedule according to real construction progress.

  • PDF

Spatial Ability and Mathematical Achievement of Elementary School Students (초등학생의 공간시각화능력 및 수학성취도에 관한 연구)

  • Park, Sungsun
    • Education of Primary School Mathematics
    • /
    • v.16 no.3
    • /
    • pp.303-313
    • /
    • 2013
  • Spatial ability has been valued as one component of intelligence and associated with the achievements in science, technology, engineering, and mathematics (STEM) disciplines and important in STEM education. The purpose of this study is to assess elementary school students' spatial ability and analyze the relationship with mathematical achievement, gender and grade level. This study explored the spatial visualization ability of 1288 elementary school students (grade 4-6) in Seoul and Gangwon province and investigated association between spatial ability and students' mathematics achievement, the students' spatial ability according to their gender and grade level. As a result, this study showed that there were significant correlations between spatial ability and mathematical achievement. And also, boy students were better than girl students in spatial ability and higher grader were better than lower graders in spatial ability. According to these results, spatial ability should be included as one of the important components in identifying students for gifted education programs. Furthermore, more research is needed on how to effectively structure educational opportunities to students both who have high spatial ability and have low spatial ability.

Traffic Anomaly Identification Using Multi-Class Support Vector Machine (다중 클래스 SVM을 이용한 트래픽의 이상패턴 검출)

  • Park, Young-Jae;Kim, Gye-Young;Jang, Seok-Woo
    • Journal of the Korea Academia-Industrial cooperation Society
    • /
    • v.14 no.4
    • /
    • pp.1942-1950
    • /
    • 2013
  • This paper suggests a new method of detecting attacks of network traffic by visualizing original traffic data and applying multi-class SVM (support vector machine). The proposed method first generates 2D images from IP and ports of transmitters and receivers, and extracts linear patterns and high intensity values from the images, representing traffic attacks. It then obtains variance of ports of transmitters and receivers and extracts the number of clusters and entropy features using ISODATA algorithm. Finally, it determines through multi-class SVM if the traffic data contain DDoS, DoS, Internet worm, or port scans. Experimental results show that the suggested multi-class SVM-based algorithm can more effectively detect network traffic attacks.

A proposal of total energy operating system development using spatial information visualization and energy monitoring - Case study on design of total operation system in Sejong city - (건물 에너지 모니터링과 공간정보 시각화를 이용한 에너지 통합 운영시스템 개발 방안 제안 - 세종시 첫마을 공공건물을 대상으로 한 시스템 구축 사례 -)

  • Kwon, KeeJung;Lee, DongHwan;Cha, KiChun;Park, SeungHee
    • Journal of KIBIM
    • /
    • v.4 no.1
    • /
    • pp.8-12
    • /
    • 2014
  • This research and project is going on the Korean government. The objective of project is that developing total energy management solution. So, this paper is going to introduce a proposal that energy total operating system development using spatial information visualization and energy monitoring. It could efficiently operate the building energy wirelessly controling cooling/heating, lighting, air-conditioning and geothermal system. The metering data is collected to total database. The data is linked to BAS gateway, which is connected the device by the standard protocol.

Real-Time Terrain Visualization with Hierarchical Structure (실시간 시각화를 위한 계층 구조 구축 기법 개발)

  • Park, Chan Su;Suh, Yong Cheol
    • KSCE Journal of Civil and Environmental Engineering Research
    • /
    • v.29 no.2D
    • /
    • pp.311-318
    • /
    • 2009
  • Interactive terrain visualization is an important research area with applications in GIS, games, virtual reality, scientific visualization and flight simulators, besides having military use. This is a complex and challenging problem considering that some applications require precise visualizations of huge data sets at real-time rates. In general, the size of data sets makes rendering at real-time difficult since the terrain data cannot fit entirely in memory. In this paper, we suggest the effective Real-time LOD(level-of-detail) algorithm for displaying the huge terrain data and processing mass geometry. We used a hierarchy structure with $4{\times}4$ and $2{\times}2$ tiles for real-time rendering of mass volume DEM which acquired from Digital map, LiDAR, DTM and DSM. Moreover, texture mapping is performed to visualize realistically while displaying height data of normalized Giga Byte level with user oriented terrain information and creating hill shade map using height data to hierarchy tile structure of file type. Large volume of terrain data was transformed to LOD data for real time visualization. This paper show the new LOD algorithm for seamless visualization, high quality, minimize the data loss and maximize the frame speed.

Fundamental Study of 4D CAD Application by Using Augmented Reality for Civil Engineering Project (증강현실(Augmented Reality)의 토목시설물 4D체계 활용을 위한 기초적 연구)

  • Kang, Leen-Seok;Moon, Hyoun-Seok;Kim, Hyun-Soo;Choi, Hyung-Lae;Kim, Chang-Hak
    • Proceedings of the Korean Institute Of Construction Engineering and Management
    • /
    • 2008.11a
    • /
    • pp.658-661
    • /
    • 2008
  • This study aims to suggest a methodology for developing the AR-4D CAD system which can improve construction progress control process by using augmented reality(AR) technology for civil engineering project. This study reviews practical application of AR process in 4D CAB system and suggests the detailed requirements, information flow system and integrated interface function for developing AR-4D CAD system. Through these methods, this research classifies main functions of AR-4D CAD system that can visualize construction progress control data, and suggests an operation scenarios of the system.

  • PDF

A Case Study of Developing a Subsurface Information and Visualization System Using ArcView (ArcView를 이용한 지하 정보 및 시각화 시스템 구축 사례 연구)

  • Kim, Hyeon-Gyu;Lee, Doo-Sung
    • Geophysics and Geophysical Exploration
    • /
    • v.4 no.4
    • /
    • pp.101-109
    • /
    • 2001
  • In order to develop a spatial information system that can efficiently manage various subsurface data and produce information in a proper form for a user, we established a database of the well cores and built 3-D shapes that visualize the subsurface objects such as wells, ore bodies, tunnels, and mine cavities. We also made analysis tools available for three-dimensional ore bodies constructed here, such as vertical cross-section generator and mass computing tool. This system was developed by coding Avenue, a scripting language incorporated in ArcView, which is a commercial GIS software. Using the system, it is expected that users can make fast and accurate analysis and interpretation through real-time queries and by contemplating various objects in 3-D perspective.

  • PDF